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This page details the main design concerns of Theater engine.
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Design targets:
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- Resonably fast
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- Smallish games
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- Primarily 2D games
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- Written in Beef
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- Gui support
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### Modularity
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I dont have a big team of people working on this, so I need to choose my fights in order to be atleast somewhat productive.
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Breaking the main engine up into smaller parts that can stick together allows better reusing of code,
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it makes the entire engine fit onto the game more and should be helpful in general.
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The thing that weaves everything together is the game itself.
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So hard dependencies to individual modules are possible and probably even preferable.
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Having one layer of indirection over everything just makes things slower and because games are
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unlikely to change the modules that they are using during development it should not be a problem.
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