fix for changing the hardcoded paths

This commit is contained in:
Booklordofthedings 2023-11-18 18:31:07 +01:00
parent ae0278d008
commit 71e49c14ef

View file

@ -13,7 +13,7 @@ namespace RaylibBeefGenerator
// Current Output Beef Code // Current Output Beef Code
private static StringBuilder OutputString = new StringBuilder(); private static StringBuilder OutputString = new StringBuilder();
private static string OutputDir = @"C:\Share\Game\dependencies\raylib-beef\raylib-beef\src\"; private static string OutputDir = @"C:\Dev\raylib-beef\raylib-beef\src\";
private static Dictionary<string, FileDefinition> jsonFiles = new() private static Dictionary<string, FileDefinition> jsonFiles = new()
{ {
@ -45,7 +45,7 @@ namespace RaylibBeefGenerator
for (var i = 0; i < jsonFiles.Count; i++) for (var i = 0; i < jsonFiles.Count; i++)
{ {
ConvertFile(jsonFiles.ElementAt(i).Value, @$"C:\Share\Game\dependencies\raylib-beef\raylib-api\{jsonFiles.ElementAt(i).Key}"); ConvertFile(jsonFiles.ElementAt(i).Value, @$"C:\Dev\raylib-beef\raylib-api\{jsonFiles.ElementAt(i).Key}");
} }
Console.WriteLine("Successfully Generated Bindings!"); Console.WriteLine("Successfully Generated Bindings!");