Change api to support archetypes and move stuff to different namespaces
This commit is contained in:
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a8ac473666
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10 changed files with 93 additions and 97 deletions
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@ -1,5 +1,9 @@
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namespace Theater_ECS;
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namespace Theater_ECS;
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abstract class Archetype
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using System;
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using System.Collections;
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interface IArchetypeable
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{
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{
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public void Instantiate(ECS ecs, Entity e);
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}
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}
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5
src/Component.bf
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5
src/Component.bf
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@ -0,0 +1,5 @@
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namespace Theater_ECS;
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using System;
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typealias Component = int_cosize;
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33
src/ECS.bf
33
src/ECS.bf
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@ -1,41 +1,12 @@
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namespace Theater_ECS;
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namespace Theater_ECS;
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using Theater_ECS.Containers;
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using Theater_ECS.Internal.Managers;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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class ECS
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class ECS
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{
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{
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private EntityRegister _registry = new .() ~ delete _;
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///Create a new Entity
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public Entity Entity_Create() => _registry.Create();
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///Delete an Entity
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public void Entity_Delete(Entity e) => _registry.Remove(e);
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///Returns wether the given entity is still alive
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public bool Entity_Alive(Entity e) => _registry.IsAlive(e);
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//TODO: Entity_GetAllComponents
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private ComponentManager _compRegistry = new .() ~ delete _;
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///Registers a component but hides some of the work behind generics
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public Component RegisterComponent<T>() => _compRegistry.RegisterComponent(typeof(T).GetFullName(.. scope .()), strideof(T));
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public Component RegisterComponent(StringView name, int_cosize size) => _compRegistry.RegisterComponent(name, size);
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///Retrieves the id of a component
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public Result<Component> GetComponent<T>() => _compRegistry.GetComponent(typeof(T).GetFullName(.. scope .()));
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public Result<Component> GetComponent(StringView name) => _compRegistry.GetComponent(name);
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public int_cosize GetComponentCount(Component c) => _compRegistry.Components[c].Count();
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public Span<Entity> GetComponentEntities(Component c) => _compRegistry.Components[c].GetAll();
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[Inline] public void* GetComponentData(Entity e, Component c) => _compRegistry.Components[c].[Unchecked]Get(e);
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public SystemsManager Systems = new .(this) ~ delete _;
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public SystemsManager Systems = new .(this) ~ delete _;
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public ComponentManager Components = new .() ~ delete _;
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public ComponentManager Components = new .() ~ delete _;
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public EntityManager Entities = new .(this) ~ delete _;
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}
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}
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@ -1,4 +1,4 @@
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namespace Theater_ECS;
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namespace Theater_ECS.Internal.Containers;
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/*
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/*
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Not all actions can be done during the run of a system,
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Not all actions can be done during the run of a system,
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@ -8,7 +8,7 @@ namespace Theater_ECS;
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class CommandBuffer
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class CommandBuffer
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{
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{
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public void DeleteEntity(Entity e) {}
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public void DeleteEntity(Entity e) {}
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public void CreateEntity(Archetype a) {}
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public void CreateEntity(IArchetypeable a) {}
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public void AddComponentToEntity(Entity e, Component c, void* data) {}
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public void AddComponentToEntity(Entity e, Component c, void* data) {}
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public void RemoveComponentFromEntity(Entity e, Component c) {}
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public void RemoveComponentFromEntity(Entity e, Component c) {}
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}
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}
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@ -1,4 +1,4 @@
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namespace Theater_ECS.Containers;
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namespace Theater_ECS.Internal.Containers;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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@ -1,10 +1,9 @@
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namespace Theater_ECS.Containers;
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namespace Theater_ECS.Internal.Containers;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Diagnostics;
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using System.Diagnostics.Contracts;
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using System.Threading;
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using System.Threading;
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using System.Diagnostics;
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using System.Reflection;
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using System.Reflection;
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//A variant of list, which has no type associated with it
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//A variant of list, which has no type associated with it
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@ -1,14 +1,11 @@
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namespace Theater_ECS;
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namespace Theater_ECS.Internal.Managers;
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using Theater_ECS.Containers;
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using Theater_ECS.Internal.Containers;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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typealias Component = int_cosize;
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class ComponentManager
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class ComponentManager
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{
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{
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private Dictionary<String, Component> _componentLookup = new .() ~ DeleteDictionaryAndKeys!(_);
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private Dictionary<String, Component> _componentLookup = new .() ~ DeleteDictionaryAndKeys!(_);
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public List<PagedSparseSet> Components = new .() ~ DeleteContainerAndItems!(_);
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public List<PagedSparseSet> Components = new .() ~ DeleteContainerAndItems!(_);
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@ -41,12 +38,19 @@ class ComponentManager
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return (.)(Components.Count-1);
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return (.)(Components.Count-1);
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}
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}
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[Inline]
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public void* GetComponentData(Entity e, Component c) => Components[c].[Unchecked]Get(e);
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///Retrieves the id of a component
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///Retrieves the id of a component
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public Result<Component> GetComponent(StringView name)
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public Result<Component> GetId(StringView name)
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{
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{
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if(!_componentLookup.ContainsKeyAlt<StringView>(name))
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if(!_componentLookup.ContainsKeyAlt<StringView>(name))
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return .Err;
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return .Err;
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return _componentLookup[scope .(name)];
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return _componentLookup[scope .(name)];
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}
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}
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public void AddComponentToEntity(Entity e, Component c, void* data)
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{
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Components[c].Add(e, data);
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}
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}
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}
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@ -1,14 +1,20 @@
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namespace Theater_ECS;
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namespace Theater_ECS.Internal.Managers;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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class EntityRegister
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class EntityManager
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{
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{
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private ECS _owner;
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private List<Entity> _entities = new .() ~ delete _;
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private List<Entity> _entities = new .() ~ delete _;
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private int32 _available = 0;
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private int32 _available = 0;
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private Entity _next = .Null;
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private Entity _next = .Null;
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public this(ECS ecs)
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{
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_owner = ecs;
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}
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public Entity Create()
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public Entity Create()
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{
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{
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}
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}
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}
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}
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public Entity Create(IArchetypeable archetype)
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{
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var e = this.Create();
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archetype.Instantiate(_owner, e);
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return e;
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}
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public void Remove(Entity e)
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public void Remove(Entity e)
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{
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{
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let temp = _next;
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let temp = _next;
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namespace Theater_ECS;
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namespace Theater_ECS.Internal.Managers;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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100
src/System.bf
100
src/System.bf
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namespace Theater_ECS;
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namespace Theater_ECS;
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using Theater_ECS.Containers;
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using Theater_ECS.Internal.Containers;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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private List<Component> _Components = new .(10) ~ delete _;
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private List<Component> _Components = new .(10) ~ delete _;
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///Get the compoent id and cache it inside of this system
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///Get the compoent id and cache it inside of this system
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public void RegisterComponent<T>(ECS ecs) where T : struct => _Components.Add(ecs.RegisterComponent<T>());
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public void RegisterComponent<T>(ECS ecs) where T : struct => _Components.Add(ecs.Components.RegisterComponent(typeof(T).GetFullName(.. scope .()), strideof(T)));
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public abstract void RegisterSystem(ECS ecs);
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public abstract void RegisterSystem(ECS ecs);
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Component comp = _Components[0];
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Component comp = _Components[0];
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for (var c in _Components)
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for (var c in _Components)
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if (ecs.GetComponentCount(c) < count)
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if (ecs.Components.Components[c].Count() < count)
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{
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{
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count = ecs.GetComponentCount(c);
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count = ecs.Components.Components[c].Count();
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comp = c;
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comp = c;
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}
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}
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//We now have the list of entities to loop through
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//We now have the list of entities to loop through
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Span<Entity> entities = ecs.GetComponentEntities(comp);
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Span<Entity> entities = ecs.Components.Components[comp].GetAll();
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UList main = ecs.[Friend]_compRegistry.Components[comp].[Friend]_packedEntities;
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UList main = ecs.Components.Components[comp].[Friend]_packedEntities;
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var cun = entities.Length - 1;
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var cun = entities.Length - 1;
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#region DumbStatement
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#region DumbStatement
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case 2:
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case 2:
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if (comp == _Components[0])
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if (comp == _Components[0])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[1]));
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this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]));
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else
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else
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index]);
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index]);
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case 3:
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case 3:
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if (comp == _Components[0])
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if (comp == _Components[0])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]));
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this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]));
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else if (comp == _Components[1])
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else if (comp == _Components[1])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]));
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]));
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else
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else
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index]);
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index]);
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case 4:
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case 4:
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if (comp == _Components[0])
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if (comp == _Components[0])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]));
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this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]));
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else if (comp == _Components[1])
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else if (comp == _Components[1])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[2]));
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]));
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else if (comp == _Components[2])
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else if (comp == _Components[2])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]));
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]));
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else
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else
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index]);
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index]);
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case 5:
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case 5:
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if (comp == _Components[0])
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if (comp == _Components[0])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]));
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this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]));
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else if (comp == _Components[1])
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else if (comp == _Components[1])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]));
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]));
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else if (comp == _Components[2])
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else if (comp == _Components[2])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]));
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]));
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else if (comp == _Components[3])
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else if (comp == _Components[3])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[4]));
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]));
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else
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else
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index]);
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this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index]);
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case 6:
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case 6:
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if (comp == _Components[0])
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if (comp == _Components[0])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]));
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this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]));
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else if (comp == _Components[1])
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else if (comp == _Components[1])
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for (int ii < cun)
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for (int ii < cun)
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this.Run(ecs.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]));
|
||||||
else if (comp == _Components[2])
|
else if (comp == _Components[2])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]));
|
||||||
else if (comp == _Components[3])
|
else if (comp == _Components[3])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]));
|
||||||
else if (comp == _Components[4])
|
else if (comp == _Components[4])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[5]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]));
|
||||||
else
|
else
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index]);
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index]);
|
||||||
case 7:
|
case 7:
|
||||||
if (comp == _Components[0])
|
if (comp == _Components[0])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]));
|
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
|
||||||
else if (comp == _Components[1])
|
else if (comp == _Components[1])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
|
||||||
else if (comp == _Components[2])
|
else if (comp == _Components[2])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
|
||||||
else if (comp == _Components[3])
|
else if (comp == _Components[3])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
|
||||||
else if (comp == _Components[4])
|
else if (comp == _Components[4])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
|
||||||
else if (comp == _Components[5])
|
else if (comp == _Components[5])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[6]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[6]));
|
||||||
else
|
else
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index]);
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index]);
|
||||||
case 8:
|
case 8:
|
||||||
if (comp == _Components[0])
|
if (comp == _Components[0])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]));
|
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
|
||||||
else if (comp == _Components[1])
|
else if (comp == _Components[1])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
|
||||||
else if (comp == _Components[2])
|
else if (comp == _Components[2])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
|
||||||
else if (comp == _Components[3])
|
else if (comp == _Components[3])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
|
||||||
else if (comp == _Components[4])
|
else if (comp == _Components[4])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
|
||||||
else if (comp == _Components[5])
|
else if (comp == _Components[5])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[7]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
|
||||||
else if (comp == _Components[6])
|
else if (comp == _Components[6])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[7]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[7]));
|
||||||
else
|
else
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), main[(.)entities[ii].Index]);
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), main[(.)entities[ii].Index]);
|
||||||
case 9:
|
case 9:
|
||||||
if (comp == _Components[0])
|
if (comp == _Components[0])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]), ecs.GetComponentData(entities[ii], _Components[8]));
|
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
|
||||||
else if (comp == _Components[1])
|
else if (comp == _Components[1])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]), ecs.GetComponentData(entities[ii], _Components[8]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
|
||||||
else if (comp == _Components[2])
|
else if (comp == _Components[2])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]), ecs.GetComponentData(entities[ii], _Components[8]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
|
||||||
else if (comp == _Components[3])
|
else if (comp == _Components[3])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]), ecs.GetComponentData(entities[ii], _Components[8]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
|
||||||
else if (comp == _Components[4])
|
else if (comp == _Components[4])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[7]), ecs.GetComponentData(entities[ii], _Components[8]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
|
||||||
else if (comp == _Components[5])
|
else if (comp == _Components[5])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[7]), ecs.GetComponentData(entities[ii], _Components[8]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
|
||||||
else if (comp == _Components[6])
|
else if (comp == _Components[6])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[7]), ecs.GetComponentData(entities[ii], _Components[8]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
|
||||||
else if (comp == _Components[7])
|
else if (comp == _Components[7])
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), main[(.)entities[ii].Index], ecs.GetComponentData(entities[ii], _Components[8]));
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[8]));
|
||||||
else
|
else
|
||||||
for (int ii < cun)
|
for (int ii < cun)
|
||||||
this.Run(ecs.GetComponentData(entities[ii], _Components[0]), ecs.GetComponentData(entities[ii], _Components[1]), ecs.GetComponentData(entities[ii], _Components[2]), ecs.GetComponentData(entities[ii], _Components[3]), ecs.GetComponentData(entities[ii], _Components[4]), ecs.GetComponentData(entities[ii], _Components[5]), ecs.GetComponentData(entities[ii], _Components[6]), ecs.GetComponentData(entities[ii], _Components[8]), main[(.)entities[ii].Index]);
|
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[8]), main[(.)entities[ii].Index]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
Loading…
Add table
Reference in a new issue