Change to fit new api
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2 changed files with 4 additions and 4 deletions
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@ -6,8 +6,8 @@ struct MovingBall : IArchetypeable
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{
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public void Instantiate(ECS ecs, Entity e)
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{
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ecs.Components.AddComponentToEntity(e, ecs.Components.GetId(typeof(Position).GetFullName(.. scope .())), &Position());
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ecs.Components.AddComponentToEntity(e, ecs.Components.GetId(typeof(Velocity).GetFullName(.. scope .())), &Velocity());
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ecs.Components.AddComponentToEntity(e, ecs.Components.GetId(typeof(Sprite).GetFullName(.. scope .())), &Sprite());
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ecs.Components.AddToEntity(e, ecs.Components.GetId(typeof(Position).GetFullName(.. scope .())), &Position());
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ecs.Components.AddToEntity(e, ecs.Components.GetId(typeof(Velocity).GetFullName(.. scope .())), &Velocity());
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ecs.Components.AddToEntity(e, ecs.Components.GetId(typeof(Sprite).GetFullName(.. scope .())), &Sprite());
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}
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}
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@ -25,7 +25,7 @@ class Program
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uint64 entityCounter = 0;
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for(int32 i < 50000)
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for(int32 i < 50)
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{
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entityCounter++;
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ecs.Entities.Create(MovingBall());
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