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Some wasm fixes
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parent
6e604a801b
commit
9a00da9fce
4 changed files with 3170 additions and 1067 deletions
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@ -186,9 +186,32 @@ namespace RaylibBeefGenerator
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foreach (var func in functionsWStructs)
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foreach (var func in functionsWStructs)
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{
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{
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AppendLine($"/// {func.Description}");
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AppendLine($"/// {func.Description}");
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// AppendLine($"[Import(Raylib.RaylibBin), CallingConvention(.Cdecl), LinkName(\"{func.Name}\")]");
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AppendLine("[CLink]");
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AppendLine("[Inline]");
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AppendLine($"public static extern {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({Parameters2String(func.Params, api, true)});");
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AppendLine($"public static {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({Parameters2String(func.Params, api, false)})");
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AppendLine("{");
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IncreaseTab();
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{
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var implParamsStr = new StringBuilder();
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foreach (var param in func.Params)
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{
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implParamsStr.Append(param.Name.ConvertName());
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if (param != func.Params.Last())
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implParamsStr.Append(", ");
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}
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var lineStr = new StringBuilder();
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if (func.ReturnType != "void")
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lineStr.Append("return ");
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lineStr.Append($"{func.Name.ConvertName()}_Impl({implParamsStr});");
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AppendLine(lineStr.ToString());
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}
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DecreaseTab();
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AppendLine("}");
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AppendLine($"[LinkName(\"{func.Name}\")]");
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AppendLine($"private static extern {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}_Impl({Parameters2String(func.Params, api, true)});");
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GenerateBeefHelperFunctions(func, api);
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GenerateBeefHelperFunctions(func, api);
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File diff suppressed because it is too large
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File diff suppressed because it is too large
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@ -875,28 +875,58 @@ public static class Rlgl
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#else
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#else
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/// Unload render batch system
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/// Unload render batch system
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[CLink]
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[Inline]
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public static extern void rlUnloadRenderBatch(in rlRenderBatch batch);
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public static void rlUnloadRenderBatch(rlRenderBatch batch)
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{
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rlUnloadRenderBatch_Impl(batch);
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}
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[LinkName("rlUnloadRenderBatch")]
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private static extern void rlUnloadRenderBatch_Impl(in rlRenderBatch batch);
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/// Set shader value matrix
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/// Set shader value matrix
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[CLink]
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[Inline]
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public static extern void rlSetUniformMatrix(int32 locIndex, in Matrix mat);
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public static void rlSetUniformMatrix(int32 locIndex, Matrix mat)
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{
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rlSetUniformMatrix_Impl(locIndex, mat);
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}
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[LinkName("rlSetUniformMatrix")]
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private static extern void rlSetUniformMatrix_Impl(int32 locIndex, in Matrix mat);
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/// Set a custom projection matrix (replaces internal projection matrix)
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/// Set a custom projection matrix (replaces internal projection matrix)
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[CLink]
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[Inline]
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public static extern void rlSetMatrixProjection(in Matrix proj);
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public static void rlSetMatrixProjection(Matrix proj)
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{
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rlSetMatrixProjection_Impl(proj);
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}
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[LinkName("rlSetMatrixProjection")]
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private static extern void rlSetMatrixProjection_Impl(in Matrix proj);
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/// Set a custom modelview matrix (replaces internal modelview matrix)
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/// Set a custom modelview matrix (replaces internal modelview matrix)
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[CLink]
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[Inline]
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public static extern void rlSetMatrixModelview(in Matrix view);
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public static void rlSetMatrixModelview(Matrix view)
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{
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rlSetMatrixModelview_Impl(view);
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}
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[LinkName("rlSetMatrixModelview")]
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private static extern void rlSetMatrixModelview_Impl(in Matrix view);
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/// Set eyes projection matrices for stereo rendering
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/// Set eyes projection matrices for stereo rendering
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[CLink]
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[Inline]
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public static extern void rlSetMatrixProjectionStereo(in Matrix right, in Matrix left);
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public static void rlSetMatrixProjectionStereo(Matrix right, Matrix left)
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{
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rlSetMatrixProjectionStereo_Impl(right, left);
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}
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[LinkName("rlSetMatrixProjectionStereo")]
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private static extern void rlSetMatrixProjectionStereo_Impl(in Matrix right, in Matrix left);
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/// Set eyes view offsets matrices for stereo rendering
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/// Set eyes view offsets matrices for stereo rendering
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[CLink]
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[Inline]
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public static extern void rlSetMatrixViewOffsetStereo(in Matrix right, in Matrix left);
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public static void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left)
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{
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rlSetMatrixViewOffsetStereo_Impl(right, left);
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}
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[LinkName("rlSetMatrixViewOffsetStereo")]
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private static extern void rlSetMatrixViewOffsetStereo_Impl(in Matrix right, in Matrix left);
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#endif
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#endif
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