Theater-ECS/src/System.bf

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namespace Theater_ECS;
using Theater_ECS.Internal.Containers;
using System;
using System.Collections;
abstract class System
{
public bool Paused = false; //Wether or not this service should be run
public float RuntimeDelay = 0; //How many seconds should we wait after running this system
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private List<Component> _Components = new .(10) ~ delete _;
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///Get the compoent id and cache it inside of this system
public void RegisterComponent<T>(ECS ecs) where T : struct => _Components.Add(ecs.Components.RegisterComponent(typeof(T).GetFullName(.. scope .()), strideof(T)));
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public abstract void RegisterSystem(ECS ecs);
///Yes surely this is a good idea
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public virtual void Run(void* p1) { };
public virtual void Run(void* p1, void* p2) { };
public virtual void Run(void* p1, void* p2, void* p3) { };
public virtual void Run(void* p1, void* p2, void* p3, void* p4) { };
public virtual void Run(void* p1, void* p2, void* p3, void* p4, void* p5) { };
public virtual void Run(void* p1, void* p2, void* p3, void* p4, void* p5, void* p6) { };
public virtual void Run(void* p1, void* p2, void* p3, void* p4, void* p5, void* p6, void* p7) { };
public virtual void Run(void* p1, void* p2, void* p3, void* p4, void* p5, void* p6, void* p7, void* p8) { };
public virtual void Run(void* p1, void* p2, void* p3, void* p4, void* p5, void* p6, void* p7, void* p8, void* p9) { };
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public void RunSystem(ECS ecs)
{
int_cosize count = int_cosize.MaxValue;
Component comp = _Components[0];
for (var c in _Components)
if (ecs.Components.Components[c].Count() < count)
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{
count = ecs.Components.Components[c].Count();
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comp = c;
}
//We now have the list of entities to loop through
Span<Entity> entities = ecs.Components.Components[comp].GetAll();
UList main = ecs.Components.Components[comp].[Friend]_packedEntities;
var cun = entities.Length - 1;
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#region DumbStatement
switch (_Components.Count)
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{
case 1:
for (int ii < cun)
this.Run(main[(.)entities[ii].Index]);
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case 2:
if (comp == _Components[0])
for (int ii < cun)
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]));
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else
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index]);
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case 3:
if (comp == _Components[0])
for (int ii < cun)
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]));
else if (comp == _Components[1])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]));
else
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index]);
case 4:
if (comp == _Components[0])
for (int ii < cun)
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]));
else if (comp == _Components[1])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]));
else if (comp == _Components[2])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]));
else
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index]);
case 5:
if (comp == _Components[0])
for (int ii < cun)
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]));
else if (comp == _Components[1])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]));
else if (comp == _Components[2])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]));
else if (comp == _Components[3])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]));
else
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index]);
case 6:
if (comp == _Components[0])
for (int ii < cun)
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]));
else if (comp == _Components[1])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]));
else if (comp == _Components[2])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]));
else if (comp == _Components[3])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]));
else if (comp == _Components[4])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]));
else
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index]);
case 7:
if (comp == _Components[0])
for (int ii < cun)
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
else if (comp == _Components[1])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
else if (comp == _Components[2])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
else if (comp == _Components[3])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
else if (comp == _Components[4])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]));
else if (comp == _Components[5])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[6]));
else
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index]);
case 8:
if (comp == _Components[0])
for (int ii < cun)
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
else if (comp == _Components[1])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
else if (comp == _Components[2])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
else if (comp == _Components[3])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
else if (comp == _Components[4])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
else if (comp == _Components[5])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[7]));
else if (comp == _Components[6])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[7]));
else
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), main[(.)entities[ii].Index]);
case 9:
if (comp == _Components[0])
for (int ii < cun)
this.Run(main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
else if (comp == _Components[1])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
else if (comp == _Components[2])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
else if (comp == _Components[3])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
else if (comp == _Components[4])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
else if (comp == _Components[5])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
else if (comp == _Components[6])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[7]), ecs.Components.GetComponentData(entities[ii], _Components[8]));
else if (comp == _Components[7])
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), main[(.)entities[ii].Index], ecs.Components.GetComponentData(entities[ii], _Components[8]));
else
for (int ii < cun)
this.Run(ecs.Components.GetComponentData(entities[ii], _Components[0]), ecs.Components.GetComponentData(entities[ii], _Components[1]), ecs.Components.GetComponentData(entities[ii], _Components[2]), ecs.Components.GetComponentData(entities[ii], _Components[3]), ecs.Components.GetComponentData(entities[ii], _Components[4]), ecs.Components.GetComponentData(entities[ii], _Components[5]), ecs.Components.GetComponentData(entities[ii], _Components[6]), ecs.Components.GetComponentData(entities[ii], _Components[8]), main[(.)entities[ii].Index]);
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}
}
#endregion
}