mirror of
https://github.com/Starpelly/raylib-beef.git
synced 2025-03-14 21:06:58 +01:00
Update (read desc.)
* Changed spaces to tabs * Changed int32 to int * Fixed audio * Change all DLLImports to CLinks
This commit is contained in:
parent
ba2ac60f54
commit
2c634b8d92
76 changed files with 5081 additions and 5067 deletions
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@ -35,7 +35,6 @@ namespace RaylibBeefGenerator
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}
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#region Output Defines
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private static string ImportLib = "raylib.dll";
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private static string Namespace = "RaylibBeef";
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#endregion
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@ -82,7 +81,8 @@ namespace RaylibBeefGenerator
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var func = api.Functions[i];
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AppendLine($"/// {func.Description}");
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AppendLine($"[Import(\"{ImportLib}\"), CallingConvention(.Cdecl), LinkName(\"{func.Name}\")]");
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// AppendLine($"[Import(Raylib.RaylibBin), CallingConvention(.Cdecl), LinkName(\"{func.Name}\")]");
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AppendLine("[CLink]");
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AppendLine($"public static extern {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({Parameters2String(func.Params)});");
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AppendLine("");
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@ -191,7 +191,10 @@ namespace RaylibBeefGenerator
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var field = structu.Fields[i];
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// This is like the only thing that is hardcoded, and that saddens me.
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if (field.Type == "rAudioProcessor *" || field.Type == "rAudioBuffer *" || field.Type.StartsWith("#if") || field.Type == "#endif") continue;
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if (field.Type == "rAudioProcessor *" || field.Type == "rAudioBuffer *" || field.Type.StartsWith("#if") || field.Type == "#endif")
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{
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field.Type = "void*";
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}
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// Avoid duplicates
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if (createdFields.Find(c => c.Name == field.Name) == null)
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@ -297,7 +300,7 @@ namespace RaylibBeefGenerator
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input = ReplaceWholeWord(input, "long", "int32");
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input = ReplaceWholeWord(input, "va_list", "void*");
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input = ReplaceWholeWord(input, "short", "uint16");
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input = ReplaceWholeWord(input, "int", "int32");
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input = ReplaceWholeWord(input, "int", "int");
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input = ReplaceWholeWord(input, "INT", "int");
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input = ReplaceWholeWord(input, "STRING", "char8*");
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input = ReplaceWholeWord(input, "FLOAT", "float");
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@ -340,7 +343,7 @@ namespace RaylibBeefGenerator
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var output = string.Empty;
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for (int i = 0; i < TabIndex; i++)
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{
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output += " ";
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output += "\t";
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}
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output += content;
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OutputString.AppendLine(output);
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@ -9,16 +9,17 @@ DefaultNamespace = "Raylib"
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[Configs.Debug.Win64]
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CLibType = "DynamicDebug"
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylib.lib"]
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylibdll.lib"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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[Configs.Release.Win64]
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CLibType = "Dynamic"
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylib.lib"]
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylibdll.lib"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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[Configs.Paranoid.Win64]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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[Configs.Test.Win64]
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylibdll.lib"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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@ -3,5 +3,4 @@ Dependencies = {corlib = "*", raylib-beef = "*"}
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[Project]
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Name = "example"
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StartupObject = "raylib_test.Program"
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DefaultNamespace = "raylib_test"
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StartupObject = "example.Program"
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@ -9,6 +9,7 @@ class Program
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public static int Main(String[] args)
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{
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InitWindow(800, 600, "Raylib Beef 4.5");
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InitAudioDevice();
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var beefMain = Color(165, 47, 78, 255);
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var beefOutline = Color(243, 157, 157, 255);
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@ -35,6 +36,8 @@ class Program
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EndDrawing();
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}
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CloseAudioDevice();
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CloseWindow();
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return 0;
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@ -6,19 +6,27 @@ namespace RaylibBeef;
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[CRepr]
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public struct AudioStream
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{
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/// Frequency (samples per second)
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public int32 sampleRate;
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/// Pointer to internal data used by the audio system
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public void* buffer;
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/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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public int32 sampleSize;
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/// Pointer to internal data processor, useful for audio effects
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public void* processor;
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/// Number of channels (1-mono, 2-stereo, ...)
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public int32 channels;
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/// Frequency (samples per second)
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public uint32 sampleRate;
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public this(int32 sampleRate, int32 sampleSize, int32 channels)
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{
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this.sampleRate = sampleRate;
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this.sampleSize = sampleSize;
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this.channels = channels;
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}
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/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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public uint32 sampleSize;
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/// Number of channels (1-mono, 2-stereo, ...)
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public uint32 channels;
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public this(void* buffer, void* processor, uint32 sampleRate, uint32 sampleSize, uint32 channels)
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{
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this.buffer = buffer;
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this.processor = processor;
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this.sampleRate = sampleRate;
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this.sampleSize = sampleSize;
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this.channels = channels;
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}
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}
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@ -6,20 +6,20 @@ namespace RaylibBeef;
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/// Color blending modes (pre-defined)
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public enum BlendMode : c_int
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{
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/// Blend textures considering alpha (default)
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BLEND_ALPHA = 0,
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/// Blend textures adding colors
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BLEND_ADDITIVE = 1,
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/// Blend textures multiplying colors
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BLEND_MULTIPLIED = 2,
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/// Blend textures adding colors (alternative)
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BLEND_ADD_COLORS = 3,
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/// Blend textures subtracting colors (alternative)
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BLEND_SUBTRACT_COLORS = 4,
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/// Blend premultiplied textures considering alpha
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BLEND_ALPHA_PREMULTIPLY = 5,
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/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM = 6,
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/// Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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BLEND_CUSTOM_SEPARATE = 7,
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/// Blend textures considering alpha (default)
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BLEND_ALPHA = 0,
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/// Blend textures adding colors
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BLEND_ADDITIVE = 1,
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/// Blend textures multiplying colors
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BLEND_MULTIPLIED = 2,
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/// Blend textures adding colors (alternative)
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BLEND_ADD_COLORS = 3,
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/// Blend textures subtracting colors (alternative)
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BLEND_SUBTRACT_COLORS = 4,
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/// Blend premultiplied textures considering alpha
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BLEND_ALPHA_PREMULTIPLY = 5,
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/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM = 6,
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/// Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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BLEND_CUSTOM_SEPARATE = 7,
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}
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@ -6,15 +6,15 @@ namespace RaylibBeef;
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[CRepr]
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public struct BoneInfo
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{
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/// Bone name
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public char8[32] name;
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/// Bone name
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public char8[32] name;
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/// Bone parent
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public int32 parent;
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/// Bone parent
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public int parent;
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public this(char8[32] name, int32 parent)
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{
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this.name = name;
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this.parent = parent;
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}
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public this(char8[32] name, int parent)
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{
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this.name = name;
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this.parent = parent;
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}
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}
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@ -6,15 +6,15 @@ namespace RaylibBeef;
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[CRepr]
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public struct BoundingBox
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{
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/// Minimum vertex box-corner
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public Vector3 min;
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/// Minimum vertex box-corner
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public Vector3 min;
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/// Maximum vertex box-corner
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public Vector3 max;
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/// Maximum vertex box-corner
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public Vector3 max;
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public this(Vector3 min, Vector3 max)
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{
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this.min = min;
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this.max = max;
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}
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public this(Vector3 min, Vector3 max)
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{
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this.min = min;
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this.max = max;
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}
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}
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@ -6,23 +6,23 @@ namespace RaylibBeef;
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[CRepr]
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public struct Camera2D
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{
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/// Camera offset (displacement from target)
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public Vector2 offset;
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/// Camera offset (displacement from target)
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public Vector2 offset;
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/// Camera target (rotation and zoom origin)
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public Vector2 target;
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/// Camera target (rotation and zoom origin)
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public Vector2 target;
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/// Camera rotation in degrees
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public float rotation;
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/// Camera rotation in degrees
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public float rotation;
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/// Camera zoom (scaling), should be 1.0f by default
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public float zoom;
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/// Camera zoom (scaling), should be 1.0f by default
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public float zoom;
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public this(Vector2 offset, Vector2 target, float rotation, float zoom)
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{
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this.offset = offset;
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this.target = target;
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this.rotation = rotation;
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this.zoom = zoom;
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}
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public this(Vector2 offset, Vector2 target, float rotation, float zoom)
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{
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this.offset = offset;
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this.target = target;
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this.rotation = rotation;
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this.zoom = zoom;
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}
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}
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@ -8,27 +8,27 @@ typealias Camera = Camera3D;
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[CRepr]
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public struct Camera3D
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{
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/// Camera position
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public Vector3 position;
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/// Camera position
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public Vector3 position;
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/// Camera target it looks-at
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public Vector3 target;
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/// Camera target it looks-at
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public Vector3 target;
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/// Camera up vector (rotation over its axis)
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public Vector3 up;
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/// Camera up vector (rotation over its axis)
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public Vector3 up;
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/// Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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public float fovy;
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/// Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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public float fovy;
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/// Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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public int32 projection;
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/// Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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public int projection;
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public this(Vector3 position, Vector3 target, Vector3 up, float fovy, int32 projection)
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{
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this.position = position;
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this.target = target;
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this.up = up;
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this.fovy = fovy;
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this.projection = projection;
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}
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public this(Vector3 position, Vector3 target, Vector3 up, float fovy, int projection)
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{
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this.position = position;
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this.target = target;
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this.up = up;
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this.fovy = fovy;
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this.projection = projection;
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}
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}
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@ -6,14 +6,14 @@ namespace RaylibBeef;
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/// Camera system modes
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public enum CameraMode : c_int
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{
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/// Custom camera
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CAMERA_CUSTOM = 0,
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/// Free camera
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CAMERA_FREE = 1,
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/// Orbital camera
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CAMERA_ORBITAL = 2,
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/// First person camera
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CAMERA_FIRST_PERSON = 3,
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/// Third person camera
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CAMERA_THIRD_PERSON = 4,
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/// Custom camera
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CAMERA_CUSTOM = 0,
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/// Free camera
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CAMERA_FREE = 1,
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/// Orbital camera
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CAMERA_ORBITAL = 2,
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/// First person camera
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CAMERA_FIRST_PERSON = 3,
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/// Third person camera
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CAMERA_THIRD_PERSON = 4,
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}
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@ -6,8 +6,8 @@ namespace RaylibBeef;
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/// Camera projection
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public enum CameraProjection : c_int
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{
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/// Perspective projection
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CAMERA_PERSPECTIVE = 0,
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/// Orthographic projection
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CAMERA_ORTHOGRAPHIC = 1,
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/// Perspective projection
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CAMERA_PERSPECTIVE = 0,
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/// Orthographic projection
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CAMERA_ORTHOGRAPHIC = 1,
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}
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@ -6,23 +6,23 @@ namespace RaylibBeef;
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[CRepr]
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public struct Color
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{
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/// Color red value
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public uint8 r;
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/// Color red value
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public uint8 r;
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/// Color green value
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public uint8 g;
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/// Color green value
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public uint8 g;
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/// Color blue value
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public uint8 b;
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/// Color blue value
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public uint8 b;
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/// Color alpha value
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public uint8 a;
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/// Color alpha value
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public uint8 a;
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public this(uint8 r, uint8 g, uint8 b, uint8 a)
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{
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this.r = r;
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this.g = g;
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this.b = b;
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this.a = a;
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}
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public this(uint8 r, uint8 g, uint8 b, uint8 a)
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{
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this.r = r;
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this.g = g;
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this.b = b;
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this.a = a;
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}
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}
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@ -6,34 +6,34 @@ namespace RaylibBeef;
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/// System/Window config flags
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public enum ConfigFlags : c_int
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{
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/// Set to try enabling V-Sync on GPU
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FLAG_VSYNC_HINT = 64,
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/// Set to run program in fullscreen
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FLAG_FULLSCREEN_MODE = 2,
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/// Set to allow resizable window
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FLAG_WINDOW_RESIZABLE = 4,
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/// Set to disable window decoration (frame and buttons)
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FLAG_WINDOW_UNDECORATED = 8,
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/// Set to hide window
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FLAG_WINDOW_HIDDEN = 128,
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/// Set to minimize window (iconify)
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FLAG_WINDOW_MINIMIZED = 512,
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/// Set to maximize window (expanded to monitor)
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FLAG_WINDOW_MAXIMIZED = 1024,
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/// Set to window non focused
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FLAG_WINDOW_UNFOCUSED = 2048,
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/// Set to window always on top
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FLAG_WINDOW_TOPMOST = 4096,
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/// Set to allow windows running while minimized
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FLAG_WINDOW_ALWAYS_RUN = 256,
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/// Set to allow transparent framebuffer
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FLAG_WINDOW_TRANSPARENT = 16,
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/// Set to support HighDPI
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FLAG_WINDOW_HIGHDPI = 8192,
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/// Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384,
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/// Set to try enabling MSAA 4X
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FLAG_MSAA_4X_HINT = 32,
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/// Set to try enabling interlaced video format (for V3D)
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FLAG_INTERLACED_HINT = 65536,
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/// Set to try enabling V-Sync on GPU
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FLAG_VSYNC_HINT = 64,
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/// Set to run program in fullscreen
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FLAG_FULLSCREEN_MODE = 2,
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/// Set to allow resizable window
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FLAG_WINDOW_RESIZABLE = 4,
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/// Set to disable window decoration (frame and buttons)
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||||
FLAG_WINDOW_UNDECORATED = 8,
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/// Set to hide window
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FLAG_WINDOW_HIDDEN = 128,
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/// Set to minimize window (iconify)
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||||
FLAG_WINDOW_MINIMIZED = 512,
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||||
/// Set to maximize window (expanded to monitor)
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FLAG_WINDOW_MAXIMIZED = 1024,
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/// Set to window non focused
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FLAG_WINDOW_UNFOCUSED = 2048,
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/// Set to window always on top
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FLAG_WINDOW_TOPMOST = 4096,
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/// Set to allow windows running while minimized
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FLAG_WINDOW_ALWAYS_RUN = 256,
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/// Set to allow transparent framebuffer
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FLAG_WINDOW_TRANSPARENT = 16,
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/// Set to support HighDPI
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FLAG_WINDOW_HIGHDPI = 8192,
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/// Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
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FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384,
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/// Set to try enabling MSAA 4X
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FLAG_MSAA_4X_HINT = 32,
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/// Set to try enabling interlaced video format (for V3D)
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FLAG_INTERLACED_HINT = 65536,
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}
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@ -6,16 +6,16 @@ namespace RaylibBeef;
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/// Cubemap layouts
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public enum CubemapLayout : c_int
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{
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/// Automatically detect layout type
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||||
CUBEMAP_LAYOUT_AUTO_DETECT = 0,
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/// Layout is defined by a vertical line with faces
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||||
CUBEMAP_LAYOUT_LINE_VERTICAL = 1,
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||||
/// Layout is defined by a horizontal line with faces
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||||
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2,
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/// Layout is defined by a 3x4 cross with cubemap faces
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CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3,
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||||
/// Layout is defined by a 4x3 cross with cubemap faces
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||||
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4,
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/// Layout is defined by a panorama image (equirrectangular map)
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||||
CUBEMAP_LAYOUT_PANORAMA = 5,
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/// Automatically detect layout type
|
||||
CUBEMAP_LAYOUT_AUTO_DETECT = 0,
|
||||
/// Layout is defined by a vertical line with faces
|
||||
CUBEMAP_LAYOUT_LINE_VERTICAL = 1,
|
||||
/// Layout is defined by a horizontal line with faces
|
||||
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2,
|
||||
/// Layout is defined by a 3x4 cross with cubemap faces
|
||||
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3,
|
||||
/// Layout is defined by a 4x3 cross with cubemap faces
|
||||
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4,
|
||||
/// Layout is defined by a panorama image (equirrectangular map)
|
||||
CUBEMAP_LAYOUT_PANORAMA = 5,
|
||||
}
|
||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct FilePathList
|
||||
{
|
||||
/// Filepaths max entries
|
||||
public int32 capacity;
|
||||
/// Filepaths max entries
|
||||
public uint32 capacity;
|
||||
|
||||
/// Filepaths entries count
|
||||
public int32 count;
|
||||
/// Filepaths entries count
|
||||
public uint32 count;
|
||||
|
||||
/// Filepaths entries
|
||||
public char8 ** paths;
|
||||
/// Filepaths entries
|
||||
public char8 ** paths;
|
||||
|
||||
public this(int32 capacity, int32 count, char8 ** paths)
|
||||
{
|
||||
this.capacity = capacity;
|
||||
this.count = count;
|
||||
this.paths = paths;
|
||||
}
|
||||
public this(uint32 capacity, uint32 count, char8 ** paths)
|
||||
{
|
||||
this.capacity = capacity;
|
||||
this.count = count;
|
||||
this.paths = paths;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,31 +6,31 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Font
|
||||
{
|
||||
/// Base size (default chars height)
|
||||
public int32 baseSize;
|
||||
/// Base size (default chars height)
|
||||
public int baseSize;
|
||||
|
||||
/// Number of glyph characters
|
||||
public int32 glyphCount;
|
||||
/// Number of glyph characters
|
||||
public int glyphCount;
|
||||
|
||||
/// Padding around the glyph characters
|
||||
public int32 glyphPadding;
|
||||
/// Padding around the glyph characters
|
||||
public int glyphPadding;
|
||||
|
||||
/// Texture atlas containing the glyphs
|
||||
public Texture2D texture;
|
||||
/// Texture atlas containing the glyphs
|
||||
public Texture2D texture;
|
||||
|
||||
/// Rectangles in texture for the glyphs
|
||||
public Rectangle * recs;
|
||||
/// Rectangles in texture for the glyphs
|
||||
public Rectangle * recs;
|
||||
|
||||
/// Glyphs info data
|
||||
public GlyphInfo * glyphs;
|
||||
/// Glyphs info data
|
||||
public GlyphInfo * glyphs;
|
||||
|
||||
public this(int32 baseSize, int32 glyphCount, int32 glyphPadding, Texture2D texture, Rectangle * recs, GlyphInfo * glyphs)
|
||||
{
|
||||
this.baseSize = baseSize;
|
||||
this.glyphCount = glyphCount;
|
||||
this.glyphPadding = glyphPadding;
|
||||
this.texture = texture;
|
||||
this.recs = recs;
|
||||
this.glyphs = glyphs;
|
||||
}
|
||||
public this(int baseSize, int glyphCount, int glyphPadding, Texture2D texture, Rectangle * recs, GlyphInfo * glyphs)
|
||||
{
|
||||
this.baseSize = baseSize;
|
||||
this.glyphCount = glyphCount;
|
||||
this.glyphPadding = glyphPadding;
|
||||
this.texture = texture;
|
||||
this.recs = recs;
|
||||
this.glyphs = glyphs;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,10 +6,10 @@ namespace RaylibBeef;
|
|||
/// Font type, defines generation method
|
||||
public enum FontType : c_int
|
||||
{
|
||||
/// Default font generation, anti-aliased
|
||||
FONT_DEFAULT = 0,
|
||||
/// Bitmap font generation, no anti-aliasing
|
||||
FONT_BITMAP = 1,
|
||||
/// SDF font generation, requires external shader
|
||||
FONT_SDF = 2,
|
||||
/// Default font generation, anti-aliased
|
||||
FONT_DEFAULT = 0,
|
||||
/// Bitmap font generation, no anti-aliasing
|
||||
FONT_BITMAP = 1,
|
||||
/// SDF font generation, requires external shader
|
||||
FONT_SDF = 2,
|
||||
}
|
||||
|
|
|
@ -6,16 +6,16 @@ namespace RaylibBeef;
|
|||
/// Gamepad axis
|
||||
public enum GamepadAxis : c_int
|
||||
{
|
||||
/// Gamepad left stick X axis
|
||||
GAMEPAD_AXIS_LEFT_X = 0,
|
||||
/// Gamepad left stick Y axis
|
||||
GAMEPAD_AXIS_LEFT_Y = 1,
|
||||
/// Gamepad right stick X axis
|
||||
GAMEPAD_AXIS_RIGHT_X = 2,
|
||||
/// Gamepad right stick Y axis
|
||||
GAMEPAD_AXIS_RIGHT_Y = 3,
|
||||
/// Gamepad back trigger left, pressure level: [1..-1]
|
||||
GAMEPAD_AXIS_LEFT_TRIGGER = 4,
|
||||
/// Gamepad back trigger right, pressure level: [1..-1]
|
||||
GAMEPAD_AXIS_RIGHT_TRIGGER = 5,
|
||||
/// Gamepad left stick X axis
|
||||
GAMEPAD_AXIS_LEFT_X = 0,
|
||||
/// Gamepad left stick Y axis
|
||||
GAMEPAD_AXIS_LEFT_Y = 1,
|
||||
/// Gamepad right stick X axis
|
||||
GAMEPAD_AXIS_RIGHT_X = 2,
|
||||
/// Gamepad right stick Y axis
|
||||
GAMEPAD_AXIS_RIGHT_Y = 3,
|
||||
/// Gamepad back trigger left, pressure level: [1..-1]
|
||||
GAMEPAD_AXIS_LEFT_TRIGGER = 4,
|
||||
/// Gamepad back trigger right, pressure level: [1..-1]
|
||||
GAMEPAD_AXIS_RIGHT_TRIGGER = 5,
|
||||
}
|
||||
|
|
|
@ -6,40 +6,40 @@ namespace RaylibBeef;
|
|||
/// Gamepad buttons
|
||||
public enum GamepadButton : c_int
|
||||
{
|
||||
/// Unknown button, just for error checking
|
||||
GAMEPAD_BUTTON_UNKNOWN = 0,
|
||||
/// Gamepad left DPAD up button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_UP = 1,
|
||||
/// Gamepad left DPAD right button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2,
|
||||
/// Gamepad left DPAD down button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3,
|
||||
/// Gamepad left DPAD left button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4,
|
||||
/// Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5,
|
||||
/// Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6,
|
||||
/// Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7,
|
||||
/// Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8,
|
||||
/// Gamepad top/back trigger left (first), it could be a trailing button
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9,
|
||||
/// Gamepad top/back trigger left (second), it could be a trailing button
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10,
|
||||
/// Gamepad top/back trigger right (one), it could be a trailing button
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11,
|
||||
/// Gamepad top/back trigger right (second), it could be a trailing button
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12,
|
||||
/// Gamepad center buttons, left one (i.e. PS3: Select)
|
||||
GAMEPAD_BUTTON_MIDDLE_LEFT = 13,
|
||||
/// Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
||||
GAMEPAD_BUTTON_MIDDLE = 14,
|
||||
/// Gamepad center buttons, right one (i.e. PS3: Start)
|
||||
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15,
|
||||
/// Gamepad joystick pressed button left
|
||||
GAMEPAD_BUTTON_LEFT_THUMB = 16,
|
||||
/// Gamepad joystick pressed button right
|
||||
GAMEPAD_BUTTON_RIGHT_THUMB = 17,
|
||||
/// Unknown button, just for error checking
|
||||
GAMEPAD_BUTTON_UNKNOWN = 0,
|
||||
/// Gamepad left DPAD up button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_UP = 1,
|
||||
/// Gamepad left DPAD right button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2,
|
||||
/// Gamepad left DPAD down button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3,
|
||||
/// Gamepad left DPAD left button
|
||||
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4,
|
||||
/// Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5,
|
||||
/// Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6,
|
||||
/// Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7,
|
||||
/// Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
||||
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8,
|
||||
/// Gamepad top/back trigger left (first), it could be a trailing button
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9,
|
||||
/// Gamepad top/back trigger left (second), it could be a trailing button
|
||||
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10,
|
||||
/// Gamepad top/back trigger right (one), it could be a trailing button
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11,
|
||||
/// Gamepad top/back trigger right (second), it could be a trailing button
|
||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12,
|
||||
/// Gamepad center buttons, left one (i.e. PS3: Select)
|
||||
GAMEPAD_BUTTON_MIDDLE_LEFT = 13,
|
||||
/// Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
||||
GAMEPAD_BUTTON_MIDDLE = 14,
|
||||
/// Gamepad center buttons, right one (i.e. PS3: Start)
|
||||
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15,
|
||||
/// Gamepad joystick pressed button left
|
||||
GAMEPAD_BUTTON_LEFT_THUMB = 16,
|
||||
/// Gamepad joystick pressed button right
|
||||
GAMEPAD_BUTTON_RIGHT_THUMB = 17,
|
||||
}
|
||||
|
|
|
@ -6,26 +6,26 @@ namespace RaylibBeef;
|
|||
/// Gesture
|
||||
public enum Gesture : c_int
|
||||
{
|
||||
/// No gesture
|
||||
GESTURE_NONE = 0,
|
||||
/// Tap gesture
|
||||
GESTURE_TAP = 1,
|
||||
/// Double tap gesture
|
||||
GESTURE_DOUBLETAP = 2,
|
||||
/// Hold gesture
|
||||
GESTURE_HOLD = 4,
|
||||
/// Drag gesture
|
||||
GESTURE_DRAG = 8,
|
||||
/// Swipe right gesture
|
||||
GESTURE_SWIPE_RIGHT = 16,
|
||||
/// Swipe left gesture
|
||||
GESTURE_SWIPE_LEFT = 32,
|
||||
/// Swipe up gesture
|
||||
GESTURE_SWIPE_UP = 64,
|
||||
/// Swipe down gesture
|
||||
GESTURE_SWIPE_DOWN = 128,
|
||||
/// Pinch in gesture
|
||||
GESTURE_PINCH_IN = 256,
|
||||
/// Pinch out gesture
|
||||
GESTURE_PINCH_OUT = 512,
|
||||
/// No gesture
|
||||
GESTURE_NONE = 0,
|
||||
/// Tap gesture
|
||||
GESTURE_TAP = 1,
|
||||
/// Double tap gesture
|
||||
GESTURE_DOUBLETAP = 2,
|
||||
/// Hold gesture
|
||||
GESTURE_HOLD = 4,
|
||||
/// Drag gesture
|
||||
GESTURE_DRAG = 8,
|
||||
/// Swipe right gesture
|
||||
GESTURE_SWIPE_RIGHT = 16,
|
||||
/// Swipe left gesture
|
||||
GESTURE_SWIPE_LEFT = 32,
|
||||
/// Swipe up gesture
|
||||
GESTURE_SWIPE_UP = 64,
|
||||
/// Swipe down gesture
|
||||
GESTURE_SWIPE_DOWN = 128,
|
||||
/// Pinch in gesture
|
||||
GESTURE_PINCH_IN = 256,
|
||||
/// Pinch out gesture
|
||||
GESTURE_PINCH_OUT = 512,
|
||||
}
|
||||
|
|
|
@ -6,27 +6,27 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct GlyphInfo
|
||||
{
|
||||
/// Character value (Unicode)
|
||||
public int32 value;
|
||||
/// Character value (Unicode)
|
||||
public int value;
|
||||
|
||||
/// Character offset X when drawing
|
||||
public int32 offsetX;
|
||||
/// Character offset X when drawing
|
||||
public int offsetX;
|
||||
|
||||
/// Character offset Y when drawing
|
||||
public int32 offsetY;
|
||||
/// Character offset Y when drawing
|
||||
public int offsetY;
|
||||
|
||||
/// Character advance position X
|
||||
public int32 advanceX;
|
||||
/// Character advance position X
|
||||
public int advanceX;
|
||||
|
||||
/// Character image data
|
||||
public Image image;
|
||||
/// Character image data
|
||||
public Image image;
|
||||
|
||||
public this(int32 value, int32 offsetX, int32 offsetY, int32 advanceX, Image image)
|
||||
{
|
||||
this.value = value;
|
||||
this.offsetX = offsetX;
|
||||
this.offsetY = offsetY;
|
||||
this.advanceX = advanceX;
|
||||
this.image = image;
|
||||
}
|
||||
public this(int value, int offsetX, int offsetY, int advanceX, Image image)
|
||||
{
|
||||
this.value = value;
|
||||
this.offsetX = offsetX;
|
||||
this.offsetY = offsetY;
|
||||
this.advanceX = advanceX;
|
||||
this.image = image;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,27 +6,27 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Image
|
||||
{
|
||||
/// Image raw data
|
||||
public void * data;
|
||||
/// Image raw data
|
||||
public void * data;
|
||||
|
||||
/// Image base width
|
||||
public int32 width;
|
||||
/// Image base width
|
||||
public int width;
|
||||
|
||||
/// Image base height
|
||||
public int32 height;
|
||||
/// Image base height
|
||||
public int height;
|
||||
|
||||
/// Mipmap levels, 1 by default
|
||||
public int32 mipmaps;
|
||||
/// Mipmap levels, 1 by default
|
||||
public int mipmaps;
|
||||
|
||||
/// Data format (PixelFormat type)
|
||||
public int32 format;
|
||||
/// Data format (PixelFormat type)
|
||||
public int format;
|
||||
|
||||
public this(void * data, int32 width, int32 height, int32 mipmaps, int32 format)
|
||||
{
|
||||
this.data = data;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.mipmaps = mipmaps;
|
||||
this.format = format;
|
||||
}
|
||||
public this(void * data, int width, int height, int mipmaps, int format)
|
||||
{
|
||||
this.data = data;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.mipmaps = mipmaps;
|
||||
this.format = format;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,224 +6,224 @@ namespace RaylibBeef;
|
|||
/// Keyboard keys (US keyboard layout)
|
||||
public enum KeyboardKey : c_int
|
||||
{
|
||||
/// Key: NULL, used for no key pressed
|
||||
KEY_NULL = 0,
|
||||
/// Key: '
|
||||
KEY_APOSTROPHE = 39,
|
||||
/// Key: ,
|
||||
KEY_COMMA = 44,
|
||||
/// Key: -
|
||||
KEY_MINUS = 45,
|
||||
/// Key: .
|
||||
KEY_PERIOD = 46,
|
||||
/// Key: /
|
||||
KEY_SLASH = 47,
|
||||
/// Key: 0
|
||||
KEY_ZERO = 48,
|
||||
/// Key: 1
|
||||
KEY_ONE = 49,
|
||||
/// Key: 2
|
||||
KEY_TWO = 50,
|
||||
/// Key: 3
|
||||
KEY_THREE = 51,
|
||||
/// Key: 4
|
||||
KEY_FOUR = 52,
|
||||
/// Key: 5
|
||||
KEY_FIVE = 53,
|
||||
/// Key: 6
|
||||
KEY_SIX = 54,
|
||||
/// Key: 7
|
||||
KEY_SEVEN = 55,
|
||||
/// Key: 8
|
||||
KEY_EIGHT = 56,
|
||||
/// Key: 9
|
||||
KEY_NINE = 57,
|
||||
/// Key: ;
|
||||
KEY_SEMICOLON = 59,
|
||||
/// Key: =
|
||||
KEY_EQUAL = 61,
|
||||
/// Key: A | a
|
||||
KEY_A = 65,
|
||||
/// Key: B | b
|
||||
KEY_B = 66,
|
||||
/// Key: C | c
|
||||
KEY_C = 67,
|
||||
/// Key: D | d
|
||||
KEY_D = 68,
|
||||
/// Key: E | e
|
||||
KEY_E = 69,
|
||||
/// Key: F | f
|
||||
KEY_F = 70,
|
||||
/// Key: G | g
|
||||
KEY_G = 71,
|
||||
/// Key: H | h
|
||||
KEY_H = 72,
|
||||
/// Key: I | i
|
||||
KEY_I = 73,
|
||||
/// Key: J | j
|
||||
KEY_J = 74,
|
||||
/// Key: K | k
|
||||
KEY_K = 75,
|
||||
/// Key: L | l
|
||||
KEY_L = 76,
|
||||
/// Key: M | m
|
||||
KEY_M = 77,
|
||||
/// Key: N | n
|
||||
KEY_N = 78,
|
||||
/// Key: O | o
|
||||
KEY_O = 79,
|
||||
/// Key: P | p
|
||||
KEY_P = 80,
|
||||
/// Key: Q | q
|
||||
KEY_Q = 81,
|
||||
/// Key: R | r
|
||||
KEY_R = 82,
|
||||
/// Key: S | s
|
||||
KEY_S = 83,
|
||||
/// Key: T | t
|
||||
KEY_T = 84,
|
||||
/// Key: U | u
|
||||
KEY_U = 85,
|
||||
/// Key: V | v
|
||||
KEY_V = 86,
|
||||
/// Key: W | w
|
||||
KEY_W = 87,
|
||||
/// Key: X | x
|
||||
KEY_X = 88,
|
||||
/// Key: Y | y
|
||||
KEY_Y = 89,
|
||||
/// Key: Z | z
|
||||
KEY_Z = 90,
|
||||
/// Key: [
|
||||
KEY_LEFT_BRACKET = 91,
|
||||
/// Key: '\'
|
||||
KEY_BACKSLASH = 92,
|
||||
/// Key: ]
|
||||
KEY_RIGHT_BRACKET = 93,
|
||||
/// Key: `
|
||||
KEY_GRAVE = 96,
|
||||
/// Key: Space
|
||||
KEY_SPACE = 32,
|
||||
/// Key: Esc
|
||||
KEY_ESCAPE = 256,
|
||||
/// Key: Enter
|
||||
KEY_ENTER = 257,
|
||||
/// Key: Tab
|
||||
KEY_TAB = 258,
|
||||
/// Key: Backspace
|
||||
KEY_BACKSPACE = 259,
|
||||
/// Key: Ins
|
||||
KEY_INSERT = 260,
|
||||
/// Key: Del
|
||||
KEY_DELETE = 261,
|
||||
/// Key: Cursor right
|
||||
KEY_RIGHT = 262,
|
||||
/// Key: Cursor left
|
||||
KEY_LEFT = 263,
|
||||
/// Key: Cursor down
|
||||
KEY_DOWN = 264,
|
||||
/// Key: Cursor up
|
||||
KEY_UP = 265,
|
||||
/// Key: Page up
|
||||
KEY_PAGE_UP = 266,
|
||||
/// Key: Page down
|
||||
KEY_PAGE_DOWN = 267,
|
||||
/// Key: Home
|
||||
KEY_HOME = 268,
|
||||
/// Key: End
|
||||
KEY_END = 269,
|
||||
/// Key: Caps lock
|
||||
KEY_CAPS_LOCK = 280,
|
||||
/// Key: Scroll down
|
||||
KEY_SCROLL_LOCK = 281,
|
||||
/// Key: Num lock
|
||||
KEY_NUM_LOCK = 282,
|
||||
/// Key: Print screen
|
||||
KEY_PRINT_SCREEN = 283,
|
||||
/// Key: Pause
|
||||
KEY_PAUSE = 284,
|
||||
/// Key: F1
|
||||
KEY_F1 = 290,
|
||||
/// Key: F2
|
||||
KEY_F2 = 291,
|
||||
/// Key: F3
|
||||
KEY_F3 = 292,
|
||||
/// Key: F4
|
||||
KEY_F4 = 293,
|
||||
/// Key: F5
|
||||
KEY_F5 = 294,
|
||||
/// Key: F6
|
||||
KEY_F6 = 295,
|
||||
/// Key: F7
|
||||
KEY_F7 = 296,
|
||||
/// Key: F8
|
||||
KEY_F8 = 297,
|
||||
/// Key: F9
|
||||
KEY_F9 = 298,
|
||||
/// Key: F10
|
||||
KEY_F10 = 299,
|
||||
/// Key: F11
|
||||
KEY_F11 = 300,
|
||||
/// Key: F12
|
||||
KEY_F12 = 301,
|
||||
/// Key: Shift left
|
||||
KEY_LEFT_SHIFT = 340,
|
||||
/// Key: Control left
|
||||
KEY_LEFT_CONTROL = 341,
|
||||
/// Key: Alt left
|
||||
KEY_LEFT_ALT = 342,
|
||||
/// Key: Super left
|
||||
KEY_LEFT_SUPER = 343,
|
||||
/// Key: Shift right
|
||||
KEY_RIGHT_SHIFT = 344,
|
||||
/// Key: Control right
|
||||
KEY_RIGHT_CONTROL = 345,
|
||||
/// Key: Alt right
|
||||
KEY_RIGHT_ALT = 346,
|
||||
/// Key: Super right
|
||||
KEY_RIGHT_SUPER = 347,
|
||||
/// Key: KB menu
|
||||
KEY_KB_MENU = 348,
|
||||
/// Key: Keypad 0
|
||||
KEY_KP_0 = 320,
|
||||
/// Key: Keypad 1
|
||||
KEY_KP_1 = 321,
|
||||
/// Key: Keypad 2
|
||||
KEY_KP_2 = 322,
|
||||
/// Key: Keypad 3
|
||||
KEY_KP_3 = 323,
|
||||
/// Key: Keypad 4
|
||||
KEY_KP_4 = 324,
|
||||
/// Key: Keypad 5
|
||||
KEY_KP_5 = 325,
|
||||
/// Key: Keypad 6
|
||||
KEY_KP_6 = 326,
|
||||
/// Key: Keypad 7
|
||||
KEY_KP_7 = 327,
|
||||
/// Key: Keypad 8
|
||||
KEY_KP_8 = 328,
|
||||
/// Key: Keypad 9
|
||||
KEY_KP_9 = 329,
|
||||
/// Key: Keypad .
|
||||
KEY_KP_DECIMAL = 330,
|
||||
/// Key: Keypad /
|
||||
KEY_KP_DIVIDE = 331,
|
||||
/// Key: Keypad *
|
||||
KEY_KP_MULTIPLY = 332,
|
||||
/// Key: Keypad -
|
||||
KEY_KP_SUBTRACT = 333,
|
||||
/// Key: Keypad +
|
||||
KEY_KP_ADD = 334,
|
||||
/// Key: Keypad Enter
|
||||
KEY_KP_ENTER = 335,
|
||||
/// Key: Keypad =
|
||||
KEY_KP_EQUAL = 336,
|
||||
/// Key: Android back button
|
||||
KEY_BACK = 4,
|
||||
/// Key: Android menu button
|
||||
KEY_MENU = 82,
|
||||
/// Key: Android volume up button
|
||||
KEY_VOLUME_UP = 24,
|
||||
/// Key: Android volume down button
|
||||
KEY_VOLUME_DOWN = 25,
|
||||
/// Key: NULL, used for no key pressed
|
||||
KEY_NULL = 0,
|
||||
/// Key: '
|
||||
KEY_APOSTROPHE = 39,
|
||||
/// Key: ,
|
||||
KEY_COMMA = 44,
|
||||
/// Key: -
|
||||
KEY_MINUS = 45,
|
||||
/// Key: .
|
||||
KEY_PERIOD = 46,
|
||||
/// Key: /
|
||||
KEY_SLASH = 47,
|
||||
/// Key: 0
|
||||
KEY_ZERO = 48,
|
||||
/// Key: 1
|
||||
KEY_ONE = 49,
|
||||
/// Key: 2
|
||||
KEY_TWO = 50,
|
||||
/// Key: 3
|
||||
KEY_THREE = 51,
|
||||
/// Key: 4
|
||||
KEY_FOUR = 52,
|
||||
/// Key: 5
|
||||
KEY_FIVE = 53,
|
||||
/// Key: 6
|
||||
KEY_SIX = 54,
|
||||
/// Key: 7
|
||||
KEY_SEVEN = 55,
|
||||
/// Key: 8
|
||||
KEY_EIGHT = 56,
|
||||
/// Key: 9
|
||||
KEY_NINE = 57,
|
||||
/// Key: ;
|
||||
KEY_SEMICOLON = 59,
|
||||
/// Key: =
|
||||
KEY_EQUAL = 61,
|
||||
/// Key: A | a
|
||||
KEY_A = 65,
|
||||
/// Key: B | b
|
||||
KEY_B = 66,
|
||||
/// Key: C | c
|
||||
KEY_C = 67,
|
||||
/// Key: D | d
|
||||
KEY_D = 68,
|
||||
/// Key: E | e
|
||||
KEY_E = 69,
|
||||
/// Key: F | f
|
||||
KEY_F = 70,
|
||||
/// Key: G | g
|
||||
KEY_G = 71,
|
||||
/// Key: H | h
|
||||
KEY_H = 72,
|
||||
/// Key: I | i
|
||||
KEY_I = 73,
|
||||
/// Key: J | j
|
||||
KEY_J = 74,
|
||||
/// Key: K | k
|
||||
KEY_K = 75,
|
||||
/// Key: L | l
|
||||
KEY_L = 76,
|
||||
/// Key: M | m
|
||||
KEY_M = 77,
|
||||
/// Key: N | n
|
||||
KEY_N = 78,
|
||||
/// Key: O | o
|
||||
KEY_O = 79,
|
||||
/// Key: P | p
|
||||
KEY_P = 80,
|
||||
/// Key: Q | q
|
||||
KEY_Q = 81,
|
||||
/// Key: R | r
|
||||
KEY_R = 82,
|
||||
/// Key: S | s
|
||||
KEY_S = 83,
|
||||
/// Key: T | t
|
||||
KEY_T = 84,
|
||||
/// Key: U | u
|
||||
KEY_U = 85,
|
||||
/// Key: V | v
|
||||
KEY_V = 86,
|
||||
/// Key: W | w
|
||||
KEY_W = 87,
|
||||
/// Key: X | x
|
||||
KEY_X = 88,
|
||||
/// Key: Y | y
|
||||
KEY_Y = 89,
|
||||
/// Key: Z | z
|
||||
KEY_Z = 90,
|
||||
/// Key: [
|
||||
KEY_LEFT_BRACKET = 91,
|
||||
/// Key: '\'
|
||||
KEY_BACKSLASH = 92,
|
||||
/// Key: ]
|
||||
KEY_RIGHT_BRACKET = 93,
|
||||
/// Key: `
|
||||
KEY_GRAVE = 96,
|
||||
/// Key: Space
|
||||
KEY_SPACE = 32,
|
||||
/// Key: Esc
|
||||
KEY_ESCAPE = 256,
|
||||
/// Key: Enter
|
||||
KEY_ENTER = 257,
|
||||
/// Key: Tab
|
||||
KEY_TAB = 258,
|
||||
/// Key: Backspace
|
||||
KEY_BACKSPACE = 259,
|
||||
/// Key: Ins
|
||||
KEY_INSERT = 260,
|
||||
/// Key: Del
|
||||
KEY_DELETE = 261,
|
||||
/// Key: Cursor right
|
||||
KEY_RIGHT = 262,
|
||||
/// Key: Cursor left
|
||||
KEY_LEFT = 263,
|
||||
/// Key: Cursor down
|
||||
KEY_DOWN = 264,
|
||||
/// Key: Cursor up
|
||||
KEY_UP = 265,
|
||||
/// Key: Page up
|
||||
KEY_PAGE_UP = 266,
|
||||
/// Key: Page down
|
||||
KEY_PAGE_DOWN = 267,
|
||||
/// Key: Home
|
||||
KEY_HOME = 268,
|
||||
/// Key: End
|
||||
KEY_END = 269,
|
||||
/// Key: Caps lock
|
||||
KEY_CAPS_LOCK = 280,
|
||||
/// Key: Scroll down
|
||||
KEY_SCROLL_LOCK = 281,
|
||||
/// Key: Num lock
|
||||
KEY_NUM_LOCK = 282,
|
||||
/// Key: Print screen
|
||||
KEY_PRINT_SCREEN = 283,
|
||||
/// Key: Pause
|
||||
KEY_PAUSE = 284,
|
||||
/// Key: F1
|
||||
KEY_F1 = 290,
|
||||
/// Key: F2
|
||||
KEY_F2 = 291,
|
||||
/// Key: F3
|
||||
KEY_F3 = 292,
|
||||
/// Key: F4
|
||||
KEY_F4 = 293,
|
||||
/// Key: F5
|
||||
KEY_F5 = 294,
|
||||
/// Key: F6
|
||||
KEY_F6 = 295,
|
||||
/// Key: F7
|
||||
KEY_F7 = 296,
|
||||
/// Key: F8
|
||||
KEY_F8 = 297,
|
||||
/// Key: F9
|
||||
KEY_F9 = 298,
|
||||
/// Key: F10
|
||||
KEY_F10 = 299,
|
||||
/// Key: F11
|
||||
KEY_F11 = 300,
|
||||
/// Key: F12
|
||||
KEY_F12 = 301,
|
||||
/// Key: Shift left
|
||||
KEY_LEFT_SHIFT = 340,
|
||||
/// Key: Control left
|
||||
KEY_LEFT_CONTROL = 341,
|
||||
/// Key: Alt left
|
||||
KEY_LEFT_ALT = 342,
|
||||
/// Key: Super left
|
||||
KEY_LEFT_SUPER = 343,
|
||||
/// Key: Shift right
|
||||
KEY_RIGHT_SHIFT = 344,
|
||||
/// Key: Control right
|
||||
KEY_RIGHT_CONTROL = 345,
|
||||
/// Key: Alt right
|
||||
KEY_RIGHT_ALT = 346,
|
||||
/// Key: Super right
|
||||
KEY_RIGHT_SUPER = 347,
|
||||
/// Key: KB menu
|
||||
KEY_KB_MENU = 348,
|
||||
/// Key: Keypad 0
|
||||
KEY_KP_0 = 320,
|
||||
/// Key: Keypad 1
|
||||
KEY_KP_1 = 321,
|
||||
/// Key: Keypad 2
|
||||
KEY_KP_2 = 322,
|
||||
/// Key: Keypad 3
|
||||
KEY_KP_3 = 323,
|
||||
/// Key: Keypad 4
|
||||
KEY_KP_4 = 324,
|
||||
/// Key: Keypad 5
|
||||
KEY_KP_5 = 325,
|
||||
/// Key: Keypad 6
|
||||
KEY_KP_6 = 326,
|
||||
/// Key: Keypad 7
|
||||
KEY_KP_7 = 327,
|
||||
/// Key: Keypad 8
|
||||
KEY_KP_8 = 328,
|
||||
/// Key: Keypad 9
|
||||
KEY_KP_9 = 329,
|
||||
/// Key: Keypad .
|
||||
KEY_KP_DECIMAL = 330,
|
||||
/// Key: Keypad /
|
||||
KEY_KP_DIVIDE = 331,
|
||||
/// Key: Keypad *
|
||||
KEY_KP_MULTIPLY = 332,
|
||||
/// Key: Keypad -
|
||||
KEY_KP_SUBTRACT = 333,
|
||||
/// Key: Keypad +
|
||||
KEY_KP_ADD = 334,
|
||||
/// Key: Keypad Enter
|
||||
KEY_KP_ENTER = 335,
|
||||
/// Key: Keypad =
|
||||
KEY_KP_EQUAL = 336,
|
||||
/// Key: Android back button
|
||||
KEY_BACK = 4,
|
||||
/// Key: Android menu button
|
||||
KEY_MENU = 82,
|
||||
/// Key: Android volume up button
|
||||
KEY_VOLUME_UP = 24,
|
||||
/// Key: Android volume down button
|
||||
KEY_VOLUME_DOWN = 25,
|
||||
}
|
||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Material
|
||||
{
|
||||
/// Material shader
|
||||
public Shader shader;
|
||||
/// Material shader
|
||||
public Shader shader;
|
||||
|
||||
/// Material maps array (MAX_MATERIAL_MAPS)
|
||||
public MaterialMap * maps;
|
||||
/// Material maps array (MAX_MATERIAL_MAPS)
|
||||
public MaterialMap * maps;
|
||||
|
||||
/// Material generic parameters (if required)
|
||||
public float[4] @params;
|
||||
/// Material generic parameters (if required)
|
||||
public float[4] @params;
|
||||
|
||||
public this(Shader shader, MaterialMap * maps, float[4] @params)
|
||||
{
|
||||
this.shader = shader;
|
||||
this.maps = maps;
|
||||
this.@params = @params;
|
||||
}
|
||||
public this(Shader shader, MaterialMap * maps, float[4] @params)
|
||||
{
|
||||
this.shader = shader;
|
||||
this.maps = maps;
|
||||
this.@params = @params;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct MaterialMap
|
||||
{
|
||||
/// Material map texture
|
||||
public Texture2D texture;
|
||||
/// Material map texture
|
||||
public Texture2D texture;
|
||||
|
||||
/// Material map color
|
||||
public Color color;
|
||||
/// Material map color
|
||||
public Color color;
|
||||
|
||||
/// Material map value
|
||||
public float value;
|
||||
/// Material map value
|
||||
public float value;
|
||||
|
||||
public this(Texture2D texture, Color color, float value)
|
||||
{
|
||||
this.texture = texture;
|
||||
this.color = color;
|
||||
this.value = value;
|
||||
}
|
||||
public this(Texture2D texture, Color color, float value)
|
||||
{
|
||||
this.texture = texture;
|
||||
this.color = color;
|
||||
this.value = value;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,26 +6,26 @@ namespace RaylibBeef;
|
|||
/// Material map index
|
||||
public enum MaterialMapIndex : c_int
|
||||
{
|
||||
/// Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||
MATERIAL_MAP_ALBEDO = 0,
|
||||
/// Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
||||
MATERIAL_MAP_METALNESS = 1,
|
||||
/// Normal material
|
||||
MATERIAL_MAP_NORMAL = 2,
|
||||
/// Roughness material
|
||||
MATERIAL_MAP_ROUGHNESS = 3,
|
||||
/// Ambient occlusion material
|
||||
MATERIAL_MAP_OCCLUSION = 4,
|
||||
/// Emission material
|
||||
MATERIAL_MAP_EMISSION = 5,
|
||||
/// Heightmap material
|
||||
MATERIAL_MAP_HEIGHT = 6,
|
||||
/// Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_CUBEMAP = 7,
|
||||
/// Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_IRRADIANCE = 8,
|
||||
/// Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_PREFILTER = 9,
|
||||
/// Brdf material
|
||||
MATERIAL_MAP_BRDF = 10,
|
||||
/// Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||
MATERIAL_MAP_ALBEDO = 0,
|
||||
/// Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
||||
MATERIAL_MAP_METALNESS = 1,
|
||||
/// Normal material
|
||||
MATERIAL_MAP_NORMAL = 2,
|
||||
/// Roughness material
|
||||
MATERIAL_MAP_ROUGHNESS = 3,
|
||||
/// Ambient occlusion material
|
||||
MATERIAL_MAP_OCCLUSION = 4,
|
||||
/// Emission material
|
||||
MATERIAL_MAP_EMISSION = 5,
|
||||
/// Heightmap material
|
||||
MATERIAL_MAP_HEIGHT = 6,
|
||||
/// Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_CUBEMAP = 7,
|
||||
/// Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_IRRADIANCE = 8,
|
||||
/// Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||
MATERIAL_MAP_PREFILTER = 9,
|
||||
/// Brdf material
|
||||
MATERIAL_MAP_BRDF = 10,
|
||||
}
|
||||
|
|
|
@ -6,71 +6,71 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Matrix
|
||||
{
|
||||
/// Matrix first row (4 components)
|
||||
public float m0;
|
||||
/// Matrix first row (4 components)
|
||||
public float m0;
|
||||
|
||||
/// Matrix first row (4 components)
|
||||
public float m4;
|
||||
/// Matrix first row (4 components)
|
||||
public float m4;
|
||||
|
||||
/// Matrix first row (4 components)
|
||||
public float m8;
|
||||
/// Matrix first row (4 components)
|
||||
public float m8;
|
||||
|
||||
/// Matrix first row (4 components)
|
||||
public float m12;
|
||||
/// Matrix first row (4 components)
|
||||
public float m12;
|
||||
|
||||
/// Matrix second row (4 components)
|
||||
public float m1;
|
||||
/// Matrix second row (4 components)
|
||||
public float m1;
|
||||
|
||||
/// Matrix second row (4 components)
|
||||
public float m5;
|
||||
/// Matrix second row (4 components)
|
||||
public float m5;
|
||||
|
||||
/// Matrix second row (4 components)
|
||||
public float m9;
|
||||
/// Matrix second row (4 components)
|
||||
public float m9;
|
||||
|
||||
/// Matrix second row (4 components)
|
||||
public float m13;
|
||||
/// Matrix second row (4 components)
|
||||
public float m13;
|
||||
|
||||
/// Matrix third row (4 components)
|
||||
public float m2;
|
||||
/// Matrix third row (4 components)
|
||||
public float m2;
|
||||
|
||||
/// Matrix third row (4 components)
|
||||
public float m6;
|
||||
/// Matrix third row (4 components)
|
||||
public float m6;
|
||||
|
||||
/// Matrix third row (4 components)
|
||||
public float m10;
|
||||
/// Matrix third row (4 components)
|
||||
public float m10;
|
||||
|
||||
/// Matrix third row (4 components)
|
||||
public float m14;
|
||||
/// Matrix third row (4 components)
|
||||
public float m14;
|
||||
|
||||
/// Matrix fourth row (4 components)
|
||||
public float m3;
|
||||
/// Matrix fourth row (4 components)
|
||||
public float m3;
|
||||
|
||||
/// Matrix fourth row (4 components)
|
||||
public float m7;
|
||||
/// Matrix fourth row (4 components)
|
||||
public float m7;
|
||||
|
||||
/// Matrix fourth row (4 components)
|
||||
public float m11;
|
||||
/// Matrix fourth row (4 components)
|
||||
public float m11;
|
||||
|
||||
/// Matrix fourth row (4 components)
|
||||
public float m15;
|
||||
/// Matrix fourth row (4 components)
|
||||
public float m15;
|
||||
|
||||
public this(float m0, float m4, float m8, float m12, float m1, float m5, float m9, float m13, float m2, float m6, float m10, float m14, float m3, float m7, float m11, float m15)
|
||||
{
|
||||
this.m0 = m0;
|
||||
this.m4 = m4;
|
||||
this.m8 = m8;
|
||||
this.m12 = m12;
|
||||
this.m1 = m1;
|
||||
this.m5 = m5;
|
||||
this.m9 = m9;
|
||||
this.m13 = m13;
|
||||
this.m2 = m2;
|
||||
this.m6 = m6;
|
||||
this.m10 = m10;
|
||||
this.m14 = m14;
|
||||
this.m3 = m3;
|
||||
this.m7 = m7;
|
||||
this.m11 = m11;
|
||||
this.m15 = m15;
|
||||
}
|
||||
public this(float m0, float m4, float m8, float m12, float m1, float m5, float m9, float m13, float m2, float m6, float m10, float m14, float m3, float m7, float m11, float m15)
|
||||
{
|
||||
this.m0 = m0;
|
||||
this.m4 = m4;
|
||||
this.m8 = m8;
|
||||
this.m12 = m12;
|
||||
this.m1 = m1;
|
||||
this.m5 = m5;
|
||||
this.m9 = m9;
|
||||
this.m13 = m13;
|
||||
this.m2 = m2;
|
||||
this.m6 = m6;
|
||||
this.m10 = m10;
|
||||
this.m14 = m14;
|
||||
this.m3 = m3;
|
||||
this.m7 = m7;
|
||||
this.m11 = m11;
|
||||
this.m15 = m15;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,67 +6,67 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Mesh
|
||||
{
|
||||
/// Number of vertices stored in arrays
|
||||
public int32 vertexCount;
|
||||
/// Number of vertices stored in arrays
|
||||
public int vertexCount;
|
||||
|
||||
/// Number of triangles stored (indexed or not)
|
||||
public int32 triangleCount;
|
||||
/// Number of triangles stored (indexed or not)
|
||||
public int triangleCount;
|
||||
|
||||
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||
public float * vertices;
|
||||
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||
public float * vertices;
|
||||
|
||||
/// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||
public float * texcoords;
|
||||
/// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||
public float * texcoords;
|
||||
|
||||
/// Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
|
||||
public float * texcoords2;
|
||||
/// Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
|
||||
public float * texcoords2;
|
||||
|
||||
/// Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
|
||||
public float * normals;
|
||||
/// Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
|
||||
public float * normals;
|
||||
|
||||
/// Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
|
||||
public float * tangents;
|
||||
/// Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
|
||||
public float * tangents;
|
||||
|
||||
/// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||
public char8 * colors;
|
||||
/// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||
public char8 * colors;
|
||||
|
||||
/// Vertex indices (in case vertex data comes indexed)
|
||||
public uint16 * indices;
|
||||
/// Vertex indices (in case vertex data comes indexed)
|
||||
public uint16 * indices;
|
||||
|
||||
/// Animated vertex positions (after bones transformations)
|
||||
public float * animVertices;
|
||||
/// Animated vertex positions (after bones transformations)
|
||||
public float * animVertices;
|
||||
|
||||
/// Animated normals (after bones transformations)
|
||||
public float * animNormals;
|
||||
/// Animated normals (after bones transformations)
|
||||
public float * animNormals;
|
||||
|
||||
/// Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
|
||||
public char8 * boneIds;
|
||||
/// Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
|
||||
public char8 * boneIds;
|
||||
|
||||
/// Vertex bone weight, up to 4 bones influence by vertex (skinning)
|
||||
public float * boneWeights;
|
||||
/// Vertex bone weight, up to 4 bones influence by vertex (skinning)
|
||||
public float * boneWeights;
|
||||
|
||||
/// OpenGL Vertex Array Object id
|
||||
public int32 vaoId;
|
||||
/// OpenGL Vertex Array Object id
|
||||
public uint32 vaoId;
|
||||
|
||||
/// OpenGL Vertex Buffer Objects id (default vertex data)
|
||||
public int32 * vboId;
|
||||
/// OpenGL Vertex Buffer Objects id (default vertex data)
|
||||
public int * vboId;
|
||||
|
||||
public this(int32 vertexCount, int32 triangleCount, float * vertices, float * texcoords, float * texcoords2, float * normals, float * tangents, char8 * colors, uint16 * indices, float * animVertices, float * animNormals, char8 * boneIds, float * boneWeights, int32 vaoId, int32 * vboId)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
this.triangleCount = triangleCount;
|
||||
this.vertices = vertices;
|
||||
this.texcoords = texcoords;
|
||||
this.texcoords2 = texcoords2;
|
||||
this.normals = normals;
|
||||
this.tangents = tangents;
|
||||
this.colors = colors;
|
||||
this.indices = indices;
|
||||
this.animVertices = animVertices;
|
||||
this.animNormals = animNormals;
|
||||
this.boneIds = boneIds;
|
||||
this.boneWeights = boneWeights;
|
||||
this.vaoId = vaoId;
|
||||
this.vboId = vboId;
|
||||
}
|
||||
public this(int vertexCount, int triangleCount, float * vertices, float * texcoords, float * texcoords2, float * normals, float * tangents, char8 * colors, uint16 * indices, float * animVertices, float * animNormals, char8 * boneIds, float * boneWeights, uint32 vaoId, int * vboId)
|
||||
{
|
||||
this.vertexCount = vertexCount;
|
||||
this.triangleCount = triangleCount;
|
||||
this.vertices = vertices;
|
||||
this.texcoords = texcoords;
|
||||
this.texcoords2 = texcoords2;
|
||||
this.normals = normals;
|
||||
this.tangents = tangents;
|
||||
this.colors = colors;
|
||||
this.indices = indices;
|
||||
this.animVertices = animVertices;
|
||||
this.animNormals = animNormals;
|
||||
this.boneIds = boneIds;
|
||||
this.boneWeights = boneWeights;
|
||||
this.vaoId = vaoId;
|
||||
this.vboId = vboId;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,43 +6,43 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Model
|
||||
{
|
||||
/// Local transform matrix
|
||||
public Matrix transform;
|
||||
/// Local transform matrix
|
||||
public Matrix transform;
|
||||
|
||||
/// Number of meshes
|
||||
public int32 meshCount;
|
||||
/// Number of meshes
|
||||
public int meshCount;
|
||||
|
||||
/// Number of materials
|
||||
public int32 materialCount;
|
||||
/// Number of materials
|
||||
public int materialCount;
|
||||
|
||||
/// Meshes array
|
||||
public Mesh * meshes;
|
||||
/// Meshes array
|
||||
public Mesh * meshes;
|
||||
|
||||
/// Materials array
|
||||
public Material * materials;
|
||||
/// Materials array
|
||||
public Material * materials;
|
||||
|
||||
/// Mesh material number
|
||||
public int32 * meshMaterial;
|
||||
/// Mesh material number
|
||||
public int * meshMaterial;
|
||||
|
||||
/// Number of bones
|
||||
public int32 boneCount;
|
||||
/// Number of bones
|
||||
public int boneCount;
|
||||
|
||||
/// Bones information (skeleton)
|
||||
public BoneInfo * bones;
|
||||
/// Bones information (skeleton)
|
||||
public BoneInfo * bones;
|
||||
|
||||
/// Bones base transformation (pose)
|
||||
public Transform * bindPose;
|
||||
/// Bones base transformation (pose)
|
||||
public Transform * bindPose;
|
||||
|
||||
public this(Matrix transform, int32 meshCount, int32 materialCount, Mesh * meshes, Material * materials, int32 * meshMaterial, int32 boneCount, BoneInfo * bones, Transform * bindPose)
|
||||
{
|
||||
this.transform = transform;
|
||||
this.meshCount = meshCount;
|
||||
this.materialCount = materialCount;
|
||||
this.meshes = meshes;
|
||||
this.materials = materials;
|
||||
this.meshMaterial = meshMaterial;
|
||||
this.boneCount = boneCount;
|
||||
this.bones = bones;
|
||||
this.bindPose = bindPose;
|
||||
}
|
||||
public this(Matrix transform, int meshCount, int materialCount, Mesh * meshes, Material * materials, int * meshMaterial, int boneCount, BoneInfo * bones, Transform * bindPose)
|
||||
{
|
||||
this.transform = transform;
|
||||
this.meshCount = meshCount;
|
||||
this.materialCount = materialCount;
|
||||
this.meshes = meshes;
|
||||
this.materials = materials;
|
||||
this.meshMaterial = meshMaterial;
|
||||
this.boneCount = boneCount;
|
||||
this.bones = bones;
|
||||
this.bindPose = bindPose;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,23 +6,23 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct ModelAnimation
|
||||
{
|
||||
/// Number of bones
|
||||
public int32 boneCount;
|
||||
/// Number of bones
|
||||
public int boneCount;
|
||||
|
||||
/// Number of animation frames
|
||||
public int32 frameCount;
|
||||
/// Number of animation frames
|
||||
public int frameCount;
|
||||
|
||||
/// Bones information (skeleton)
|
||||
public BoneInfo * bones;
|
||||
/// Bones information (skeleton)
|
||||
public BoneInfo * bones;
|
||||
|
||||
/// Poses array by frame
|
||||
public Transform ** framePoses;
|
||||
/// Poses array by frame
|
||||
public Transform ** framePoses;
|
||||
|
||||
public this(int32 boneCount, int32 frameCount, BoneInfo * bones, Transform ** framePoses)
|
||||
{
|
||||
this.boneCount = boneCount;
|
||||
this.frameCount = frameCount;
|
||||
this.bones = bones;
|
||||
this.framePoses = framePoses;
|
||||
}
|
||||
public this(int boneCount, int frameCount, BoneInfo * bones, Transform ** framePoses)
|
||||
{
|
||||
this.boneCount = boneCount;
|
||||
this.frameCount = frameCount;
|
||||
this.bones = bones;
|
||||
this.framePoses = framePoses;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,18 +6,18 @@ namespace RaylibBeef;
|
|||
/// Mouse buttons
|
||||
public enum MouseButton : c_int
|
||||
{
|
||||
/// Mouse button left
|
||||
MOUSE_BUTTON_LEFT = 0,
|
||||
/// Mouse button right
|
||||
MOUSE_BUTTON_RIGHT = 1,
|
||||
/// Mouse button middle (pressed wheel)
|
||||
MOUSE_BUTTON_MIDDLE = 2,
|
||||
/// Mouse button side (advanced mouse device)
|
||||
MOUSE_BUTTON_SIDE = 3,
|
||||
/// Mouse button extra (advanced mouse device)
|
||||
MOUSE_BUTTON_EXTRA = 4,
|
||||
/// Mouse button forward (advanced mouse device)
|
||||
MOUSE_BUTTON_FORWARD = 5,
|
||||
/// Mouse button back (advanced mouse device)
|
||||
MOUSE_BUTTON_BACK = 6,
|
||||
/// Mouse button left
|
||||
MOUSE_BUTTON_LEFT = 0,
|
||||
/// Mouse button right
|
||||
MOUSE_BUTTON_RIGHT = 1,
|
||||
/// Mouse button middle (pressed wheel)
|
||||
MOUSE_BUTTON_MIDDLE = 2,
|
||||
/// Mouse button side (advanced mouse device)
|
||||
MOUSE_BUTTON_SIDE = 3,
|
||||
/// Mouse button extra (advanced mouse device)
|
||||
MOUSE_BUTTON_EXTRA = 4,
|
||||
/// Mouse button forward (advanced mouse device)
|
||||
MOUSE_BUTTON_FORWARD = 5,
|
||||
/// Mouse button back (advanced mouse device)
|
||||
MOUSE_BUTTON_BACK = 6,
|
||||
}
|
||||
|
|
|
@ -6,26 +6,26 @@ namespace RaylibBeef;
|
|||
/// Mouse cursor
|
||||
public enum MouseCursor : c_int
|
||||
{
|
||||
/// Default pointer shape
|
||||
MOUSE_CURSOR_DEFAULT = 0,
|
||||
/// Arrow shape
|
||||
MOUSE_CURSOR_ARROW = 1,
|
||||
/// Text writing cursor shape
|
||||
MOUSE_CURSOR_IBEAM = 2,
|
||||
/// Cross shape
|
||||
MOUSE_CURSOR_CROSSHAIR = 3,
|
||||
/// Pointing hand cursor
|
||||
MOUSE_CURSOR_POINTING_HAND = 4,
|
||||
/// Horizontal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_EW = 5,
|
||||
/// Vertical resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NS = 6,
|
||||
/// Top-left to bottom-right diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NWSE = 7,
|
||||
/// The top-right to bottom-left diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NESW = 8,
|
||||
/// The omnidirectional resize/move cursor shape
|
||||
MOUSE_CURSOR_RESIZE_ALL = 9,
|
||||
/// The operation-not-allowed shape
|
||||
MOUSE_CURSOR_NOT_ALLOWED = 10,
|
||||
/// Default pointer shape
|
||||
MOUSE_CURSOR_DEFAULT = 0,
|
||||
/// Arrow shape
|
||||
MOUSE_CURSOR_ARROW = 1,
|
||||
/// Text writing cursor shape
|
||||
MOUSE_CURSOR_IBEAM = 2,
|
||||
/// Cross shape
|
||||
MOUSE_CURSOR_CROSSHAIR = 3,
|
||||
/// Pointing hand cursor
|
||||
MOUSE_CURSOR_POINTING_HAND = 4,
|
||||
/// Horizontal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_EW = 5,
|
||||
/// Vertical resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NS = 6,
|
||||
/// Top-left to bottom-right diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NWSE = 7,
|
||||
/// The top-right to bottom-left diagonal resize/move arrow shape
|
||||
MOUSE_CURSOR_RESIZE_NESW = 8,
|
||||
/// The omnidirectional resize/move cursor shape
|
||||
MOUSE_CURSOR_RESIZE_ALL = 9,
|
||||
/// The operation-not-allowed shape
|
||||
MOUSE_CURSOR_NOT_ALLOWED = 10,
|
||||
}
|
||||
|
|
|
@ -6,27 +6,27 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Music
|
||||
{
|
||||
/// Audio stream
|
||||
public AudioStream stream;
|
||||
/// Audio stream
|
||||
public AudioStream stream;
|
||||
|
||||
/// Total number of frames (considering channels)
|
||||
public int32 frameCount;
|
||||
/// Total number of frames (considering channels)
|
||||
public uint32 frameCount;
|
||||
|
||||
/// Music looping enable
|
||||
public bool looping;
|
||||
/// Music looping enable
|
||||
public bool looping;
|
||||
|
||||
/// Type of music context (audio filetype)
|
||||
public int32 ctxType;
|
||||
/// Type of music context (audio filetype)
|
||||
public int ctxType;
|
||||
|
||||
/// Audio context data, depends on type
|
||||
public void * ctxData;
|
||||
/// Audio context data, depends on type
|
||||
public void * ctxData;
|
||||
|
||||
public this(AudioStream stream, int32 frameCount, bool looping, int32 ctxType, void * ctxData)
|
||||
{
|
||||
this.stream = stream;
|
||||
this.frameCount = frameCount;
|
||||
this.looping = looping;
|
||||
this.ctxType = ctxType;
|
||||
this.ctxData = ctxData;
|
||||
}
|
||||
public this(AudioStream stream, uint32 frameCount, bool looping, int ctxType, void * ctxData)
|
||||
{
|
||||
this.stream = stream;
|
||||
this.frameCount = frameCount;
|
||||
this.looping = looping;
|
||||
this.ctxType = ctxType;
|
||||
this.ctxData = ctxData;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,31 +6,31 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct NPatchInfo
|
||||
{
|
||||
/// Texture source rectangle
|
||||
public Rectangle source;
|
||||
/// Texture source rectangle
|
||||
public Rectangle source;
|
||||
|
||||
/// Left border offset
|
||||
public int32 left;
|
||||
/// Left border offset
|
||||
public int left;
|
||||
|
||||
/// Top border offset
|
||||
public int32 top;
|
||||
/// Top border offset
|
||||
public int top;
|
||||
|
||||
/// Right border offset
|
||||
public int32 right;
|
||||
/// Right border offset
|
||||
public int right;
|
||||
|
||||
/// Bottom border offset
|
||||
public int32 bottom;
|
||||
/// Bottom border offset
|
||||
public int bottom;
|
||||
|
||||
/// Layout of the n-patch: 3x3, 1x3 or 3x1
|
||||
public int32 layout;
|
||||
/// Layout of the n-patch: 3x3, 1x3 or 3x1
|
||||
public int layout;
|
||||
|
||||
public this(Rectangle source, int32 left, int32 top, int32 right, int32 bottom, int32 layout)
|
||||
{
|
||||
this.source = source;
|
||||
this.left = left;
|
||||
this.top = top;
|
||||
this.right = right;
|
||||
this.bottom = bottom;
|
||||
this.layout = layout;
|
||||
}
|
||||
public this(Rectangle source, int left, int top, int right, int bottom, int layout)
|
||||
{
|
||||
this.source = source;
|
||||
this.left = left;
|
||||
this.top = top;
|
||||
this.right = right;
|
||||
this.bottom = bottom;
|
||||
this.layout = layout;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,10 +6,10 @@ namespace RaylibBeef;
|
|||
/// N-patch layout
|
||||
public enum NPatchLayout : c_int
|
||||
{
|
||||
/// Npatch layout: 3x3 tiles
|
||||
NPATCH_NINE_PATCH = 0,
|
||||
/// Npatch layout: 1x3 tiles
|
||||
NPATCH_THREE_PATCH_VERTICAL = 1,
|
||||
/// Npatch layout: 3x1 tiles
|
||||
NPATCH_THREE_PATCH_HORIZONTAL = 2,
|
||||
/// Npatch layout: 3x3 tiles
|
||||
NPATCH_NINE_PATCH = 0,
|
||||
/// Npatch layout: 1x3 tiles
|
||||
NPATCH_THREE_PATCH_VERTICAL = 1,
|
||||
/// Npatch layout: 3x1 tiles
|
||||
NPATCH_THREE_PATCH_HORIZONTAL = 2,
|
||||
}
|
||||
|
|
|
@ -6,46 +6,46 @@ namespace RaylibBeef;
|
|||
/// Pixel formats
|
||||
public enum PixelFormat : c_int
|
||||
{
|
||||
/// 8 bit per pixel (no alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
||||
/// 8*2 bpp (2 channels)
|
||||
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
||||
/// 16 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
||||
/// 24 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
||||
/// 16 bpp (1 bit alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
||||
/// 16 bpp (4 bit alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
||||
/// 32 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
||||
/// 32 bpp (1 channel - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
||||
/// 32*3 bpp (3 channels - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
||||
/// 32*4 bpp (4 channels - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
||||
/// 4 bpp (no alpha)
|
||||
PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
||||
/// 4 bpp (1 bit alpha)
|
||||
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
||||
/// 2 bpp
|
||||
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
||||
/// 8 bit per pixel (no alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
||||
/// 8*2 bpp (2 channels)
|
||||
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
||||
/// 16 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
||||
/// 24 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
||||
/// 16 bpp (1 bit alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
||||
/// 16 bpp (4 bit alpha)
|
||||
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
||||
/// 32 bpp
|
||||
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
||||
/// 32 bpp (1 channel - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
||||
/// 32*3 bpp (3 channels - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
||||
/// 32*4 bpp (4 channels - float)
|
||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
||||
/// 4 bpp (no alpha)
|
||||
PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
||||
/// 4 bpp (1 bit alpha)
|
||||
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
||||
/// 4 bpp
|
||||
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
||||
/// 8 bpp
|
||||
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
||||
/// 2 bpp
|
||||
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
||||
}
|
||||
|
|
|
@ -6,15 +6,15 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Ray
|
||||
{
|
||||
/// Ray position (origin)
|
||||
public Vector3 position;
|
||||
/// Ray position (origin)
|
||||
public Vector3 position;
|
||||
|
||||
/// Ray direction
|
||||
public Vector3 direction;
|
||||
/// Ray direction
|
||||
public Vector3 direction;
|
||||
|
||||
public this(Vector3 position, Vector3 direction)
|
||||
{
|
||||
this.position = position;
|
||||
this.direction = direction;
|
||||
}
|
||||
public this(Vector3 position, Vector3 direction)
|
||||
{
|
||||
this.position = position;
|
||||
this.direction = direction;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,23 +6,23 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct RayCollision
|
||||
{
|
||||
/// Did the ray hit something?
|
||||
public bool hit;
|
||||
/// Did the ray hit something?
|
||||
public bool hit;
|
||||
|
||||
/// Distance to the nearest hit
|
||||
public float distance;
|
||||
/// Distance to the nearest hit
|
||||
public float distance;
|
||||
|
||||
/// Point of the nearest hit
|
||||
public Vector3 point;
|
||||
/// Point of the nearest hit
|
||||
public Vector3 point;
|
||||
|
||||
/// Surface normal of hit
|
||||
public Vector3 normal;
|
||||
/// Surface normal of hit
|
||||
public Vector3 normal;
|
||||
|
||||
public this(bool hit, float distance, Vector3 point, Vector3 normal)
|
||||
{
|
||||
this.hit = hit;
|
||||
this.distance = distance;
|
||||
this.point = point;
|
||||
this.normal = normal;
|
||||
}
|
||||
public this(bool hit, float distance, Vector3 point, Vector3 normal)
|
||||
{
|
||||
this.hit = hit;
|
||||
this.distance = distance;
|
||||
this.point = point;
|
||||
this.normal = normal;
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -5,461 +5,461 @@ namespace RaylibBeef;
|
|||
|
||||
public static class Raymath
|
||||
{
|
||||
public const float PI = 3.141592653589793f;
|
||||
public const float PI = 3.141592653589793f;
|
||||
|
||||
public const float EPSILON = 1E-06f;
|
||||
public const float EPSILON = 1E-06f;
|
||||
|
||||
public const float DEG2RAD = (PI/180.0f);
|
||||
public const float DEG2RAD = (PI/180.0f);
|
||||
|
||||
public const float RAD2DEG = (180.0f/PI);
|
||||
public const float RAD2DEG = (180.0f/PI);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Clamp")]
|
||||
public static extern float Clamp(float value, float min, float max);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Clamp(float value, float min, float max);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Lerp")]
|
||||
public static extern float Lerp(float start, float end, float amount);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Lerp(float start, float end, float amount);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Normalize")]
|
||||
public static extern float Normalize(float value, float start, float end);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Normalize(float value, float start, float end);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Remap")]
|
||||
public static extern float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Wrap")]
|
||||
public static extern float Wrap(float value, float min, float max);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Wrap(float value, float min, float max);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("FloatEquals")]
|
||||
public static extern int32 FloatEquals(float x, float y);
|
||||
///
|
||||
[CLink]
|
||||
public static extern int FloatEquals(float x, float y);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Zero")]
|
||||
public static extern Vector2 Vector2Zero();
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Zero();
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2One")]
|
||||
public static extern Vector2 Vector2One();
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2One();
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Add")]
|
||||
public static extern Vector2 Vector2Add(Vector2 v1, Vector2 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Add(Vector2 v1, Vector2 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2AddValue")]
|
||||
public static extern Vector2 Vector2AddValue(Vector2 v, float add);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2AddValue(Vector2 v, float add);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Subtract")]
|
||||
public static extern Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2SubtractValue")]
|
||||
public static extern Vector2 Vector2SubtractValue(Vector2 v, float sub);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2SubtractValue(Vector2 v, float sub);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Length")]
|
||||
public static extern float Vector2Length(Vector2 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector2Length(Vector2 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2LengthSqr")]
|
||||
public static extern float Vector2LengthSqr(Vector2 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector2LengthSqr(Vector2 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2DotProduct")]
|
||||
public static extern float Vector2DotProduct(Vector2 v1, Vector2 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector2DotProduct(Vector2 v1, Vector2 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Distance")]
|
||||
public static extern float Vector2Distance(Vector2 v1, Vector2 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector2Distance(Vector2 v1, Vector2 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2DistanceSqr")]
|
||||
public static extern float Vector2DistanceSqr(Vector2 v1, Vector2 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector2DistanceSqr(Vector2 v1, Vector2 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Angle")]
|
||||
public static extern float Vector2Angle(Vector2 v1, Vector2 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector2Angle(Vector2 v1, Vector2 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2LineAngle")]
|
||||
public static extern float Vector2LineAngle(Vector2 start, Vector2 end);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector2LineAngle(Vector2 start, Vector2 end);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Scale")]
|
||||
public static extern Vector2 Vector2Scale(Vector2 v, float scale);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Scale(Vector2 v, float scale);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Multiply")]
|
||||
public static extern Vector2 Vector2Multiply(Vector2 v1, Vector2 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Multiply(Vector2 v1, Vector2 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Negate")]
|
||||
public static extern Vector2 Vector2Negate(Vector2 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Negate(Vector2 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Divide")]
|
||||
public static extern Vector2 Vector2Divide(Vector2 v1, Vector2 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Divide(Vector2 v1, Vector2 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Normalize")]
|
||||
public static extern Vector2 Vector2Normalize(Vector2 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Normalize(Vector2 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Transform")]
|
||||
public static extern Vector2 Vector2Transform(Vector2 v, Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Transform(Vector2 v, Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Lerp")]
|
||||
public static extern Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Reflect")]
|
||||
public static extern Vector2 Vector2Reflect(Vector2 v, Vector2 normal);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Reflect(Vector2 v, Vector2 normal);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Rotate")]
|
||||
public static extern Vector2 Vector2Rotate(Vector2 v, float angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Rotate(Vector2 v, float angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2MoveTowards")]
|
||||
public static extern Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Invert")]
|
||||
public static extern Vector2 Vector2Invert(Vector2 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Invert(Vector2 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Clamp")]
|
||||
public static extern Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2ClampValue")]
|
||||
public static extern Vector2 Vector2ClampValue(Vector2 v, float min, float max);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector2 Vector2ClampValue(Vector2 v, float min, float max);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Equals")]
|
||||
public static extern int32 Vector2Equals(Vector2 p, Vector2 q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern int Vector2Equals(Vector2 p, Vector2 q);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Zero")]
|
||||
public static extern Vector3 Vector3Zero();
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Zero();
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3One")]
|
||||
public static extern Vector3 Vector3One();
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3One();
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Add")]
|
||||
public static extern Vector3 Vector3Add(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Add(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3AddValue")]
|
||||
public static extern Vector3 Vector3AddValue(Vector3 v, float add);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3AddValue(Vector3 v, float add);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Subtract")]
|
||||
public static extern Vector3 Vector3Subtract(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Subtract(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3SubtractValue")]
|
||||
public static extern Vector3 Vector3SubtractValue(Vector3 v, float sub);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3SubtractValue(Vector3 v, float sub);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Scale")]
|
||||
public static extern Vector3 Vector3Scale(Vector3 v, float scalar);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Scale(Vector3 v, float scalar);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Multiply")]
|
||||
public static extern Vector3 Vector3Multiply(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Multiply(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3CrossProduct")]
|
||||
public static extern Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Perpendicular")]
|
||||
public static extern Vector3 Vector3Perpendicular(Vector3 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Perpendicular(Vector3 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Length")]
|
||||
public static extern float Vector3Length(Vector3 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector3Length(Vector3 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3LengthSqr")]
|
||||
public static extern float Vector3LengthSqr(Vector3 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector3LengthSqr(Vector3 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3DotProduct")]
|
||||
public static extern float Vector3DotProduct(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector3DotProduct(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Distance")]
|
||||
public static extern float Vector3Distance(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector3Distance(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3DistanceSqr")]
|
||||
public static extern float Vector3DistanceSqr(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector3DistanceSqr(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Angle")]
|
||||
public static extern float Vector3Angle(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float Vector3Angle(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Negate")]
|
||||
public static extern Vector3 Vector3Negate(Vector3 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Negate(Vector3 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Divide")]
|
||||
public static extern Vector3 Vector3Divide(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Divide(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Normalize")]
|
||||
public static extern Vector3 Vector3Normalize(Vector3 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Normalize(Vector3 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3OrthoNormalize")]
|
||||
public static extern void Vector3OrthoNormalize(Vector3 * v1, Vector3 * v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern void Vector3OrthoNormalize(Vector3 * v1, Vector3 * v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Transform")]
|
||||
public static extern Vector3 Vector3Transform(Vector3 v, Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Transform(Vector3 v, Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3RotateByQuaternion")]
|
||||
public static extern Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3RotateByAxisAngle")]
|
||||
public static extern Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Lerp")]
|
||||
public static extern Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Reflect")]
|
||||
public static extern Vector3 Vector3Reflect(Vector3 v, Vector3 normal);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Reflect(Vector3 v, Vector3 normal);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Min")]
|
||||
public static extern Vector3 Vector3Min(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Min(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Max")]
|
||||
public static extern Vector3 Vector3Max(Vector3 v1, Vector3 v2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Max(Vector3 v1, Vector3 v2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Barycenter")]
|
||||
public static extern Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Unproject")]
|
||||
public static extern Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3ToFloatV")]
|
||||
public static extern float3 Vector3ToFloatV(Vector3 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float3 Vector3ToFloatV(Vector3 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Invert")]
|
||||
public static extern Vector3 Vector3Invert(Vector3 v);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Invert(Vector3 v);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Clamp")]
|
||||
public static extern Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3ClampValue")]
|
||||
public static extern Vector3 Vector3ClampValue(Vector3 v, float min, float max);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3ClampValue(Vector3 v, float min, float max);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Equals")]
|
||||
public static extern int32 Vector3Equals(Vector3 p, Vector3 q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern int Vector3Equals(Vector3 p, Vector3 q);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Refract")]
|
||||
public static extern Vector3 Vector3Refract(Vector3 v, Vector3 n, float r);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 Vector3Refract(Vector3 v, Vector3 n, float r);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixDeterminant")]
|
||||
public static extern float MatrixDeterminant(Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float MatrixDeterminant(Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixTrace")]
|
||||
public static extern float MatrixTrace(Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float MatrixTrace(Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixTranspose")]
|
||||
public static extern Matrix MatrixTranspose(Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixTranspose(Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixInvert")]
|
||||
public static extern Matrix MatrixInvert(Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixInvert(Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixIdentity")]
|
||||
public static extern Matrix MatrixIdentity();
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixIdentity();
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixAdd")]
|
||||
public static extern Matrix MatrixAdd(Matrix left, Matrix right);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixAdd(Matrix left, Matrix right);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixSubtract")]
|
||||
public static extern Matrix MatrixSubtract(Matrix left, Matrix right);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixSubtract(Matrix left, Matrix right);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixMultiply")]
|
||||
public static extern Matrix MatrixMultiply(Matrix left, Matrix right);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixMultiply(Matrix left, Matrix right);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixTranslate")]
|
||||
public static extern Matrix MatrixTranslate(float x, float y, float z);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixTranslate(float x, float y, float z);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotate")]
|
||||
public static extern Matrix MatrixRotate(Vector3 axis, float angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixRotate(Vector3 axis, float angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateX")]
|
||||
public static extern Matrix MatrixRotateX(float angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixRotateX(float angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateY")]
|
||||
public static extern Matrix MatrixRotateY(float angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixRotateY(float angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateZ")]
|
||||
public static extern Matrix MatrixRotateZ(float angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixRotateZ(float angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateXYZ")]
|
||||
public static extern Matrix MatrixRotateXYZ(Vector3 angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixRotateXYZ(Vector3 angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateZYX")]
|
||||
public static extern Matrix MatrixRotateZYX(Vector3 angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixRotateZYX(Vector3 angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixScale")]
|
||||
public static extern Matrix MatrixScale(float x, float y, float z);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixScale(float x, float y, float z);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixFrustum")]
|
||||
public static extern Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixPerspective")]
|
||||
public static extern Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixOrtho")]
|
||||
public static extern Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixLookAt")]
|
||||
public static extern Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixToFloatV")]
|
||||
public static extern float16 MatrixToFloatV(Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float16 MatrixToFloatV(Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionAdd")]
|
||||
public static extern Quaternion QuaternionAdd(Quaternion q1, Quaternion q2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionAdd(Quaternion q1, Quaternion q2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionAddValue")]
|
||||
public static extern Quaternion QuaternionAddValue(Quaternion q, float add);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionAddValue(Quaternion q, float add);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionSubtract")]
|
||||
public static extern Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionSubtractValue")]
|
||||
public static extern Quaternion QuaternionSubtractValue(Quaternion q, float sub);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionSubtractValue(Quaternion q, float sub);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionIdentity")]
|
||||
public static extern Quaternion QuaternionIdentity();
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionIdentity();
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionLength")]
|
||||
public static extern float QuaternionLength(Quaternion q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern float QuaternionLength(Quaternion q);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionNormalize")]
|
||||
public static extern Quaternion QuaternionNormalize(Quaternion q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionNormalize(Quaternion q);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionInvert")]
|
||||
public static extern Quaternion QuaternionInvert(Quaternion q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionInvert(Quaternion q);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionMultiply")]
|
||||
public static extern Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionScale")]
|
||||
public static extern Quaternion QuaternionScale(Quaternion q, float mul);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionScale(Quaternion q, float mul);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionDivide")]
|
||||
public static extern Quaternion QuaternionDivide(Quaternion q1, Quaternion q2);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionDivide(Quaternion q1, Quaternion q2);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionLerp")]
|
||||
public static extern Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionNlerp")]
|
||||
public static extern Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionSlerp")]
|
||||
public static extern Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionFromVector3ToVector3")]
|
||||
public static extern Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionFromMatrix")]
|
||||
public static extern Quaternion QuaternionFromMatrix(Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionFromMatrix(Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionToMatrix")]
|
||||
public static extern Matrix QuaternionToMatrix(Quaternion q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Matrix QuaternionToMatrix(Quaternion q);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionFromAxisAngle")]
|
||||
public static extern Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionToAxisAngle")]
|
||||
public static extern void QuaternionToAxisAngle(Quaternion q, Vector3 * outAxis, float * outAngle);
|
||||
///
|
||||
[CLink]
|
||||
public static extern void QuaternionToAxisAngle(Quaternion q, Vector3 * outAxis, float * outAngle);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionFromEuler")]
|
||||
public static extern Quaternion QuaternionFromEuler(float pitch, float yaw, float roll);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionFromEuler(float pitch, float yaw, float roll);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionToEuler")]
|
||||
public static extern Vector3 QuaternionToEuler(Quaternion q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Vector3 QuaternionToEuler(Quaternion q);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionTransform")]
|
||||
public static extern Quaternion QuaternionTransform(Quaternion q, Matrix mat);
|
||||
///
|
||||
[CLink]
|
||||
public static extern Quaternion QuaternionTransform(Quaternion q, Matrix mat);
|
||||
|
||||
///
|
||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionEquals")]
|
||||
public static extern int32 QuaternionEquals(Quaternion p, Quaternion q);
|
||||
///
|
||||
[CLink]
|
||||
public static extern int QuaternionEquals(Quaternion p, Quaternion q);
|
||||
|
||||
|
||||
}
|
||||
|
|
|
@ -6,23 +6,23 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Rectangle
|
||||
{
|
||||
/// Rectangle top-left corner position x
|
||||
public float x;
|
||||
/// Rectangle top-left corner position x
|
||||
public float x;
|
||||
|
||||
/// Rectangle top-left corner position y
|
||||
public float y;
|
||||
/// Rectangle top-left corner position y
|
||||
public float y;
|
||||
|
||||
/// Rectangle width
|
||||
public float width;
|
||||
/// Rectangle width
|
||||
public float width;
|
||||
|
||||
/// Rectangle height
|
||||
public float height;
|
||||
/// Rectangle height
|
||||
public float height;
|
||||
|
||||
public this(float x, float y, float width, float height)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
public this(float x, float y, float width, float height)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,19 +8,19 @@ typealias RenderTexture2D = RenderTexture;
|
|||
[CRepr]
|
||||
public struct RenderTexture
|
||||
{
|
||||
/// OpenGL framebuffer object id
|
||||
public int32 id;
|
||||
/// OpenGL framebuffer object id
|
||||
public uint32 id;
|
||||
|
||||
/// Color buffer attachment texture
|
||||
public Texture texture;
|
||||
/// Color buffer attachment texture
|
||||
public Texture texture;
|
||||
|
||||
/// Depth buffer attachment texture
|
||||
public Texture depth;
|
||||
/// Depth buffer attachment texture
|
||||
public Texture depth;
|
||||
|
||||
public this(int32 id, Texture texture, Texture depth)
|
||||
{
|
||||
this.id = id;
|
||||
this.texture = texture;
|
||||
this.depth = depth;
|
||||
}
|
||||
public this(uint32 id, Texture texture, Texture depth)
|
||||
{
|
||||
this.id = id;
|
||||
this.texture = texture;
|
||||
this.depth = depth;
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -6,15 +6,15 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Shader
|
||||
{
|
||||
/// Shader program id
|
||||
public int32 id;
|
||||
/// Shader program id
|
||||
public uint32 id;
|
||||
|
||||
/// Shader locations array (RL_MAX_SHADER_LOCATIONS)
|
||||
public int32 * locs;
|
||||
/// Shader locations array (RL_MAX_SHADER_LOCATIONS)
|
||||
public int * locs;
|
||||
|
||||
public this(int32 id, int32 * locs)
|
||||
{
|
||||
this.id = id;
|
||||
this.locs = locs;
|
||||
}
|
||||
public this(uint32 id, int * locs)
|
||||
{
|
||||
this.id = id;
|
||||
this.locs = locs;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,12 +6,12 @@ namespace RaylibBeef;
|
|||
/// Shader attribute data types
|
||||
public enum ShaderAttributeDataType : c_int
|
||||
{
|
||||
/// Shader attribute type: float
|
||||
SHADER_ATTRIB_FLOAT = 0,
|
||||
/// Shader attribute type: vec2 (2 float)
|
||||
SHADER_ATTRIB_VEC2 = 1,
|
||||
/// Shader attribute type: vec3 (3 float)
|
||||
SHADER_ATTRIB_VEC3 = 2,
|
||||
/// Shader attribute type: vec4 (4 float)
|
||||
SHADER_ATTRIB_VEC4 = 3,
|
||||
/// Shader attribute type: float
|
||||
SHADER_ATTRIB_FLOAT = 0,
|
||||
/// Shader attribute type: vec2 (2 float)
|
||||
SHADER_ATTRIB_VEC2 = 1,
|
||||
/// Shader attribute type: vec3 (3 float)
|
||||
SHADER_ATTRIB_VEC3 = 2,
|
||||
/// Shader attribute type: vec4 (4 float)
|
||||
SHADER_ATTRIB_VEC4 = 3,
|
||||
}
|
||||
|
|
|
@ -6,56 +6,56 @@ namespace RaylibBeef;
|
|||
/// Shader location index
|
||||
public enum ShaderLocationIndex : c_int
|
||||
{
|
||||
/// Shader location: vertex attribute: position
|
||||
SHADER_LOC_VERTEX_POSITION = 0,
|
||||
/// Shader location: vertex attribute: texcoord01
|
||||
SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
||||
/// Shader location: vertex attribute: texcoord02
|
||||
SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
||||
/// Shader location: vertex attribute: normal
|
||||
SHADER_LOC_VERTEX_NORMAL = 3,
|
||||
/// Shader location: vertex attribute: tangent
|
||||
SHADER_LOC_VERTEX_TANGENT = 4,
|
||||
/// Shader location: vertex attribute: color
|
||||
SHADER_LOC_VERTEX_COLOR = 5,
|
||||
/// Shader location: matrix uniform: model-view-projection
|
||||
SHADER_LOC_MATRIX_MVP = 6,
|
||||
/// Shader location: matrix uniform: view (camera transform)
|
||||
SHADER_LOC_MATRIX_VIEW = 7,
|
||||
/// Shader location: matrix uniform: projection
|
||||
SHADER_LOC_MATRIX_PROJECTION = 8,
|
||||
/// Shader location: matrix uniform: model (transform)
|
||||
SHADER_LOC_MATRIX_MODEL = 9,
|
||||
/// Shader location: matrix uniform: normal
|
||||
SHADER_LOC_MATRIX_NORMAL = 10,
|
||||
/// Shader location: vector uniform: view
|
||||
SHADER_LOC_VECTOR_VIEW = 11,
|
||||
/// Shader location: vector uniform: diffuse color
|
||||
SHADER_LOC_COLOR_DIFFUSE = 12,
|
||||
/// Shader location: vector uniform: specular color
|
||||
SHADER_LOC_COLOR_SPECULAR = 13,
|
||||
/// Shader location: vector uniform: ambient color
|
||||
SHADER_LOC_COLOR_AMBIENT = 14,
|
||||
/// Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
|
||||
SHADER_LOC_MAP_ALBEDO = 15,
|
||||
/// Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
|
||||
SHADER_LOC_MAP_METALNESS = 16,
|
||||
/// Shader location: sampler2d texture: normal
|
||||
SHADER_LOC_MAP_NORMAL = 17,
|
||||
/// Shader location: sampler2d texture: roughness
|
||||
SHADER_LOC_MAP_ROUGHNESS = 18,
|
||||
/// Shader location: sampler2d texture: occlusion
|
||||
SHADER_LOC_MAP_OCCLUSION = 19,
|
||||
/// Shader location: sampler2d texture: emission
|
||||
SHADER_LOC_MAP_EMISSION = 20,
|
||||
/// Shader location: sampler2d texture: height
|
||||
SHADER_LOC_MAP_HEIGHT = 21,
|
||||
/// Shader location: samplerCube texture: cubemap
|
||||
SHADER_LOC_MAP_CUBEMAP = 22,
|
||||
/// Shader location: samplerCube texture: irradiance
|
||||
SHADER_LOC_MAP_IRRADIANCE = 23,
|
||||
/// Shader location: samplerCube texture: prefilter
|
||||
SHADER_LOC_MAP_PREFILTER = 24,
|
||||
/// Shader location: sampler2d texture: brdf
|
||||
SHADER_LOC_MAP_BRDF = 25,
|
||||
/// Shader location: vertex attribute: position
|
||||
SHADER_LOC_VERTEX_POSITION = 0,
|
||||
/// Shader location: vertex attribute: texcoord01
|
||||
SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
||||
/// Shader location: vertex attribute: texcoord02
|
||||
SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
||||
/// Shader location: vertex attribute: normal
|
||||
SHADER_LOC_VERTEX_NORMAL = 3,
|
||||
/// Shader location: vertex attribute: tangent
|
||||
SHADER_LOC_VERTEX_TANGENT = 4,
|
||||
/// Shader location: vertex attribute: color
|
||||
SHADER_LOC_VERTEX_COLOR = 5,
|
||||
/// Shader location: matrix uniform: model-view-projection
|
||||
SHADER_LOC_MATRIX_MVP = 6,
|
||||
/// Shader location: matrix uniform: view (camera transform)
|
||||
SHADER_LOC_MATRIX_VIEW = 7,
|
||||
/// Shader location: matrix uniform: projection
|
||||
SHADER_LOC_MATRIX_PROJECTION = 8,
|
||||
/// Shader location: matrix uniform: model (transform)
|
||||
SHADER_LOC_MATRIX_MODEL = 9,
|
||||
/// Shader location: matrix uniform: normal
|
||||
SHADER_LOC_MATRIX_NORMAL = 10,
|
||||
/// Shader location: vector uniform: view
|
||||
SHADER_LOC_VECTOR_VIEW = 11,
|
||||
/// Shader location: vector uniform: diffuse color
|
||||
SHADER_LOC_COLOR_DIFFUSE = 12,
|
||||
/// Shader location: vector uniform: specular color
|
||||
SHADER_LOC_COLOR_SPECULAR = 13,
|
||||
/// Shader location: vector uniform: ambient color
|
||||
SHADER_LOC_COLOR_AMBIENT = 14,
|
||||
/// Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
|
||||
SHADER_LOC_MAP_ALBEDO = 15,
|
||||
/// Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
|
||||
SHADER_LOC_MAP_METALNESS = 16,
|
||||
/// Shader location: sampler2d texture: normal
|
||||
SHADER_LOC_MAP_NORMAL = 17,
|
||||
/// Shader location: sampler2d texture: roughness
|
||||
SHADER_LOC_MAP_ROUGHNESS = 18,
|
||||
/// Shader location: sampler2d texture: occlusion
|
||||
SHADER_LOC_MAP_OCCLUSION = 19,
|
||||
/// Shader location: sampler2d texture: emission
|
||||
SHADER_LOC_MAP_EMISSION = 20,
|
||||
/// Shader location: sampler2d texture: height
|
||||
SHADER_LOC_MAP_HEIGHT = 21,
|
||||
/// Shader location: samplerCube texture: cubemap
|
||||
SHADER_LOC_MAP_CUBEMAP = 22,
|
||||
/// Shader location: samplerCube texture: irradiance
|
||||
SHADER_LOC_MAP_IRRADIANCE = 23,
|
||||
/// Shader location: samplerCube texture: prefilter
|
||||
SHADER_LOC_MAP_PREFILTER = 24,
|
||||
/// Shader location: sampler2d texture: brdf
|
||||
SHADER_LOC_MAP_BRDF = 25,
|
||||
}
|
||||
|
|
|
@ -6,22 +6,22 @@ namespace RaylibBeef;
|
|||
/// Shader uniform data type
|
||||
public enum ShaderUniformDataType : c_int
|
||||
{
|
||||
/// Shader uniform type: float
|
||||
SHADER_UNIFORM_FLOAT = 0,
|
||||
/// Shader uniform type: vec2 (2 float)
|
||||
SHADER_UNIFORM_VEC2 = 1,
|
||||
/// Shader uniform type: vec3 (3 float)
|
||||
SHADER_UNIFORM_VEC3 = 2,
|
||||
/// Shader uniform type: vec4 (4 float)
|
||||
SHADER_UNIFORM_VEC4 = 3,
|
||||
/// Shader uniform type: int
|
||||
SHADER_UNIFORM_INT = 4,
|
||||
/// Shader uniform type: ivec2 (2 int)
|
||||
SHADER_UNIFORM_IVEC2 = 5,
|
||||
/// Shader uniform type: ivec3 (3 int)
|
||||
SHADER_UNIFORM_IVEC3 = 6,
|
||||
/// Shader uniform type: ivec4 (4 int)
|
||||
SHADER_UNIFORM_IVEC4 = 7,
|
||||
/// Shader uniform type: sampler2d
|
||||
SHADER_UNIFORM_SAMPLER2D = 8,
|
||||
/// Shader uniform type: float
|
||||
SHADER_UNIFORM_FLOAT = 0,
|
||||
/// Shader uniform type: vec2 (2 float)
|
||||
SHADER_UNIFORM_VEC2 = 1,
|
||||
/// Shader uniform type: vec3 (3 float)
|
||||
SHADER_UNIFORM_VEC3 = 2,
|
||||
/// Shader uniform type: vec4 (4 float)
|
||||
SHADER_UNIFORM_VEC4 = 3,
|
||||
/// Shader uniform type: int
|
||||
SHADER_UNIFORM_INT = 4,
|
||||
/// Shader uniform type: ivec2 (2 int)
|
||||
SHADER_UNIFORM_IVEC2 = 5,
|
||||
/// Shader uniform type: ivec3 (3 int)
|
||||
SHADER_UNIFORM_IVEC3 = 6,
|
||||
/// Shader uniform type: ivec4 (4 int)
|
||||
SHADER_UNIFORM_IVEC4 = 7,
|
||||
/// Shader uniform type: sampler2d
|
||||
SHADER_UNIFORM_SAMPLER2D = 8,
|
||||
}
|
||||
|
|
|
@ -6,15 +6,15 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Sound
|
||||
{
|
||||
/// Audio stream
|
||||
public AudioStream stream;
|
||||
/// Audio stream
|
||||
public AudioStream stream;
|
||||
|
||||
/// Total number of frames (considering channels)
|
||||
public int32 frameCount;
|
||||
/// Total number of frames (considering channels)
|
||||
public uint32 frameCount;
|
||||
|
||||
public this(AudioStream stream, int32 frameCount)
|
||||
{
|
||||
this.stream = stream;
|
||||
this.frameCount = frameCount;
|
||||
}
|
||||
public this(AudioStream stream, uint32 frameCount)
|
||||
{
|
||||
this.stream = stream;
|
||||
this.frameCount = frameCount;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,27 +9,27 @@ typealias TextureCubemap = Texture;
|
|||
[CRepr]
|
||||
public struct Texture
|
||||
{
|
||||
/// OpenGL texture id
|
||||
public int32 id;
|
||||
/// OpenGL texture id
|
||||
public uint32 id;
|
||||
|
||||
/// Texture base width
|
||||
public int32 width;
|
||||
/// Texture base width
|
||||
public int width;
|
||||
|
||||
/// Texture base height
|
||||
public int32 height;
|
||||
/// Texture base height
|
||||
public int height;
|
||||
|
||||
/// Mipmap levels, 1 by default
|
||||
public int32 mipmaps;
|
||||
/// Mipmap levels, 1 by default
|
||||
public int mipmaps;
|
||||
|
||||
/// Data format (PixelFormat type)
|
||||
public int32 format;
|
||||
/// Data format (PixelFormat type)
|
||||
public int format;
|
||||
|
||||
public this(int32 id, int32 width, int32 height, int32 mipmaps, int32 format)
|
||||
{
|
||||
this.id = id;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.mipmaps = mipmaps;
|
||||
this.format = format;
|
||||
}
|
||||
public this(uint32 id, int width, int height, int mipmaps, int format)
|
||||
{
|
||||
this.id = id;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.mipmaps = mipmaps;
|
||||
this.format = format;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,16 +6,16 @@ namespace RaylibBeef;
|
|||
/// Texture parameters: filter mode
|
||||
public enum TextureFilter : c_int
|
||||
{
|
||||
/// No filter, just pixel approximation
|
||||
TEXTURE_FILTER_POINT = 0,
|
||||
/// Linear filtering
|
||||
TEXTURE_FILTER_BILINEAR = 1,
|
||||
/// Trilinear filtering (linear with mipmaps)
|
||||
TEXTURE_FILTER_TRILINEAR = 2,
|
||||
/// Anisotropic filtering 4x
|
||||
TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
||||
/// Anisotropic filtering 8x
|
||||
TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
||||
/// Anisotropic filtering 16x
|
||||
TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
||||
/// No filter, just pixel approximation
|
||||
TEXTURE_FILTER_POINT = 0,
|
||||
/// Linear filtering
|
||||
TEXTURE_FILTER_BILINEAR = 1,
|
||||
/// Trilinear filtering (linear with mipmaps)
|
||||
TEXTURE_FILTER_TRILINEAR = 2,
|
||||
/// Anisotropic filtering 4x
|
||||
TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
||||
/// Anisotropic filtering 8x
|
||||
TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
||||
/// Anisotropic filtering 16x
|
||||
TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
||||
}
|
||||
|
|
|
@ -6,12 +6,12 @@ namespace RaylibBeef;
|
|||
/// Texture parameters: wrap mode
|
||||
public enum TextureWrap : c_int
|
||||
{
|
||||
/// Repeats texture in tiled mode
|
||||
TEXTURE_WRAP_REPEAT = 0,
|
||||
/// Clamps texture to edge pixel in tiled mode
|
||||
TEXTURE_WRAP_CLAMP = 1,
|
||||
/// Mirrors and repeats the texture in tiled mode
|
||||
TEXTURE_WRAP_MIRROR_REPEAT = 2,
|
||||
/// Mirrors and clamps to border the texture in tiled mode
|
||||
TEXTURE_WRAP_MIRROR_CLAMP = 3,
|
||||
/// Repeats texture in tiled mode
|
||||
TEXTURE_WRAP_REPEAT = 0,
|
||||
/// Clamps texture to edge pixel in tiled mode
|
||||
TEXTURE_WRAP_CLAMP = 1,
|
||||
/// Mirrors and repeats the texture in tiled mode
|
||||
TEXTURE_WRAP_MIRROR_REPEAT = 2,
|
||||
/// Mirrors and clamps to border the texture in tiled mode
|
||||
TEXTURE_WRAP_MIRROR_CLAMP = 3,
|
||||
}
|
||||
|
|
|
@ -6,20 +6,20 @@ namespace RaylibBeef;
|
|||
/// Trace log level
|
||||
public enum TraceLogLevel : c_int
|
||||
{
|
||||
/// Display all logs
|
||||
LOG_ALL = 0,
|
||||
/// Trace logging, intended for internal use only
|
||||
LOG_TRACE = 1,
|
||||
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
||||
LOG_DEBUG = 2,
|
||||
/// Info logging, used for program execution info
|
||||
LOG_INFO = 3,
|
||||
/// Warning logging, used on recoverable failures
|
||||
LOG_WARNING = 4,
|
||||
/// Error logging, used on unrecoverable failures
|
||||
LOG_ERROR = 5,
|
||||
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||
LOG_FATAL = 6,
|
||||
/// Disable logging
|
||||
LOG_NONE = 7,
|
||||
/// Display all logs
|
||||
LOG_ALL = 0,
|
||||
/// Trace logging, intended for internal use only
|
||||
LOG_TRACE = 1,
|
||||
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
||||
LOG_DEBUG = 2,
|
||||
/// Info logging, used for program execution info
|
||||
LOG_INFO = 3,
|
||||
/// Warning logging, used on recoverable failures
|
||||
LOG_WARNING = 4,
|
||||
/// Error logging, used on unrecoverable failures
|
||||
LOG_ERROR = 5,
|
||||
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||
LOG_FATAL = 6,
|
||||
/// Disable logging
|
||||
LOG_NONE = 7,
|
||||
}
|
||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Transform
|
||||
{
|
||||
/// Translation
|
||||
public Vector3 translation;
|
||||
/// Translation
|
||||
public Vector3 translation;
|
||||
|
||||
/// Rotation
|
||||
public Quaternion rotation;
|
||||
/// Rotation
|
||||
public Quaternion rotation;
|
||||
|
||||
/// Scale
|
||||
public Vector3 scale;
|
||||
/// Scale
|
||||
public Vector3 scale;
|
||||
|
||||
public this(Vector3 translation, Quaternion rotation, Vector3 scale)
|
||||
{
|
||||
this.translation = translation;
|
||||
this.rotation = rotation;
|
||||
this.scale = scale;
|
||||
}
|
||||
public this(Vector3 translation, Quaternion rotation, Vector3 scale)
|
||||
{
|
||||
this.translation = translation;
|
||||
this.rotation = rotation;
|
||||
this.scale = scale;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,15 +6,15 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Vector2
|
||||
{
|
||||
///
|
||||
public float x;
|
||||
///
|
||||
public float x;
|
||||
|
||||
///
|
||||
public float y;
|
||||
///
|
||||
public float y;
|
||||
|
||||
public this(float x, float y)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
public this(float x, float y)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Vector3
|
||||
{
|
||||
///
|
||||
public float x;
|
||||
///
|
||||
public float x;
|
||||
|
||||
///
|
||||
public float y;
|
||||
///
|
||||
public float y;
|
||||
|
||||
///
|
||||
public float z;
|
||||
///
|
||||
public float z;
|
||||
|
||||
public this(float x, float y, float z)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
public this(float x, float y, float z)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,23 +8,23 @@ typealias Quaternion = Vector4;
|
|||
[CRepr]
|
||||
public struct Vector4
|
||||
{
|
||||
///
|
||||
public float x;
|
||||
///
|
||||
public float x;
|
||||
|
||||
///
|
||||
public float y;
|
||||
///
|
||||
public float y;
|
||||
|
||||
///
|
||||
public float z;
|
||||
///
|
||||
public float z;
|
||||
|
||||
///
|
||||
public float w;
|
||||
///
|
||||
public float w;
|
||||
|
||||
public this(float x, float y, float z, float w)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.w = w;
|
||||
}
|
||||
public this(float x, float y, float z, float w)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.w = w;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,47 +6,47 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct VrDeviceInfo
|
||||
{
|
||||
/// Horizontal resolution in pixels
|
||||
public int32 hResolution;
|
||||
/// Horizontal resolution in pixels
|
||||
public int hResolution;
|
||||
|
||||
/// Vertical resolution in pixels
|
||||
public int32 vResolution;
|
||||
/// Vertical resolution in pixels
|
||||
public int vResolution;
|
||||
|
||||
/// Horizontal size in meters
|
||||
public float hScreenSize;
|
||||
/// Horizontal size in meters
|
||||
public float hScreenSize;
|
||||
|
||||
/// Vertical size in meters
|
||||
public float vScreenSize;
|
||||
/// Vertical size in meters
|
||||
public float vScreenSize;
|
||||
|
||||
/// Screen center in meters
|
||||
public float vScreenCenter;
|
||||
/// Screen center in meters
|
||||
public float vScreenCenter;
|
||||
|
||||
/// Distance between eye and display in meters
|
||||
public float eyeToScreenDistance;
|
||||
/// Distance between eye and display in meters
|
||||
public float eyeToScreenDistance;
|
||||
|
||||
/// Lens separation distance in meters
|
||||
public float lensSeparationDistance;
|
||||
/// Lens separation distance in meters
|
||||
public float lensSeparationDistance;
|
||||
|
||||
/// IPD (distance between pupils) in meters
|
||||
public float interpupillaryDistance;
|
||||
/// IPD (distance between pupils) in meters
|
||||
public float interpupillaryDistance;
|
||||
|
||||
/// Lens distortion constant parameters
|
||||
public float[4] lensDistortionValues;
|
||||
/// Lens distortion constant parameters
|
||||
public float[4] lensDistortionValues;
|
||||
|
||||
/// Chromatic aberration correction parameters
|
||||
public float[4] chromaAbCorrection;
|
||||
/// Chromatic aberration correction parameters
|
||||
public float[4] chromaAbCorrection;
|
||||
|
||||
public this(int32 hResolution, int32 vResolution, float hScreenSize, float vScreenSize, float vScreenCenter, float eyeToScreenDistance, float lensSeparationDistance, float interpupillaryDistance, float[4] lensDistortionValues, float[4] chromaAbCorrection)
|
||||
{
|
||||
this.hResolution = hResolution;
|
||||
this.vResolution = vResolution;
|
||||
this.hScreenSize = hScreenSize;
|
||||
this.vScreenSize = vScreenSize;
|
||||
this.vScreenCenter = vScreenCenter;
|
||||
this.eyeToScreenDistance = eyeToScreenDistance;
|
||||
this.lensSeparationDistance = lensSeparationDistance;
|
||||
this.interpupillaryDistance = interpupillaryDistance;
|
||||
this.lensDistortionValues = lensDistortionValues;
|
||||
this.chromaAbCorrection = chromaAbCorrection;
|
||||
}
|
||||
public this(int hResolution, int vResolution, float hScreenSize, float vScreenSize, float vScreenCenter, float eyeToScreenDistance, float lensSeparationDistance, float interpupillaryDistance, float[4] lensDistortionValues, float[4] chromaAbCorrection)
|
||||
{
|
||||
this.hResolution = hResolution;
|
||||
this.vResolution = vResolution;
|
||||
this.hScreenSize = hScreenSize;
|
||||
this.vScreenSize = vScreenSize;
|
||||
this.vScreenCenter = vScreenCenter;
|
||||
this.eyeToScreenDistance = eyeToScreenDistance;
|
||||
this.lensSeparationDistance = lensSeparationDistance;
|
||||
this.interpupillaryDistance = interpupillaryDistance;
|
||||
this.lensDistortionValues = lensDistortionValues;
|
||||
this.chromaAbCorrection = chromaAbCorrection;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,39 +6,39 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct VrStereoConfig
|
||||
{
|
||||
/// VR projection matrices (per eye)
|
||||
public Matrix[2] projection;
|
||||
/// VR projection matrices (per eye)
|
||||
public Matrix[2] projection;
|
||||
|
||||
/// VR view offset matrices (per eye)
|
||||
public Matrix[2] viewOffset;
|
||||
/// VR view offset matrices (per eye)
|
||||
public Matrix[2] viewOffset;
|
||||
|
||||
/// VR left lens center
|
||||
public float[2] leftLensCenter;
|
||||
/// VR left lens center
|
||||
public float[2] leftLensCenter;
|
||||
|
||||
/// VR right lens center
|
||||
public float[2] rightLensCenter;
|
||||
/// VR right lens center
|
||||
public float[2] rightLensCenter;
|
||||
|
||||
/// VR left screen center
|
||||
public float[2] leftScreenCenter;
|
||||
/// VR left screen center
|
||||
public float[2] leftScreenCenter;
|
||||
|
||||
/// VR right screen center
|
||||
public float[2] rightScreenCenter;
|
||||
/// VR right screen center
|
||||
public float[2] rightScreenCenter;
|
||||
|
||||
/// VR distortion scale
|
||||
public float[2] scale;
|
||||
/// VR distortion scale
|
||||
public float[2] scale;
|
||||
|
||||
/// VR distortion scale in
|
||||
public float[2] scaleIn;
|
||||
/// VR distortion scale in
|
||||
public float[2] scaleIn;
|
||||
|
||||
public this(Matrix[2] projection, Matrix[2] viewOffset, float[2] leftLensCenter, float[2] rightLensCenter, float[2] leftScreenCenter, float[2] rightScreenCenter, float[2] scale, float[2] scaleIn)
|
||||
{
|
||||
this.projection = projection;
|
||||
this.viewOffset = viewOffset;
|
||||
this.leftLensCenter = leftLensCenter;
|
||||
this.rightLensCenter = rightLensCenter;
|
||||
this.leftScreenCenter = leftScreenCenter;
|
||||
this.rightScreenCenter = rightScreenCenter;
|
||||
this.scale = scale;
|
||||
this.scaleIn = scaleIn;
|
||||
}
|
||||
public this(Matrix[2] projection, Matrix[2] viewOffset, float[2] leftLensCenter, float[2] rightLensCenter, float[2] leftScreenCenter, float[2] rightScreenCenter, float[2] scale, float[2] scaleIn)
|
||||
{
|
||||
this.projection = projection;
|
||||
this.viewOffset = viewOffset;
|
||||
this.leftLensCenter = leftLensCenter;
|
||||
this.rightLensCenter = rightLensCenter;
|
||||
this.leftScreenCenter = leftScreenCenter;
|
||||
this.rightScreenCenter = rightScreenCenter;
|
||||
this.scale = scale;
|
||||
this.scaleIn = scaleIn;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,27 +6,27 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct Wave
|
||||
{
|
||||
/// Total number of frames (considering channels)
|
||||
public int32 frameCount;
|
||||
/// Total number of frames (considering channels)
|
||||
public uint32 frameCount;
|
||||
|
||||
/// Frequency (samples per second)
|
||||
public int32 sampleRate;
|
||||
/// Frequency (samples per second)
|
||||
public uint32 sampleRate;
|
||||
|
||||
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||
public int32 sampleSize;
|
||||
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||
public uint32 sampleSize;
|
||||
|
||||
/// Number of channels (1-mono, 2-stereo, ...)
|
||||
public int32 channels;
|
||||
/// Number of channels (1-mono, 2-stereo, ...)
|
||||
public uint32 channels;
|
||||
|
||||
/// Buffer data pointer
|
||||
public void * data;
|
||||
/// Buffer data pointer
|
||||
public void * data;
|
||||
|
||||
public this(int32 frameCount, int32 sampleRate, int32 sampleSize, int32 channels, void * data)
|
||||
{
|
||||
this.frameCount = frameCount;
|
||||
this.sampleRate = sampleRate;
|
||||
this.sampleSize = sampleSize;
|
||||
this.channels = channels;
|
||||
this.data = data;
|
||||
}
|
||||
public this(uint32 frameCount, uint32 sampleRate, uint32 sampleSize, uint32 channels, void * data)
|
||||
{
|
||||
this.frameCount = frameCount;
|
||||
this.sampleRate = sampleRate;
|
||||
this.sampleSize = sampleSize;
|
||||
this.channels = channels;
|
||||
this.data = data;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,11 +6,11 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct float16
|
||||
{
|
||||
///
|
||||
public float[16] v;
|
||||
///
|
||||
public float[16] v;
|
||||
|
||||
public this(float[16] v)
|
||||
{
|
||||
this.v = v;
|
||||
}
|
||||
public this(float[16] v)
|
||||
{
|
||||
this.v = v;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,11 +6,11 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct float3
|
||||
{
|
||||
///
|
||||
public float[3] v;
|
||||
///
|
||||
public float[3] v;
|
||||
|
||||
public this(float[3] v)
|
||||
{
|
||||
this.v = v;
|
||||
}
|
||||
public this(float[3] v)
|
||||
{
|
||||
this.v = v;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,20 +6,20 @@ namespace RaylibBeef;
|
|||
/// Color blending modes (pre-defined)
|
||||
public enum rlBlendMode : c_int
|
||||
{
|
||||
/// Blend textures considering alpha (default)
|
||||
RL_BLEND_ALPHA = 0,
|
||||
/// Blend textures adding colors
|
||||
RL_BLEND_ADDITIVE = 1,
|
||||
/// Blend textures multiplying colors
|
||||
RL_BLEND_MULTIPLIED = 2,
|
||||
/// Blend textures adding colors (alternative)
|
||||
RL_BLEND_ADD_COLORS = 3,
|
||||
/// Blend textures subtracting colors (alternative)
|
||||
RL_BLEND_SUBTRACT_COLORS = 4,
|
||||
/// Blend premultiplied textures considering alpha
|
||||
RL_BLEND_ALPHA_PREMULTIPLY = 5,
|
||||
/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
||||
RL_BLEND_CUSTOM = 6,
|
||||
/// Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
|
||||
RL_BLEND_CUSTOM_SEPARATE = 7,
|
||||
/// Blend textures considering alpha (default)
|
||||
RL_BLEND_ALPHA = 0,
|
||||
/// Blend textures adding colors
|
||||
RL_BLEND_ADDITIVE = 1,
|
||||
/// Blend textures multiplying colors
|
||||
RL_BLEND_MULTIPLIED = 2,
|
||||
/// Blend textures adding colors (alternative)
|
||||
RL_BLEND_ADD_COLORS = 3,
|
||||
/// Blend textures subtracting colors (alternative)
|
||||
RL_BLEND_SUBTRACT_COLORS = 4,
|
||||
/// Blend premultiplied textures considering alpha
|
||||
RL_BLEND_ALPHA_PREMULTIPLY = 5,
|
||||
/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
||||
RL_BLEND_CUSTOM = 6,
|
||||
/// Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
|
||||
RL_BLEND_CUSTOM_SEPARATE = 7,
|
||||
}
|
||||
|
|
|
@ -6,8 +6,8 @@ namespace RaylibBeef;
|
|||
/// Face culling mode
|
||||
public enum rlCullMode : c_int
|
||||
{
|
||||
///
|
||||
RL_CULL_FACE_FRONT = 0,
|
||||
///
|
||||
RL_CULL_FACE_BACK = 1,
|
||||
///
|
||||
RL_CULL_FACE_FRONT = 0,
|
||||
///
|
||||
RL_CULL_FACE_BACK = 1,
|
||||
}
|
||||
|
|
|
@ -6,23 +6,23 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct rlDrawCall
|
||||
{
|
||||
/// Drawing mode: LINES, TRIANGLES, QUADS
|
||||
public int32 mode;
|
||||
/// Drawing mode: LINES, TRIANGLES, QUADS
|
||||
public int mode;
|
||||
|
||||
/// Number of vertex of the draw
|
||||
public int32 vertexCount;
|
||||
/// Number of vertex of the draw
|
||||
public int vertexCount;
|
||||
|
||||
/// Number of vertex required for index alignment (LINES, TRIANGLES)
|
||||
public int32 vertexAlignment;
|
||||
/// Number of vertex required for index alignment (LINES, TRIANGLES)
|
||||
public int vertexAlignment;
|
||||
|
||||
/// Texture id to be used on the draw -> Use to create new draw call if changes
|
||||
public int32 textureId;
|
||||
/// Texture id to be used on the draw -> Use to create new draw call if changes
|
||||
public uint32 textureId;
|
||||
|
||||
public this(int32 mode, int32 vertexCount, int32 vertexAlignment, int32 textureId)
|
||||
{
|
||||
this.mode = mode;
|
||||
this.vertexCount = vertexCount;
|
||||
this.vertexAlignment = vertexAlignment;
|
||||
this.textureId = textureId;
|
||||
}
|
||||
public this(int mode, int vertexCount, int vertexAlignment, uint32 textureId)
|
||||
{
|
||||
this.mode = mode;
|
||||
this.vertexCount = vertexCount;
|
||||
this.vertexAlignment = vertexAlignment;
|
||||
this.textureId = textureId;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,20 +6,20 @@ namespace RaylibBeef;
|
|||
/// Framebuffer texture attachment type
|
||||
public enum rlFramebufferAttachTextureType : c_int
|
||||
{
|
||||
/// Framebuffer texture attachment type: cubemap, +X side
|
||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0,
|
||||
/// Framebuffer texture attachment type: cubemap, -X side
|
||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1,
|
||||
/// Framebuffer texture attachment type: cubemap, +Y side
|
||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2,
|
||||
/// Framebuffer texture attachment type: cubemap, -Y side
|
||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3,
|
||||
/// Framebuffer texture attachment type: cubemap, +Z side
|
||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4,
|
||||
/// Framebuffer texture attachment type: cubemap, -Z side
|
||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5,
|
||||
/// Framebuffer texture attachment type: texture2d
|
||||
RL_ATTACHMENT_TEXTURE2D = 100,
|
||||
/// Framebuffer texture attachment type: renderbuffer
|
||||
RL_ATTACHMENT_RENDERBUFFER = 200,
|
||||
/// Framebuffer texture attachment type: cubemap, +X side
|
||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0,
|
||||
/// Framebuffer texture attachment type: cubemap, -X side
|
||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1,
|
||||
/// Framebuffer texture attachment type: cubemap, +Y side
|
||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2,
|
||||
/// Framebuffer texture attachment type: cubemap, -Y side
|
||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3,
|
||||
/// Framebuffer texture attachment type: cubemap, +Z side
|
||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4,
|
||||
/// Framebuffer texture attachment type: cubemap, -Z side
|
||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5,
|
||||
/// Framebuffer texture attachment type: texture2d
|
||||
RL_ATTACHMENT_TEXTURE2D = 100,
|
||||
/// Framebuffer texture attachment type: renderbuffer
|
||||
RL_ATTACHMENT_RENDERBUFFER = 200,
|
||||
}
|
||||
|
|
|
@ -6,24 +6,24 @@ namespace RaylibBeef;
|
|||
/// Framebuffer attachment type
|
||||
public enum rlFramebufferAttachType : c_int
|
||||
{
|
||||
/// Framebuffer attachment type: color 0
|
||||
RL_ATTACHMENT_COLOR_CHANNEL0 = 0,
|
||||
/// Framebuffer attachment type: color 1
|
||||
RL_ATTACHMENT_COLOR_CHANNEL1 = 1,
|
||||
/// Framebuffer attachment type: color 2
|
||||
RL_ATTACHMENT_COLOR_CHANNEL2 = 2,
|
||||
/// Framebuffer attachment type: color 3
|
||||
RL_ATTACHMENT_COLOR_CHANNEL3 = 3,
|
||||
/// Framebuffer attachment type: color 4
|
||||
RL_ATTACHMENT_COLOR_CHANNEL4 = 4,
|
||||
/// Framebuffer attachment type: color 5
|
||||
RL_ATTACHMENT_COLOR_CHANNEL5 = 5,
|
||||
/// Framebuffer attachment type: color 6
|
||||
RL_ATTACHMENT_COLOR_CHANNEL6 = 6,
|
||||
/// Framebuffer attachment type: color 7
|
||||
RL_ATTACHMENT_COLOR_CHANNEL7 = 7,
|
||||
/// Framebuffer attachment type: depth
|
||||
RL_ATTACHMENT_DEPTH = 100,
|
||||
/// Framebuffer attachment type: stencil
|
||||
RL_ATTACHMENT_STENCIL = 200,
|
||||
/// Framebuffer attachment type: color 0
|
||||
RL_ATTACHMENT_COLOR_CHANNEL0 = 0,
|
||||
/// Framebuffer attachment type: color 1
|
||||
RL_ATTACHMENT_COLOR_CHANNEL1 = 1,
|
||||
/// Framebuffer attachment type: color 2
|
||||
RL_ATTACHMENT_COLOR_CHANNEL2 = 2,
|
||||
/// Framebuffer attachment type: color 3
|
||||
RL_ATTACHMENT_COLOR_CHANNEL3 = 3,
|
||||
/// Framebuffer attachment type: color 4
|
||||
RL_ATTACHMENT_COLOR_CHANNEL4 = 4,
|
||||
/// Framebuffer attachment type: color 5
|
||||
RL_ATTACHMENT_COLOR_CHANNEL5 = 5,
|
||||
/// Framebuffer attachment type: color 6
|
||||
RL_ATTACHMENT_COLOR_CHANNEL6 = 6,
|
||||
/// Framebuffer attachment type: color 7
|
||||
RL_ATTACHMENT_COLOR_CHANNEL7 = 7,
|
||||
/// Framebuffer attachment type: depth
|
||||
RL_ATTACHMENT_DEPTH = 100,
|
||||
/// Framebuffer attachment type: stencil
|
||||
RL_ATTACHMENT_STENCIL = 200,
|
||||
}
|
||||
|
|
|
@ -6,14 +6,14 @@ namespace RaylibBeef;
|
|||
/// OpenGL version
|
||||
public enum rlGlVersion : c_int
|
||||
{
|
||||
/// OpenGL 1.1
|
||||
RL_OPENGL_11 = 1,
|
||||
/// OpenGL 2.1 (GLSL 120)
|
||||
RL_OPENGL_21 = 2,
|
||||
/// OpenGL 3.3 (GLSL 330)
|
||||
RL_OPENGL_33 = 3,
|
||||
/// OpenGL 4.3 (using GLSL 330)
|
||||
RL_OPENGL_43 = 4,
|
||||
/// OpenGL ES 2.0 (GLSL 100)
|
||||
RL_OPENGL_ES_20 = 5,
|
||||
/// OpenGL 1.1
|
||||
RL_OPENGL_11 = 1,
|
||||
/// OpenGL 2.1 (GLSL 120)
|
||||
RL_OPENGL_21 = 2,
|
||||
/// OpenGL 3.3 (GLSL 330)
|
||||
RL_OPENGL_33 = 3,
|
||||
/// OpenGL 4.3 (using GLSL 330)
|
||||
RL_OPENGL_43 = 4,
|
||||
/// OpenGL ES 2.0 (GLSL 100)
|
||||
RL_OPENGL_ES_20 = 5,
|
||||
}
|
||||
|
|
|
@ -6,46 +6,46 @@ namespace RaylibBeef;
|
|||
/// Texture pixel formats
|
||||
public enum rlPixelFormat : c_int
|
||||
{
|
||||
/// 8 bit per pixel (no alpha)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
||||
/// 8*2 bpp (2 channels)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
||||
/// 16 bpp
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
||||
/// 24 bpp
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
||||
/// 16 bpp (1 bit alpha)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
||||
/// 16 bpp (4 bit alpha)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
||||
/// 32 bpp
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
||||
/// 32 bpp (1 channel - float)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
||||
/// 32*3 bpp (3 channels - float)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
||||
/// 32*4 bpp (4 channels - float)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
||||
/// 4 bpp (no alpha)
|
||||
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
||||
/// 4 bpp (1 bit alpha)
|
||||
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
||||
/// 8 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
||||
/// 8 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
||||
/// 4 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
||||
/// 4 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
||||
/// 8 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
||||
/// 4 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
||||
/// 4 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
||||
/// 8 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
||||
/// 2 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
||||
/// 8 bit per pixel (no alpha)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
||||
/// 8*2 bpp (2 channels)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
||||
/// 16 bpp
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
||||
/// 24 bpp
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
||||
/// 16 bpp (1 bit alpha)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
||||
/// 16 bpp (4 bit alpha)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
||||
/// 32 bpp
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
||||
/// 32 bpp (1 channel - float)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
||||
/// 32*3 bpp (3 channels - float)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
||||
/// 32*4 bpp (4 channels - float)
|
||||
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
||||
/// 4 bpp (no alpha)
|
||||
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
||||
/// 4 bpp (1 bit alpha)
|
||||
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
||||
/// 8 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
||||
/// 8 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
||||
/// 4 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
||||
/// 4 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
||||
/// 8 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
||||
/// 4 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
||||
/// 4 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
||||
/// 8 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
||||
/// 2 bpp
|
||||
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
||||
}
|
||||
|
|
|
@ -6,31 +6,31 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct rlRenderBatch
|
||||
{
|
||||
/// Number of vertex buffers (multi-buffering support)
|
||||
public int32 bufferCount;
|
||||
/// Number of vertex buffers (multi-buffering support)
|
||||
public int bufferCount;
|
||||
|
||||
/// Current buffer tracking in case of multi-buffering
|
||||
public int32 currentBuffer;
|
||||
/// Current buffer tracking in case of multi-buffering
|
||||
public int currentBuffer;
|
||||
|
||||
/// Dynamic buffer(s) for vertex data
|
||||
public rlVertexBuffer * vertexBuffer;
|
||||
/// Dynamic buffer(s) for vertex data
|
||||
public rlVertexBuffer * vertexBuffer;
|
||||
|
||||
/// Draw calls array, depends on textureId
|
||||
public rlDrawCall * draws;
|
||||
/// Draw calls array, depends on textureId
|
||||
public rlDrawCall * draws;
|
||||
|
||||
/// Draw calls counter
|
||||
public int32 drawCounter;
|
||||
/// Draw calls counter
|
||||
public int drawCounter;
|
||||
|
||||
/// Current depth value for next draw
|
||||
public float currentDepth;
|
||||
/// Current depth value for next draw
|
||||
public float currentDepth;
|
||||
|
||||
public this(int32 bufferCount, int32 currentBuffer, rlVertexBuffer * vertexBuffer, rlDrawCall * draws, int32 drawCounter, float currentDepth)
|
||||
{
|
||||
this.bufferCount = bufferCount;
|
||||
this.currentBuffer = currentBuffer;
|
||||
this.vertexBuffer = vertexBuffer;
|
||||
this.draws = draws;
|
||||
this.drawCounter = drawCounter;
|
||||
this.currentDepth = currentDepth;
|
||||
}
|
||||
public this(int bufferCount, int currentBuffer, rlVertexBuffer * vertexBuffer, rlDrawCall * draws, int drawCounter, float currentDepth)
|
||||
{
|
||||
this.bufferCount = bufferCount;
|
||||
this.currentBuffer = currentBuffer;
|
||||
this.vertexBuffer = vertexBuffer;
|
||||
this.draws = draws;
|
||||
this.drawCounter = drawCounter;
|
||||
this.currentDepth = currentDepth;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,12 +6,12 @@ namespace RaylibBeef;
|
|||
/// Shader attribute data types
|
||||
public enum rlShaderAttributeDataType : c_int
|
||||
{
|
||||
/// Shader attribute type: float
|
||||
RL_SHADER_ATTRIB_FLOAT = 0,
|
||||
/// Shader attribute type: vec2 (2 float)
|
||||
RL_SHADER_ATTRIB_VEC2 = 1,
|
||||
/// Shader attribute type: vec3 (3 float)
|
||||
RL_SHADER_ATTRIB_VEC3 = 2,
|
||||
/// Shader attribute type: vec4 (4 float)
|
||||
RL_SHADER_ATTRIB_VEC4 = 3,
|
||||
/// Shader attribute type: float
|
||||
RL_SHADER_ATTRIB_FLOAT = 0,
|
||||
/// Shader attribute type: vec2 (2 float)
|
||||
RL_SHADER_ATTRIB_VEC2 = 1,
|
||||
/// Shader attribute type: vec3 (3 float)
|
||||
RL_SHADER_ATTRIB_VEC3 = 2,
|
||||
/// Shader attribute type: vec4 (4 float)
|
||||
RL_SHADER_ATTRIB_VEC4 = 3,
|
||||
}
|
||||
|
|
|
@ -6,56 +6,56 @@ namespace RaylibBeef;
|
|||
/// Shader location point type
|
||||
public enum rlShaderLocationIndex : c_int
|
||||
{
|
||||
/// Shader location: vertex attribute: position
|
||||
RL_SHADER_LOC_VERTEX_POSITION = 0,
|
||||
/// Shader location: vertex attribute: texcoord01
|
||||
RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
||||
/// Shader location: vertex attribute: texcoord02
|
||||
RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
||||
/// Shader location: vertex attribute: normal
|
||||
RL_SHADER_LOC_VERTEX_NORMAL = 3,
|
||||
/// Shader location: vertex attribute: tangent
|
||||
RL_SHADER_LOC_VERTEX_TANGENT = 4,
|
||||
/// Shader location: vertex attribute: color
|
||||
RL_SHADER_LOC_VERTEX_COLOR = 5,
|
||||
/// Shader location: matrix uniform: model-view-projection
|
||||
RL_SHADER_LOC_MATRIX_MVP = 6,
|
||||
/// Shader location: matrix uniform: view (camera transform)
|
||||
RL_SHADER_LOC_MATRIX_VIEW = 7,
|
||||
/// Shader location: matrix uniform: projection
|
||||
RL_SHADER_LOC_MATRIX_PROJECTION = 8,
|
||||
/// Shader location: matrix uniform: model (transform)
|
||||
RL_SHADER_LOC_MATRIX_MODEL = 9,
|
||||
/// Shader location: matrix uniform: normal
|
||||
RL_SHADER_LOC_MATRIX_NORMAL = 10,
|
||||
/// Shader location: vector uniform: view
|
||||
RL_SHADER_LOC_VECTOR_VIEW = 11,
|
||||
/// Shader location: vector uniform: diffuse color
|
||||
RL_SHADER_LOC_COLOR_DIFFUSE = 12,
|
||||
/// Shader location: vector uniform: specular color
|
||||
RL_SHADER_LOC_COLOR_SPECULAR = 13,
|
||||
/// Shader location: vector uniform: ambient color
|
||||
RL_SHADER_LOC_COLOR_AMBIENT = 14,
|
||||
/// Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
|
||||
RL_SHADER_LOC_MAP_ALBEDO = 15,
|
||||
/// Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
|
||||
RL_SHADER_LOC_MAP_METALNESS = 16,
|
||||
/// Shader location: sampler2d texture: normal
|
||||
RL_SHADER_LOC_MAP_NORMAL = 17,
|
||||
/// Shader location: sampler2d texture: roughness
|
||||
RL_SHADER_LOC_MAP_ROUGHNESS = 18,
|
||||
/// Shader location: sampler2d texture: occlusion
|
||||
RL_SHADER_LOC_MAP_OCCLUSION = 19,
|
||||
/// Shader location: sampler2d texture: emission
|
||||
RL_SHADER_LOC_MAP_EMISSION = 20,
|
||||
/// Shader location: sampler2d texture: height
|
||||
RL_SHADER_LOC_MAP_HEIGHT = 21,
|
||||
/// Shader location: samplerCube texture: cubemap
|
||||
RL_SHADER_LOC_MAP_CUBEMAP = 22,
|
||||
/// Shader location: samplerCube texture: irradiance
|
||||
RL_SHADER_LOC_MAP_IRRADIANCE = 23,
|
||||
/// Shader location: samplerCube texture: prefilter
|
||||
RL_SHADER_LOC_MAP_PREFILTER = 24,
|
||||
/// Shader location: sampler2d texture: brdf
|
||||
RL_SHADER_LOC_MAP_BRDF = 25,
|
||||
/// Shader location: vertex attribute: position
|
||||
RL_SHADER_LOC_VERTEX_POSITION = 0,
|
||||
/// Shader location: vertex attribute: texcoord01
|
||||
RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
||||
/// Shader location: vertex attribute: texcoord02
|
||||
RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
||||
/// Shader location: vertex attribute: normal
|
||||
RL_SHADER_LOC_VERTEX_NORMAL = 3,
|
||||
/// Shader location: vertex attribute: tangent
|
||||
RL_SHADER_LOC_VERTEX_TANGENT = 4,
|
||||
/// Shader location: vertex attribute: color
|
||||
RL_SHADER_LOC_VERTEX_COLOR = 5,
|
||||
/// Shader location: matrix uniform: model-view-projection
|
||||
RL_SHADER_LOC_MATRIX_MVP = 6,
|
||||
/// Shader location: matrix uniform: view (camera transform)
|
||||
RL_SHADER_LOC_MATRIX_VIEW = 7,
|
||||
/// Shader location: matrix uniform: projection
|
||||
RL_SHADER_LOC_MATRIX_PROJECTION = 8,
|
||||
/// Shader location: matrix uniform: model (transform)
|
||||
RL_SHADER_LOC_MATRIX_MODEL = 9,
|
||||
/// Shader location: matrix uniform: normal
|
||||
RL_SHADER_LOC_MATRIX_NORMAL = 10,
|
||||
/// Shader location: vector uniform: view
|
||||
RL_SHADER_LOC_VECTOR_VIEW = 11,
|
||||
/// Shader location: vector uniform: diffuse color
|
||||
RL_SHADER_LOC_COLOR_DIFFUSE = 12,
|
||||
/// Shader location: vector uniform: specular color
|
||||
RL_SHADER_LOC_COLOR_SPECULAR = 13,
|
||||
/// Shader location: vector uniform: ambient color
|
||||
RL_SHADER_LOC_COLOR_AMBIENT = 14,
|
||||
/// Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
|
||||
RL_SHADER_LOC_MAP_ALBEDO = 15,
|
||||
/// Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
|
||||
RL_SHADER_LOC_MAP_METALNESS = 16,
|
||||
/// Shader location: sampler2d texture: normal
|
||||
RL_SHADER_LOC_MAP_NORMAL = 17,
|
||||
/// Shader location: sampler2d texture: roughness
|
||||
RL_SHADER_LOC_MAP_ROUGHNESS = 18,
|
||||
/// Shader location: sampler2d texture: occlusion
|
||||
RL_SHADER_LOC_MAP_OCCLUSION = 19,
|
||||
/// Shader location: sampler2d texture: emission
|
||||
RL_SHADER_LOC_MAP_EMISSION = 20,
|
||||
/// Shader location: sampler2d texture: height
|
||||
RL_SHADER_LOC_MAP_HEIGHT = 21,
|
||||
/// Shader location: samplerCube texture: cubemap
|
||||
RL_SHADER_LOC_MAP_CUBEMAP = 22,
|
||||
/// Shader location: samplerCube texture: irradiance
|
||||
RL_SHADER_LOC_MAP_IRRADIANCE = 23,
|
||||
/// Shader location: samplerCube texture: prefilter
|
||||
RL_SHADER_LOC_MAP_PREFILTER = 24,
|
||||
/// Shader location: sampler2d texture: brdf
|
||||
RL_SHADER_LOC_MAP_BRDF = 25,
|
||||
}
|
||||
|
|
|
@ -6,22 +6,22 @@ namespace RaylibBeef;
|
|||
/// Shader uniform data type
|
||||
public enum rlShaderUniformDataType : c_int
|
||||
{
|
||||
/// Shader uniform type: float
|
||||
RL_SHADER_UNIFORM_FLOAT = 0,
|
||||
/// Shader uniform type: vec2 (2 float)
|
||||
RL_SHADER_UNIFORM_VEC2 = 1,
|
||||
/// Shader uniform type: vec3 (3 float)
|
||||
RL_SHADER_UNIFORM_VEC3 = 2,
|
||||
/// Shader uniform type: vec4 (4 float)
|
||||
RL_SHADER_UNIFORM_VEC4 = 3,
|
||||
/// Shader uniform type: int
|
||||
RL_SHADER_UNIFORM_INT = 4,
|
||||
/// Shader uniform type: ivec2 (2 int)
|
||||
RL_SHADER_UNIFORM_IVEC2 = 5,
|
||||
/// Shader uniform type: ivec3 (3 int)
|
||||
RL_SHADER_UNIFORM_IVEC3 = 6,
|
||||
/// Shader uniform type: ivec4 (4 int)
|
||||
RL_SHADER_UNIFORM_IVEC4 = 7,
|
||||
/// Shader uniform type: sampler2d
|
||||
RL_SHADER_UNIFORM_SAMPLER2D = 8,
|
||||
/// Shader uniform type: float
|
||||
RL_SHADER_UNIFORM_FLOAT = 0,
|
||||
/// Shader uniform type: vec2 (2 float)
|
||||
RL_SHADER_UNIFORM_VEC2 = 1,
|
||||
/// Shader uniform type: vec3 (3 float)
|
||||
RL_SHADER_UNIFORM_VEC3 = 2,
|
||||
/// Shader uniform type: vec4 (4 float)
|
||||
RL_SHADER_UNIFORM_VEC4 = 3,
|
||||
/// Shader uniform type: int
|
||||
RL_SHADER_UNIFORM_INT = 4,
|
||||
/// Shader uniform type: ivec2 (2 int)
|
||||
RL_SHADER_UNIFORM_IVEC2 = 5,
|
||||
/// Shader uniform type: ivec3 (3 int)
|
||||
RL_SHADER_UNIFORM_IVEC3 = 6,
|
||||
/// Shader uniform type: ivec4 (4 int)
|
||||
RL_SHADER_UNIFORM_IVEC4 = 7,
|
||||
/// Shader uniform type: sampler2d
|
||||
RL_SHADER_UNIFORM_SAMPLER2D = 8,
|
||||
}
|
||||
|
|
|
@ -6,16 +6,16 @@ namespace RaylibBeef;
|
|||
/// Texture parameters: filter mode
|
||||
public enum rlTextureFilter : c_int
|
||||
{
|
||||
/// No filter, just pixel approximation
|
||||
RL_TEXTURE_FILTER_POINT = 0,
|
||||
/// Linear filtering
|
||||
RL_TEXTURE_FILTER_BILINEAR = 1,
|
||||
/// Trilinear filtering (linear with mipmaps)
|
||||
RL_TEXTURE_FILTER_TRILINEAR = 2,
|
||||
/// Anisotropic filtering 4x
|
||||
RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
||||
/// Anisotropic filtering 8x
|
||||
RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
||||
/// Anisotropic filtering 16x
|
||||
RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
||||
/// No filter, just pixel approximation
|
||||
RL_TEXTURE_FILTER_POINT = 0,
|
||||
/// Linear filtering
|
||||
RL_TEXTURE_FILTER_BILINEAR = 1,
|
||||
/// Trilinear filtering (linear with mipmaps)
|
||||
RL_TEXTURE_FILTER_TRILINEAR = 2,
|
||||
/// Anisotropic filtering 4x
|
||||
RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
||||
/// Anisotropic filtering 8x
|
||||
RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
||||
/// Anisotropic filtering 16x
|
||||
RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
||||
}
|
||||
|
|
|
@ -6,20 +6,20 @@ namespace RaylibBeef;
|
|||
/// Trace log level
|
||||
public enum rlTraceLogLevel : c_int
|
||||
{
|
||||
/// Display all logs
|
||||
RL_LOG_ALL = 0,
|
||||
/// Trace logging, intended for internal use only
|
||||
RL_LOG_TRACE = 1,
|
||||
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
||||
RL_LOG_DEBUG = 2,
|
||||
/// Info logging, used for program execution info
|
||||
RL_LOG_INFO = 3,
|
||||
/// Warning logging, used on recoverable failures
|
||||
RL_LOG_WARNING = 4,
|
||||
/// Error logging, used on unrecoverable failures
|
||||
RL_LOG_ERROR = 5,
|
||||
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||
RL_LOG_FATAL = 6,
|
||||
/// Disable logging
|
||||
RL_LOG_NONE = 7,
|
||||
/// Display all logs
|
||||
RL_LOG_ALL = 0,
|
||||
/// Trace logging, intended for internal use only
|
||||
RL_LOG_TRACE = 1,
|
||||
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
||||
RL_LOG_DEBUG = 2,
|
||||
/// Info logging, used for program execution info
|
||||
RL_LOG_INFO = 3,
|
||||
/// Warning logging, used on recoverable failures
|
||||
RL_LOG_WARNING = 4,
|
||||
/// Error logging, used on unrecoverable failures
|
||||
RL_LOG_ERROR = 5,
|
||||
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||
RL_LOG_FATAL = 6,
|
||||
/// Disable logging
|
||||
RL_LOG_NONE = 7,
|
||||
}
|
||||
|
|
|
@ -6,35 +6,35 @@ namespace RaylibBeef;
|
|||
[CRepr]
|
||||
public struct rlVertexBuffer
|
||||
{
|
||||
/// Number of elements in the buffer (QUADS)
|
||||
public int32 elementCount;
|
||||
/// Number of elements in the buffer (QUADS)
|
||||
public int elementCount;
|
||||
|
||||
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||
public float * vertices;
|
||||
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||
public float * vertices;
|
||||
|
||||
/// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||
public float * texcoords;
|
||||
/// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||
public float * texcoords;
|
||||
|
||||
/// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||
public char8 * colors;
|
||||
/// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||
public char8 * colors;
|
||||
|
||||
/// Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
||||
public int32 * indices;
|
||||
/// Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
||||
public void* indices;
|
||||
|
||||
/// OpenGL Vertex Array Object id
|
||||
public int32 vaoId;
|
||||
/// OpenGL Vertex Array Object id
|
||||
public void* vaoId;
|
||||
|
||||
/// OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
||||
public int32[4] vboId;
|
||||
/// OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
||||
public int[4] vboId;
|
||||
|
||||
public this(int32 elementCount, float * vertices, float * texcoords, char8 * colors, int32 * indices, int32 vaoId, int32[4] vboId)
|
||||
{
|
||||
this.elementCount = elementCount;
|
||||
this.vertices = vertices;
|
||||
this.texcoords = texcoords;
|
||||
this.colors = colors;
|
||||
this.indices = indices;
|
||||
this.vaoId = vaoId;
|
||||
this.vboId = vboId;
|
||||
}
|
||||
public this(int elementCount, float * vertices, float * texcoords, char8 * colors, void* indices, void* vaoId, int[4] vboId)
|
||||
{
|
||||
this.elementCount = elementCount;
|
||||
this.vertices = vertices;
|
||||
this.texcoords = texcoords;
|
||||
this.colors = colors;
|
||||
this.indices = indices;
|
||||
this.vaoId = vaoId;
|
||||
this.vboId = vboId;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue