diff --git a/src/Internal/Containers/PagedSparseSet.bf b/src/Internal/Containers/PagedSparseSet.bf index cbfc48d..acc0c34 100644 --- a/src/Internal/Containers/PagedSparseSet.bf +++ b/src/Internal/Containers/PagedSparseSet.bf @@ -29,11 +29,11 @@ class PagedSparseSet _sparse[e.Index/PageSize][e.Index % PageSize] = (.)_packed.Count-1; } - public void Remove(Entity e) + public bool Remove(Entity e) { EnsurePage(e.Index/PageSize); if(_sparse[e.Index/PageSize] == null) - return; + return false; let toRm = _packed[_sparse[e.Index/PageSize][e.Index % PageSize].Index]; let b = _packed.Back; @@ -44,6 +44,7 @@ class PagedSparseSet _sparse[e.Index/PageSize][e.Index % PageSize] = Entity.Null; _packed.PopBack(); + return true; } [Inline, Unchecked] diff --git a/src/Internal/Managers/ComponentManager.bf b/src/Internal/Managers/ComponentManager.bf index 264bed1..1e0d0f5 100644 --- a/src/Internal/Managers/ComponentManager.bf +++ b/src/Internal/Managers/ComponentManager.bf @@ -39,7 +39,7 @@ class ComponentManager } [Inline] - public void* GetComponentData(Entity e, Component c) => Components[c].[Unchecked]Get(e); + public void* GetData(Entity e, Component c) => Components[c].[Unchecked]Get(e); ///Retrieves the id of a component public Result GetId(StringView name) @@ -49,8 +49,18 @@ class ComponentManager return _componentLookup[scope .(name)]; } - public void AddComponentToEntity(Entity e, Component c, void* data) + public void AddToEntity(Entity e, Component c, void* data) => Components[c].Add(e, data); + + ///Remove a component from the given entity + public bool RemoveFromEntity(Entity e, Component c) => Components[c].Remove(e); + + ///Remove a component from the given entity and return it + public Result GetAndRemoveFromEntity(Entity e, Component c) { - Components[c].Add(e, data); + if(!Components[c].Contains(e)) + return .Err; + var data = [Unchecked]Components[c].Get(e); + Components[c].Remove(e); + return .Ok(data); } } \ No newline at end of file diff --git a/src/Internal/SystemSection.bf b/src/Internal/SystemSection.bf new file mode 100644 index 0000000..126b5ee --- /dev/null +++ b/src/Internal/SystemSection.bf @@ -0,0 +1,24 @@ +namespace Theater_ECS.Internal; + +using System; + +//Indicates when systems should be run in relation to each other +//Higher = Later +//Can be extended with own types +//Not all types have to be used +struct SystemSection : uint8 +{ + public const SystemSection TECS_Input = 0; + + public const SystemSection TECS_EarlyUpdate = 5; + public const SystemSection TECS_Update = 10; + public const SystemSection TECS_LateUpdate = 15; + + public const SystemSection TECS_EarlyRendering = 20; + public const SystemSection TECS_Rendering = 25; + public const SystemSection TECS_LateRendering = 30; + + public const SystemSection TECS_Last = 40; + + private this() {} +} \ No newline at end of file diff --git a/src/System.bf b/src/System.bf index c7037aa..a75babb 100644 --- a/src/System.bf +++ b/src/System.bf @@ -54,143 +54,143 @@ abstract class System case 2: if (comp == _Components[0]) for (int ii < cun) - this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1])); + this.Run(main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[1])); else for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index]); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), main[(.)entities[ii].Index]); case 3: if (comp == _Components[0]) for (int ii < cun) - this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2])); + this.Run(main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2])); else if (comp == _Components[1]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2])); else for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index]); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), main[(.)entities[ii].Index]); case 4: if (comp == _Components[0]) for (int ii < cun) - this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3])); + this.Run(main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3])); else if (comp == _Components[1]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[2])); else if (comp == _Components[2]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2])); else for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index]); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), main[(.)entities[ii].Index]); case 5: if (comp == _Components[0]) for (int ii < cun) - this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4])); + this.Run(main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4])); else if (comp == _Components[1]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4])); else if (comp == _Components[2]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4])); else if (comp == _Components[3]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[4])); else for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index]); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), main[(.)entities[ii].Index]); case 6: if (comp == _Components[0]) for (int ii < cun) - this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5])); + this.Run(main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5])); else if (comp == _Components[1]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5])); else if (comp == _Components[2]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5])); else if (comp == _Components[3]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5])); else if (comp == _Components[4]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[5])); else for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index]); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), main[(.)entities[ii].Index]); case 7: if (comp == _Components[0]) for (int ii < cun) - this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6])); + this.Run(main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6])); else if (comp == _Components[1]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6])); else if (comp == _Components[2]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6])); else if (comp == _Components[3]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6])); else if (comp == _Components[4]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6])); else if (comp == _Components[5]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[6])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[6])); else for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index]); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), main[(.)entities[ii].Index]); case 8: if (comp == _Components[0]) for (int ii < cun) - this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7])); + this.Run(main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7])); else if (comp == _Components[1]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7])); else if (comp == _Components[2]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7])); else if (comp == _Components[3]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7])); else if (comp == _Components[4]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7])); else if (comp == _Components[5]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[7])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[7])); else if (comp == _Components[6]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[7])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[7])); else for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), main[(.)entities[ii].Index]); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), main[(.)entities[ii].Index]); case 9: if (comp == _Components[0]) for (int ii < cun) - this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8])); + this.Run(main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7]), ecs.Components.GetData(entities[ii], _Components[8])); else if (comp == _Components[1]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7]), ecs.Components.GetData(entities[ii], _Components[8])); else if (comp == _Components[2]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7]), ecs.Components.GetData(entities[ii], _Components[8])); else if (comp == _Components[3]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7]), ecs.Components.GetData(entities[ii], _Components[8])); else if (comp == _Components[4]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[7]), ecs.Components.GetData(entities[ii], _Components[8])); else if (comp == _Components[5]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[7]), ecs.Components.GetData(entities[ii], _Components[8])); else if (comp == _Components[6]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[7]), ecs.Components.GetData(entities[ii], _Components[8])); else if (comp == _Components[7]) for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[8])); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), main[(.)entities[ii].Index], ecs.Components.GetData(entities[ii], _Components[8])); else for (int ii < cun) - this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[8]), main[(.)entities[ii].Index]); + this.Run(ecs.Components.GetData(entities[ii], _Components[0]), ecs.Components.GetData(entities[ii], _Components[1]), ecs.Components.GetData(entities[ii], _Components[2]), ecs.Components.GetData(entities[ii], _Components[3]), ecs.Components.GetData(entities[ii], _Components[4]), ecs.Components.GetData(entities[ii], _Components[5]), ecs.Components.GetData(entities[ii], _Components[6]), ecs.Components.GetData(entities[ii], _Components[8]), main[(.)entities[ii].Index]); } } #endregion