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Remove recovery folder
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7 changed files with 1 additions and 2163 deletions
1
.gitignore
vendored
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.gitignore
vendored
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build
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build
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BeefSpace_User.toml
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BeefSpace_User.toml
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dist
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dist
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recovery
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*.zip
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*.zip
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## Visual Studio & CS
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## Visual Studio & CS
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using System;
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using System.Interop;
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namespace Raylib;
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[CRepr]
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public struct AudioStream
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{
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/// Frequency (samples per second)
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public int sampleRate;
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/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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public int sampleSize;
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/// Number of channels (1-mono, 2-stereo, ...)
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public int channels;
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public this(int sampleRate, int sampleSize, int channels)
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{
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this.sampleRate = sampleRate;
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this.sampleSize = sampleSize;
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this.channels = channels;
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}
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}
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FileVersion = 1
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[Project]
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Name = "raylib-beef"
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StartupObject = "beef.Program"
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DefaultNamespace = "Raylib"
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[Configs.Debug.Win64]
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CLibType = "DynamicDebug"
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LibPaths = ["$(ProjectDir)\\dist\\x64\\raylib.lib"]
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[Configs.Release.Win64]
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CLibType = "Dynamic"
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LibPaths = ["$(ProjectDir)\\dist\\x64\\raylib.lib"]
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using System;
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using System.Interop;
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namespace Raylib;
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[CRepr]
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public struct Material
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{
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/// Material shader
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public Shader shader;
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/// Material maps array (MAX_MATERIAL_MAPS)
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public MaterialMap * maps;
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/// Material generic parameters (if required)
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public float[4] @params;
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public this(Shader shader, MaterialMap * maps, float[4] @params)
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{
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this.shader = shader;
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this.maps = maps;
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this.@params = @params;
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}
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}
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namespace beef;
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using Raylib;
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class Program
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{
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public static int Main()
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{
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InitWindow(1280, 720, "Raylib Beef");
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while (!WindowShouldClose())
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{
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BeginDrawing();
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DrawText("Hello!", 20, 20, 20, Color(200, 200, 200, 255));
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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}
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c:\Dev\raylib-beef\raylib-beef\src\Program.bf C8BF3BBC68E6F725F4EF92FA2E4588A4 ACC24C233D8B9895C0C5C8F9B5E2599B 234
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c:\Dev\raylib-beef\raylib-beef\src\test\Raylib.bf 1578C895B1171CBF04FBBB82851AC82F B92351C2B34DAC710F0D51092D2E0F9B 116
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