mirror of
https://github.com/Starpelly/raylib-beef.git
synced 2025-03-14 21:06:58 +01:00
Add enums and update example
This commit is contained in:
parent
f8c45659a3
commit
392d81cf26
24 changed files with 957 additions and 8 deletions
|
@ -45,6 +45,43 @@ namespace RaylibBeefGenerator
|
|||
StructBf(API.Structs[i]);
|
||||
}
|
||||
|
||||
Callbacks();
|
||||
|
||||
for (int i = 0; i < API.Enums.Count; i++)
|
||||
{
|
||||
Enum(API.Enums[i]);
|
||||
}
|
||||
|
||||
Console.WriteLine("Successfully Generated Bindings!");
|
||||
Console.ReadLine();
|
||||
}
|
||||
|
||||
public static void Enum(Enum @enum)
|
||||
{
|
||||
OutputString.Clear();
|
||||
OutputString = new();
|
||||
|
||||
UniversalHeader();
|
||||
|
||||
AppendLine($"/// {@enum.Description}");
|
||||
AppendLine($"public enum {@enum.Name} : c_int");
|
||||
AppendLine("{");
|
||||
IncreaseTab();
|
||||
|
||||
for (int i = 0; i < @enum.Values.Count; i++)
|
||||
{
|
||||
AppendLine($"/// {@enum.Values[i].Description}");
|
||||
AppendLine($"{@enum.Values[i].Name} = {@enum.Values[i].Value_},");
|
||||
}
|
||||
|
||||
DecreaseTab();
|
||||
AppendLine("}");
|
||||
|
||||
WriteToFile($@"Enums\{@enum.Name}");
|
||||
}
|
||||
|
||||
public static void Callbacks()
|
||||
{
|
||||
OutputString.Clear();
|
||||
OutputString = new();
|
||||
|
||||
|
@ -65,9 +102,6 @@ namespace RaylibBeefGenerator
|
|||
AppendLine("}");
|
||||
|
||||
WriteToFile("Callbacks");
|
||||
|
||||
Console.WriteLine("Successfully Generated Bindings!");
|
||||
Console.ReadLine();
|
||||
}
|
||||
|
||||
public static void StructBf(Struct structu)
|
||||
|
@ -150,7 +184,12 @@ namespace RaylibBeefGenerator
|
|||
for (int i = 1; i < API.Defines.Count; i++)
|
||||
{
|
||||
var define = API.Defines[i];
|
||||
// AppendLine($"public static {define.Type.ConvertTypes()} {define.Name.ConvertName()} = ")
|
||||
if (define.Type == "UNKNOWN" || define.Type == "MACRO" || define.Type == "GUARD") continue;
|
||||
|
||||
if (!string.IsNullOrEmpty(define.Description)) AppendLine($"/// {define.Description}");
|
||||
var defineType = define.Type.ConvertTypes();
|
||||
AppendLine($"public const {defineType} {define.Name.ConvertName()} = {define.Value.ToString().ParseValue(defineType)};");
|
||||
AppendLine("");
|
||||
}
|
||||
|
||||
for (int i = 0; i < API.Functions.Count; i++)
|
||||
|
@ -201,6 +240,30 @@ namespace RaylibBeefGenerator
|
|||
Console.WriteLine($"Generated {name}.bf");
|
||||
}
|
||||
|
||||
public static string ParseValue(this string inputValue, string type)
|
||||
{
|
||||
if (inputValue.StartsWith("CLITERAL"))
|
||||
{
|
||||
inputValue = inputValue.Remove(0, 9);
|
||||
inputValue = inputValue.Remove(type.Length, 1);
|
||||
inputValue = inputValue.Remove(type.Length + 1, 1);
|
||||
inputValue = inputValue.Remove(inputValue.Length - 2, 1);
|
||||
inputValue = inputValue.Replace('{', '(');
|
||||
inputValue = inputValue.Replace('}', ')');
|
||||
}
|
||||
else if (type == "String" || type == "char8*")
|
||||
{
|
||||
inputValue = $"\"{inputValue}\"";
|
||||
}
|
||||
else if (type == "float")
|
||||
{
|
||||
if (!inputValue.EndsWith(")"))
|
||||
inputValue = inputValue + "f";
|
||||
}
|
||||
|
||||
return inputValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the API types to Beef types.
|
||||
/// </summary>
|
||||
|
@ -212,6 +275,11 @@ namespace RaylibBeefGenerator
|
|||
input = ReplaceWholeWord(input, "long", "int32");
|
||||
input = ReplaceWholeWord(input, "va_list", "void*");
|
||||
input = ReplaceWholeWord(input, "short", "uint16");
|
||||
input = ReplaceWholeWord(input, "INT", "int");
|
||||
input = ReplaceWholeWord(input, "STRING", "char8*");
|
||||
input = ReplaceWholeWord(input, "FLOAT", "float");
|
||||
input = ReplaceWholeWord(input, "FLOAT_MATH", "float");
|
||||
input = ReplaceWholeWord(input, "COLOR", "Color");
|
||||
|
||||
if (input.StartsWith("const"))
|
||||
input = input.Remove(0, 6);
|
||||
|
|
|
@ -1,17 +1,29 @@
|
|||
namespace beef;
|
||||
|
||||
using Raylib;
|
||||
|
||||
namespace beef;
|
||||
|
||||
class Program
|
||||
{
|
||||
public static int Main()
|
||||
{
|
||||
InitWindow(1280, 720, "Raylib Beef");
|
||||
InitWindow(1280, 720, "Raylib Beef 4.5");
|
||||
while (!WindowShouldClose())
|
||||
{
|
||||
BeginDrawing();
|
||||
|
||||
DrawText("Hello!", 20, 20, 20, Color(200, 200, 200, 255));
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
var beefMain = Color(165, 47, 78, 255);
|
||||
var beefOutline = Color(243, 157, 157, 255);
|
||||
|
||||
DrawRectangle(GetScreenWidth() / 2 - 128, GetScreenHeight() / 2 - 128, 256, 256, beefOutline);
|
||||
DrawRectangle(GetScreenWidth() / 2 - 112, GetScreenHeight() / 2 - 112, 224, 224, beefMain);
|
||||
|
||||
DrawText("raylib", GetScreenWidth() / 2 - 44, GetScreenHeight() / 2, 50, beefOutline);
|
||||
DrawText("beef", GetScreenWidth() / 2 - 62, GetScreenHeight() / 2 + 46, 50, beefOutline);
|
||||
|
||||
DrawRectangle(GetScreenWidth() / 2 + 54, GetScreenHeight() / 2 + 54, 42, 42, beefOutline);
|
||||
DrawRectangle(GetScreenWidth() / 2 + 62, GetScreenHeight() / 2 + 62, 26, 26, RAYWHITE);
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
|
25
raylib-beef/src/test/Enums/BlendMode.bf
Normal file
25
raylib-beef/src/test/Enums/BlendMode.bf
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Color blending modes (pre-defined)
|
||||
public enum BlendMode : c_int
|
||||
{
|
||||
/// Blend textures considering alpha (default)
|
||||
BLEND_ALPHA = 0,
|
||||
/// Blend textures adding colors
|
||||
BLEND_ADDITIVE = 1,
|
||||
/// Blend textures multiplying colors
|
||||
BLEND_MULTIPLIED = 2,
|
||||
/// Blend textures adding colors (alternative)
|
||||
BLEND_ADD_COLORS = 3,
|
||||
/// Blend textures subtracting colors (alternative)
|
||||
BLEND_SUBTRACT_COLORS = 4,
|
||||
/// Blend premultiplied textures considering alpha
|
||||
BLEND_ALPHA_PREMULTIPLY = 5,
|
||||
/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
||||
BLEND_CUSTOM = 6,
|
||||
/// Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
|
||||
BLEND_CUSTOM_SEPARATE = 7,
|
||||
}
|
19
raylib-beef/src/test/Enums/CameraMode.bf
Normal file
19
raylib-beef/src/test/Enums/CameraMode.bf
Normal file
|
@ -0,0 +1,19 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Camera system modes
|
||||
public enum CameraMode : c_int
|
||||
{
|
||||
/// Custom camera
|
||||
CAMERA_CUSTOM = 0,
|
||||
/// Free camera
|
||||
CAMERA_FREE = 1,
|
||||
/// Orbital camera
|
||||
CAMERA_ORBITAL = 2,
|
||||
/// First person camera
|
||||
CAMERA_FIRST_PERSON = 3,
|
||||
/// Third person camera
|
||||
CAMERA_THIRD_PERSON = 4,
|
||||
}
|
13
raylib-beef/src/test/Enums/CameraProjection.bf
Normal file
13
raylib-beef/src/test/Enums/CameraProjection.bf
Normal file
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Camera projection
|
||||
public enum CameraProjection : c_int
|
||||
{
|
||||
/// Perspective projection
|
||||
CAMERA_PERSPECTIVE = 0,
|
||||
/// Orthographic projection
|
||||
CAMERA_ORTHOGRAPHIC = 1,
|
||||
}
|
39
raylib-beef/src/test/Enums/ConfigFlags.bf
Normal file
39
raylib-beef/src/test/Enums/ConfigFlags.bf
Normal file
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// System/Window config flags
|
||||
public enum ConfigFlags : c_int
|
||||
{
|
||||
/// Set to try enabling V-Sync on GPU
|
||||
FLAG_VSYNC_HINT = 64,
|
||||
/// Set to run program in fullscreen
|
||||
FLAG_FULLSCREEN_MODE = 2,
|
||||
/// Set to allow resizable window
|
||||
FLAG_WINDOW_RESIZABLE = 4,
|
||||
/// Set to disable window decoration (frame and buttons)
|
||||
FLAG_WINDOW_UNDECORATED = 8,
|
||||
/// Set to hide window
|
||||
FLAG_WINDOW_HIDDEN = 128,
|
||||
/// Set to minimize window (iconify)
|
||||
FLAG_WINDOW_MINIMIZED = 512,
|
||||
/// Set to maximize window (expanded to monitor)
|
||||
FLAG_WINDOW_MAXIMIZED = 1024,
|
||||
/// Set to window non focused
|
||||
FLAG_WINDOW_UNFOCUSED = 2048,
|
||||
/// Set to window always on top
|
||||
FLAG_WINDOW_TOPMOST = 4096,
|
||||
/// Set to allow windows running while minimized
|
||||
FLAG_WINDOW_ALWAYS_RUN = 256,
|
||||
/// Set to allow transparent framebuffer
|
||||
FLAG_WINDOW_TRANSPARENT = 16,
|
||||
/// Set to support HighDPI
|
||||
FLAG_WINDOW_HIGHDPI = 8192,
|
||||
/// Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
|
||||
FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384,
|
||||
/// Set to try enabling MSAA 4X
|
||||
FLAG_MSAA_4X_HINT = 32,
|
||||
/// Set to try enabling interlaced video format (for V3D)
|
||||
FLAG_INTERLACED_HINT = 65536,
|
||||
}
|
21
raylib-beef/src/test/Enums/CubemapLayout.bf
Normal file
21
raylib-beef/src/test/Enums/CubemapLayout.bf
Normal file
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Cubemap layouts
|
||||
public enum CubemapLayout : c_int
|
||||
{
|
||||
/// Automatically detect layout type
|
||||
CUBEMAP_LAYOUT_AUTO_DETECT = 0,
|
||||
/// Layout is defined by a vertical line with faces
|
||||
CUBEMAP_LAYOUT_LINE_VERTICAL = 1,
|
||||
/// Layout is defined by a horizontal line with faces
|
||||
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2,
|
||||
/// Layout is defined by a 3x4 cross with cubemap faces
|
||||
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3,
|
||||
/// Layout is defined by a 4x3 cross with cubemap faces
|
||||
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4,
|
||||
/// Layout is defined by a panorama image (equirrectangular map)
|
||||
CUBEMAP_LAYOUT_PANORAMA = 5,
|
||||
}
|
15
raylib-beef/src/test/Enums/FontType.bf
Normal file
15
raylib-beef/src/test/Enums/FontType.bf
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Font type, defines generation method
|
||||
public enum FontType : c_int
|
||||
{
|
||||
/// Default font generation, anti-aliased
|
||||
FONT_DEFAULT = 0,
|
||||
/// Bitmap font generation, no anti-aliasing
|
||||
FONT_BITMAP = 1,
|
||||
/// SDF font generation, requires external shader
|
||||
FONT_SDF = 2,
|
||||
}
|
21
raylib-beef/src/test/Enums/GamepadAxis.bf
Normal file
21
raylib-beef/src/test/Enums/GamepadAxis.bf
Normal file
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Gamepad axis
|
||||
public enum GamepadAxis : c_int
|
||||
{
|
||||
/// Gamepad left stick X axis
|
||||
GAMEPAD_AXIS_LEFT_X = 0,
|
||||
/// Gamepad left stick Y axis
|
||||
GAMEPAD_AXIS_LEFT_Y = 1,
|
||||
/// Gamepad right stick X axis
|
||||
GAMEPAD_AXIS_RIGHT_X = 2,
|
||||
/// Gamepad right stick Y axis
|
||||
GAMEPAD_AXIS_RIGHT_Y = 3,
|
||||
/// Gamepad back trigger left, pressure level: [1..-1]
|
||||
GAMEPAD_AXIS_LEFT_TRIGGER = 4,
|
||||
/// Gamepad back trigger right, pressure level: [1..-1]
|
||||
GAMEPAD_AXIS_RIGHT_TRIGGER = 5,
|
||||
}
|
45
raylib-beef/src/test/Enums/GamepadButton.bf
Normal file
45
raylib-beef/src/test/Enums/GamepadButton.bf
Normal file
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Gamepad buttons
|
||||
public enum GamepadButton : c_int
|
||||
{
|
||||
/// Unknown button, just for error checking
|
||||
GAMEPAD_BUTTON_UNKNOWN = 0,
|
||||
/// Gamepad left DPAD up button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_UP = 1,
|
||||
/// Gamepad left DPAD right button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2,
|
||||
/// Gamepad left DPAD down button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3,
|
||||
/// Gamepad left DPAD left button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4,
|
||||
/// Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5,
|
||||
/// Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6,
|
||||
/// Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7,
|
||||
/// Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8,
|
||||
/// Gamepad top/back trigger left (first), it could be a trailing button
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9,
|
||||
/// Gamepad top/back trigger left (second), it could be a trailing button
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10,
|
||||
/// Gamepad top/back trigger right (one), it could be a trailing button
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11,
|
||||
/// Gamepad top/back trigger right (second), it could be a trailing button
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12,
|
||||
/// Gamepad center buttons, left one (i.e. PS3: Select)
|
||||
GAMEPAD_BUTTON_MIDDLE_LEFT = 13,
|
||||
/// Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
||||
GAMEPAD_BUTTON_MIDDLE = 14,
|
||||
/// Gamepad center buttons, right one (i.e. PS3: Start)
|
||||
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15,
|
||||
/// Gamepad joystick pressed button left
|
||||
GAMEPAD_BUTTON_LEFT_THUMB = 16,
|
||||
/// Gamepad joystick pressed button right
|
||||
GAMEPAD_BUTTON_RIGHT_THUMB = 17,
|
||||
}
|
31
raylib-beef/src/test/Enums/Gesture.bf
Normal file
31
raylib-beef/src/test/Enums/Gesture.bf
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Gesture
|
||||
public enum Gesture : c_int
|
||||
{
|
||||
/// No gesture
|
||||
GESTURE_NONE = 0,
|
||||
/// Tap gesture
|
||||
GESTURE_TAP = 1,
|
||||
/// Double tap gesture
|
||||
GESTURE_DOUBLETAP = 2,
|
||||
/// Hold gesture
|
||||
GESTURE_HOLD = 4,
|
||||
/// Drag gesture
|
||||
GESTURE_DRAG = 8,
|
||||
/// Swipe right gesture
|
||||
GESTURE_SWIPE_RIGHT = 16,
|
||||
/// Swipe left gesture
|
||||
GESTURE_SWIPE_LEFT = 32,
|
||||
/// Swipe up gesture
|
||||
GESTURE_SWIPE_UP = 64,
|
||||
/// Swipe down gesture
|
||||
GESTURE_SWIPE_DOWN = 128,
|
||||
/// Pinch in gesture
|
||||
GESTURE_PINCH_IN = 256,
|
||||
/// Pinch out gesture
|
||||
GESTURE_PINCH_OUT = 512,
|
||||
}
|
229
raylib-beef/src/test/Enums/KeyboardKey.bf
Normal file
229
raylib-beef/src/test/Enums/KeyboardKey.bf
Normal file
|
@ -0,0 +1,229 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Keyboard keys (US keyboard layout)
|
||||
public enum KeyboardKey : c_int
|
||||
{
|
||||
/// Key: NULL, used for no key pressed
|
||||
KEY_NULL = 0,
|
||||
/// Key: '
|
||||
KEY_APOSTROPHE = 39,
|
||||
/// Key: ,
|
||||
KEY_COMMA = 44,
|
||||
/// Key: -
|
||||
KEY_MINUS = 45,
|
||||
/// Key: .
|
||||
KEY_PERIOD = 46,
|
||||
/// Key: /
|
||||
KEY_SLASH = 47,
|
||||
/// Key: 0
|
||||
KEY_ZERO = 48,
|
||||
/// Key: 1
|
||||
KEY_ONE = 49,
|
||||
/// Key: 2
|
||||
KEY_TWO = 50,
|
||||
/// Key: 3
|
||||
KEY_THREE = 51,
|
||||
/// Key: 4
|
||||
KEY_FOUR = 52,
|
||||
/// Key: 5
|
||||
KEY_FIVE = 53,
|
||||
/// Key: 6
|
||||
KEY_SIX = 54,
|
||||
/// Key: 7
|
||||
KEY_SEVEN = 55,
|
||||
/// Key: 8
|
||||
KEY_EIGHT = 56,
|
||||
/// Key: 9
|
||||
KEY_NINE = 57,
|
||||
/// Key: ;
|
||||
KEY_SEMICOLON = 59,
|
||||
/// Key: =
|
||||
KEY_EQUAL = 61,
|
||||
/// Key: A | a
|
||||
KEY_A = 65,
|
||||
/// Key: B | b
|
||||
KEY_B = 66,
|
||||
/// Key: C | c
|
||||
KEY_C = 67,
|
||||
/// Key: D | d
|
||||
KEY_D = 68,
|
||||
/// Key: E | e
|
||||
KEY_E = 69,
|
||||
/// Key: F | f
|
||||
KEY_F = 70,
|
||||
/// Key: G | g
|
||||
KEY_G = 71,
|
||||
/// Key: H | h
|
||||
KEY_H = 72,
|
||||
/// Key: I | i
|
||||
KEY_I = 73,
|
||||
/// Key: J | j
|
||||
KEY_J = 74,
|
||||
/// Key: K | k
|
||||
KEY_K = 75,
|
||||
/// Key: L | l
|
||||
KEY_L = 76,
|
||||
/// Key: M | m
|
||||
KEY_M = 77,
|
||||
/// Key: N | n
|
||||
KEY_N = 78,
|
||||
/// Key: O | o
|
||||
KEY_O = 79,
|
||||
/// Key: P | p
|
||||
KEY_P = 80,
|
||||
/// Key: Q | q
|
||||
KEY_Q = 81,
|
||||
/// Key: R | r
|
||||
KEY_R = 82,
|
||||
/// Key: S | s
|
||||
KEY_S = 83,
|
||||
/// Key: T | t
|
||||
KEY_T = 84,
|
||||
/// Key: U | u
|
||||
KEY_U = 85,
|
||||
/// Key: V | v
|
||||
KEY_V = 86,
|
||||
/// Key: W | w
|
||||
KEY_W = 87,
|
||||
/// Key: X | x
|
||||
KEY_X = 88,
|
||||
/// Key: Y | y
|
||||
KEY_Y = 89,
|
||||
/// Key: Z | z
|
||||
KEY_Z = 90,
|
||||
/// Key: [
|
||||
KEY_LEFT_BRACKET = 91,
|
||||
/// Key: '\'
|
||||
KEY_BACKSLASH = 92,
|
||||
/// Key: ]
|
||||
KEY_RIGHT_BRACKET = 93,
|
||||
/// Key: `
|
||||
KEY_GRAVE = 96,
|
||||
/// Key: Space
|
||||
KEY_SPACE = 32,
|
||||
/// Key: Esc
|
||||
KEY_ESCAPE = 256,
|
||||
/// Key: Enter
|
||||
KEY_ENTER = 257,
|
||||
/// Key: Tab
|
||||
KEY_TAB = 258,
|
||||
/// Key: Backspace
|
||||
KEY_BACKSPACE = 259,
|
||||
/// Key: Ins
|
||||
KEY_INSERT = 260,
|
||||
/// Key: Del
|
||||
KEY_DELETE = 261,
|
||||
/// Key: Cursor right
|
||||
KEY_RIGHT = 262,
|
||||
/// Key: Cursor left
|
||||
KEY_LEFT = 263,
|
||||
/// Key: Cursor down
|
||||
KEY_DOWN = 264,
|
||||
/// Key: Cursor up
|
||||
KEY_UP = 265,
|
||||
/// Key: Page up
|
||||
KEY_PAGE_UP = 266,
|
||||
/// Key: Page down
|
||||
KEY_PAGE_DOWN = 267,
|
||||
/// Key: Home
|
||||
KEY_HOME = 268,
|
||||
/// Key: End
|
||||
KEY_END = 269,
|
||||
/// Key: Caps lock
|
||||
KEY_CAPS_LOCK = 280,
|
||||
/// Key: Scroll down
|
||||
KEY_SCROLL_LOCK = 281,
|
||||
/// Key: Num lock
|
||||
KEY_NUM_LOCK = 282,
|
||||
/// Key: Print screen
|
||||
KEY_PRINT_SCREEN = 283,
|
||||
/// Key: Pause
|
||||
KEY_PAUSE = 284,
|
||||
/// Key: F1
|
||||
KEY_F1 = 290,
|
||||
/// Key: F2
|
||||
KEY_F2 = 291,
|
||||
/// Key: F3
|
||||
KEY_F3 = 292,
|
||||
/// Key: F4
|
||||
KEY_F4 = 293,
|
||||
/// Key: F5
|
||||
KEY_F5 = 294,
|
||||
/// Key: F6
|
||||
KEY_F6 = 295,
|
||||
/// Key: F7
|
||||
KEY_F7 = 296,
|
||||
/// Key: F8
|
||||
KEY_F8 = 297,
|
||||
/// Key: F9
|
||||
KEY_F9 = 298,
|
||||
/// Key: F10
|
||||
KEY_F10 = 299,
|
||||
/// Key: F11
|
||||
KEY_F11 = 300,
|
||||
/// Key: F12
|
||||
KEY_F12 = 301,
|
||||
/// Key: Shift left
|
||||
KEY_LEFT_SHIFT = 340,
|
||||
/// Key: Control left
|
||||
KEY_LEFT_CONTROL = 341,
|
||||
/// Key: Alt left
|
||||
KEY_LEFT_ALT = 342,
|
||||
/// Key: Super left
|
||||
KEY_LEFT_SUPER = 343,
|
||||
/// Key: Shift right
|
||||
KEY_RIGHT_SHIFT = 344,
|
||||
/// Key: Control right
|
||||
KEY_RIGHT_CONTROL = 345,
|
||||
/// Key: Alt right
|
||||
KEY_RIGHT_ALT = 346,
|
||||
/// Key: Super right
|
||||
KEY_RIGHT_SUPER = 347,
|
||||
/// Key: KB menu
|
||||
KEY_KB_MENU = 348,
|
||||
/// Key: Keypad 0
|
||||
KEY_KP_0 = 320,
|
||||
/// Key: Keypad 1
|
||||
KEY_KP_1 = 321,
|
||||
/// Key: Keypad 2
|
||||
KEY_KP_2 = 322,
|
||||
/// Key: Keypad 3
|
||||
KEY_KP_3 = 323,
|
||||
/// Key: Keypad 4
|
||||
KEY_KP_4 = 324,
|
||||
/// Key: Keypad 5
|
||||
KEY_KP_5 = 325,
|
||||
/// Key: Keypad 6
|
||||
KEY_KP_6 = 326,
|
||||
/// Key: Keypad 7
|
||||
KEY_KP_7 = 327,
|
||||
/// Key: Keypad 8
|
||||
KEY_KP_8 = 328,
|
||||
/// Key: Keypad 9
|
||||
KEY_KP_9 = 329,
|
||||
/// Key: Keypad .
|
||||
KEY_KP_DECIMAL = 330,
|
||||
/// Key: Keypad /
|
||||
KEY_KP_DIVIDE = 331,
|
||||
/// Key: Keypad *
|
||||
KEY_KP_MULTIPLY = 332,
|
||||
/// Key: Keypad -
|
||||
KEY_KP_SUBTRACT = 333,
|
||||
/// Key: Keypad +
|
||||
KEY_KP_ADD = 334,
|
||||
/// Key: Keypad Enter
|
||||
KEY_KP_ENTER = 335,
|
||||
/// Key: Keypad =
|
||||
KEY_KP_EQUAL = 336,
|
||||
/// Key: Android back button
|
||||
KEY_BACK = 4,
|
||||
/// Key: Android menu button
|
||||
KEY_MENU = 82,
|
||||
/// Key: Android volume up button
|
||||
KEY_VOLUME_UP = 24,
|
||||
/// Key: Android volume down button
|
||||
KEY_VOLUME_DOWN = 25,
|
||||
}
|
31
raylib-beef/src/test/Enums/MaterialMapIndex.bf
Normal file
31
raylib-beef/src/test/Enums/MaterialMapIndex.bf
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Material map index
|
||||
public enum MaterialMapIndex : c_int
|
||||
{
|
||||
/// Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||
MATERIAL_MAP_ALBEDO = 0,
|
||||
/// Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
||||
MATERIAL_MAP_METALNESS = 1,
|
||||
/// Normal material
|
||||
MATERIAL_MAP_NORMAL = 2,
|
||||
/// Roughness material
|
||||
MATERIAL_MAP_ROUGHNESS = 3,
|
||||
/// Ambient occlusion material
|
||||
MATERIAL_MAP_OCCLUSION = 4,
|
||||
/// Emission material
|
||||
MATERIAL_MAP_EMISSION = 5,
|
||||
/// Heightmap material
|
||||
MATERIAL_MAP_HEIGHT = 6,
|
||||
/// Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_CUBEMAP = 7,
|
||||
/// Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_IRRADIANCE = 8,
|
||||
/// Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_PREFILTER = 9,
|
||||
/// Brdf material
|
||||
MATERIAL_MAP_BRDF = 10,
|
||||
}
|
23
raylib-beef/src/test/Enums/MouseButton.bf
Normal file
23
raylib-beef/src/test/Enums/MouseButton.bf
Normal file
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Mouse buttons
|
||||
public enum MouseButton : c_int
|
||||
{
|
||||
/// Mouse button left
|
||||
MOUSE_BUTTON_LEFT = 0,
|
||||
/// Mouse button right
|
||||
MOUSE_BUTTON_RIGHT = 1,
|
||||
/// Mouse button middle (pressed wheel)
|
||||
MOUSE_BUTTON_MIDDLE = 2,
|
||||
/// Mouse button side (advanced mouse device)
|
||||
MOUSE_BUTTON_SIDE = 3,
|
||||
/// Mouse button extra (advanced mouse device)
|
||||
MOUSE_BUTTON_EXTRA = 4,
|
||||
/// Mouse button forward (advanced mouse device)
|
||||
MOUSE_BUTTON_FORWARD = 5,
|
||||
/// Mouse button back (advanced mouse device)
|
||||
MOUSE_BUTTON_BACK = 6,
|
||||
}
|
31
raylib-beef/src/test/Enums/MouseCursor.bf
Normal file
31
raylib-beef/src/test/Enums/MouseCursor.bf
Normal file
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Mouse cursor
|
||||
public enum MouseCursor : c_int
|
||||
{
|
||||
/// Default pointer shape
|
||||
MOUSE_CURSOR_DEFAULT = 0,
|
||||
/// Arrow shape
|
||||
MOUSE_CURSOR_ARROW = 1,
|
||||
/// Text writing cursor shape
|
||||
MOUSE_CURSOR_IBEAM = 2,
|
||||
/// Cross shape
|
||||
MOUSE_CURSOR_CROSSHAIR = 3,
|
||||
/// Pointing hand cursor
|
||||
MOUSE_CURSOR_POINTING_HAND = 4,
|
||||
/// Horizontal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_EW = 5,
|
||||
/// Vertical resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NS = 6,
|
||||
/// Top-left to bottom-right diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NWSE = 7,
|
||||
/// The top-right to bottom-left diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NESW = 8,
|
||||
/// The omnidirectional resize/move cursor shape
|
||||
MOUSE_CURSOR_RESIZE_ALL = 9,
|
||||
/// The operation-not-allowed shape
|
||||
MOUSE_CURSOR_NOT_ALLOWED = 10,
|
||||
}
|
15
raylib-beef/src/test/Enums/NPatchLayout.bf
Normal file
15
raylib-beef/src/test/Enums/NPatchLayout.bf
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// N-patch layout
|
||||
public enum NPatchLayout : c_int
|
||||
{
|
||||
/// Npatch layout: 3x3 tiles
|
||||
NPATCH_NINE_PATCH = 0,
|
||||
/// Npatch layout: 1x3 tiles
|
||||
NPATCH_THREE_PATCH_VERTICAL = 1,
|
||||
/// Npatch layout: 3x1 tiles
|
||||
NPATCH_THREE_PATCH_HORIZONTAL = 2,
|
||||
}
|
51
raylib-beef/src/test/Enums/PixelFormat.bf
Normal file
51
raylib-beef/src/test/Enums/PixelFormat.bf
Normal file
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Pixel formats
|
||||
public enum PixelFormat : c_int
|
||||
{
|
||||
/// 8 bit per pixel (no alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
||||
/// 8*2 bpp (2 channels)
|
||||
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
||||
/// 16 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
||||
/// 24 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
||||
/// 16 bpp (1 bit alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
||||
/// 16 bpp (4 bit alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
||||
/// 32 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
||||
/// 32 bpp (1 channel - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
||||
/// 32*3 bpp (3 channels - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
||||
/// 32*4 bpp (4 channels - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
||||
/// 4 bpp (no alpha)
|
||||
PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
||||
/// 4 bpp (1 bit alpha)
|
||||
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
||||
/// 2 bpp
|
||||
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
||||
}
|
17
raylib-beef/src/test/Enums/ShaderAttributeDataType.bf
Normal file
17
raylib-beef/src/test/Enums/ShaderAttributeDataType.bf
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Shader attribute data types
|
||||
public enum ShaderAttributeDataType : c_int
|
||||
{
|
||||
/// Shader attribute type: float
|
||||
SHADER_ATTRIB_FLOAT = 0,
|
||||
/// Shader attribute type: vec2 (2 float)
|
||||
SHADER_ATTRIB_VEC2 = 1,
|
||||
/// Shader attribute type: vec3 (3 float)
|
||||
SHADER_ATTRIB_VEC3 = 2,
|
||||
/// Shader attribute type: vec4 (4 float)
|
||||
SHADER_ATTRIB_VEC4 = 3,
|
||||
}
|
61
raylib-beef/src/test/Enums/ShaderLocationIndex.bf
Normal file
61
raylib-beef/src/test/Enums/ShaderLocationIndex.bf
Normal file
|
@ -0,0 +1,61 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Shader location index
|
||||
public enum ShaderLocationIndex : c_int
|
||||
{
|
||||
/// Shader location: vertex attribute: position
|
||||
SHADER_LOC_VERTEX_POSITION = 0,
|
||||
/// Shader location: vertex attribute: texcoord01
|
||||
SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
||||
/// Shader location: vertex attribute: texcoord02
|
||||
SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
||||
/// Shader location: vertex attribute: normal
|
||||
SHADER_LOC_VERTEX_NORMAL = 3,
|
||||
/// Shader location: vertex attribute: tangent
|
||||
SHADER_LOC_VERTEX_TANGENT = 4,
|
||||
/// Shader location: vertex attribute: color
|
||||
SHADER_LOC_VERTEX_COLOR = 5,
|
||||
/// Shader location: matrix uniform: model-view-projection
|
||||
SHADER_LOC_MATRIX_MVP = 6,
|
||||
/// Shader location: matrix uniform: view (camera transform)
|
||||
SHADER_LOC_MATRIX_VIEW = 7,
|
||||
/// Shader location: matrix uniform: projection
|
||||
SHADER_LOC_MATRIX_PROJECTION = 8,
|
||||
/// Shader location: matrix uniform: model (transform)
|
||||
SHADER_LOC_MATRIX_MODEL = 9,
|
||||
/// Shader location: matrix uniform: normal
|
||||
SHADER_LOC_MATRIX_NORMAL = 10,
|
||||
/// Shader location: vector uniform: view
|
||||
SHADER_LOC_VECTOR_VIEW = 11,
|
||||
/// Shader location: vector uniform: diffuse color
|
||||
SHADER_LOC_COLOR_DIFFUSE = 12,
|
||||
/// Shader location: vector uniform: specular color
|
||||
SHADER_LOC_COLOR_SPECULAR = 13,
|
||||
/// Shader location: vector uniform: ambient color
|
||||
SHADER_LOC_COLOR_AMBIENT = 14,
|
||||
/// Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
|
||||
SHADER_LOC_MAP_ALBEDO = 15,
|
||||
/// Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
|
||||
SHADER_LOC_MAP_METALNESS = 16,
|
||||
/// Shader location: sampler2d texture: normal
|
||||
SHADER_LOC_MAP_NORMAL = 17,
|
||||
/// Shader location: sampler2d texture: roughness
|
||||
SHADER_LOC_MAP_ROUGHNESS = 18,
|
||||
/// Shader location: sampler2d texture: occlusion
|
||||
SHADER_LOC_MAP_OCCLUSION = 19,
|
||||
/// Shader location: sampler2d texture: emission
|
||||
SHADER_LOC_MAP_EMISSION = 20,
|
||||
/// Shader location: sampler2d texture: height
|
||||
SHADER_LOC_MAP_HEIGHT = 21,
|
||||
/// Shader location: samplerCube texture: cubemap
|
||||
SHADER_LOC_MAP_CUBEMAP = 22,
|
||||
/// Shader location: samplerCube texture: irradiance
|
||||
SHADER_LOC_MAP_IRRADIANCE = 23,
|
||||
/// Shader location: samplerCube texture: prefilter
|
||||
SHADER_LOC_MAP_PREFILTER = 24,
|
||||
/// Shader location: sampler2d texture: brdf
|
||||
SHADER_LOC_MAP_BRDF = 25,
|
||||
}
|
27
raylib-beef/src/test/Enums/ShaderUniformDataType.bf
Normal file
27
raylib-beef/src/test/Enums/ShaderUniformDataType.bf
Normal file
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Shader uniform data type
|
||||
public enum ShaderUniformDataType : c_int
|
||||
{
|
||||
/// Shader uniform type: float
|
||||
SHADER_UNIFORM_FLOAT = 0,
|
||||
/// Shader uniform type: vec2 (2 float)
|
||||
SHADER_UNIFORM_VEC2 = 1,
|
||||
/// Shader uniform type: vec3 (3 float)
|
||||
SHADER_UNIFORM_VEC3 = 2,
|
||||
/// Shader uniform type: vec4 (4 float)
|
||||
SHADER_UNIFORM_VEC4 = 3,
|
||||
/// Shader uniform type: int
|
||||
SHADER_UNIFORM_INT = 4,
|
||||
/// Shader uniform type: ivec2 (2 int)
|
||||
SHADER_UNIFORM_IVEC2 = 5,
|
||||
/// Shader uniform type: ivec3 (3 int)
|
||||
SHADER_UNIFORM_IVEC3 = 6,
|
||||
/// Shader uniform type: ivec4 (4 int)
|
||||
SHADER_UNIFORM_IVEC4 = 7,
|
||||
/// Shader uniform type: sampler2d
|
||||
SHADER_UNIFORM_SAMPLER2D = 8,
|
||||
}
|
21
raylib-beef/src/test/Enums/TextureFilter.bf
Normal file
21
raylib-beef/src/test/Enums/TextureFilter.bf
Normal file
|
@ -0,0 +1,21 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Texture parameters: filter mode
|
||||
public enum TextureFilter : c_int
|
||||
{
|
||||
/// No filter, just pixel approximation
|
||||
TEXTURE_FILTER_POINT = 0,
|
||||
/// Linear filtering
|
||||
TEXTURE_FILTER_BILINEAR = 1,
|
||||
/// Trilinear filtering (linear with mipmaps)
|
||||
TEXTURE_FILTER_TRILINEAR = 2,
|
||||
/// Anisotropic filtering 4x
|
||||
TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
||||
/// Anisotropic filtering 8x
|
||||
TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
||||
/// Anisotropic filtering 16x
|
||||
TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
||||
}
|
17
raylib-beef/src/test/Enums/TextureWrap.bf
Normal file
17
raylib-beef/src/test/Enums/TextureWrap.bf
Normal file
|
@ -0,0 +1,17 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Texture parameters: wrap mode
|
||||
public enum TextureWrap : c_int
|
||||
{
|
||||
/// Repeats texture in tiled mode
|
||||
TEXTURE_WRAP_REPEAT = 0,
|
||||
/// Clamps texture to edge pixel in tiled mode
|
||||
TEXTURE_WRAP_CLAMP = 1,
|
||||
/// Mirrors and repeats the texture in tiled mode
|
||||
TEXTURE_WRAP_MIRROR_REPEAT = 2,
|
||||
/// Mirrors and clamps to border the texture in tiled mode
|
||||
TEXTURE_WRAP_MIRROR_CLAMP = 3,
|
||||
}
|
25
raylib-beef/src/test/Enums/TraceLogLevel.bf
Normal file
25
raylib-beef/src/test/Enums/TraceLogLevel.bf
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using System.Interop;
|
||||
|
||||
namespace Raylib;
|
||||
|
||||
/// Trace log level
|
||||
public enum TraceLogLevel : c_int
|
||||
{
|
||||
/// Display all logs
|
||||
LOG_ALL = 0,
|
||||
/// Trace logging, intended for internal use only
|
||||
LOG_TRACE = 1,
|
||||
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
||||
LOG_DEBUG = 2,
|
||||
/// Info logging, used for program execution info
|
||||
LOG_INFO = 3,
|
||||
/// Warning logging, used on recoverable failures
|
||||
LOG_WARNING = 4,
|
||||
/// Error logging, used on unrecoverable failures
|
||||
LOG_ERROR = 5,
|
||||
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||
LOG_FATAL = 6,
|
||||
/// Disable logging
|
||||
LOG_NONE = 7,
|
||||
}
|
|
@ -8,6 +8,98 @@ static
|
|||
/// Used internally for bindings.
|
||||
public const String RAYLIB_LIB = "raylib.dll";
|
||||
|
||||
public const int RAYLIB_VERSION_MAJOR = 4;
|
||||
|
||||
public const int RAYLIB_VERSION_MINOR = 5;
|
||||
|
||||
public const int RAYLIB_VERSION_PATCH = 0;
|
||||
|
||||
public const char8* RAYLIB_VERSION = "4.5";
|
||||
|
||||
public const float PI = 3.141592653589793f;
|
||||
|
||||
public const float DEG2RAD = (PI/180.0f);
|
||||
|
||||
public const float RAD2DEG = (180.0f/PI);
|
||||
|
||||
/// Light Gray
|
||||
public const Color LIGHTGRAY = Color(200, 200, 200, 255);
|
||||
|
||||
/// Gray
|
||||
public const Color GRAY = Color(130, 130, 130, 255);
|
||||
|
||||
/// Dark Gray
|
||||
public const Color DARKGRAY = Color(80, 80, 80, 255);
|
||||
|
||||
/// Yellow
|
||||
public const Color YELLOW = Color(253, 249, 0, 255);
|
||||
|
||||
/// Gold
|
||||
public const Color GOLD = Color(255, 203, 0, 255);
|
||||
|
||||
/// Orange
|
||||
public const Color ORANGE = Color(255, 161, 0, 255);
|
||||
|
||||
/// Pink
|
||||
public const Color PINK = Color(255, 109, 194, 255);
|
||||
|
||||
/// Red
|
||||
public const Color RED = Color(230, 41, 55, 255);
|
||||
|
||||
/// Maroon
|
||||
public const Color MAROON = Color(190, 33, 55, 255);
|
||||
|
||||
/// Green
|
||||
public const Color GREEN = Color(0, 228, 48, 255);
|
||||
|
||||
/// Lime
|
||||
public const Color LIME = Color(0, 158, 47, 255);
|
||||
|
||||
/// Dark Green
|
||||
public const Color DARKGREEN = Color(0, 117, 44, 255);
|
||||
|
||||
/// Sky Blue
|
||||
public const Color SKYBLUE = Color(102, 191, 255, 255);
|
||||
|
||||
/// Blue
|
||||
public const Color BLUE = Color(0, 121, 241, 255);
|
||||
|
||||
/// Dark Blue
|
||||
public const Color DARKBLUE = Color(0, 82, 172, 255);
|
||||
|
||||
/// Purple
|
||||
public const Color PURPLE = Color(200, 122, 255, 255);
|
||||
|
||||
/// Violet
|
||||
public const Color VIOLET = Color(135, 60, 190, 255);
|
||||
|
||||
/// Dark Purple
|
||||
public const Color DARKPURPLE = Color(112, 31, 126, 255);
|
||||
|
||||
/// Beige
|
||||
public const Color BEIGE = Color(211, 176, 131, 255);
|
||||
|
||||
/// Brown
|
||||
public const Color BROWN = Color(127, 106, 79, 255);
|
||||
|
||||
/// Dark Brown
|
||||
public const Color DARKBROWN = Color(76, 63, 47, 255);
|
||||
|
||||
/// White
|
||||
public const Color WHITE = Color(255, 255, 255, 255);
|
||||
|
||||
/// Black
|
||||
public const Color BLACK = Color(0, 0, 0, 255);
|
||||
|
||||
/// Blank (Transparent)
|
||||
public const Color BLANK = Color(0, 0, 0, 0);
|
||||
|
||||
/// Magenta
|
||||
public const Color MAGENTA = Color(255, 0, 255, 255);
|
||||
|
||||
/// My own White (raylib logo)
|
||||
public const Color RAYWHITE = Color(245, 245, 245, 255);
|
||||
|
||||
/// Initialize window and OpenGL context
|
||||
[Import(RAYLIB_LIB), CallingConvention(.Cdecl), LinkName("InitWindow")]
|
||||
public static extern void InitWindow(int width, int height, char8 * title);
|
||||
|
|
Loading…
Add table
Reference in a new issue