mirror of
https://github.com/Starpelly/raylib-beef.git
synced 2025-03-15 13:20:03 +01:00
Fix some types
This commit is contained in:
parent
b34ba3114d
commit
524a8179c9
25 changed files with 393 additions and 392 deletions
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@ -297,6 +297,7 @@ namespace RaylibBeefGenerator
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input = ReplaceWholeWord(input, "long", "int32");
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input = ReplaceWholeWord(input, "long", "int32");
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input = ReplaceWholeWord(input, "va_list", "void*");
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input = ReplaceWholeWord(input, "va_list", "void*");
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input = ReplaceWholeWord(input, "short", "uint16");
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input = ReplaceWholeWord(input, "short", "uint16");
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input = ReplaceWholeWord(input, "int", "int32");
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input = ReplaceWholeWord(input, "INT", "int");
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input = ReplaceWholeWord(input, "INT", "int");
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input = ReplaceWholeWord(input, "STRING", "char8*");
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input = ReplaceWholeWord(input, "STRING", "char8*");
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input = ReplaceWholeWord(input, "FLOAT", "float");
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input = ReplaceWholeWord(input, "FLOAT", "float");
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@ -306,13 +307,13 @@ namespace RaylibBeefGenerator
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if (input.StartsWith("const"))
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if (input.StartsWith("const"))
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input = input.Remove(0, 6);
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input = input.Remove(0, 6);
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if (input.StartsWith("unsigned"))
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if (input.StartsWith("unsigned") && !input.EndsWith("int"))
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input = input.Remove(0, 9);
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input = input.Remove(0, 9);
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switch (input)
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switch (input)
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{
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{
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case "unsigned int":
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case "unsigned int":
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return "c_uint";
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return "uint32";
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default:
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default:
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return input;
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return input;
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}
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}
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@ -7,15 +7,15 @@ namespace RaylibBeef;
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public struct AudioStream
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public struct AudioStream
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{
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{
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/// Frequency (samples per second)
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/// Frequency (samples per second)
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public int sampleRate;
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public int32 sampleRate;
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/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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public int sampleSize;
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public int32 sampleSize;
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/// Number of channels (1-mono, 2-stereo, ...)
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/// Number of channels (1-mono, 2-stereo, ...)
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public int channels;
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public int32 channels;
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public this(int sampleRate, int sampleSize, int channels)
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public this(int32 sampleRate, int32 sampleSize, int32 channels)
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{
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{
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this.sampleRate = sampleRate;
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this.sampleRate = sampleRate;
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this.sampleSize = sampleSize;
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this.sampleSize = sampleSize;
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@ -10,9 +10,9 @@ public struct BoneInfo
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public char8[32] name;
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public char8[32] name;
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/// Bone parent
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/// Bone parent
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public int parent;
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public int32 parent;
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public this(char8[32] name, int parent)
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public this(char8[32] name, int32 parent)
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{
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{
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this.name = name;
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this.name = name;
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this.parent = parent;
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this.parent = parent;
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@ -21,9 +21,9 @@ public struct Camera3D
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public float fovy;
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public float fovy;
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/// Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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/// Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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public int projection;
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public int32 projection;
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public this(Vector3 position, Vector3 target, Vector3 up, float fovy, int projection)
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public this(Vector3 position, Vector3 target, Vector3 up, float fovy, int32 projection)
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{
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{
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this.position = position;
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this.position = position;
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this.target = target;
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this.target = target;
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@ -7,15 +7,15 @@ namespace RaylibBeef;
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public struct FilePathList
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public struct FilePathList
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{
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{
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/// Filepaths max entries
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/// Filepaths max entries
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public int capacity;
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public int32 capacity;
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/// Filepaths entries count
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/// Filepaths entries count
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public int count;
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public int32 count;
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/// Filepaths entries
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/// Filepaths entries
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public char8 ** paths;
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public char8 ** paths;
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public this(int capacity, int count, char8 ** paths)
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public this(int32 capacity, int32 count, char8 ** paths)
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{
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{
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this.capacity = capacity;
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this.capacity = capacity;
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this.count = count;
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this.count = count;
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@ -7,13 +7,13 @@ namespace RaylibBeef;
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public struct Font
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public struct Font
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{
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{
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/// Base size (default chars height)
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/// Base size (default chars height)
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public int baseSize;
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public int32 baseSize;
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/// Number of glyph characters
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/// Number of glyph characters
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public int glyphCount;
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public int32 glyphCount;
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/// Padding around the glyph characters
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/// Padding around the glyph characters
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public int glyphPadding;
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public int32 glyphPadding;
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/// Texture atlas containing the glyphs
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/// Texture atlas containing the glyphs
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public Texture2D texture;
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public Texture2D texture;
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@ -24,7 +24,7 @@ public struct Font
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/// Glyphs info data
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/// Glyphs info data
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public GlyphInfo * glyphs;
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public GlyphInfo * glyphs;
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public this(int baseSize, int glyphCount, int glyphPadding, Texture2D texture, Rectangle * recs, GlyphInfo * glyphs)
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public this(int32 baseSize, int32 glyphCount, int32 glyphPadding, Texture2D texture, Rectangle * recs, GlyphInfo * glyphs)
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{
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{
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this.baseSize = baseSize;
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this.baseSize = baseSize;
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this.glyphCount = glyphCount;
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this.glyphCount = glyphCount;
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@ -7,21 +7,21 @@ namespace RaylibBeef;
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public struct GlyphInfo
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public struct GlyphInfo
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{
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{
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/// Character value (Unicode)
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/// Character value (Unicode)
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public int value;
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public int32 value;
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/// Character offset X when drawing
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/// Character offset X when drawing
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public int offsetX;
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public int32 offsetX;
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/// Character offset Y when drawing
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/// Character offset Y when drawing
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public int offsetY;
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public int32 offsetY;
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/// Character advance position X
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/// Character advance position X
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public int advanceX;
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public int32 advanceX;
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/// Character image data
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/// Character image data
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public Image image;
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public Image image;
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public this(int value, int offsetX, int offsetY, int advanceX, Image image)
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public this(int32 value, int32 offsetX, int32 offsetY, int32 advanceX, Image image)
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{
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{
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this.value = value;
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this.value = value;
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this.offsetX = offsetX;
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this.offsetX = offsetX;
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@ -10,18 +10,18 @@ public struct Image
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public void * data;
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public void * data;
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/// Image base width
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/// Image base width
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public int width;
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public int32 width;
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/// Image base height
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/// Image base height
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public int height;
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public int32 height;
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/// Mipmap levels, 1 by default
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/// Mipmap levels, 1 by default
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public int mipmaps;
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public int32 mipmaps;
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/// Data format (PixelFormat type)
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/// Data format (PixelFormat type)
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public int format;
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public int32 format;
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public this(void * data, int width, int height, int mipmaps, int format)
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public this(void * data, int32 width, int32 height, int32 mipmaps, int32 format)
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{
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{
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this.data = data;
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this.data = data;
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this.width = width;
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this.width = width;
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@ -7,10 +7,10 @@ namespace RaylibBeef;
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public struct Mesh
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public struct Mesh
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{
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{
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/// Number of vertices stored in arrays
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/// Number of vertices stored in arrays
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public int vertexCount;
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public int32 vertexCount;
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/// Number of triangles stored (indexed or not)
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/// Number of triangles stored (indexed or not)
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public int triangleCount;
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public int32 triangleCount;
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/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
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public float * vertices;
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public float * vertices;
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@ -46,12 +46,12 @@ public struct Mesh
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public float * boneWeights;
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public float * boneWeights;
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/// OpenGL Vertex Array Object id
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/// OpenGL Vertex Array Object id
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public int vaoId;
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public int32 vaoId;
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/// OpenGL Vertex Buffer Objects id (default vertex data)
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/// OpenGL Vertex Buffer Objects id (default vertex data)
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public int * vboId;
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public int32 * vboId;
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public this(int vertexCount, int triangleCount, float * vertices, float * texcoords, float * texcoords2, float * normals, float * tangents, char8 * colors, uint16 * indices, float * animVertices, float * animNormals, char8 * boneIds, float * boneWeights, int vaoId, int * vboId)
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public this(int32 vertexCount, int32 triangleCount, float * vertices, float * texcoords, float * texcoords2, float * normals, float * tangents, char8 * colors, uint16 * indices, float * animVertices, float * animNormals, char8 * boneIds, float * boneWeights, int32 vaoId, int32 * vboId)
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{
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{
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this.vertexCount = vertexCount;
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this.vertexCount = vertexCount;
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this.triangleCount = triangleCount;
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this.triangleCount = triangleCount;
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@ -10,10 +10,10 @@ public struct Model
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public Matrix transform;
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public Matrix transform;
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/// Number of meshes
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/// Number of meshes
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public int meshCount;
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public int32 meshCount;
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/// Number of materials
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/// Number of materials
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public int materialCount;
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public int32 materialCount;
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/// Meshes array
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/// Meshes array
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public Mesh * meshes;
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public Mesh * meshes;
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@ -22,10 +22,10 @@ public struct Model
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public Material * materials;
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public Material * materials;
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/// Mesh material number
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/// Mesh material number
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public int * meshMaterial;
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public int32 * meshMaterial;
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/// Number of bones
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/// Number of bones
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public int boneCount;
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public int32 boneCount;
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/// Bones information (skeleton)
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/// Bones information (skeleton)
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public BoneInfo * bones;
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public BoneInfo * bones;
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@ -33,7 +33,7 @@ public struct Model
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/// Bones base transformation (pose)
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/// Bones base transformation (pose)
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public Transform * bindPose;
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public Transform * bindPose;
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public this(Matrix transform, int meshCount, int materialCount, Mesh * meshes, Material * materials, int * meshMaterial, int boneCount, BoneInfo * bones, Transform * bindPose)
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public this(Matrix transform, int32 meshCount, int32 materialCount, Mesh * meshes, Material * materials, int32 * meshMaterial, int32 boneCount, BoneInfo * bones, Transform * bindPose)
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{
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{
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this.transform = transform;
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this.transform = transform;
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this.meshCount = meshCount;
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this.meshCount = meshCount;
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@ -7,10 +7,10 @@ namespace RaylibBeef;
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public struct ModelAnimation
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public struct ModelAnimation
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{
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{
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/// Number of bones
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/// Number of bones
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public int boneCount;
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public int32 boneCount;
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/// Number of animation frames
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/// Number of animation frames
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public int frameCount;
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public int32 frameCount;
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/// Bones information (skeleton)
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/// Bones information (skeleton)
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public BoneInfo * bones;
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public BoneInfo * bones;
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@ -18,7 +18,7 @@ public struct ModelAnimation
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/// Poses array by frame
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/// Poses array by frame
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public Transform ** framePoses;
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public Transform ** framePoses;
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public this(int boneCount, int frameCount, BoneInfo * bones, Transform ** framePoses)
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public this(int32 boneCount, int32 frameCount, BoneInfo * bones, Transform ** framePoses)
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{
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{
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this.boneCount = boneCount;
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this.boneCount = boneCount;
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this.frameCount = frameCount;
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this.frameCount = frameCount;
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@ -10,18 +10,18 @@ public struct Music
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public AudioStream stream;
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public AudioStream stream;
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/// Total number of frames (considering channels)
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/// Total number of frames (considering channels)
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public int frameCount;
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public int32 frameCount;
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/// Music looping enable
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/// Music looping enable
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public bool looping;
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public bool looping;
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/// Type of music context (audio filetype)
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/// Type of music context (audio filetype)
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public int ctxType;
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public int32 ctxType;
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/// Audio context data, depends on type
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/// Audio context data, depends on type
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public void * ctxData;
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public void * ctxData;
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public this(AudioStream stream, int frameCount, bool looping, int ctxType, void * ctxData)
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public this(AudioStream stream, int32 frameCount, bool looping, int32 ctxType, void * ctxData)
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{
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{
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this.stream = stream;
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this.stream = stream;
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this.frameCount = frameCount;
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this.frameCount = frameCount;
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@ -10,21 +10,21 @@ public struct NPatchInfo
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public Rectangle source;
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public Rectangle source;
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/// Left border offset
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/// Left border offset
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public int left;
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public int32 left;
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/// Top border offset
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/// Top border offset
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public int top;
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public int32 top;
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/// Right border offset
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/// Right border offset
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public int right;
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public int32 right;
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/// Bottom border offset
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/// Bottom border offset
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public int bottom;
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public int32 bottom;
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/// Layout of the n-patch: 3x3, 1x3 or 3x1
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/// Layout of the n-patch: 3x3, 1x3 or 3x1
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public int layout;
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public int32 layout;
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public this(Rectangle source, int left, int top, int right, int bottom, int layout)
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public this(Rectangle source, int32 left, int32 top, int32 right, int32 bottom, int32 layout)
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{
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{
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this.source = source;
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this.source = source;
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this.left = left;
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this.left = left;
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File diff suppressed because it is too large
Load diff
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@ -35,7 +35,7 @@ public static class Raymath
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///
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///
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("FloatEquals")]
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("FloatEquals")]
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public static extern int FloatEquals(float x, float y);
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public static extern int32 FloatEquals(float x, float y);
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///
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///
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Zero")]
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Zero")]
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@ -143,7 +143,7 @@ public static class Raymath
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///
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///
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Equals")]
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Equals")]
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public static extern int Vector2Equals(Vector2 p, Vector2 q);
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public static extern int32 Vector2Equals(Vector2 p, Vector2 q);
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///
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///
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Zero")]
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Zero")]
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@ -279,7 +279,7 @@ public static class Raymath
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///
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///
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Equals")]
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Equals")]
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public static extern int Vector3Equals(Vector3 p, Vector3 q);
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public static extern int32 Vector3Equals(Vector3 p, Vector3 q);
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///
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///
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Refract")]
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Refract")]
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@ -459,7 +459,7 @@ public static class Raymath
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///
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///
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionEquals")]
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[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionEquals")]
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public static extern int QuaternionEquals(Quaternion p, Quaternion q);
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public static extern int32 QuaternionEquals(Quaternion p, Quaternion q);
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}
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}
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@ -9,7 +9,7 @@ typealias RenderTexture2D = RenderTexture;
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public struct RenderTexture
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public struct RenderTexture
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{
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{
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/// OpenGL framebuffer object id
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/// OpenGL framebuffer object id
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public int id;
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public int32 id;
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/// Color buffer attachment texture
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/// Color buffer attachment texture
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public Texture texture;
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public Texture texture;
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@ -17,7 +17,7 @@ public struct RenderTexture
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/// Depth buffer attachment texture
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/// Depth buffer attachment texture
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public Texture depth;
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public Texture depth;
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public this(int id, Texture texture, Texture depth)
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public this(int32 id, Texture texture, Texture depth)
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{
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{
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this.id = id;
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this.id = id;
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this.texture = texture;
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this.texture = texture;
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@ -224,7 +224,7 @@ public static class Rlgl
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/// Choose the current matrix to be transformed
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/// Choose the current matrix to be transformed
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlMatrixMode")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlMatrixMode")]
|
||||||
public static extern void rlMatrixMode(int mode);
|
public static extern void rlMatrixMode(int32 mode);
|
||||||
|
|
||||||
/// Push the current matrix to stack
|
/// Push the current matrix to stack
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlPushMatrix")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlPushMatrix")]
|
||||||
|
@ -264,11 +264,11 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Set the viewport area
|
/// Set the viewport area
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlViewport")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlViewport")]
|
||||||
public static extern void rlViewport(int x, int y, int width, int height);
|
public static extern void rlViewport(int32 x, int32 y, int32 width, int32 height);
|
||||||
|
|
||||||
/// Initialize drawing mode (how to organize vertex)
|
/// Initialize drawing mode (how to organize vertex)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlBegin")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlBegin")]
|
||||||
public static extern void rlBegin(int mode);
|
public static extern void rlBegin(int32 mode);
|
||||||
|
|
||||||
/// Finish vertex providing
|
/// Finish vertex providing
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnd")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnd")]
|
||||||
|
@ -276,7 +276,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Define one vertex (position) - 2 int
|
/// Define one vertex (position) - 2 int
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlVertex2i")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlVertex2i")]
|
||||||
public static extern void rlVertex2i(int x, int y);
|
public static extern void rlVertex2i(int32 x, int32 y);
|
||||||
|
|
||||||
/// Define one vertex (position) - 2 float
|
/// Define one vertex (position) - 2 float
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlVertex2f")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlVertex2f")]
|
||||||
|
@ -308,7 +308,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Enable vertex array (VAO, if supported)
|
/// Enable vertex array (VAO, if supported)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableVertexArray")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableVertexArray")]
|
||||||
public static extern bool rlEnableVertexArray(int vaoId);
|
public static extern bool rlEnableVertexArray(int32 vaoId);
|
||||||
|
|
||||||
/// Disable vertex array (VAO, if supported)
|
/// Disable vertex array (VAO, if supported)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableVertexArray")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableVertexArray")]
|
||||||
|
@ -316,7 +316,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Enable vertex buffer (VBO)
|
/// Enable vertex buffer (VBO)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableVertexBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableVertexBuffer")]
|
||||||
public static extern void rlEnableVertexBuffer(int id);
|
public static extern void rlEnableVertexBuffer(int32 id);
|
||||||
|
|
||||||
/// Disable vertex buffer (VBO)
|
/// Disable vertex buffer (VBO)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableVertexBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableVertexBuffer")]
|
||||||
|
@ -324,7 +324,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Enable vertex buffer element (VBO element)
|
/// Enable vertex buffer element (VBO element)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableVertexBufferElement")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableVertexBufferElement")]
|
||||||
public static extern void rlEnableVertexBufferElement(int id);
|
public static extern void rlEnableVertexBufferElement(int32 id);
|
||||||
|
|
||||||
/// Disable vertex buffer element (VBO element)
|
/// Disable vertex buffer element (VBO element)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableVertexBufferElement")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableVertexBufferElement")]
|
||||||
|
@ -332,27 +332,27 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Enable vertex attribute index
|
/// Enable vertex attribute index
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableVertexAttribute")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableVertexAttribute")]
|
||||||
public static extern void rlEnableVertexAttribute(int index);
|
public static extern void rlEnableVertexAttribute(int32 index);
|
||||||
|
|
||||||
/// Disable vertex attribute index
|
/// Disable vertex attribute index
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableVertexAttribute")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableVertexAttribute")]
|
||||||
public static extern void rlDisableVertexAttribute(int index);
|
public static extern void rlDisableVertexAttribute(int32 index);
|
||||||
|
|
||||||
/// Enable attribute state pointer
|
/// Enable attribute state pointer
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableStatePointer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableStatePointer")]
|
||||||
public static extern void rlEnableStatePointer(int vertexAttribType, void * buffer);
|
public static extern void rlEnableStatePointer(int32 vertexAttribType, void * buffer);
|
||||||
|
|
||||||
/// Disable attribute state pointer
|
/// Disable attribute state pointer
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableStatePointer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableStatePointer")]
|
||||||
public static extern void rlDisableStatePointer(int vertexAttribType);
|
public static extern void rlDisableStatePointer(int32 vertexAttribType);
|
||||||
|
|
||||||
/// Select and active a texture slot
|
/// Select and active a texture slot
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlActiveTextureSlot")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlActiveTextureSlot")]
|
||||||
public static extern void rlActiveTextureSlot(int slot);
|
public static extern void rlActiveTextureSlot(int32 slot);
|
||||||
|
|
||||||
/// Enable texture
|
/// Enable texture
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableTexture")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableTexture")]
|
||||||
public static extern void rlEnableTexture(int id);
|
public static extern void rlEnableTexture(int32 id);
|
||||||
|
|
||||||
/// Disable texture
|
/// Disable texture
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableTexture")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableTexture")]
|
||||||
|
@ -360,7 +360,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Enable texture cubemap
|
/// Enable texture cubemap
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableTextureCubemap")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableTextureCubemap")]
|
||||||
public static extern void rlEnableTextureCubemap(int id);
|
public static extern void rlEnableTextureCubemap(int32 id);
|
||||||
|
|
||||||
/// Disable texture cubemap
|
/// Disable texture cubemap
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableTextureCubemap")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableTextureCubemap")]
|
||||||
|
@ -368,15 +368,15 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Set texture parameters (filter, wrap)
|
/// Set texture parameters (filter, wrap)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlTextureParameters")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlTextureParameters")]
|
||||||
public static extern void rlTextureParameters(int id, int param, int value);
|
public static extern void rlTextureParameters(int32 id, int32 param, int32 value);
|
||||||
|
|
||||||
/// Set cubemap parameters (filter, wrap)
|
/// Set cubemap parameters (filter, wrap)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlCubemapParameters")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlCubemapParameters")]
|
||||||
public static extern void rlCubemapParameters(int id, int param, int value);
|
public static extern void rlCubemapParameters(int32 id, int32 param, int32 value);
|
||||||
|
|
||||||
/// Enable shader program
|
/// Enable shader program
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableShader")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableShader")]
|
||||||
public static extern void rlEnableShader(int id);
|
public static extern void rlEnableShader(int32 id);
|
||||||
|
|
||||||
/// Disable shader program
|
/// Disable shader program
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableShader")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableShader")]
|
||||||
|
@ -384,7 +384,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Enable render texture (fbo)
|
/// Enable render texture (fbo)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableFramebuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableFramebuffer")]
|
||||||
public static extern void rlEnableFramebuffer(int id);
|
public static extern void rlEnableFramebuffer(int32 id);
|
||||||
|
|
||||||
/// Disable render texture (fbo), return to default framebuffer
|
/// Disable render texture (fbo), return to default framebuffer
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableFramebuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDisableFramebuffer")]
|
||||||
|
@ -392,7 +392,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Activate multiple draw color buffers
|
/// Activate multiple draw color buffers
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlActiveDrawBuffers")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlActiveDrawBuffers")]
|
||||||
public static extern void rlActiveDrawBuffers(int count);
|
public static extern void rlActiveDrawBuffers(int32 count);
|
||||||
|
|
||||||
/// Enable color blending
|
/// Enable color blending
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableColorBlend")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableColorBlend")]
|
||||||
|
@ -428,7 +428,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Set face culling mode
|
/// Set face culling mode
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetCullFace")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetCullFace")]
|
||||||
public static extern void rlSetCullFace(int mode);
|
public static extern void rlSetCullFace(int32 mode);
|
||||||
|
|
||||||
/// Enable scissor test
|
/// Enable scissor test
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableScissorTest")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableScissorTest")]
|
||||||
|
@ -440,7 +440,7 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Scissor test
|
/// Scissor test
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlScissor")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlScissor")]
|
||||||
public static extern void rlScissor(int x, int y, int width, int height);
|
public static extern void rlScissor(int32 x, int32 y, int32 width, int32 height);
|
||||||
|
|
||||||
/// Enable wire mode
|
/// Enable wire mode
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableWireMode")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlEnableWireMode")]
|
||||||
|
@ -492,19 +492,19 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Set blending mode
|
/// Set blending mode
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetBlendMode")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetBlendMode")]
|
||||||
public static extern void rlSetBlendMode(int mode);
|
public static extern void rlSetBlendMode(int32 mode);
|
||||||
|
|
||||||
/// Set blending mode factor and equation (using OpenGL factors)
|
/// Set blending mode factor and equation (using OpenGL factors)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetBlendFactors")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetBlendFactors")]
|
||||||
public static extern void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation);
|
public static extern void rlSetBlendFactors(int32 glSrcFactor, int32 glDstFactor, int32 glEquation);
|
||||||
|
|
||||||
/// Set blending mode factors and equations separately (using OpenGL factors)
|
/// Set blending mode factors and equations separately (using OpenGL factors)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetBlendFactorsSeparate")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetBlendFactorsSeparate")]
|
||||||
public static extern void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha);
|
public static extern void rlSetBlendFactorsSeparate(int32 glSrcRGB, int32 glDstRGB, int32 glSrcAlpha, int32 glDstAlpha, int32 glEqRGB, int32 glEqAlpha);
|
||||||
|
|
||||||
/// Initialize rlgl (buffers, shaders, textures, states)
|
/// Initialize rlgl (buffers, shaders, textures, states)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlglInit")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlglInit")]
|
||||||
public static extern void rlglInit(int width, int height);
|
public static extern void rlglInit(int32 width, int32 height);
|
||||||
|
|
||||||
/// De-initialize rlgl (buffers, shaders, textures)
|
/// De-initialize rlgl (buffers, shaders, textures)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlglClose")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlglClose")]
|
||||||
|
@ -516,39 +516,39 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Get current OpenGL version
|
/// Get current OpenGL version
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetVersion")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetVersion")]
|
||||||
public static extern int rlGetVersion();
|
public static extern int32 rlGetVersion();
|
||||||
|
|
||||||
/// Set current framebuffer width
|
/// Set current framebuffer width
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetFramebufferWidth")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetFramebufferWidth")]
|
||||||
public static extern void rlSetFramebufferWidth(int width);
|
public static extern void rlSetFramebufferWidth(int32 width);
|
||||||
|
|
||||||
/// Get default framebuffer width
|
/// Get default framebuffer width
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetFramebufferWidth")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetFramebufferWidth")]
|
||||||
public static extern int rlGetFramebufferWidth();
|
public static extern int32 rlGetFramebufferWidth();
|
||||||
|
|
||||||
/// Set current framebuffer height
|
/// Set current framebuffer height
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetFramebufferHeight")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetFramebufferHeight")]
|
||||||
public static extern void rlSetFramebufferHeight(int height);
|
public static extern void rlSetFramebufferHeight(int32 height);
|
||||||
|
|
||||||
/// Get default framebuffer height
|
/// Get default framebuffer height
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetFramebufferHeight")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetFramebufferHeight")]
|
||||||
public static extern int rlGetFramebufferHeight();
|
public static extern int32 rlGetFramebufferHeight();
|
||||||
|
|
||||||
/// Get default texture id
|
/// Get default texture id
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetTextureIdDefault")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetTextureIdDefault")]
|
||||||
public static extern int rlGetTextureIdDefault();
|
public static extern int32 rlGetTextureIdDefault();
|
||||||
|
|
||||||
/// Get default shader id
|
/// Get default shader id
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetShaderIdDefault")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetShaderIdDefault")]
|
||||||
public static extern int rlGetShaderIdDefault();
|
public static extern int32 rlGetShaderIdDefault();
|
||||||
|
|
||||||
/// Get default shader locations
|
/// Get default shader locations
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetShaderLocsDefault")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetShaderLocsDefault")]
|
||||||
public static extern int * rlGetShaderLocsDefault();
|
public static extern int32 * rlGetShaderLocsDefault();
|
||||||
|
|
||||||
/// Load a render batch system
|
/// Load a render batch system
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadRenderBatch")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadRenderBatch")]
|
||||||
public static extern rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements);
|
public static extern rlRenderBatch rlLoadRenderBatch(int32 numBuffers, int32 bufferElements);
|
||||||
|
|
||||||
/// Unload render batch system
|
/// Unload render batch system
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadRenderBatch")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadRenderBatch")]
|
||||||
|
@ -568,203 +568,203 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Check internal buffer overflow for a given number of vertex
|
/// Check internal buffer overflow for a given number of vertex
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlCheckRenderBatchLimit")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlCheckRenderBatchLimit")]
|
||||||
public static extern bool rlCheckRenderBatchLimit(int vCount);
|
public static extern bool rlCheckRenderBatchLimit(int32 vCount);
|
||||||
|
|
||||||
/// Set current texture for render batch and check buffers limits
|
/// Set current texture for render batch and check buffers limits
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetTexture")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetTexture")]
|
||||||
public static extern void rlSetTexture(int id);
|
public static extern void rlSetTexture(int32 id);
|
||||||
|
|
||||||
/// Load vertex array (vao) if supported
|
/// Load vertex array (vao) if supported
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadVertexArray")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadVertexArray")]
|
||||||
public static extern int rlLoadVertexArray();
|
public static extern int32 rlLoadVertexArray();
|
||||||
|
|
||||||
/// Load a vertex buffer attribute
|
/// Load a vertex buffer attribute
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadVertexBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadVertexBuffer")]
|
||||||
public static extern int rlLoadVertexBuffer(void * buffer, int size, bool dynamic);
|
public static extern int32 rlLoadVertexBuffer(void * buffer, int32 size, bool dynamic);
|
||||||
|
|
||||||
/// Load a new attributes element buffer
|
/// Load a new attributes element buffer
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadVertexBufferElement")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadVertexBufferElement")]
|
||||||
public static extern int rlLoadVertexBufferElement(void * buffer, int size, bool dynamic);
|
public static extern int32 rlLoadVertexBufferElement(void * buffer, int32 size, bool dynamic);
|
||||||
|
|
||||||
/// Update GPU buffer with new data
|
/// Update GPU buffer with new data
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUpdateVertexBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUpdateVertexBuffer")]
|
||||||
public static extern void rlUpdateVertexBuffer(int bufferId, void * data, int dataSize, int offset);
|
public static extern void rlUpdateVertexBuffer(int32 bufferId, void * data, int32 dataSize, int32 offset);
|
||||||
|
|
||||||
/// Update vertex buffer elements with new data
|
/// Update vertex buffer elements with new data
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUpdateVertexBufferElements")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUpdateVertexBufferElements")]
|
||||||
public static extern void rlUpdateVertexBufferElements(int id, void * data, int dataSize, int offset);
|
public static extern void rlUpdateVertexBufferElements(int32 id, void * data, int32 dataSize, int32 offset);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadVertexArray")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadVertexArray")]
|
||||||
public static extern void rlUnloadVertexArray(int vaoId);
|
public static extern void rlUnloadVertexArray(int32 vaoId);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadVertexBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadVertexBuffer")]
|
||||||
public static extern void rlUnloadVertexBuffer(int vboId);
|
public static extern void rlUnloadVertexBuffer(int32 vboId);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetVertexAttribute")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetVertexAttribute")]
|
||||||
public static extern void rlSetVertexAttribute(int index, int compSize, int type, bool normalized, int stride, void * pointer);
|
public static extern void rlSetVertexAttribute(int32 index, int32 compSize, int32 type, bool normalized, int32 stride, void * pointer);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetVertexAttributeDivisor")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetVertexAttributeDivisor")]
|
||||||
public static extern void rlSetVertexAttributeDivisor(int index, int divisor);
|
public static extern void rlSetVertexAttributeDivisor(int32 index, int32 divisor);
|
||||||
|
|
||||||
/// Set vertex attribute default value
|
/// Set vertex attribute default value
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetVertexAttributeDefault")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetVertexAttributeDefault")]
|
||||||
public static extern void rlSetVertexAttributeDefault(int locIndex, void * value, int attribType, int count);
|
public static extern void rlSetVertexAttributeDefault(int32 locIndex, void * value, int32 attribType, int32 count);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDrawVertexArray")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDrawVertexArray")]
|
||||||
public static extern void rlDrawVertexArray(int offset, int count);
|
public static extern void rlDrawVertexArray(int32 offset, int32 count);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDrawVertexArrayElements")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDrawVertexArrayElements")]
|
||||||
public static extern void rlDrawVertexArrayElements(int offset, int count, void * buffer);
|
public static extern void rlDrawVertexArrayElements(int32 offset, int32 count, void * buffer);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDrawVertexArrayInstanced")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDrawVertexArrayInstanced")]
|
||||||
public static extern void rlDrawVertexArrayInstanced(int offset, int count, int instances);
|
public static extern void rlDrawVertexArrayInstanced(int32 offset, int32 count, int32 instances);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDrawVertexArrayElementsInstanced")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlDrawVertexArrayElementsInstanced")]
|
||||||
public static extern void rlDrawVertexArrayElementsInstanced(int offset, int count, void * buffer, int instances);
|
public static extern void rlDrawVertexArrayElementsInstanced(int32 offset, int32 count, void * buffer, int32 instances);
|
||||||
|
|
||||||
/// Load texture in GPU
|
/// Load texture in GPU
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadTexture")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadTexture")]
|
||||||
public static extern int rlLoadTexture(void * data, int width, int height, int format, int mipmapCount);
|
public static extern int32 rlLoadTexture(void * data, int32 width, int32 height, int32 format, int32 mipmapCount);
|
||||||
|
|
||||||
/// Load depth texture/renderbuffer (to be attached to fbo)
|
/// Load depth texture/renderbuffer (to be attached to fbo)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadTextureDepth")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadTextureDepth")]
|
||||||
public static extern int rlLoadTextureDepth(int width, int height, bool useRenderBuffer);
|
public static extern int32 rlLoadTextureDepth(int32 width, int32 height, bool useRenderBuffer);
|
||||||
|
|
||||||
/// Load texture cubemap
|
/// Load texture cubemap
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadTextureCubemap")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadTextureCubemap")]
|
||||||
public static extern int rlLoadTextureCubemap(void * data, int size, int format);
|
public static extern int32 rlLoadTextureCubemap(void * data, int32 size, int32 format);
|
||||||
|
|
||||||
/// Update GPU texture with new data
|
/// Update GPU texture with new data
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUpdateTexture")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUpdateTexture")]
|
||||||
public static extern void rlUpdateTexture(int id, int offsetX, int offsetY, int width, int height, int format, void * data);
|
public static extern void rlUpdateTexture(int32 id, int32 offsetX, int32 offsetY, int32 width, int32 height, int32 format, void * data);
|
||||||
|
|
||||||
/// Get OpenGL internal formats
|
/// Get OpenGL internal formats
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetGlTextureFormats")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetGlTextureFormats")]
|
||||||
public static extern void rlGetGlTextureFormats(int format, int * glInternalFormat, int * glFormat, int * glType);
|
public static extern void rlGetGlTextureFormats(int32 format, int32 * glInternalFormat, int32 * glFormat, int32 * glType);
|
||||||
|
|
||||||
/// Get name string for pixel format
|
/// Get name string for pixel format
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetPixelFormatName")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetPixelFormatName")]
|
||||||
public static extern char8 * rlGetPixelFormatName(int format);
|
public static extern char8 * rlGetPixelFormatName(int32 format);
|
||||||
|
|
||||||
/// Unload texture from GPU memory
|
/// Unload texture from GPU memory
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadTexture")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadTexture")]
|
||||||
public static extern void rlUnloadTexture(int id);
|
public static extern void rlUnloadTexture(int32 id);
|
||||||
|
|
||||||
/// Generate mipmap data for selected texture
|
/// Generate mipmap data for selected texture
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGenTextureMipmaps")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGenTextureMipmaps")]
|
||||||
public static extern void rlGenTextureMipmaps(int id, int width, int height, int format, int * mipmaps);
|
public static extern void rlGenTextureMipmaps(int32 id, int32 width, int32 height, int32 format, int32 * mipmaps);
|
||||||
|
|
||||||
/// Read texture pixel data
|
/// Read texture pixel data
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlReadTexturePixels")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlReadTexturePixels")]
|
||||||
public static extern void * rlReadTexturePixels(int id, int width, int height, int format);
|
public static extern void * rlReadTexturePixels(int32 id, int32 width, int32 height, int32 format);
|
||||||
|
|
||||||
/// Read screen pixel data (color buffer)
|
/// Read screen pixel data (color buffer)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlReadScreenPixels")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlReadScreenPixels")]
|
||||||
public static extern char8 * rlReadScreenPixels(int width, int height);
|
public static extern char8 * rlReadScreenPixels(int32 width, int32 height);
|
||||||
|
|
||||||
/// Load an empty framebuffer
|
/// Load an empty framebuffer
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadFramebuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadFramebuffer")]
|
||||||
public static extern int rlLoadFramebuffer(int width, int height);
|
public static extern int32 rlLoadFramebuffer(int32 width, int32 height);
|
||||||
|
|
||||||
/// Attach texture/renderbuffer to a framebuffer
|
/// Attach texture/renderbuffer to a framebuffer
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlFramebufferAttach")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlFramebufferAttach")]
|
||||||
public static extern void rlFramebufferAttach(int fboId, int texId, int attachType, int texType, int mipLevel);
|
public static extern void rlFramebufferAttach(int32 fboId, int32 texId, int32 attachType, int32 texType, int32 mipLevel);
|
||||||
|
|
||||||
/// Verify framebuffer is complete
|
/// Verify framebuffer is complete
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlFramebufferComplete")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlFramebufferComplete")]
|
||||||
public static extern bool rlFramebufferComplete(int id);
|
public static extern bool rlFramebufferComplete(int32 id);
|
||||||
|
|
||||||
/// Delete framebuffer from GPU
|
/// Delete framebuffer from GPU
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadFramebuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadFramebuffer")]
|
||||||
public static extern void rlUnloadFramebuffer(int id);
|
public static extern void rlUnloadFramebuffer(int32 id);
|
||||||
|
|
||||||
/// Load shader from code strings
|
/// Load shader from code strings
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadShaderCode")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadShaderCode")]
|
||||||
public static extern int rlLoadShaderCode(char8 * vsCode, char8 * fsCode);
|
public static extern int32 rlLoadShaderCode(char8 * vsCode, char8 * fsCode);
|
||||||
|
|
||||||
/// Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
|
/// Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlCompileShader")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlCompileShader")]
|
||||||
public static extern int rlCompileShader(char8 * shaderCode, int type);
|
public static extern int32 rlCompileShader(char8 * shaderCode, int32 type);
|
||||||
|
|
||||||
/// Load custom shader program
|
/// Load custom shader program
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadShaderProgram")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadShaderProgram")]
|
||||||
public static extern int rlLoadShaderProgram(int vShaderId, int fShaderId);
|
public static extern int32 rlLoadShaderProgram(int32 vShaderId, int32 fShaderId);
|
||||||
|
|
||||||
/// Unload shader program
|
/// Unload shader program
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadShaderProgram")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadShaderProgram")]
|
||||||
public static extern void rlUnloadShaderProgram(int id);
|
public static extern void rlUnloadShaderProgram(int32 id);
|
||||||
|
|
||||||
/// Get shader location uniform
|
/// Get shader location uniform
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetLocationUniform")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetLocationUniform")]
|
||||||
public static extern int rlGetLocationUniform(int shaderId, char8 * uniformName);
|
public static extern int32 rlGetLocationUniform(int32 shaderId, char8 * uniformName);
|
||||||
|
|
||||||
/// Get shader location attribute
|
/// Get shader location attribute
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetLocationAttrib")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetLocationAttrib")]
|
||||||
public static extern int rlGetLocationAttrib(int shaderId, char8 * attribName);
|
public static extern int32 rlGetLocationAttrib(int32 shaderId, char8 * attribName);
|
||||||
|
|
||||||
/// Set shader value uniform
|
/// Set shader value uniform
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetUniform")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetUniform")]
|
||||||
public static extern void rlSetUniform(int locIndex, void * value, int uniformType, int count);
|
public static extern void rlSetUniform(int32 locIndex, void * value, int32 uniformType, int32 count);
|
||||||
|
|
||||||
/// Set shader value matrix
|
/// Set shader value matrix
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetUniformMatrix")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetUniformMatrix")]
|
||||||
public static extern void rlSetUniformMatrix(int locIndex, Matrix mat);
|
public static extern void rlSetUniformMatrix(int32 locIndex, Matrix mat);
|
||||||
|
|
||||||
/// Set shader value sampler
|
/// Set shader value sampler
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetUniformSampler")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetUniformSampler")]
|
||||||
public static extern void rlSetUniformSampler(int locIndex, int textureId);
|
public static extern void rlSetUniformSampler(int32 locIndex, int32 textureId);
|
||||||
|
|
||||||
/// Set shader currently active (id and locations)
|
/// Set shader currently active (id and locations)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetShader")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetShader")]
|
||||||
public static extern void rlSetShader(int id, int * locs);
|
public static extern void rlSetShader(int32 id, int32 * locs);
|
||||||
|
|
||||||
/// Load compute shader program
|
/// Load compute shader program
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadComputeShaderProgram")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadComputeShaderProgram")]
|
||||||
public static extern int rlLoadComputeShaderProgram(int shaderId);
|
public static extern int32 rlLoadComputeShaderProgram(int32 shaderId);
|
||||||
|
|
||||||
/// Dispatch compute shader (equivalent to *draw* for graphics pipeline)
|
/// Dispatch compute shader (equivalent to *draw* for graphics pipeline)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlComputeShaderDispatch")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlComputeShaderDispatch")]
|
||||||
public static extern void rlComputeShaderDispatch(int groupX, int groupY, int groupZ);
|
public static extern void rlComputeShaderDispatch(int32 groupX, int32 groupY, int32 groupZ);
|
||||||
|
|
||||||
/// Load shader storage buffer object (SSBO)
|
/// Load shader storage buffer object (SSBO)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadShaderBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlLoadShaderBuffer")]
|
||||||
public static extern int rlLoadShaderBuffer(int size, void * data, int usageHint);
|
public static extern int32 rlLoadShaderBuffer(int32 size, void * data, int32 usageHint);
|
||||||
|
|
||||||
/// Unload shader storage buffer object (SSBO)
|
/// Unload shader storage buffer object (SSBO)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadShaderBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUnloadShaderBuffer")]
|
||||||
public static extern void rlUnloadShaderBuffer(int ssboId);
|
public static extern void rlUnloadShaderBuffer(int32 ssboId);
|
||||||
|
|
||||||
/// Update SSBO buffer data
|
/// Update SSBO buffer data
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUpdateShaderBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlUpdateShaderBuffer")]
|
||||||
public static extern void rlUpdateShaderBuffer(int id, void * data, int dataSize, int offset);
|
public static extern void rlUpdateShaderBuffer(int32 id, void * data, int32 dataSize, int32 offset);
|
||||||
|
|
||||||
/// Bind SSBO buffer
|
/// Bind SSBO buffer
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlBindShaderBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlBindShaderBuffer")]
|
||||||
public static extern void rlBindShaderBuffer(int id, int index);
|
public static extern void rlBindShaderBuffer(int32 id, int32 index);
|
||||||
|
|
||||||
/// Read SSBO buffer data (GPU->CPU)
|
/// Read SSBO buffer data (GPU->CPU)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlReadShaderBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlReadShaderBuffer")]
|
||||||
public static extern void rlReadShaderBuffer(int id, void * dest, int count, int offset);
|
public static extern void rlReadShaderBuffer(int32 id, void * dest, int32 count, int32 offset);
|
||||||
|
|
||||||
/// Copy SSBO data between buffers
|
/// Copy SSBO data between buffers
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlCopyShaderBuffer")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlCopyShaderBuffer")]
|
||||||
public static extern void rlCopyShaderBuffer(int destId, int srcId, int destOffset, int srcOffset, int count);
|
public static extern void rlCopyShaderBuffer(int32 destId, int32 srcId, int32 destOffset, int32 srcOffset, int32 count);
|
||||||
|
|
||||||
/// Get SSBO buffer size
|
/// Get SSBO buffer size
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetShaderBufferSize")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetShaderBufferSize")]
|
||||||
public static extern int rlGetShaderBufferSize(int id);
|
public static extern int32 rlGetShaderBufferSize(int32 id);
|
||||||
|
|
||||||
/// Bind image texture
|
/// Bind image texture
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlBindImageTexture")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlBindImageTexture")]
|
||||||
public static extern void rlBindImageTexture(int id, int index, int format, bool @readonly);
|
public static extern void rlBindImageTexture(int32 id, int32 index, int32 format, bool @readonly);
|
||||||
|
|
||||||
/// Get internal modelview matrix
|
/// Get internal modelview matrix
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetMatrixModelview")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetMatrixModelview")]
|
||||||
|
@ -780,11 +780,11 @@ public static class Rlgl
|
||||||
|
|
||||||
/// Get internal projection matrix for stereo render (selected eye)
|
/// Get internal projection matrix for stereo render (selected eye)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetMatrixProjectionStereo")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetMatrixProjectionStereo")]
|
||||||
public static extern Matrix rlGetMatrixProjectionStereo(int eye);
|
public static extern Matrix rlGetMatrixProjectionStereo(int32 eye);
|
||||||
|
|
||||||
/// Get internal view offset matrix for stereo render (selected eye)
|
/// Get internal view offset matrix for stereo render (selected eye)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetMatrixViewOffsetStereo")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlGetMatrixViewOffsetStereo")]
|
||||||
public static extern Matrix rlGetMatrixViewOffsetStereo(int eye);
|
public static extern Matrix rlGetMatrixViewOffsetStereo(int32 eye);
|
||||||
|
|
||||||
/// Set a custom projection matrix (replaces internal projection matrix)
|
/// Set a custom projection matrix (replaces internal projection matrix)
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetMatrixProjection")]
|
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("rlSetMatrixProjection")]
|
||||||
|
|
|
@ -7,12 +7,12 @@ namespace RaylibBeef;
|
||||||
public struct Shader
|
public struct Shader
|
||||||
{
|
{
|
||||||
/// Shader program id
|
/// Shader program id
|
||||||
public int id;
|
public int32 id;
|
||||||
|
|
||||||
/// Shader locations array (RL_MAX_SHADER_LOCATIONS)
|
/// Shader locations array (RL_MAX_SHADER_LOCATIONS)
|
||||||
public int * locs;
|
public int32 * locs;
|
||||||
|
|
||||||
public this(int id, int * locs)
|
public this(int32 id, int32 * locs)
|
||||||
{
|
{
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.locs = locs;
|
this.locs = locs;
|
||||||
|
|
|
@ -10,9 +10,9 @@ public struct Sound
|
||||||
public AudioStream stream;
|
public AudioStream stream;
|
||||||
|
|
||||||
/// Total number of frames (considering channels)
|
/// Total number of frames (considering channels)
|
||||||
public int frameCount;
|
public int32 frameCount;
|
||||||
|
|
||||||
public this(AudioStream stream, int frameCount)
|
public this(AudioStream stream, int32 frameCount)
|
||||||
{
|
{
|
||||||
this.stream = stream;
|
this.stream = stream;
|
||||||
this.frameCount = frameCount;
|
this.frameCount = frameCount;
|
||||||
|
|
|
@ -10,21 +10,21 @@ typealias TextureCubemap = Texture;
|
||||||
public struct Texture
|
public struct Texture
|
||||||
{
|
{
|
||||||
/// OpenGL texture id
|
/// OpenGL texture id
|
||||||
public int id;
|
public int32 id;
|
||||||
|
|
||||||
/// Texture base width
|
/// Texture base width
|
||||||
public int width;
|
public int32 width;
|
||||||
|
|
||||||
/// Texture base height
|
/// Texture base height
|
||||||
public int height;
|
public int32 height;
|
||||||
|
|
||||||
/// Mipmap levels, 1 by default
|
/// Mipmap levels, 1 by default
|
||||||
public int mipmaps;
|
public int32 mipmaps;
|
||||||
|
|
||||||
/// Data format (PixelFormat type)
|
/// Data format (PixelFormat type)
|
||||||
public int format;
|
public int32 format;
|
||||||
|
|
||||||
public this(int id, int width, int height, int mipmaps, int format)
|
public this(int32 id, int32 width, int32 height, int32 mipmaps, int32 format)
|
||||||
{
|
{
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.width = width;
|
this.width = width;
|
||||||
|
|
|
@ -7,10 +7,10 @@ namespace RaylibBeef;
|
||||||
public struct VrDeviceInfo
|
public struct VrDeviceInfo
|
||||||
{
|
{
|
||||||
/// Horizontal resolution in pixels
|
/// Horizontal resolution in pixels
|
||||||
public int hResolution;
|
public int32 hResolution;
|
||||||
|
|
||||||
/// Vertical resolution in pixels
|
/// Vertical resolution in pixels
|
||||||
public int vResolution;
|
public int32 vResolution;
|
||||||
|
|
||||||
/// Horizontal size in meters
|
/// Horizontal size in meters
|
||||||
public float hScreenSize;
|
public float hScreenSize;
|
||||||
|
@ -36,7 +36,7 @@ public struct VrDeviceInfo
|
||||||
/// Chromatic aberration correction parameters
|
/// Chromatic aberration correction parameters
|
||||||
public float[4] chromaAbCorrection;
|
public float[4] chromaAbCorrection;
|
||||||
|
|
||||||
public this(int hResolution, int vResolution, float hScreenSize, float vScreenSize, float vScreenCenter, float eyeToScreenDistance, float lensSeparationDistance, float interpupillaryDistance, float[4] lensDistortionValues, float[4] chromaAbCorrection)
|
public this(int32 hResolution, int32 vResolution, float hScreenSize, float vScreenSize, float vScreenCenter, float eyeToScreenDistance, float lensSeparationDistance, float interpupillaryDistance, float[4] lensDistortionValues, float[4] chromaAbCorrection)
|
||||||
{
|
{
|
||||||
this.hResolution = hResolution;
|
this.hResolution = hResolution;
|
||||||
this.vResolution = vResolution;
|
this.vResolution = vResolution;
|
||||||
|
|
|
@ -7,21 +7,21 @@ namespace RaylibBeef;
|
||||||
public struct Wave
|
public struct Wave
|
||||||
{
|
{
|
||||||
/// Total number of frames (considering channels)
|
/// Total number of frames (considering channels)
|
||||||
public int frameCount;
|
public int32 frameCount;
|
||||||
|
|
||||||
/// Frequency (samples per second)
|
/// Frequency (samples per second)
|
||||||
public int sampleRate;
|
public int32 sampleRate;
|
||||||
|
|
||||||
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||||
public int sampleSize;
|
public int32 sampleSize;
|
||||||
|
|
||||||
/// Number of channels (1-mono, 2-stereo, ...)
|
/// Number of channels (1-mono, 2-stereo, ...)
|
||||||
public int channels;
|
public int32 channels;
|
||||||
|
|
||||||
/// Buffer data pointer
|
/// Buffer data pointer
|
||||||
public void * data;
|
public void * data;
|
||||||
|
|
||||||
public this(int frameCount, int sampleRate, int sampleSize, int channels, void * data)
|
public this(int32 frameCount, int32 sampleRate, int32 sampleSize, int32 channels, void * data)
|
||||||
{
|
{
|
||||||
this.frameCount = frameCount;
|
this.frameCount = frameCount;
|
||||||
this.sampleRate = sampleRate;
|
this.sampleRate = sampleRate;
|
||||||
|
|
|
@ -7,18 +7,18 @@ namespace RaylibBeef;
|
||||||
public struct rlDrawCall
|
public struct rlDrawCall
|
||||||
{
|
{
|
||||||
/// Drawing mode: LINES, TRIANGLES, QUADS
|
/// Drawing mode: LINES, TRIANGLES, QUADS
|
||||||
public int mode;
|
public int32 mode;
|
||||||
|
|
||||||
/// Number of vertex of the draw
|
/// Number of vertex of the draw
|
||||||
public int vertexCount;
|
public int32 vertexCount;
|
||||||
|
|
||||||
/// Number of vertex required for index alignment (LINES, TRIANGLES)
|
/// Number of vertex required for index alignment (LINES, TRIANGLES)
|
||||||
public int vertexAlignment;
|
public int32 vertexAlignment;
|
||||||
|
|
||||||
/// Texture id to be used on the draw -> Use to create new draw call if changes
|
/// Texture id to be used on the draw -> Use to create new draw call if changes
|
||||||
public int textureId;
|
public int32 textureId;
|
||||||
|
|
||||||
public this(int mode, int vertexCount, int vertexAlignment, int textureId)
|
public this(int32 mode, int32 vertexCount, int32 vertexAlignment, int32 textureId)
|
||||||
{
|
{
|
||||||
this.mode = mode;
|
this.mode = mode;
|
||||||
this.vertexCount = vertexCount;
|
this.vertexCount = vertexCount;
|
||||||
|
|
|
@ -7,10 +7,10 @@ namespace RaylibBeef;
|
||||||
public struct rlRenderBatch
|
public struct rlRenderBatch
|
||||||
{
|
{
|
||||||
/// Number of vertex buffers (multi-buffering support)
|
/// Number of vertex buffers (multi-buffering support)
|
||||||
public int bufferCount;
|
public int32 bufferCount;
|
||||||
|
|
||||||
/// Current buffer tracking in case of multi-buffering
|
/// Current buffer tracking in case of multi-buffering
|
||||||
public int currentBuffer;
|
public int32 currentBuffer;
|
||||||
|
|
||||||
/// Dynamic buffer(s) for vertex data
|
/// Dynamic buffer(s) for vertex data
|
||||||
public rlVertexBuffer * vertexBuffer;
|
public rlVertexBuffer * vertexBuffer;
|
||||||
|
@ -19,12 +19,12 @@ public struct rlRenderBatch
|
||||||
public rlDrawCall * draws;
|
public rlDrawCall * draws;
|
||||||
|
|
||||||
/// Draw calls counter
|
/// Draw calls counter
|
||||||
public int drawCounter;
|
public int32 drawCounter;
|
||||||
|
|
||||||
/// Current depth value for next draw
|
/// Current depth value for next draw
|
||||||
public float currentDepth;
|
public float currentDepth;
|
||||||
|
|
||||||
public this(int bufferCount, int currentBuffer, rlVertexBuffer * vertexBuffer, rlDrawCall * draws, int drawCounter, float currentDepth)
|
public this(int32 bufferCount, int32 currentBuffer, rlVertexBuffer * vertexBuffer, rlDrawCall * draws, int32 drawCounter, float currentDepth)
|
||||||
{
|
{
|
||||||
this.bufferCount = bufferCount;
|
this.bufferCount = bufferCount;
|
||||||
this.currentBuffer = currentBuffer;
|
this.currentBuffer = currentBuffer;
|
||||||
|
|
|
@ -7,7 +7,7 @@ namespace RaylibBeef;
|
||||||
public struct rlVertexBuffer
|
public struct rlVertexBuffer
|
||||||
{
|
{
|
||||||
/// Number of elements in the buffer (QUADS)
|
/// Number of elements in the buffer (QUADS)
|
||||||
public int elementCount;
|
public int32 elementCount;
|
||||||
|
|
||||||
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||||
public float * vertices;
|
public float * vertices;
|
||||||
|
@ -19,15 +19,15 @@ public struct rlVertexBuffer
|
||||||
public char8 * colors;
|
public char8 * colors;
|
||||||
|
|
||||||
/// Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
/// Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
||||||
public int * indices;
|
public int32 * indices;
|
||||||
|
|
||||||
/// OpenGL Vertex Array Object id
|
/// OpenGL Vertex Array Object id
|
||||||
public int vaoId;
|
public int32 vaoId;
|
||||||
|
|
||||||
/// OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
/// OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
||||||
public int[4] vboId;
|
public int32[4] vboId;
|
||||||
|
|
||||||
public this(int elementCount, float * vertices, float * texcoords, char8 * colors, int * indices, int vaoId, int[4] vboId)
|
public this(int32 elementCount, float * vertices, float * texcoords, char8 * colors, int32 * indices, int32 vaoId, int32[4] vboId)
|
||||||
{
|
{
|
||||||
this.elementCount = elementCount;
|
this.elementCount = elementCount;
|
||||||
this.vertices = vertices;
|
this.vertices = vertices;
|
||||||
|
|
Loading…
Add table
Reference in a new issue