Remove recovery folder

This commit is contained in:
Braedon Lewis 2023-03-19 13:59:17 -04:00
parent f4d56129de
commit 9f07bdf6a5
7 changed files with 1 additions and 2163 deletions

1
.gitignore vendored
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build
BeefSpace_User.toml
dist
recovery
*.zip
## Visual Studio & CS

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using System;
using System.Interop;
namespace Raylib;
[CRepr]
public struct AudioStream
{
/// Frequency (samples per second)
public int sampleRate;
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
public int sampleSize;
/// Number of channels (1-mono, 2-stereo, ...)
public int channels;
public this(int sampleRate, int sampleSize, int channels)
{
this.sampleRate = sampleRate;
this.sampleSize = sampleSize;
this.channels = channels;
}
}

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FileVersion = 1
[Project]
Name = "raylib-beef"
StartupObject = "beef.Program"
DefaultNamespace = "Raylib"
[Configs.Debug.Win64]
CLibType = "DynamicDebug"
LibPaths = ["$(ProjectDir)\\dist\\x64\\raylib.lib"]
[Configs.Release.Win64]
CLibType = "Dynamic"
LibPaths = ["$(ProjectDir)\\dist\\x64\\raylib.lib"]

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using System;
using System.Interop;
namespace Raylib;
[CRepr]
public struct Material
{
/// Material shader
public Shader shader;
/// Material maps array (MAX_MATERIAL_MAPS)
public MaterialMap * maps;
/// Material generic parameters (if required)
public float[4] @params;
public this(Shader shader, MaterialMap * maps, float[4] @params)
{
this.shader = shader;
this.maps = maps;
this.@params = @params;
}
}

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namespace beef;
using Raylib;
class Program
{
public static int Main()
{
InitWindow(1280, 720, "Raylib Beef");
while (!WindowShouldClose())
{
BeginDrawing();
DrawText("Hello!", 20, 20, 20, Color(200, 200, 200, 255));
EndDrawing();
}
CloseWindow();
return 0;
}
}

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c:\Dev\raylib-beef\raylib-beef\src\Program.bf C8BF3BBC68E6F725F4EF92FA2E4588A4 ACC24C233D8B9895C0C5C8F9B5E2599B 234
c:\Dev\raylib-beef\raylib-beef\src\test\Raylib.bf 1578C895B1171CBF04FBBB82851AC82F B92351C2B34DAC710F0D51092D2E0F9B 116