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https://github.com/Starpelly/raylib-beef.git
synced 2025-03-14 21:06:58 +01:00
Put the new generator in its own function and added comments
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1 changed files with 102 additions and 83 deletions
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@ -25,6 +25,57 @@ namespace RaylibBeefGenerator
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{ "raymath.json", new("Raymath", "Raymath") }
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};
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// Some of Raylib functions uses an int32 parameter that has an associated enum. The C style API can be cumbersome to use
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// and a more Beef style API can be provided for those functions by utilizing Beef's type inferance mechanism.
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//
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// This dictionary contains the list of functions that have only one parameter and provide their associated enum and parameter name pair.
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private static readonly Dictionary<String, (String, String)> oneParamHelperFunctions = new()
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{
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{"IsWindowState", ("ConfigFlags", "flag")},
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{"SetWindowState", ("ConfigFlags", "flag")},
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{"ClearWindowState", ("ConfigFlags", "flag")},
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{"BeginBlendMode", ("BlendMode", "mode")},
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{"SetConfigFlags", ("ConfigFlags", "flags")},
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{"SetTraceLogLevel", ("TraceLogLevel", "logLevel")},
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{"IsKeyPressed", ("KeyboardKey", "key")},
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{"IsKeyPressedRepeat", ("KeyboardKey", "key")},
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{"IsKeyDown", ("KeyboardKey", "key")},
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{"IsKeyReleased", ("KeyboardKey", "key")},
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{"IsKeyUp", ("KeyboardKey", "key")},
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{"SetExitKey", ("KeyboardKey", "key")},
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{"IsMouseButtonPressed", ("MouseButton", "button")},
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{"IsMouseButtonDown", ("MouseButton", "button")},
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{"IsMouseButtonReleased", ("MouseButton", "button")},
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{"IsMouseButtonUp", ("MouseButton", "button")},
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{"SetMouseCursor", ("MouseCursor", "cursor")},
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{"SetGesturesEnabled", ("Gesture", "flags")},
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{"IsGestureDetected", ("Gesture", "gesture")},
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};
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// Some of Raylib functions uses an int32 parameter that has an associated enum. The C style API can be cumbersome to use
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// and a more Beef style API can be provided for those functions by utilizing Beef's type inferance mechanism.
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//
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// This dictionary contains the list of functions that have their second parameter associated with an enum
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// and provide their associated enum and parameter name pair.
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private static readonly Dictionary<String, (String, String)> secondParamHelperFunctions = new()
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{
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{"IsGamepadButtonPressed", ("GamepadButton", "button")},
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{"IsGamepadButtonDown", ("GamepadButton", "button")},
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{"IsGamepadButtonReleased", ("GamepadButton", "button")},
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{"IsGamepadButtonUp", ("GamepadButton", "button")},
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{"GetGamepadAxisMovement", ("GamepadAxis", "axis")},
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{"UpdateCamera", ("CameraMode", "mode")}
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};
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public struct FileDefinition
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{
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public string FileName;
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@ -100,64 +151,6 @@ namespace RaylibBeefGenerator
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functionsWStructs.Add(func);
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}
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// Functions that have only 1 parameter that is also associated with an enum.
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// The goal is to generate a helper function that provides an API that would be more idiomatic Beef code
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// e.g:
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// C style API
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// Raylib.IsKeyPressed((int32)KeyboardKey.KEY_SPACE);
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//
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// Beef style API
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// Raylib.IsKeyPressed(.KEY_SPACE);
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var oneParamHelperFunctions = new Dictionary<String, (String, String)>
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{
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{"IsWindowState", ("ConfigFlags", "flag")},
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{"SetWindowState", ("ConfigFlags", "flag")},
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{"ClearWindowState", ("ConfigFlags", "flag")},
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{"BeginBlendMode", ("BlendMode", "mode")},
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{"SetConfigFlags", ("ConfigFlags", "flags")},
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{"SetTraceLogLevel", ("TraceLogLevel", "logLevel")},
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{"IsKeyPressed", ("KeyboardKey", "key")},
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{"IsKeyPressedRepeat", ("KeyboardKey", "key")},
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{"IsKeyDown", ("KeyboardKey", "key")},
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{"IsKeyReleased", ("KeyboardKey", "key")},
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{"IsKeyUp", ("KeyboardKey", "key")},
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{"SetExitKey", ("KeyboardKey", "key")},
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{"IsMouseButtonPressed", ("MouseButton", "button")},
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{"IsMouseButtonDown", ("MouseButton", "button")},
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{"IsMouseButtonReleased", ("MouseButton", "button")},
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{"IsMouseButtonUp", ("MouseButton", "button")},
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{"SetMouseCursor", ("MouseCursor", "cursor")},
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{"SetGesturesEnabled", ("Gesture", "flags")},
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{"IsGestureDetected", ("Gesture", "gesture")},
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};
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// Functions that have only 2 parameters and for which the second parameter is also associated with an enum.
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// The goal is to generate a helper function that provides an API that would be more idiomatic Beef code
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// e.g:
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// C style API
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// Raylib.IsGamepadButtonPressed(0, (int32)GamepadButton.GAMEPAD_BUTTON_LEFT_TRIGGER_1);
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//
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// Beef style API
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// Raylib.IsGamepadButtonPressed(.GAMEPAD_BUTTON_LEFT_TRIGGER_1);
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var secondParamHelperFunctions = new Dictionary<String, (String, String)>
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{
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{"IsGamepadButtonPressed", ("GamepadButton", "button")},
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{"IsGamepadButtonDown", ("GamepadButton", "button")},
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{"IsGamepadButtonReleased", ("GamepadButton", "button")},
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{"IsGamepadButtonUp", ("GamepadButton", "button")},
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{"GetGamepadAxisMovement", ("GamepadAxis", "axis")},
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{"UpdateCamera", ("CameraMode", "mode")}
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};
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// Platform agnostic methods (kinda)
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foreach (var func in functionsWOStructs)
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{
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@ -166,31 +159,7 @@ namespace RaylibBeefGenerator
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AppendLine("[CLink]");
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AppendLine($"public static extern {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({Parameters2String(func.Params, api)});");
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// Generates Beef idiomatic helper functions to be used with an enum parameter:
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// e.g: public static bool IsKeyPressed(KeyboardKey key) => IsKeyPressed((int32)key);
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// The Beef function will call the extern C function from Raylib.
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if (oneParamHelperFunctions.ContainsKey(func.Name))
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{
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var (paramType, paramName) = oneParamHelperFunctions[func.Name];
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AppendLine($"public static {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({paramType} {paramName}) => {func.Name}((int32){paramName});");
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}
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// Generates Beef idiomatic helper functions to be used with an enum parameter:
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// e.g: public static bool IsGamepadButtonPressed(int32 gamepad, GamepadButton key) => IsGamepadButtonPressed(gamepad, (int32)button);
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// The Beef function will call the extern C function from Raylib.
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if (secondParamHelperFunctions.ContainsKey(func.Name))
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{
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var (bfParamType, bfParamName) = secondParamHelperFunctions[func.Name];
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var parameters = Parameters2String(func.Params, api).Split(',');
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var paramString = parameters[0] + $", {bfParamType} {bfParamName}";
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var firstParam = parameters[0].Split(' ')[1];
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if (firstParam.StartsWith('*'))
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firstParam = firstParam.Remove(0, 1);
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AppendLine($"public static {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({paramString}) => {func.Name}({firstParam}, (int32){bfParamName});");
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}
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GenerateBeefHelperFunctions(func, api);
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AppendLine("");
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}
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@ -204,6 +173,9 @@ namespace RaylibBeefGenerator
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// AppendLine($"[Import(Raylib.RaylibBin), CallingConvention(.Cdecl), LinkName(\"{func.Name}\")]");
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AppendLine("[CLink]");
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AppendLine($"public static extern {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({Parameters2String(func.Params, api)});");
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GenerateBeefHelperFunctions(func, api);
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AppendLine("");
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}
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@ -217,6 +189,9 @@ namespace RaylibBeefGenerator
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// AppendLine($"[Import(Raylib.RaylibBin), CallingConvention(.Cdecl), LinkName(\"{func.Name}\")]");
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AppendLine("[CLink]");
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AppendLine($"public static extern {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({Parameters2String(func.Params, api, true)});");
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GenerateBeefHelperFunctions(func, api);
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AppendLine("");
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}
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AppendLine($"#endif", true);
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@ -247,6 +222,49 @@ namespace RaylibBeefGenerator
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}
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}
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/// <summary>
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/// Some of Raylib functions uses an int32 parameter that has an associated enum. The C style API can be cumbersome to use
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/// and a more Beef style API can be provided for those functions by utilizing Beef's type inferance mechanism.<br/><br/>
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///
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/// <list type="bullet">
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/// <item><description>C style API: <c>Raylib.IsKeyPressed((int32)KeyboardKey.KEY_SPACE);</c></description></item>
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/// <item><description>Beef style API: <c>Raylib.IsKeyPressed(.KEY_SPACE);</c></description></item>
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/// </list>
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///
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/// This function generates such Beef styled functions.
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/// The Beef functions call the extern C function from Raylib with the appropriate type cast.
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///
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/// Only the functions fitting those description are impacted:<br/>
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/// <list type="bullet">
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/// <item><description>The function has only 1 parameter and that parameter is associated with an enum.</description></item>
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/// <item><description>The function has only 2 parameters and only the second one is associated with an enum.</description></item>
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/// </list>
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/// </summary>
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/// <param name="func"></param>
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/// <param name="api"></param>
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static void GenerateBeefHelperFunctions(Function func, Root api)
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{
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if (oneParamHelperFunctions.ContainsKey(func.Name))
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{
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var (paramType, paramName) = oneParamHelperFunctions[func.Name];
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AppendLine($"public static {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({paramType} {paramName}) => {func.Name}((int32){paramName});");
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}
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if (secondParamHelperFunctions.ContainsKey(func.Name))
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{
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var (bfParamType, bfParamName) = secondParamHelperFunctions[func.Name];
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var parameters = Parameters2String(func.Params, api).Split(',');
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var paramString = parameters[0] + $", {bfParamType} {bfParamName}";
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var firstParam = parameters[0].Split(' ')[1];
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if (firstParam.StartsWith('*'))
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firstParam = firstParam.Remove(0, 1);
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AppendLine($"public static {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({paramString}) => {func.Name}({firstParam}, (int32){bfParamName});");
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}
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}
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public static void Enum(Root api, Enum @enum)
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{
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OutputString.Clear();
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@ -268,6 +286,7 @@ namespace RaylibBeefGenerator
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AppendLine("");
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AppendLine($"public static operator int32 ({@enum.Name} self) => (int32)self;");
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DecreaseTab();
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AppendLine("}");
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