mirror of
https://github.com/Starpelly/raylib-beef.git
synced 2025-03-15 05:16:58 +01:00
Update (read desc.)
* Changed spaces to tabs * Changed int32 to int * Fixed audio * Change all DLLImports to CLinks
This commit is contained in:
parent
ba2ac60f54
commit
2c634b8d92
76 changed files with 5081 additions and 5067 deletions
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@ -35,7 +35,6 @@ namespace RaylibBeefGenerator
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}
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}
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#region Output Defines
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#region Output Defines
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private static string ImportLib = "raylib.dll";
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private static string Namespace = "RaylibBeef";
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private static string Namespace = "RaylibBeef";
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#endregion
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#endregion
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@ -82,7 +81,8 @@ namespace RaylibBeefGenerator
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var func = api.Functions[i];
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var func = api.Functions[i];
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AppendLine($"/// {func.Description}");
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AppendLine($"/// {func.Description}");
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AppendLine($"[Import(\"{ImportLib}\"), CallingConvention(.Cdecl), LinkName(\"{func.Name}\")]");
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// AppendLine($"[Import(Raylib.RaylibBin), CallingConvention(.Cdecl), LinkName(\"{func.Name}\")]");
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AppendLine("[CLink]");
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AppendLine($"public static extern {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({Parameters2String(func.Params)});");
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AppendLine($"public static extern {func.ReturnType.ConvertTypes()} {func.Name.ConvertName()}({Parameters2String(func.Params)});");
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AppendLine("");
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AppendLine("");
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@ -191,7 +191,10 @@ namespace RaylibBeefGenerator
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var field = structu.Fields[i];
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var field = structu.Fields[i];
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// This is like the only thing that is hardcoded, and that saddens me.
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// This is like the only thing that is hardcoded, and that saddens me.
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if (field.Type == "rAudioProcessor *" || field.Type == "rAudioBuffer *" || field.Type.StartsWith("#if") || field.Type == "#endif") continue;
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if (field.Type == "rAudioProcessor *" || field.Type == "rAudioBuffer *" || field.Type.StartsWith("#if") || field.Type == "#endif")
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{
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field.Type = "void*";
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}
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// Avoid duplicates
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// Avoid duplicates
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if (createdFields.Find(c => c.Name == field.Name) == null)
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if (createdFields.Find(c => c.Name == field.Name) == null)
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@ -297,7 +300,7 @@ namespace RaylibBeefGenerator
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input = ReplaceWholeWord(input, "long", "int32");
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input = ReplaceWholeWord(input, "long", "int32");
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input = ReplaceWholeWord(input, "va_list", "void*");
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input = ReplaceWholeWord(input, "va_list", "void*");
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input = ReplaceWholeWord(input, "short", "uint16");
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input = ReplaceWholeWord(input, "short", "uint16");
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input = ReplaceWholeWord(input, "int", "int32");
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input = ReplaceWholeWord(input, "int", "int");
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input = ReplaceWholeWord(input, "INT", "int");
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input = ReplaceWholeWord(input, "INT", "int");
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input = ReplaceWholeWord(input, "STRING", "char8*");
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input = ReplaceWholeWord(input, "STRING", "char8*");
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input = ReplaceWholeWord(input, "FLOAT", "float");
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input = ReplaceWholeWord(input, "FLOAT", "float");
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@ -340,7 +343,7 @@ namespace RaylibBeefGenerator
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var output = string.Empty;
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var output = string.Empty;
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for (int i = 0; i < TabIndex; i++)
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for (int i = 0; i < TabIndex; i++)
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{
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{
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output += " ";
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output += "\t";
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}
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}
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output += content;
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output += content;
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OutputString.AppendLine(output);
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OutputString.AppendLine(output);
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@ -9,16 +9,17 @@ DefaultNamespace = "Raylib"
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[Configs.Debug.Win64]
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[Configs.Debug.Win64]
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CLibType = "DynamicDebug"
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CLibType = "DynamicDebug"
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylib.lib"]
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylibdll.lib"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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[Configs.Release.Win64]
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[Configs.Release.Win64]
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CLibType = "Dynamic"
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CLibType = "Dynamic"
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylib.lib"]
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylibdll.lib"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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[Configs.Paranoid.Win64]
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[Configs.Paranoid.Win64]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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[Configs.Test.Win64]
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[Configs.Test.Win64]
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LibPaths = ["$(ProjectDir)\\libs\\libs_x64\\raylibdll.lib"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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PostBuildCmds = ["CopyToDependents(\"$(ProjectDir)/libs/libs_x64/*.dll\")"]
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@ -3,5 +3,4 @@ Dependencies = {corlib = "*", raylib-beef = "*"}
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[Project]
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[Project]
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Name = "example"
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Name = "example"
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StartupObject = "raylib_test.Program"
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StartupObject = "example.Program"
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DefaultNamespace = "raylib_test"
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@ -9,6 +9,7 @@ class Program
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public static int Main(String[] args)
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public static int Main(String[] args)
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{
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{
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InitWindow(800, 600, "Raylib Beef 4.5");
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InitWindow(800, 600, "Raylib Beef 4.5");
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InitAudioDevice();
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var beefMain = Color(165, 47, 78, 255);
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var beefMain = Color(165, 47, 78, 255);
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var beefOutline = Color(243, 157, 157, 255);
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var beefOutline = Color(243, 157, 157, 255);
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@ -35,6 +36,8 @@ class Program
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EndDrawing();
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EndDrawing();
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}
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}
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CloseAudioDevice();
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CloseWindow();
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CloseWindow();
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return 0;
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return 0;
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@ -6,19 +6,27 @@ namespace RaylibBeef;
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[CRepr]
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[CRepr]
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public struct AudioStream
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public struct AudioStream
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{
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{
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/// Frequency (samples per second)
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/// Pointer to internal data used by the audio system
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public int32 sampleRate;
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public void* buffer;
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/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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/// Pointer to internal data processor, useful for audio effects
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public int32 sampleSize;
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public void* processor;
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/// Number of channels (1-mono, 2-stereo, ...)
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/// Frequency (samples per second)
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public int32 channels;
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public uint32 sampleRate;
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public this(int32 sampleRate, int32 sampleSize, int32 channels)
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/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
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{
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public uint32 sampleSize;
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this.sampleRate = sampleRate;
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this.sampleSize = sampleSize;
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/// Number of channels (1-mono, 2-stereo, ...)
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this.channels = channels;
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public uint32 channels;
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}
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public this(void* buffer, void* processor, uint32 sampleRate, uint32 sampleSize, uint32 channels)
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{
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this.buffer = buffer;
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this.processor = processor;
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this.sampleRate = sampleRate;
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this.sampleSize = sampleSize;
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this.channels = channels;
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}
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}
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}
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@ -6,20 +6,20 @@ namespace RaylibBeef;
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/// Color blending modes (pre-defined)
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/// Color blending modes (pre-defined)
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public enum BlendMode : c_int
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public enum BlendMode : c_int
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{
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{
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/// Blend textures considering alpha (default)
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/// Blend textures considering alpha (default)
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BLEND_ALPHA = 0,
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BLEND_ALPHA = 0,
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/// Blend textures adding colors
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/// Blend textures adding colors
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BLEND_ADDITIVE = 1,
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BLEND_ADDITIVE = 1,
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/// Blend textures multiplying colors
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/// Blend textures multiplying colors
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BLEND_MULTIPLIED = 2,
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BLEND_MULTIPLIED = 2,
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/// Blend textures adding colors (alternative)
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/// Blend textures adding colors (alternative)
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BLEND_ADD_COLORS = 3,
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BLEND_ADD_COLORS = 3,
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/// Blend textures subtracting colors (alternative)
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/// Blend textures subtracting colors (alternative)
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BLEND_SUBTRACT_COLORS = 4,
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BLEND_SUBTRACT_COLORS = 4,
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/// Blend premultiplied textures considering alpha
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/// Blend premultiplied textures considering alpha
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BLEND_ALPHA_PREMULTIPLY = 5,
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BLEND_ALPHA_PREMULTIPLY = 5,
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/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
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/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
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BLEND_CUSTOM = 6,
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BLEND_CUSTOM = 6,
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/// Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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/// Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
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BLEND_CUSTOM_SEPARATE = 7,
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BLEND_CUSTOM_SEPARATE = 7,
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}
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}
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@ -6,15 +6,15 @@ namespace RaylibBeef;
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[CRepr]
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[CRepr]
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public struct BoneInfo
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public struct BoneInfo
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{
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{
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/// Bone name
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/// Bone name
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public char8[32] name;
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public char8[32] name;
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/// Bone parent
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/// Bone parent
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public int32 parent;
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public int parent;
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public this(char8[32] name, int32 parent)
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public this(char8[32] name, int parent)
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{
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{
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this.name = name;
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this.name = name;
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this.parent = parent;
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this.parent = parent;
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}
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}
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}
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}
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@ -6,15 +6,15 @@ namespace RaylibBeef;
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[CRepr]
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[CRepr]
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public struct BoundingBox
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public struct BoundingBox
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{
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{
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/// Minimum vertex box-corner
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/// Minimum vertex box-corner
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public Vector3 min;
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public Vector3 min;
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/// Maximum vertex box-corner
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/// Maximum vertex box-corner
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public Vector3 max;
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public Vector3 max;
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public this(Vector3 min, Vector3 max)
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public this(Vector3 min, Vector3 max)
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{
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{
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this.min = min;
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this.min = min;
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this.max = max;
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this.max = max;
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}
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}
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}
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}
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@ -6,23 +6,23 @@ namespace RaylibBeef;
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[CRepr]
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[CRepr]
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public struct Camera2D
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public struct Camera2D
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{
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{
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/// Camera offset (displacement from target)
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/// Camera offset (displacement from target)
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public Vector2 offset;
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public Vector2 offset;
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/// Camera target (rotation and zoom origin)
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/// Camera target (rotation and zoom origin)
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public Vector2 target;
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public Vector2 target;
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/// Camera rotation in degrees
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/// Camera rotation in degrees
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public float rotation;
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public float rotation;
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/// Camera zoom (scaling), should be 1.0f by default
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/// Camera zoom (scaling), should be 1.0f by default
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public float zoom;
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public float zoom;
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public this(Vector2 offset, Vector2 target, float rotation, float zoom)
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public this(Vector2 offset, Vector2 target, float rotation, float zoom)
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{
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{
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this.offset = offset;
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this.offset = offset;
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this.target = target;
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this.target = target;
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this.rotation = rotation;
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this.rotation = rotation;
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this.zoom = zoom;
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this.zoom = zoom;
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}
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}
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}
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}
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@ -8,27 +8,27 @@ typealias Camera = Camera3D;
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[CRepr]
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[CRepr]
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public struct Camera3D
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public struct Camera3D
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{
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{
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/// Camera position
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/// Camera position
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public Vector3 position;
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public Vector3 position;
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/// Camera target it looks-at
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/// Camera target it looks-at
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public Vector3 target;
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public Vector3 target;
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/// Camera up vector (rotation over its axis)
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/// Camera up vector (rotation over its axis)
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public Vector3 up;
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public Vector3 up;
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/// Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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/// Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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public float fovy;
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public float fovy;
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/// Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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/// Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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public int32 projection;
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public int projection;
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public this(Vector3 position, Vector3 target, Vector3 up, float fovy, int32 projection)
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public this(Vector3 position, Vector3 target, Vector3 up, float fovy, int projection)
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{
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{
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this.position = position;
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this.position = position;
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this.target = target;
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this.target = target;
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this.up = up;
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this.up = up;
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this.fovy = fovy;
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this.fovy = fovy;
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this.projection = projection;
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this.projection = projection;
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}
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}
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}
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}
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@ -6,14 +6,14 @@ namespace RaylibBeef;
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/// Camera system modes
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/// Camera system modes
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public enum CameraMode : c_int
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public enum CameraMode : c_int
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{
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{
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/// Custom camera
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/// Custom camera
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CAMERA_CUSTOM = 0,
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CAMERA_CUSTOM = 0,
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/// Free camera
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/// Free camera
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CAMERA_FREE = 1,
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CAMERA_FREE = 1,
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/// Orbital camera
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/// Orbital camera
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CAMERA_ORBITAL = 2,
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CAMERA_ORBITAL = 2,
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/// First person camera
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/// First person camera
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CAMERA_FIRST_PERSON = 3,
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CAMERA_FIRST_PERSON = 3,
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/// Third person camera
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/// Third person camera
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CAMERA_THIRD_PERSON = 4,
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CAMERA_THIRD_PERSON = 4,
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}
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}
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@ -6,8 +6,8 @@ namespace RaylibBeef;
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/// Camera projection
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/// Camera projection
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public enum CameraProjection : c_int
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public enum CameraProjection : c_int
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{
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{
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/// Perspective projection
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/// Perspective projection
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CAMERA_PERSPECTIVE = 0,
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CAMERA_PERSPECTIVE = 0,
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/// Orthographic projection
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/// Orthographic projection
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CAMERA_ORTHOGRAPHIC = 1,
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CAMERA_ORTHOGRAPHIC = 1,
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}
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}
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@ -6,23 +6,23 @@ namespace RaylibBeef;
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[CRepr]
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[CRepr]
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public struct Color
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public struct Color
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{
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{
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/// Color red value
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/// Color red value
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public uint8 r;
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public uint8 r;
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/// Color green value
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/// Color green value
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public uint8 g;
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public uint8 g;
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/// Color blue value
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/// Color blue value
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public uint8 b;
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public uint8 b;
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/// Color alpha value
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/// Color alpha value
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public uint8 a;
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public uint8 a;
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public this(uint8 r, uint8 g, uint8 b, uint8 a)
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public this(uint8 r, uint8 g, uint8 b, uint8 a)
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{
|
{
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this.r = r;
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this.r = r;
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this.g = g;
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this.g = g;
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this.b = b;
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this.b = b;
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this.a = a;
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this.a = a;
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}
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}
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}
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}
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@ -6,34 +6,34 @@ namespace RaylibBeef;
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/// System/Window config flags
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/// System/Window config flags
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public enum ConfigFlags : c_int
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public enum ConfigFlags : c_int
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{
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{
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/// Set to try enabling V-Sync on GPU
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/// Set to try enabling V-Sync on GPU
|
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FLAG_VSYNC_HINT = 64,
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FLAG_VSYNC_HINT = 64,
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/// Set to run program in fullscreen
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/// Set to run program in fullscreen
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FLAG_FULLSCREEN_MODE = 2,
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FLAG_FULLSCREEN_MODE = 2,
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/// Set to allow resizable window
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/// Set to allow resizable window
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FLAG_WINDOW_RESIZABLE = 4,
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FLAG_WINDOW_RESIZABLE = 4,
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/// Set to disable window decoration (frame and buttons)
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/// Set to disable window decoration (frame and buttons)
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FLAG_WINDOW_UNDECORATED = 8,
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FLAG_WINDOW_UNDECORATED = 8,
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/// Set to hide window
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/// Set to hide window
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FLAG_WINDOW_HIDDEN = 128,
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FLAG_WINDOW_HIDDEN = 128,
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/// Set to minimize window (iconify)
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/// Set to minimize window (iconify)
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FLAG_WINDOW_MINIMIZED = 512,
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FLAG_WINDOW_MINIMIZED = 512,
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/// Set to maximize window (expanded to monitor)
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/// Set to maximize window (expanded to monitor)
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FLAG_WINDOW_MAXIMIZED = 1024,
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FLAG_WINDOW_MAXIMIZED = 1024,
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/// Set to window non focused
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/// Set to window non focused
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FLAG_WINDOW_UNFOCUSED = 2048,
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FLAG_WINDOW_UNFOCUSED = 2048,
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/// Set to window always on top
|
/// Set to window always on top
|
||||||
FLAG_WINDOW_TOPMOST = 4096,
|
FLAG_WINDOW_TOPMOST = 4096,
|
||||||
/// Set to allow windows running while minimized
|
/// Set to allow windows running while minimized
|
||||||
FLAG_WINDOW_ALWAYS_RUN = 256,
|
FLAG_WINDOW_ALWAYS_RUN = 256,
|
||||||
/// Set to allow transparent framebuffer
|
/// Set to allow transparent framebuffer
|
||||||
FLAG_WINDOW_TRANSPARENT = 16,
|
FLAG_WINDOW_TRANSPARENT = 16,
|
||||||
/// Set to support HighDPI
|
/// Set to support HighDPI
|
||||||
FLAG_WINDOW_HIGHDPI = 8192,
|
FLAG_WINDOW_HIGHDPI = 8192,
|
||||||
/// Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
|
/// Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
|
||||||
FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384,
|
FLAG_WINDOW_MOUSE_PASSTHROUGH = 16384,
|
||||||
/// Set to try enabling MSAA 4X
|
/// Set to try enabling MSAA 4X
|
||||||
FLAG_MSAA_4X_HINT = 32,
|
FLAG_MSAA_4X_HINT = 32,
|
||||||
/// Set to try enabling interlaced video format (for V3D)
|
/// Set to try enabling interlaced video format (for V3D)
|
||||||
FLAG_INTERLACED_HINT = 65536,
|
FLAG_INTERLACED_HINT = 65536,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,16 +6,16 @@ namespace RaylibBeef;
|
||||||
/// Cubemap layouts
|
/// Cubemap layouts
|
||||||
public enum CubemapLayout : c_int
|
public enum CubemapLayout : c_int
|
||||||
{
|
{
|
||||||
/// Automatically detect layout type
|
/// Automatically detect layout type
|
||||||
CUBEMAP_LAYOUT_AUTO_DETECT = 0,
|
CUBEMAP_LAYOUT_AUTO_DETECT = 0,
|
||||||
/// Layout is defined by a vertical line with faces
|
/// Layout is defined by a vertical line with faces
|
||||||
CUBEMAP_LAYOUT_LINE_VERTICAL = 1,
|
CUBEMAP_LAYOUT_LINE_VERTICAL = 1,
|
||||||
/// Layout is defined by a horizontal line with faces
|
/// Layout is defined by a horizontal line with faces
|
||||||
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2,
|
CUBEMAP_LAYOUT_LINE_HORIZONTAL = 2,
|
||||||
/// Layout is defined by a 3x4 cross with cubemap faces
|
/// Layout is defined by a 3x4 cross with cubemap faces
|
||||||
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3,
|
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR = 3,
|
||||||
/// Layout is defined by a 4x3 cross with cubemap faces
|
/// Layout is defined by a 4x3 cross with cubemap faces
|
||||||
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4,
|
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE = 4,
|
||||||
/// Layout is defined by a panorama image (equirrectangular map)
|
/// Layout is defined by a panorama image (equirrectangular map)
|
||||||
CUBEMAP_LAYOUT_PANORAMA = 5,
|
CUBEMAP_LAYOUT_PANORAMA = 5,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct FilePathList
|
public struct FilePathList
|
||||||
{
|
{
|
||||||
/// Filepaths max entries
|
/// Filepaths max entries
|
||||||
public int32 capacity;
|
public uint32 capacity;
|
||||||
|
|
||||||
/// Filepaths entries count
|
/// Filepaths entries count
|
||||||
public int32 count;
|
public uint32 count;
|
||||||
|
|
||||||
/// Filepaths entries
|
/// Filepaths entries
|
||||||
public char8 ** paths;
|
public char8 ** paths;
|
||||||
|
|
||||||
public this(int32 capacity, int32 count, char8 ** paths)
|
public this(uint32 capacity, uint32 count, char8 ** paths)
|
||||||
{
|
{
|
||||||
this.capacity = capacity;
|
this.capacity = capacity;
|
||||||
this.count = count;
|
this.count = count;
|
||||||
this.paths = paths;
|
this.paths = paths;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,31 +6,31 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Font
|
public struct Font
|
||||||
{
|
{
|
||||||
/// Base size (default chars height)
|
/// Base size (default chars height)
|
||||||
public int32 baseSize;
|
public int baseSize;
|
||||||
|
|
||||||
/// Number of glyph characters
|
/// Number of glyph characters
|
||||||
public int32 glyphCount;
|
public int glyphCount;
|
||||||
|
|
||||||
/// Padding around the glyph characters
|
/// Padding around the glyph characters
|
||||||
public int32 glyphPadding;
|
public int glyphPadding;
|
||||||
|
|
||||||
/// Texture atlas containing the glyphs
|
/// Texture atlas containing the glyphs
|
||||||
public Texture2D texture;
|
public Texture2D texture;
|
||||||
|
|
||||||
/// Rectangles in texture for the glyphs
|
/// Rectangles in texture for the glyphs
|
||||||
public Rectangle * recs;
|
public Rectangle * recs;
|
||||||
|
|
||||||
/// Glyphs info data
|
/// Glyphs info data
|
||||||
public GlyphInfo * glyphs;
|
public GlyphInfo * glyphs;
|
||||||
|
|
||||||
public this(int32 baseSize, int32 glyphCount, int32 glyphPadding, Texture2D texture, Rectangle * recs, GlyphInfo * glyphs)
|
public this(int baseSize, int glyphCount, int glyphPadding, Texture2D texture, Rectangle * recs, GlyphInfo * glyphs)
|
||||||
{
|
{
|
||||||
this.baseSize = baseSize;
|
this.baseSize = baseSize;
|
||||||
this.glyphCount = glyphCount;
|
this.glyphCount = glyphCount;
|
||||||
this.glyphPadding = glyphPadding;
|
this.glyphPadding = glyphPadding;
|
||||||
this.texture = texture;
|
this.texture = texture;
|
||||||
this.recs = recs;
|
this.recs = recs;
|
||||||
this.glyphs = glyphs;
|
this.glyphs = glyphs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,10 +6,10 @@ namespace RaylibBeef;
|
||||||
/// Font type, defines generation method
|
/// Font type, defines generation method
|
||||||
public enum FontType : c_int
|
public enum FontType : c_int
|
||||||
{
|
{
|
||||||
/// Default font generation, anti-aliased
|
/// Default font generation, anti-aliased
|
||||||
FONT_DEFAULT = 0,
|
FONT_DEFAULT = 0,
|
||||||
/// Bitmap font generation, no anti-aliasing
|
/// Bitmap font generation, no anti-aliasing
|
||||||
FONT_BITMAP = 1,
|
FONT_BITMAP = 1,
|
||||||
/// SDF font generation, requires external shader
|
/// SDF font generation, requires external shader
|
||||||
FONT_SDF = 2,
|
FONT_SDF = 2,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,16 +6,16 @@ namespace RaylibBeef;
|
||||||
/// Gamepad axis
|
/// Gamepad axis
|
||||||
public enum GamepadAxis : c_int
|
public enum GamepadAxis : c_int
|
||||||
{
|
{
|
||||||
/// Gamepad left stick X axis
|
/// Gamepad left stick X axis
|
||||||
GAMEPAD_AXIS_LEFT_X = 0,
|
GAMEPAD_AXIS_LEFT_X = 0,
|
||||||
/// Gamepad left stick Y axis
|
/// Gamepad left stick Y axis
|
||||||
GAMEPAD_AXIS_LEFT_Y = 1,
|
GAMEPAD_AXIS_LEFT_Y = 1,
|
||||||
/// Gamepad right stick X axis
|
/// Gamepad right stick X axis
|
||||||
GAMEPAD_AXIS_RIGHT_X = 2,
|
GAMEPAD_AXIS_RIGHT_X = 2,
|
||||||
/// Gamepad right stick Y axis
|
/// Gamepad right stick Y axis
|
||||||
GAMEPAD_AXIS_RIGHT_Y = 3,
|
GAMEPAD_AXIS_RIGHT_Y = 3,
|
||||||
/// Gamepad back trigger left, pressure level: [1..-1]
|
/// Gamepad back trigger left, pressure level: [1..-1]
|
||||||
GAMEPAD_AXIS_LEFT_TRIGGER = 4,
|
GAMEPAD_AXIS_LEFT_TRIGGER = 4,
|
||||||
/// Gamepad back trigger right, pressure level: [1..-1]
|
/// Gamepad back trigger right, pressure level: [1..-1]
|
||||||
GAMEPAD_AXIS_RIGHT_TRIGGER = 5,
|
GAMEPAD_AXIS_RIGHT_TRIGGER = 5,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,40 +6,40 @@ namespace RaylibBeef;
|
||||||
/// Gamepad buttons
|
/// Gamepad buttons
|
||||||
public enum GamepadButton : c_int
|
public enum GamepadButton : c_int
|
||||||
{
|
{
|
||||||
/// Unknown button, just for error checking
|
/// Unknown button, just for error checking
|
||||||
GAMEPAD_BUTTON_UNKNOWN = 0,
|
GAMEPAD_BUTTON_UNKNOWN = 0,
|
||||||
/// Gamepad left DPAD up button
|
/// Gamepad left DPAD up button
|
||||||
GAMEPAD_BUTTON_LEFT_FACE_UP = 1,
|
GAMEPAD_BUTTON_LEFT_FACE_UP = 1,
|
||||||
/// Gamepad left DPAD right button
|
/// Gamepad left DPAD right button
|
||||||
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2,
|
GAMEPAD_BUTTON_LEFT_FACE_RIGHT = 2,
|
||||||
/// Gamepad left DPAD down button
|
/// Gamepad left DPAD down button
|
||||||
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3,
|
GAMEPAD_BUTTON_LEFT_FACE_DOWN = 3,
|
||||||
/// Gamepad left DPAD left button
|
/// Gamepad left DPAD left button
|
||||||
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4,
|
GAMEPAD_BUTTON_LEFT_FACE_LEFT = 4,
|
||||||
/// Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
/// Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
|
||||||
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5,
|
GAMEPAD_BUTTON_RIGHT_FACE_UP = 5,
|
||||||
/// Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
/// Gamepad right button right (i.e. PS3: Square, Xbox: X)
|
||||||
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6,
|
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT = 6,
|
||||||
/// Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
/// Gamepad right button down (i.e. PS3: Cross, Xbox: A)
|
||||||
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7,
|
GAMEPAD_BUTTON_RIGHT_FACE_DOWN = 7,
|
||||||
/// Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
/// Gamepad right button left (i.e. PS3: Circle, Xbox: B)
|
||||||
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8,
|
GAMEPAD_BUTTON_RIGHT_FACE_LEFT = 8,
|
||||||
/// Gamepad top/back trigger left (first), it could be a trailing button
|
/// Gamepad top/back trigger left (first), it could be a trailing button
|
||||||
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9,
|
GAMEPAD_BUTTON_LEFT_TRIGGER_1 = 9,
|
||||||
/// Gamepad top/back trigger left (second), it could be a trailing button
|
/// Gamepad top/back trigger left (second), it could be a trailing button
|
||||||
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10,
|
GAMEPAD_BUTTON_LEFT_TRIGGER_2 = 10,
|
||||||
/// Gamepad top/back trigger right (one), it could be a trailing button
|
/// Gamepad top/back trigger right (one), it could be a trailing button
|
||||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11,
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_1 = 11,
|
||||||
/// Gamepad top/back trigger right (second), it could be a trailing button
|
/// Gamepad top/back trigger right (second), it could be a trailing button
|
||||||
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12,
|
GAMEPAD_BUTTON_RIGHT_TRIGGER_2 = 12,
|
||||||
/// Gamepad center buttons, left one (i.e. PS3: Select)
|
/// Gamepad center buttons, left one (i.e. PS3: Select)
|
||||||
GAMEPAD_BUTTON_MIDDLE_LEFT = 13,
|
GAMEPAD_BUTTON_MIDDLE_LEFT = 13,
|
||||||
/// Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
/// Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
|
||||||
GAMEPAD_BUTTON_MIDDLE = 14,
|
GAMEPAD_BUTTON_MIDDLE = 14,
|
||||||
/// Gamepad center buttons, right one (i.e. PS3: Start)
|
/// Gamepad center buttons, right one (i.e. PS3: Start)
|
||||||
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15,
|
GAMEPAD_BUTTON_MIDDLE_RIGHT = 15,
|
||||||
/// Gamepad joystick pressed button left
|
/// Gamepad joystick pressed button left
|
||||||
GAMEPAD_BUTTON_LEFT_THUMB = 16,
|
GAMEPAD_BUTTON_LEFT_THUMB = 16,
|
||||||
/// Gamepad joystick pressed button right
|
/// Gamepad joystick pressed button right
|
||||||
GAMEPAD_BUTTON_RIGHT_THUMB = 17,
|
GAMEPAD_BUTTON_RIGHT_THUMB = 17,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,26 +6,26 @@ namespace RaylibBeef;
|
||||||
/// Gesture
|
/// Gesture
|
||||||
public enum Gesture : c_int
|
public enum Gesture : c_int
|
||||||
{
|
{
|
||||||
/// No gesture
|
/// No gesture
|
||||||
GESTURE_NONE = 0,
|
GESTURE_NONE = 0,
|
||||||
/// Tap gesture
|
/// Tap gesture
|
||||||
GESTURE_TAP = 1,
|
GESTURE_TAP = 1,
|
||||||
/// Double tap gesture
|
/// Double tap gesture
|
||||||
GESTURE_DOUBLETAP = 2,
|
GESTURE_DOUBLETAP = 2,
|
||||||
/// Hold gesture
|
/// Hold gesture
|
||||||
GESTURE_HOLD = 4,
|
GESTURE_HOLD = 4,
|
||||||
/// Drag gesture
|
/// Drag gesture
|
||||||
GESTURE_DRAG = 8,
|
GESTURE_DRAG = 8,
|
||||||
/// Swipe right gesture
|
/// Swipe right gesture
|
||||||
GESTURE_SWIPE_RIGHT = 16,
|
GESTURE_SWIPE_RIGHT = 16,
|
||||||
/// Swipe left gesture
|
/// Swipe left gesture
|
||||||
GESTURE_SWIPE_LEFT = 32,
|
GESTURE_SWIPE_LEFT = 32,
|
||||||
/// Swipe up gesture
|
/// Swipe up gesture
|
||||||
GESTURE_SWIPE_UP = 64,
|
GESTURE_SWIPE_UP = 64,
|
||||||
/// Swipe down gesture
|
/// Swipe down gesture
|
||||||
GESTURE_SWIPE_DOWN = 128,
|
GESTURE_SWIPE_DOWN = 128,
|
||||||
/// Pinch in gesture
|
/// Pinch in gesture
|
||||||
GESTURE_PINCH_IN = 256,
|
GESTURE_PINCH_IN = 256,
|
||||||
/// Pinch out gesture
|
/// Pinch out gesture
|
||||||
GESTURE_PINCH_OUT = 512,
|
GESTURE_PINCH_OUT = 512,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,27 +6,27 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct GlyphInfo
|
public struct GlyphInfo
|
||||||
{
|
{
|
||||||
/// Character value (Unicode)
|
/// Character value (Unicode)
|
||||||
public int32 value;
|
public int value;
|
||||||
|
|
||||||
/// Character offset X when drawing
|
/// Character offset X when drawing
|
||||||
public int32 offsetX;
|
public int offsetX;
|
||||||
|
|
||||||
/// Character offset Y when drawing
|
/// Character offset Y when drawing
|
||||||
public int32 offsetY;
|
public int offsetY;
|
||||||
|
|
||||||
/// Character advance position X
|
/// Character advance position X
|
||||||
public int32 advanceX;
|
public int advanceX;
|
||||||
|
|
||||||
/// Character image data
|
/// Character image data
|
||||||
public Image image;
|
public Image image;
|
||||||
|
|
||||||
public this(int32 value, int32 offsetX, int32 offsetY, int32 advanceX, Image image)
|
public this(int value, int offsetX, int offsetY, int advanceX, Image image)
|
||||||
{
|
{
|
||||||
this.value = value;
|
this.value = value;
|
||||||
this.offsetX = offsetX;
|
this.offsetX = offsetX;
|
||||||
this.offsetY = offsetY;
|
this.offsetY = offsetY;
|
||||||
this.advanceX = advanceX;
|
this.advanceX = advanceX;
|
||||||
this.image = image;
|
this.image = image;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,27 +6,27 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Image
|
public struct Image
|
||||||
{
|
{
|
||||||
/// Image raw data
|
/// Image raw data
|
||||||
public void * data;
|
public void * data;
|
||||||
|
|
||||||
/// Image base width
|
/// Image base width
|
||||||
public int32 width;
|
public int width;
|
||||||
|
|
||||||
/// Image base height
|
/// Image base height
|
||||||
public int32 height;
|
public int height;
|
||||||
|
|
||||||
/// Mipmap levels, 1 by default
|
/// Mipmap levels, 1 by default
|
||||||
public int32 mipmaps;
|
public int mipmaps;
|
||||||
|
|
||||||
/// Data format (PixelFormat type)
|
/// Data format (PixelFormat type)
|
||||||
public int32 format;
|
public int format;
|
||||||
|
|
||||||
public this(void * data, int32 width, int32 height, int32 mipmaps, int32 format)
|
public this(void * data, int width, int height, int mipmaps, int format)
|
||||||
{
|
{
|
||||||
this.data = data;
|
this.data = data;
|
||||||
this.width = width;
|
this.width = width;
|
||||||
this.height = height;
|
this.height = height;
|
||||||
this.mipmaps = mipmaps;
|
this.mipmaps = mipmaps;
|
||||||
this.format = format;
|
this.format = format;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,224 +6,224 @@ namespace RaylibBeef;
|
||||||
/// Keyboard keys (US keyboard layout)
|
/// Keyboard keys (US keyboard layout)
|
||||||
public enum KeyboardKey : c_int
|
public enum KeyboardKey : c_int
|
||||||
{
|
{
|
||||||
/// Key: NULL, used for no key pressed
|
/// Key: NULL, used for no key pressed
|
||||||
KEY_NULL = 0,
|
KEY_NULL = 0,
|
||||||
/// Key: '
|
/// Key: '
|
||||||
KEY_APOSTROPHE = 39,
|
KEY_APOSTROPHE = 39,
|
||||||
/// Key: ,
|
/// Key: ,
|
||||||
KEY_COMMA = 44,
|
KEY_COMMA = 44,
|
||||||
/// Key: -
|
/// Key: -
|
||||||
KEY_MINUS = 45,
|
KEY_MINUS = 45,
|
||||||
/// Key: .
|
/// Key: .
|
||||||
KEY_PERIOD = 46,
|
KEY_PERIOD = 46,
|
||||||
/// Key: /
|
/// Key: /
|
||||||
KEY_SLASH = 47,
|
KEY_SLASH = 47,
|
||||||
/// Key: 0
|
/// Key: 0
|
||||||
KEY_ZERO = 48,
|
KEY_ZERO = 48,
|
||||||
/// Key: 1
|
/// Key: 1
|
||||||
KEY_ONE = 49,
|
KEY_ONE = 49,
|
||||||
/// Key: 2
|
/// Key: 2
|
||||||
KEY_TWO = 50,
|
KEY_TWO = 50,
|
||||||
/// Key: 3
|
/// Key: 3
|
||||||
KEY_THREE = 51,
|
KEY_THREE = 51,
|
||||||
/// Key: 4
|
/// Key: 4
|
||||||
KEY_FOUR = 52,
|
KEY_FOUR = 52,
|
||||||
/// Key: 5
|
/// Key: 5
|
||||||
KEY_FIVE = 53,
|
KEY_FIVE = 53,
|
||||||
/// Key: 6
|
/// Key: 6
|
||||||
KEY_SIX = 54,
|
KEY_SIX = 54,
|
||||||
/// Key: 7
|
/// Key: 7
|
||||||
KEY_SEVEN = 55,
|
KEY_SEVEN = 55,
|
||||||
/// Key: 8
|
/// Key: 8
|
||||||
KEY_EIGHT = 56,
|
KEY_EIGHT = 56,
|
||||||
/// Key: 9
|
/// Key: 9
|
||||||
KEY_NINE = 57,
|
KEY_NINE = 57,
|
||||||
/// Key: ;
|
/// Key: ;
|
||||||
KEY_SEMICOLON = 59,
|
KEY_SEMICOLON = 59,
|
||||||
/// Key: =
|
/// Key: =
|
||||||
KEY_EQUAL = 61,
|
KEY_EQUAL = 61,
|
||||||
/// Key: A | a
|
/// Key: A | a
|
||||||
KEY_A = 65,
|
KEY_A = 65,
|
||||||
/// Key: B | b
|
/// Key: B | b
|
||||||
KEY_B = 66,
|
KEY_B = 66,
|
||||||
/// Key: C | c
|
/// Key: C | c
|
||||||
KEY_C = 67,
|
KEY_C = 67,
|
||||||
/// Key: D | d
|
/// Key: D | d
|
||||||
KEY_D = 68,
|
KEY_D = 68,
|
||||||
/// Key: E | e
|
/// Key: E | e
|
||||||
KEY_E = 69,
|
KEY_E = 69,
|
||||||
/// Key: F | f
|
/// Key: F | f
|
||||||
KEY_F = 70,
|
KEY_F = 70,
|
||||||
/// Key: G | g
|
/// Key: G | g
|
||||||
KEY_G = 71,
|
KEY_G = 71,
|
||||||
/// Key: H | h
|
/// Key: H | h
|
||||||
KEY_H = 72,
|
KEY_H = 72,
|
||||||
/// Key: I | i
|
/// Key: I | i
|
||||||
KEY_I = 73,
|
KEY_I = 73,
|
||||||
/// Key: J | j
|
/// Key: J | j
|
||||||
KEY_J = 74,
|
KEY_J = 74,
|
||||||
/// Key: K | k
|
/// Key: K | k
|
||||||
KEY_K = 75,
|
KEY_K = 75,
|
||||||
/// Key: L | l
|
/// Key: L | l
|
||||||
KEY_L = 76,
|
KEY_L = 76,
|
||||||
/// Key: M | m
|
/// Key: M | m
|
||||||
KEY_M = 77,
|
KEY_M = 77,
|
||||||
/// Key: N | n
|
/// Key: N | n
|
||||||
KEY_N = 78,
|
KEY_N = 78,
|
||||||
/// Key: O | o
|
/// Key: O | o
|
||||||
KEY_O = 79,
|
KEY_O = 79,
|
||||||
/// Key: P | p
|
/// Key: P | p
|
||||||
KEY_P = 80,
|
KEY_P = 80,
|
||||||
/// Key: Q | q
|
/// Key: Q | q
|
||||||
KEY_Q = 81,
|
KEY_Q = 81,
|
||||||
/// Key: R | r
|
/// Key: R | r
|
||||||
KEY_R = 82,
|
KEY_R = 82,
|
||||||
/// Key: S | s
|
/// Key: S | s
|
||||||
KEY_S = 83,
|
KEY_S = 83,
|
||||||
/// Key: T | t
|
/// Key: T | t
|
||||||
KEY_T = 84,
|
KEY_T = 84,
|
||||||
/// Key: U | u
|
/// Key: U | u
|
||||||
KEY_U = 85,
|
KEY_U = 85,
|
||||||
/// Key: V | v
|
/// Key: V | v
|
||||||
KEY_V = 86,
|
KEY_V = 86,
|
||||||
/// Key: W | w
|
/// Key: W | w
|
||||||
KEY_W = 87,
|
KEY_W = 87,
|
||||||
/// Key: X | x
|
/// Key: X | x
|
||||||
KEY_X = 88,
|
KEY_X = 88,
|
||||||
/// Key: Y | y
|
/// Key: Y | y
|
||||||
KEY_Y = 89,
|
KEY_Y = 89,
|
||||||
/// Key: Z | z
|
/// Key: Z | z
|
||||||
KEY_Z = 90,
|
KEY_Z = 90,
|
||||||
/// Key: [
|
/// Key: [
|
||||||
KEY_LEFT_BRACKET = 91,
|
KEY_LEFT_BRACKET = 91,
|
||||||
/// Key: '\'
|
/// Key: '\'
|
||||||
KEY_BACKSLASH = 92,
|
KEY_BACKSLASH = 92,
|
||||||
/// Key: ]
|
/// Key: ]
|
||||||
KEY_RIGHT_BRACKET = 93,
|
KEY_RIGHT_BRACKET = 93,
|
||||||
/// Key: `
|
/// Key: `
|
||||||
KEY_GRAVE = 96,
|
KEY_GRAVE = 96,
|
||||||
/// Key: Space
|
/// Key: Space
|
||||||
KEY_SPACE = 32,
|
KEY_SPACE = 32,
|
||||||
/// Key: Esc
|
/// Key: Esc
|
||||||
KEY_ESCAPE = 256,
|
KEY_ESCAPE = 256,
|
||||||
/// Key: Enter
|
/// Key: Enter
|
||||||
KEY_ENTER = 257,
|
KEY_ENTER = 257,
|
||||||
/// Key: Tab
|
/// Key: Tab
|
||||||
KEY_TAB = 258,
|
KEY_TAB = 258,
|
||||||
/// Key: Backspace
|
/// Key: Backspace
|
||||||
KEY_BACKSPACE = 259,
|
KEY_BACKSPACE = 259,
|
||||||
/// Key: Ins
|
/// Key: Ins
|
||||||
KEY_INSERT = 260,
|
KEY_INSERT = 260,
|
||||||
/// Key: Del
|
/// Key: Del
|
||||||
KEY_DELETE = 261,
|
KEY_DELETE = 261,
|
||||||
/// Key: Cursor right
|
/// Key: Cursor right
|
||||||
KEY_RIGHT = 262,
|
KEY_RIGHT = 262,
|
||||||
/// Key: Cursor left
|
/// Key: Cursor left
|
||||||
KEY_LEFT = 263,
|
KEY_LEFT = 263,
|
||||||
/// Key: Cursor down
|
/// Key: Cursor down
|
||||||
KEY_DOWN = 264,
|
KEY_DOWN = 264,
|
||||||
/// Key: Cursor up
|
/// Key: Cursor up
|
||||||
KEY_UP = 265,
|
KEY_UP = 265,
|
||||||
/// Key: Page up
|
/// Key: Page up
|
||||||
KEY_PAGE_UP = 266,
|
KEY_PAGE_UP = 266,
|
||||||
/// Key: Page down
|
/// Key: Page down
|
||||||
KEY_PAGE_DOWN = 267,
|
KEY_PAGE_DOWN = 267,
|
||||||
/// Key: Home
|
/// Key: Home
|
||||||
KEY_HOME = 268,
|
KEY_HOME = 268,
|
||||||
/// Key: End
|
/// Key: End
|
||||||
KEY_END = 269,
|
KEY_END = 269,
|
||||||
/// Key: Caps lock
|
/// Key: Caps lock
|
||||||
KEY_CAPS_LOCK = 280,
|
KEY_CAPS_LOCK = 280,
|
||||||
/// Key: Scroll down
|
/// Key: Scroll down
|
||||||
KEY_SCROLL_LOCK = 281,
|
KEY_SCROLL_LOCK = 281,
|
||||||
/// Key: Num lock
|
/// Key: Num lock
|
||||||
KEY_NUM_LOCK = 282,
|
KEY_NUM_LOCK = 282,
|
||||||
/// Key: Print screen
|
/// Key: Print screen
|
||||||
KEY_PRINT_SCREEN = 283,
|
KEY_PRINT_SCREEN = 283,
|
||||||
/// Key: Pause
|
/// Key: Pause
|
||||||
KEY_PAUSE = 284,
|
KEY_PAUSE = 284,
|
||||||
/// Key: F1
|
/// Key: F1
|
||||||
KEY_F1 = 290,
|
KEY_F1 = 290,
|
||||||
/// Key: F2
|
/// Key: F2
|
||||||
KEY_F2 = 291,
|
KEY_F2 = 291,
|
||||||
/// Key: F3
|
/// Key: F3
|
||||||
KEY_F3 = 292,
|
KEY_F3 = 292,
|
||||||
/// Key: F4
|
/// Key: F4
|
||||||
KEY_F4 = 293,
|
KEY_F4 = 293,
|
||||||
/// Key: F5
|
/// Key: F5
|
||||||
KEY_F5 = 294,
|
KEY_F5 = 294,
|
||||||
/// Key: F6
|
/// Key: F6
|
||||||
KEY_F6 = 295,
|
KEY_F6 = 295,
|
||||||
/// Key: F7
|
/// Key: F7
|
||||||
KEY_F7 = 296,
|
KEY_F7 = 296,
|
||||||
/// Key: F8
|
/// Key: F8
|
||||||
KEY_F8 = 297,
|
KEY_F8 = 297,
|
||||||
/// Key: F9
|
/// Key: F9
|
||||||
KEY_F9 = 298,
|
KEY_F9 = 298,
|
||||||
/// Key: F10
|
/// Key: F10
|
||||||
KEY_F10 = 299,
|
KEY_F10 = 299,
|
||||||
/// Key: F11
|
/// Key: F11
|
||||||
KEY_F11 = 300,
|
KEY_F11 = 300,
|
||||||
/// Key: F12
|
/// Key: F12
|
||||||
KEY_F12 = 301,
|
KEY_F12 = 301,
|
||||||
/// Key: Shift left
|
/// Key: Shift left
|
||||||
KEY_LEFT_SHIFT = 340,
|
KEY_LEFT_SHIFT = 340,
|
||||||
/// Key: Control left
|
/// Key: Control left
|
||||||
KEY_LEFT_CONTROL = 341,
|
KEY_LEFT_CONTROL = 341,
|
||||||
/// Key: Alt left
|
/// Key: Alt left
|
||||||
KEY_LEFT_ALT = 342,
|
KEY_LEFT_ALT = 342,
|
||||||
/// Key: Super left
|
/// Key: Super left
|
||||||
KEY_LEFT_SUPER = 343,
|
KEY_LEFT_SUPER = 343,
|
||||||
/// Key: Shift right
|
/// Key: Shift right
|
||||||
KEY_RIGHT_SHIFT = 344,
|
KEY_RIGHT_SHIFT = 344,
|
||||||
/// Key: Control right
|
/// Key: Control right
|
||||||
KEY_RIGHT_CONTROL = 345,
|
KEY_RIGHT_CONTROL = 345,
|
||||||
/// Key: Alt right
|
/// Key: Alt right
|
||||||
KEY_RIGHT_ALT = 346,
|
KEY_RIGHT_ALT = 346,
|
||||||
/// Key: Super right
|
/// Key: Super right
|
||||||
KEY_RIGHT_SUPER = 347,
|
KEY_RIGHT_SUPER = 347,
|
||||||
/// Key: KB menu
|
/// Key: KB menu
|
||||||
KEY_KB_MENU = 348,
|
KEY_KB_MENU = 348,
|
||||||
/// Key: Keypad 0
|
/// Key: Keypad 0
|
||||||
KEY_KP_0 = 320,
|
KEY_KP_0 = 320,
|
||||||
/// Key: Keypad 1
|
/// Key: Keypad 1
|
||||||
KEY_KP_1 = 321,
|
KEY_KP_1 = 321,
|
||||||
/// Key: Keypad 2
|
/// Key: Keypad 2
|
||||||
KEY_KP_2 = 322,
|
KEY_KP_2 = 322,
|
||||||
/// Key: Keypad 3
|
/// Key: Keypad 3
|
||||||
KEY_KP_3 = 323,
|
KEY_KP_3 = 323,
|
||||||
/// Key: Keypad 4
|
/// Key: Keypad 4
|
||||||
KEY_KP_4 = 324,
|
KEY_KP_4 = 324,
|
||||||
/// Key: Keypad 5
|
/// Key: Keypad 5
|
||||||
KEY_KP_5 = 325,
|
KEY_KP_5 = 325,
|
||||||
/// Key: Keypad 6
|
/// Key: Keypad 6
|
||||||
KEY_KP_6 = 326,
|
KEY_KP_6 = 326,
|
||||||
/// Key: Keypad 7
|
/// Key: Keypad 7
|
||||||
KEY_KP_7 = 327,
|
KEY_KP_7 = 327,
|
||||||
/// Key: Keypad 8
|
/// Key: Keypad 8
|
||||||
KEY_KP_8 = 328,
|
KEY_KP_8 = 328,
|
||||||
/// Key: Keypad 9
|
/// Key: Keypad 9
|
||||||
KEY_KP_9 = 329,
|
KEY_KP_9 = 329,
|
||||||
/// Key: Keypad .
|
/// Key: Keypad .
|
||||||
KEY_KP_DECIMAL = 330,
|
KEY_KP_DECIMAL = 330,
|
||||||
/// Key: Keypad /
|
/// Key: Keypad /
|
||||||
KEY_KP_DIVIDE = 331,
|
KEY_KP_DIVIDE = 331,
|
||||||
/// Key: Keypad *
|
/// Key: Keypad *
|
||||||
KEY_KP_MULTIPLY = 332,
|
KEY_KP_MULTIPLY = 332,
|
||||||
/// Key: Keypad -
|
/// Key: Keypad -
|
||||||
KEY_KP_SUBTRACT = 333,
|
KEY_KP_SUBTRACT = 333,
|
||||||
/// Key: Keypad +
|
/// Key: Keypad +
|
||||||
KEY_KP_ADD = 334,
|
KEY_KP_ADD = 334,
|
||||||
/// Key: Keypad Enter
|
/// Key: Keypad Enter
|
||||||
KEY_KP_ENTER = 335,
|
KEY_KP_ENTER = 335,
|
||||||
/// Key: Keypad =
|
/// Key: Keypad =
|
||||||
KEY_KP_EQUAL = 336,
|
KEY_KP_EQUAL = 336,
|
||||||
/// Key: Android back button
|
/// Key: Android back button
|
||||||
KEY_BACK = 4,
|
KEY_BACK = 4,
|
||||||
/// Key: Android menu button
|
/// Key: Android menu button
|
||||||
KEY_MENU = 82,
|
KEY_MENU = 82,
|
||||||
/// Key: Android volume up button
|
/// Key: Android volume up button
|
||||||
KEY_VOLUME_UP = 24,
|
KEY_VOLUME_UP = 24,
|
||||||
/// Key: Android volume down button
|
/// Key: Android volume down button
|
||||||
KEY_VOLUME_DOWN = 25,
|
KEY_VOLUME_DOWN = 25,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Material
|
public struct Material
|
||||||
{
|
{
|
||||||
/// Material shader
|
/// Material shader
|
||||||
public Shader shader;
|
public Shader shader;
|
||||||
|
|
||||||
/// Material maps array (MAX_MATERIAL_MAPS)
|
/// Material maps array (MAX_MATERIAL_MAPS)
|
||||||
public MaterialMap * maps;
|
public MaterialMap * maps;
|
||||||
|
|
||||||
/// Material generic parameters (if required)
|
/// Material generic parameters (if required)
|
||||||
public float[4] @params;
|
public float[4] @params;
|
||||||
|
|
||||||
public this(Shader shader, MaterialMap * maps, float[4] @params)
|
public this(Shader shader, MaterialMap * maps, float[4] @params)
|
||||||
{
|
{
|
||||||
this.shader = shader;
|
this.shader = shader;
|
||||||
this.maps = maps;
|
this.maps = maps;
|
||||||
this.@params = @params;
|
this.@params = @params;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct MaterialMap
|
public struct MaterialMap
|
||||||
{
|
{
|
||||||
/// Material map texture
|
/// Material map texture
|
||||||
public Texture2D texture;
|
public Texture2D texture;
|
||||||
|
|
||||||
/// Material map color
|
/// Material map color
|
||||||
public Color color;
|
public Color color;
|
||||||
|
|
||||||
/// Material map value
|
/// Material map value
|
||||||
public float value;
|
public float value;
|
||||||
|
|
||||||
public this(Texture2D texture, Color color, float value)
|
public this(Texture2D texture, Color color, float value)
|
||||||
{
|
{
|
||||||
this.texture = texture;
|
this.texture = texture;
|
||||||
this.color = color;
|
this.color = color;
|
||||||
this.value = value;
|
this.value = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,26 +6,26 @@ namespace RaylibBeef;
|
||||||
/// Material map index
|
/// Material map index
|
||||||
public enum MaterialMapIndex : c_int
|
public enum MaterialMapIndex : c_int
|
||||||
{
|
{
|
||||||
/// Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
/// Albedo material (same as: MATERIAL_MAP_DIFFUSE)
|
||||||
MATERIAL_MAP_ALBEDO = 0,
|
MATERIAL_MAP_ALBEDO = 0,
|
||||||
/// Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
/// Metalness material (same as: MATERIAL_MAP_SPECULAR)
|
||||||
MATERIAL_MAP_METALNESS = 1,
|
MATERIAL_MAP_METALNESS = 1,
|
||||||
/// Normal material
|
/// Normal material
|
||||||
MATERIAL_MAP_NORMAL = 2,
|
MATERIAL_MAP_NORMAL = 2,
|
||||||
/// Roughness material
|
/// Roughness material
|
||||||
MATERIAL_MAP_ROUGHNESS = 3,
|
MATERIAL_MAP_ROUGHNESS = 3,
|
||||||
/// Ambient occlusion material
|
/// Ambient occlusion material
|
||||||
MATERIAL_MAP_OCCLUSION = 4,
|
MATERIAL_MAP_OCCLUSION = 4,
|
||||||
/// Emission material
|
/// Emission material
|
||||||
MATERIAL_MAP_EMISSION = 5,
|
MATERIAL_MAP_EMISSION = 5,
|
||||||
/// Heightmap material
|
/// Heightmap material
|
||||||
MATERIAL_MAP_HEIGHT = 6,
|
MATERIAL_MAP_HEIGHT = 6,
|
||||||
/// Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
/// Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||||
MATERIAL_MAP_CUBEMAP = 7,
|
MATERIAL_MAP_CUBEMAP = 7,
|
||||||
/// Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
/// Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||||
MATERIAL_MAP_IRRADIANCE = 8,
|
MATERIAL_MAP_IRRADIANCE = 8,
|
||||||
/// Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
/// Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
|
||||||
MATERIAL_MAP_PREFILTER = 9,
|
MATERIAL_MAP_PREFILTER = 9,
|
||||||
/// Brdf material
|
/// Brdf material
|
||||||
MATERIAL_MAP_BRDF = 10,
|
MATERIAL_MAP_BRDF = 10,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,71 +6,71 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Matrix
|
public struct Matrix
|
||||||
{
|
{
|
||||||
/// Matrix first row (4 components)
|
/// Matrix first row (4 components)
|
||||||
public float m0;
|
public float m0;
|
||||||
|
|
||||||
/// Matrix first row (4 components)
|
/// Matrix first row (4 components)
|
||||||
public float m4;
|
public float m4;
|
||||||
|
|
||||||
/// Matrix first row (4 components)
|
/// Matrix first row (4 components)
|
||||||
public float m8;
|
public float m8;
|
||||||
|
|
||||||
/// Matrix first row (4 components)
|
/// Matrix first row (4 components)
|
||||||
public float m12;
|
public float m12;
|
||||||
|
|
||||||
/// Matrix second row (4 components)
|
/// Matrix second row (4 components)
|
||||||
public float m1;
|
public float m1;
|
||||||
|
|
||||||
/// Matrix second row (4 components)
|
/// Matrix second row (4 components)
|
||||||
public float m5;
|
public float m5;
|
||||||
|
|
||||||
/// Matrix second row (4 components)
|
/// Matrix second row (4 components)
|
||||||
public float m9;
|
public float m9;
|
||||||
|
|
||||||
/// Matrix second row (4 components)
|
/// Matrix second row (4 components)
|
||||||
public float m13;
|
public float m13;
|
||||||
|
|
||||||
/// Matrix third row (4 components)
|
/// Matrix third row (4 components)
|
||||||
public float m2;
|
public float m2;
|
||||||
|
|
||||||
/// Matrix third row (4 components)
|
/// Matrix third row (4 components)
|
||||||
public float m6;
|
public float m6;
|
||||||
|
|
||||||
/// Matrix third row (4 components)
|
/// Matrix third row (4 components)
|
||||||
public float m10;
|
public float m10;
|
||||||
|
|
||||||
/// Matrix third row (4 components)
|
/// Matrix third row (4 components)
|
||||||
public float m14;
|
public float m14;
|
||||||
|
|
||||||
/// Matrix fourth row (4 components)
|
/// Matrix fourth row (4 components)
|
||||||
public float m3;
|
public float m3;
|
||||||
|
|
||||||
/// Matrix fourth row (4 components)
|
/// Matrix fourth row (4 components)
|
||||||
public float m7;
|
public float m7;
|
||||||
|
|
||||||
/// Matrix fourth row (4 components)
|
/// Matrix fourth row (4 components)
|
||||||
public float m11;
|
public float m11;
|
||||||
|
|
||||||
/// Matrix fourth row (4 components)
|
/// Matrix fourth row (4 components)
|
||||||
public float m15;
|
public float m15;
|
||||||
|
|
||||||
public this(float m0, float m4, float m8, float m12, float m1, float m5, float m9, float m13, float m2, float m6, float m10, float m14, float m3, float m7, float m11, float m15)
|
public this(float m0, float m4, float m8, float m12, float m1, float m5, float m9, float m13, float m2, float m6, float m10, float m14, float m3, float m7, float m11, float m15)
|
||||||
{
|
{
|
||||||
this.m0 = m0;
|
this.m0 = m0;
|
||||||
this.m4 = m4;
|
this.m4 = m4;
|
||||||
this.m8 = m8;
|
this.m8 = m8;
|
||||||
this.m12 = m12;
|
this.m12 = m12;
|
||||||
this.m1 = m1;
|
this.m1 = m1;
|
||||||
this.m5 = m5;
|
this.m5 = m5;
|
||||||
this.m9 = m9;
|
this.m9 = m9;
|
||||||
this.m13 = m13;
|
this.m13 = m13;
|
||||||
this.m2 = m2;
|
this.m2 = m2;
|
||||||
this.m6 = m6;
|
this.m6 = m6;
|
||||||
this.m10 = m10;
|
this.m10 = m10;
|
||||||
this.m14 = m14;
|
this.m14 = m14;
|
||||||
this.m3 = m3;
|
this.m3 = m3;
|
||||||
this.m7 = m7;
|
this.m7 = m7;
|
||||||
this.m11 = m11;
|
this.m11 = m11;
|
||||||
this.m15 = m15;
|
this.m15 = m15;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,67 +6,67 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Mesh
|
public struct Mesh
|
||||||
{
|
{
|
||||||
/// Number of vertices stored in arrays
|
/// Number of vertices stored in arrays
|
||||||
public int32 vertexCount;
|
public int vertexCount;
|
||||||
|
|
||||||
/// Number of triangles stored (indexed or not)
|
/// Number of triangles stored (indexed or not)
|
||||||
public int32 triangleCount;
|
public int triangleCount;
|
||||||
|
|
||||||
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||||
public float * vertices;
|
public float * vertices;
|
||||||
|
|
||||||
/// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
/// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||||
public float * texcoords;
|
public float * texcoords;
|
||||||
|
|
||||||
/// Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
|
/// Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
|
||||||
public float * texcoords2;
|
public float * texcoords2;
|
||||||
|
|
||||||
/// Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
|
/// Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
|
||||||
public float * normals;
|
public float * normals;
|
||||||
|
|
||||||
/// Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
|
/// Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
|
||||||
public float * tangents;
|
public float * tangents;
|
||||||
|
|
||||||
/// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
/// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||||
public char8 * colors;
|
public char8 * colors;
|
||||||
|
|
||||||
/// Vertex indices (in case vertex data comes indexed)
|
/// Vertex indices (in case vertex data comes indexed)
|
||||||
public uint16 * indices;
|
public uint16 * indices;
|
||||||
|
|
||||||
/// Animated vertex positions (after bones transformations)
|
/// Animated vertex positions (after bones transformations)
|
||||||
public float * animVertices;
|
public float * animVertices;
|
||||||
|
|
||||||
/// Animated normals (after bones transformations)
|
/// Animated normals (after bones transformations)
|
||||||
public float * animNormals;
|
public float * animNormals;
|
||||||
|
|
||||||
/// Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
|
/// Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
|
||||||
public char8 * boneIds;
|
public char8 * boneIds;
|
||||||
|
|
||||||
/// Vertex bone weight, up to 4 bones influence by vertex (skinning)
|
/// Vertex bone weight, up to 4 bones influence by vertex (skinning)
|
||||||
public float * boneWeights;
|
public float * boneWeights;
|
||||||
|
|
||||||
/// OpenGL Vertex Array Object id
|
/// OpenGL Vertex Array Object id
|
||||||
public int32 vaoId;
|
public uint32 vaoId;
|
||||||
|
|
||||||
/// OpenGL Vertex Buffer Objects id (default vertex data)
|
/// OpenGL Vertex Buffer Objects id (default vertex data)
|
||||||
public int32 * vboId;
|
public int * vboId;
|
||||||
|
|
||||||
public this(int32 vertexCount, int32 triangleCount, float * vertices, float * texcoords, float * texcoords2, float * normals, float * tangents, char8 * colors, uint16 * indices, float * animVertices, float * animNormals, char8 * boneIds, float * boneWeights, int32 vaoId, int32 * vboId)
|
public this(int vertexCount, int triangleCount, float * vertices, float * texcoords, float * texcoords2, float * normals, float * tangents, char8 * colors, uint16 * indices, float * animVertices, float * animNormals, char8 * boneIds, float * boneWeights, uint32 vaoId, int * vboId)
|
||||||
{
|
{
|
||||||
this.vertexCount = vertexCount;
|
this.vertexCount = vertexCount;
|
||||||
this.triangleCount = triangleCount;
|
this.triangleCount = triangleCount;
|
||||||
this.vertices = vertices;
|
this.vertices = vertices;
|
||||||
this.texcoords = texcoords;
|
this.texcoords = texcoords;
|
||||||
this.texcoords2 = texcoords2;
|
this.texcoords2 = texcoords2;
|
||||||
this.normals = normals;
|
this.normals = normals;
|
||||||
this.tangents = tangents;
|
this.tangents = tangents;
|
||||||
this.colors = colors;
|
this.colors = colors;
|
||||||
this.indices = indices;
|
this.indices = indices;
|
||||||
this.animVertices = animVertices;
|
this.animVertices = animVertices;
|
||||||
this.animNormals = animNormals;
|
this.animNormals = animNormals;
|
||||||
this.boneIds = boneIds;
|
this.boneIds = boneIds;
|
||||||
this.boneWeights = boneWeights;
|
this.boneWeights = boneWeights;
|
||||||
this.vaoId = vaoId;
|
this.vaoId = vaoId;
|
||||||
this.vboId = vboId;
|
this.vboId = vboId;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,43 +6,43 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Model
|
public struct Model
|
||||||
{
|
{
|
||||||
/// Local transform matrix
|
/// Local transform matrix
|
||||||
public Matrix transform;
|
public Matrix transform;
|
||||||
|
|
||||||
/// Number of meshes
|
/// Number of meshes
|
||||||
public int32 meshCount;
|
public int meshCount;
|
||||||
|
|
||||||
/// Number of materials
|
/// Number of materials
|
||||||
public int32 materialCount;
|
public int materialCount;
|
||||||
|
|
||||||
/// Meshes array
|
/// Meshes array
|
||||||
public Mesh * meshes;
|
public Mesh * meshes;
|
||||||
|
|
||||||
/// Materials array
|
/// Materials array
|
||||||
public Material * materials;
|
public Material * materials;
|
||||||
|
|
||||||
/// Mesh material number
|
/// Mesh material number
|
||||||
public int32 * meshMaterial;
|
public int * meshMaterial;
|
||||||
|
|
||||||
/// Number of bones
|
/// Number of bones
|
||||||
public int32 boneCount;
|
public int boneCount;
|
||||||
|
|
||||||
/// Bones information (skeleton)
|
/// Bones information (skeleton)
|
||||||
public BoneInfo * bones;
|
public BoneInfo * bones;
|
||||||
|
|
||||||
/// Bones base transformation (pose)
|
/// Bones base transformation (pose)
|
||||||
public Transform * bindPose;
|
public Transform * bindPose;
|
||||||
|
|
||||||
public this(Matrix transform, int32 meshCount, int32 materialCount, Mesh * meshes, Material * materials, int32 * meshMaterial, int32 boneCount, BoneInfo * bones, Transform * bindPose)
|
public this(Matrix transform, int meshCount, int materialCount, Mesh * meshes, Material * materials, int * meshMaterial, int boneCount, BoneInfo * bones, Transform * bindPose)
|
||||||
{
|
{
|
||||||
this.transform = transform;
|
this.transform = transform;
|
||||||
this.meshCount = meshCount;
|
this.meshCount = meshCount;
|
||||||
this.materialCount = materialCount;
|
this.materialCount = materialCount;
|
||||||
this.meshes = meshes;
|
this.meshes = meshes;
|
||||||
this.materials = materials;
|
this.materials = materials;
|
||||||
this.meshMaterial = meshMaterial;
|
this.meshMaterial = meshMaterial;
|
||||||
this.boneCount = boneCount;
|
this.boneCount = boneCount;
|
||||||
this.bones = bones;
|
this.bones = bones;
|
||||||
this.bindPose = bindPose;
|
this.bindPose = bindPose;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,23 +6,23 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct ModelAnimation
|
public struct ModelAnimation
|
||||||
{
|
{
|
||||||
/// Number of bones
|
/// Number of bones
|
||||||
public int32 boneCount;
|
public int boneCount;
|
||||||
|
|
||||||
/// Number of animation frames
|
/// Number of animation frames
|
||||||
public int32 frameCount;
|
public int frameCount;
|
||||||
|
|
||||||
/// Bones information (skeleton)
|
/// Bones information (skeleton)
|
||||||
public BoneInfo * bones;
|
public BoneInfo * bones;
|
||||||
|
|
||||||
/// Poses array by frame
|
/// Poses array by frame
|
||||||
public Transform ** framePoses;
|
public Transform ** framePoses;
|
||||||
|
|
||||||
public this(int32 boneCount, int32 frameCount, BoneInfo * bones, Transform ** framePoses)
|
public this(int boneCount, int frameCount, BoneInfo * bones, Transform ** framePoses)
|
||||||
{
|
{
|
||||||
this.boneCount = boneCount;
|
this.boneCount = boneCount;
|
||||||
this.frameCount = frameCount;
|
this.frameCount = frameCount;
|
||||||
this.bones = bones;
|
this.bones = bones;
|
||||||
this.framePoses = framePoses;
|
this.framePoses = framePoses;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,18 +6,18 @@ namespace RaylibBeef;
|
||||||
/// Mouse buttons
|
/// Mouse buttons
|
||||||
public enum MouseButton : c_int
|
public enum MouseButton : c_int
|
||||||
{
|
{
|
||||||
/// Mouse button left
|
/// Mouse button left
|
||||||
MOUSE_BUTTON_LEFT = 0,
|
MOUSE_BUTTON_LEFT = 0,
|
||||||
/// Mouse button right
|
/// Mouse button right
|
||||||
MOUSE_BUTTON_RIGHT = 1,
|
MOUSE_BUTTON_RIGHT = 1,
|
||||||
/// Mouse button middle (pressed wheel)
|
/// Mouse button middle (pressed wheel)
|
||||||
MOUSE_BUTTON_MIDDLE = 2,
|
MOUSE_BUTTON_MIDDLE = 2,
|
||||||
/// Mouse button side (advanced mouse device)
|
/// Mouse button side (advanced mouse device)
|
||||||
MOUSE_BUTTON_SIDE = 3,
|
MOUSE_BUTTON_SIDE = 3,
|
||||||
/// Mouse button extra (advanced mouse device)
|
/// Mouse button extra (advanced mouse device)
|
||||||
MOUSE_BUTTON_EXTRA = 4,
|
MOUSE_BUTTON_EXTRA = 4,
|
||||||
/// Mouse button forward (advanced mouse device)
|
/// Mouse button forward (advanced mouse device)
|
||||||
MOUSE_BUTTON_FORWARD = 5,
|
MOUSE_BUTTON_FORWARD = 5,
|
||||||
/// Mouse button back (advanced mouse device)
|
/// Mouse button back (advanced mouse device)
|
||||||
MOUSE_BUTTON_BACK = 6,
|
MOUSE_BUTTON_BACK = 6,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,26 +6,26 @@ namespace RaylibBeef;
|
||||||
/// Mouse cursor
|
/// Mouse cursor
|
||||||
public enum MouseCursor : c_int
|
public enum MouseCursor : c_int
|
||||||
{
|
{
|
||||||
/// Default pointer shape
|
/// Default pointer shape
|
||||||
MOUSE_CURSOR_DEFAULT = 0,
|
MOUSE_CURSOR_DEFAULT = 0,
|
||||||
/// Arrow shape
|
/// Arrow shape
|
||||||
MOUSE_CURSOR_ARROW = 1,
|
MOUSE_CURSOR_ARROW = 1,
|
||||||
/// Text writing cursor shape
|
/// Text writing cursor shape
|
||||||
MOUSE_CURSOR_IBEAM = 2,
|
MOUSE_CURSOR_IBEAM = 2,
|
||||||
/// Cross shape
|
/// Cross shape
|
||||||
MOUSE_CURSOR_CROSSHAIR = 3,
|
MOUSE_CURSOR_CROSSHAIR = 3,
|
||||||
/// Pointing hand cursor
|
/// Pointing hand cursor
|
||||||
MOUSE_CURSOR_POINTING_HAND = 4,
|
MOUSE_CURSOR_POINTING_HAND = 4,
|
||||||
/// Horizontal resize/move arrow shape
|
/// Horizontal resize/move arrow shape
|
||||||
MOUSE_CURSOR_RESIZE_EW = 5,
|
MOUSE_CURSOR_RESIZE_EW = 5,
|
||||||
/// Vertical resize/move arrow shape
|
/// Vertical resize/move arrow shape
|
||||||
MOUSE_CURSOR_RESIZE_NS = 6,
|
MOUSE_CURSOR_RESIZE_NS = 6,
|
||||||
/// Top-left to bottom-right diagonal resize/move arrow shape
|
/// Top-left to bottom-right diagonal resize/move arrow shape
|
||||||
MOUSE_CURSOR_RESIZE_NWSE = 7,
|
MOUSE_CURSOR_RESIZE_NWSE = 7,
|
||||||
/// The top-right to bottom-left diagonal resize/move arrow shape
|
/// The top-right to bottom-left diagonal resize/move arrow shape
|
||||||
MOUSE_CURSOR_RESIZE_NESW = 8,
|
MOUSE_CURSOR_RESIZE_NESW = 8,
|
||||||
/// The omnidirectional resize/move cursor shape
|
/// The omnidirectional resize/move cursor shape
|
||||||
MOUSE_CURSOR_RESIZE_ALL = 9,
|
MOUSE_CURSOR_RESIZE_ALL = 9,
|
||||||
/// The operation-not-allowed shape
|
/// The operation-not-allowed shape
|
||||||
MOUSE_CURSOR_NOT_ALLOWED = 10,
|
MOUSE_CURSOR_NOT_ALLOWED = 10,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,27 +6,27 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Music
|
public struct Music
|
||||||
{
|
{
|
||||||
/// Audio stream
|
/// Audio stream
|
||||||
public AudioStream stream;
|
public AudioStream stream;
|
||||||
|
|
||||||
/// Total number of frames (considering channels)
|
/// Total number of frames (considering channels)
|
||||||
public int32 frameCount;
|
public uint32 frameCount;
|
||||||
|
|
||||||
/// Music looping enable
|
/// Music looping enable
|
||||||
public bool looping;
|
public bool looping;
|
||||||
|
|
||||||
/// Type of music context (audio filetype)
|
/// Type of music context (audio filetype)
|
||||||
public int32 ctxType;
|
public int ctxType;
|
||||||
|
|
||||||
/// Audio context data, depends on type
|
/// Audio context data, depends on type
|
||||||
public void * ctxData;
|
public void * ctxData;
|
||||||
|
|
||||||
public this(AudioStream stream, int32 frameCount, bool looping, int32 ctxType, void * ctxData)
|
public this(AudioStream stream, uint32 frameCount, bool looping, int ctxType, void * ctxData)
|
||||||
{
|
{
|
||||||
this.stream = stream;
|
this.stream = stream;
|
||||||
this.frameCount = frameCount;
|
this.frameCount = frameCount;
|
||||||
this.looping = looping;
|
this.looping = looping;
|
||||||
this.ctxType = ctxType;
|
this.ctxType = ctxType;
|
||||||
this.ctxData = ctxData;
|
this.ctxData = ctxData;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,31 +6,31 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct NPatchInfo
|
public struct NPatchInfo
|
||||||
{
|
{
|
||||||
/// Texture source rectangle
|
/// Texture source rectangle
|
||||||
public Rectangle source;
|
public Rectangle source;
|
||||||
|
|
||||||
/// Left border offset
|
/// Left border offset
|
||||||
public int32 left;
|
public int left;
|
||||||
|
|
||||||
/// Top border offset
|
/// Top border offset
|
||||||
public int32 top;
|
public int top;
|
||||||
|
|
||||||
/// Right border offset
|
/// Right border offset
|
||||||
public int32 right;
|
public int right;
|
||||||
|
|
||||||
/// Bottom border offset
|
/// Bottom border offset
|
||||||
public int32 bottom;
|
public int bottom;
|
||||||
|
|
||||||
/// Layout of the n-patch: 3x3, 1x3 or 3x1
|
/// Layout of the n-patch: 3x3, 1x3 or 3x1
|
||||||
public int32 layout;
|
public int layout;
|
||||||
|
|
||||||
public this(Rectangle source, int32 left, int32 top, int32 right, int32 bottom, int32 layout)
|
public this(Rectangle source, int left, int top, int right, int bottom, int layout)
|
||||||
{
|
{
|
||||||
this.source = source;
|
this.source = source;
|
||||||
this.left = left;
|
this.left = left;
|
||||||
this.top = top;
|
this.top = top;
|
||||||
this.right = right;
|
this.right = right;
|
||||||
this.bottom = bottom;
|
this.bottom = bottom;
|
||||||
this.layout = layout;
|
this.layout = layout;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,10 +6,10 @@ namespace RaylibBeef;
|
||||||
/// N-patch layout
|
/// N-patch layout
|
||||||
public enum NPatchLayout : c_int
|
public enum NPatchLayout : c_int
|
||||||
{
|
{
|
||||||
/// Npatch layout: 3x3 tiles
|
/// Npatch layout: 3x3 tiles
|
||||||
NPATCH_NINE_PATCH = 0,
|
NPATCH_NINE_PATCH = 0,
|
||||||
/// Npatch layout: 1x3 tiles
|
/// Npatch layout: 1x3 tiles
|
||||||
NPATCH_THREE_PATCH_VERTICAL = 1,
|
NPATCH_THREE_PATCH_VERTICAL = 1,
|
||||||
/// Npatch layout: 3x1 tiles
|
/// Npatch layout: 3x1 tiles
|
||||||
NPATCH_THREE_PATCH_HORIZONTAL = 2,
|
NPATCH_THREE_PATCH_HORIZONTAL = 2,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,46 +6,46 @@ namespace RaylibBeef;
|
||||||
/// Pixel formats
|
/// Pixel formats
|
||||||
public enum PixelFormat : c_int
|
public enum PixelFormat : c_int
|
||||||
{
|
{
|
||||||
/// 8 bit per pixel (no alpha)
|
/// 8 bit per pixel (no alpha)
|
||||||
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
||||||
/// 8*2 bpp (2 channels)
|
/// 8*2 bpp (2 channels)
|
||||||
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
||||||
/// 16 bpp
|
/// 16 bpp
|
||||||
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
||||||
/// 24 bpp
|
/// 24 bpp
|
||||||
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
||||||
/// 16 bpp (1 bit alpha)
|
/// 16 bpp (1 bit alpha)
|
||||||
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
||||||
/// 16 bpp (4 bit alpha)
|
/// 16 bpp (4 bit alpha)
|
||||||
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
||||||
/// 32 bpp
|
/// 32 bpp
|
||||||
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
||||||
/// 32 bpp (1 channel - float)
|
/// 32 bpp (1 channel - float)
|
||||||
PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
||||||
/// 32*3 bpp (3 channels - float)
|
/// 32*3 bpp (3 channels - float)
|
||||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
||||||
/// 32*4 bpp (4 channels - float)
|
/// 32*4 bpp (4 channels - float)
|
||||||
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
||||||
/// 4 bpp (no alpha)
|
/// 4 bpp (no alpha)
|
||||||
PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
||||||
/// 4 bpp (1 bit alpha)
|
/// 4 bpp (1 bit alpha)
|
||||||
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
||||||
/// 8 bpp
|
/// 8 bpp
|
||||||
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
||||||
/// 8 bpp
|
/// 8 bpp
|
||||||
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
||||||
/// 4 bpp
|
/// 4 bpp
|
||||||
PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
||||||
/// 4 bpp
|
/// 4 bpp
|
||||||
PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
||||||
/// 8 bpp
|
/// 8 bpp
|
||||||
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
||||||
/// 4 bpp
|
/// 4 bpp
|
||||||
PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
||||||
/// 4 bpp
|
/// 4 bpp
|
||||||
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
||||||
/// 8 bpp
|
/// 8 bpp
|
||||||
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
||||||
/// 2 bpp
|
/// 2 bpp
|
||||||
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,15 +6,15 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Ray
|
public struct Ray
|
||||||
{
|
{
|
||||||
/// Ray position (origin)
|
/// Ray position (origin)
|
||||||
public Vector3 position;
|
public Vector3 position;
|
||||||
|
|
||||||
/// Ray direction
|
/// Ray direction
|
||||||
public Vector3 direction;
|
public Vector3 direction;
|
||||||
|
|
||||||
public this(Vector3 position, Vector3 direction)
|
public this(Vector3 position, Vector3 direction)
|
||||||
{
|
{
|
||||||
this.position = position;
|
this.position = position;
|
||||||
this.direction = direction;
|
this.direction = direction;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,23 +6,23 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct RayCollision
|
public struct RayCollision
|
||||||
{
|
{
|
||||||
/// Did the ray hit something?
|
/// Did the ray hit something?
|
||||||
public bool hit;
|
public bool hit;
|
||||||
|
|
||||||
/// Distance to the nearest hit
|
/// Distance to the nearest hit
|
||||||
public float distance;
|
public float distance;
|
||||||
|
|
||||||
/// Point of the nearest hit
|
/// Point of the nearest hit
|
||||||
public Vector3 point;
|
public Vector3 point;
|
||||||
|
|
||||||
/// Surface normal of hit
|
/// Surface normal of hit
|
||||||
public Vector3 normal;
|
public Vector3 normal;
|
||||||
|
|
||||||
public this(bool hit, float distance, Vector3 point, Vector3 normal)
|
public this(bool hit, float distance, Vector3 point, Vector3 normal)
|
||||||
{
|
{
|
||||||
this.hit = hit;
|
this.hit = hit;
|
||||||
this.distance = distance;
|
this.distance = distance;
|
||||||
this.point = point;
|
this.point = point;
|
||||||
this.normal = normal;
|
this.normal = normal;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -5,461 +5,461 @@ namespace RaylibBeef;
|
||||||
|
|
||||||
public static class Raymath
|
public static class Raymath
|
||||||
{
|
{
|
||||||
public const float PI = 3.141592653589793f;
|
public const float PI = 3.141592653589793f;
|
||||||
|
|
||||||
public const float EPSILON = 1E-06f;
|
public const float EPSILON = 1E-06f;
|
||||||
|
|
||||||
public const float DEG2RAD = (PI/180.0f);
|
public const float DEG2RAD = (PI/180.0f);
|
||||||
|
|
||||||
public const float RAD2DEG = (180.0f/PI);
|
public const float RAD2DEG = (180.0f/PI);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Clamp")]
|
[CLink]
|
||||||
public static extern float Clamp(float value, float min, float max);
|
public static extern float Clamp(float value, float min, float max);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Lerp")]
|
[CLink]
|
||||||
public static extern float Lerp(float start, float end, float amount);
|
public static extern float Lerp(float start, float end, float amount);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Normalize")]
|
[CLink]
|
||||||
public static extern float Normalize(float value, float start, float end);
|
public static extern float Normalize(float value, float start, float end);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Remap")]
|
[CLink]
|
||||||
public static extern float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd);
|
public static extern float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Wrap")]
|
[CLink]
|
||||||
public static extern float Wrap(float value, float min, float max);
|
public static extern float Wrap(float value, float min, float max);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("FloatEquals")]
|
[CLink]
|
||||||
public static extern int32 FloatEquals(float x, float y);
|
public static extern int FloatEquals(float x, float y);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Zero")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Zero();
|
public static extern Vector2 Vector2Zero();
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2One")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2One();
|
public static extern Vector2 Vector2One();
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Add")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Add(Vector2 v1, Vector2 v2);
|
public static extern Vector2 Vector2Add(Vector2 v1, Vector2 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2AddValue")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2AddValue(Vector2 v, float add);
|
public static extern Vector2 Vector2AddValue(Vector2 v, float add);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Subtract")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);
|
public static extern Vector2 Vector2Subtract(Vector2 v1, Vector2 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2SubtractValue")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2SubtractValue(Vector2 v, float sub);
|
public static extern Vector2 Vector2SubtractValue(Vector2 v, float sub);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Length")]
|
[CLink]
|
||||||
public static extern float Vector2Length(Vector2 v);
|
public static extern float Vector2Length(Vector2 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2LengthSqr")]
|
[CLink]
|
||||||
public static extern float Vector2LengthSqr(Vector2 v);
|
public static extern float Vector2LengthSqr(Vector2 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2DotProduct")]
|
[CLink]
|
||||||
public static extern float Vector2DotProduct(Vector2 v1, Vector2 v2);
|
public static extern float Vector2DotProduct(Vector2 v1, Vector2 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Distance")]
|
[CLink]
|
||||||
public static extern float Vector2Distance(Vector2 v1, Vector2 v2);
|
public static extern float Vector2Distance(Vector2 v1, Vector2 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2DistanceSqr")]
|
[CLink]
|
||||||
public static extern float Vector2DistanceSqr(Vector2 v1, Vector2 v2);
|
public static extern float Vector2DistanceSqr(Vector2 v1, Vector2 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Angle")]
|
[CLink]
|
||||||
public static extern float Vector2Angle(Vector2 v1, Vector2 v2);
|
public static extern float Vector2Angle(Vector2 v1, Vector2 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2LineAngle")]
|
[CLink]
|
||||||
public static extern float Vector2LineAngle(Vector2 start, Vector2 end);
|
public static extern float Vector2LineAngle(Vector2 start, Vector2 end);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Scale")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Scale(Vector2 v, float scale);
|
public static extern Vector2 Vector2Scale(Vector2 v, float scale);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Multiply")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Multiply(Vector2 v1, Vector2 v2);
|
public static extern Vector2 Vector2Multiply(Vector2 v1, Vector2 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Negate")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Negate(Vector2 v);
|
public static extern Vector2 Vector2Negate(Vector2 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Divide")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Divide(Vector2 v1, Vector2 v2);
|
public static extern Vector2 Vector2Divide(Vector2 v1, Vector2 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Normalize")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Normalize(Vector2 v);
|
public static extern Vector2 Vector2Normalize(Vector2 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Transform")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Transform(Vector2 v, Matrix mat);
|
public static extern Vector2 Vector2Transform(Vector2 v, Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Lerp")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount);
|
public static extern Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Reflect")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Reflect(Vector2 v, Vector2 normal);
|
public static extern Vector2 Vector2Reflect(Vector2 v, Vector2 normal);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Rotate")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Rotate(Vector2 v, float angle);
|
public static extern Vector2 Vector2Rotate(Vector2 v, float angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2MoveTowards")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance);
|
public static extern Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Invert")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Invert(Vector2 v);
|
public static extern Vector2 Vector2Invert(Vector2 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Clamp")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max);
|
public static extern Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2ClampValue")]
|
[CLink]
|
||||||
public static extern Vector2 Vector2ClampValue(Vector2 v, float min, float max);
|
public static extern Vector2 Vector2ClampValue(Vector2 v, float min, float max);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector2Equals")]
|
[CLink]
|
||||||
public static extern int32 Vector2Equals(Vector2 p, Vector2 q);
|
public static extern int Vector2Equals(Vector2 p, Vector2 q);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Zero")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Zero();
|
public static extern Vector3 Vector3Zero();
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3One")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3One();
|
public static extern Vector3 Vector3One();
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Add")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Add(Vector3 v1, Vector3 v2);
|
public static extern Vector3 Vector3Add(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3AddValue")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3AddValue(Vector3 v, float add);
|
public static extern Vector3 Vector3AddValue(Vector3 v, float add);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Subtract")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Subtract(Vector3 v1, Vector3 v2);
|
public static extern Vector3 Vector3Subtract(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3SubtractValue")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3SubtractValue(Vector3 v, float sub);
|
public static extern Vector3 Vector3SubtractValue(Vector3 v, float sub);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Scale")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Scale(Vector3 v, float scalar);
|
public static extern Vector3 Vector3Scale(Vector3 v, float scalar);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Multiply")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Multiply(Vector3 v1, Vector3 v2);
|
public static extern Vector3 Vector3Multiply(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3CrossProduct")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2);
|
public static extern Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Perpendicular")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Perpendicular(Vector3 v);
|
public static extern Vector3 Vector3Perpendicular(Vector3 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Length")]
|
[CLink]
|
||||||
public static extern float Vector3Length(Vector3 v);
|
public static extern float Vector3Length(Vector3 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3LengthSqr")]
|
[CLink]
|
||||||
public static extern float Vector3LengthSqr(Vector3 v);
|
public static extern float Vector3LengthSqr(Vector3 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3DotProduct")]
|
[CLink]
|
||||||
public static extern float Vector3DotProduct(Vector3 v1, Vector3 v2);
|
public static extern float Vector3DotProduct(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Distance")]
|
[CLink]
|
||||||
public static extern float Vector3Distance(Vector3 v1, Vector3 v2);
|
public static extern float Vector3Distance(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3DistanceSqr")]
|
[CLink]
|
||||||
public static extern float Vector3DistanceSqr(Vector3 v1, Vector3 v2);
|
public static extern float Vector3DistanceSqr(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Angle")]
|
[CLink]
|
||||||
public static extern float Vector3Angle(Vector3 v1, Vector3 v2);
|
public static extern float Vector3Angle(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Negate")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Negate(Vector3 v);
|
public static extern Vector3 Vector3Negate(Vector3 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Divide")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Divide(Vector3 v1, Vector3 v2);
|
public static extern Vector3 Vector3Divide(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Normalize")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Normalize(Vector3 v);
|
public static extern Vector3 Vector3Normalize(Vector3 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3OrthoNormalize")]
|
[CLink]
|
||||||
public static extern void Vector3OrthoNormalize(Vector3 * v1, Vector3 * v2);
|
public static extern void Vector3OrthoNormalize(Vector3 * v1, Vector3 * v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Transform")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Transform(Vector3 v, Matrix mat);
|
public static extern Vector3 Vector3Transform(Vector3 v, Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3RotateByQuaternion")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q);
|
public static extern Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3RotateByAxisAngle")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle);
|
public static extern Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Lerp")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount);
|
public static extern Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Reflect")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Reflect(Vector3 v, Vector3 normal);
|
public static extern Vector3 Vector3Reflect(Vector3 v, Vector3 normal);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Min")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Min(Vector3 v1, Vector3 v2);
|
public static extern Vector3 Vector3Min(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Max")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Max(Vector3 v1, Vector3 v2);
|
public static extern Vector3 Vector3Max(Vector3 v1, Vector3 v2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Barycenter")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c);
|
public static extern Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Unproject")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view);
|
public static extern Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3ToFloatV")]
|
[CLink]
|
||||||
public static extern float3 Vector3ToFloatV(Vector3 v);
|
public static extern float3 Vector3ToFloatV(Vector3 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Invert")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Invert(Vector3 v);
|
public static extern Vector3 Vector3Invert(Vector3 v);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Clamp")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max);
|
public static extern Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3ClampValue")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3ClampValue(Vector3 v, float min, float max);
|
public static extern Vector3 Vector3ClampValue(Vector3 v, float min, float max);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Equals")]
|
[CLink]
|
||||||
public static extern int32 Vector3Equals(Vector3 p, Vector3 q);
|
public static extern int Vector3Equals(Vector3 p, Vector3 q);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("Vector3Refract")]
|
[CLink]
|
||||||
public static extern Vector3 Vector3Refract(Vector3 v, Vector3 n, float r);
|
public static extern Vector3 Vector3Refract(Vector3 v, Vector3 n, float r);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixDeterminant")]
|
[CLink]
|
||||||
public static extern float MatrixDeterminant(Matrix mat);
|
public static extern float MatrixDeterminant(Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixTrace")]
|
[CLink]
|
||||||
public static extern float MatrixTrace(Matrix mat);
|
public static extern float MatrixTrace(Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixTranspose")]
|
[CLink]
|
||||||
public static extern Matrix MatrixTranspose(Matrix mat);
|
public static extern Matrix MatrixTranspose(Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixInvert")]
|
[CLink]
|
||||||
public static extern Matrix MatrixInvert(Matrix mat);
|
public static extern Matrix MatrixInvert(Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixIdentity")]
|
[CLink]
|
||||||
public static extern Matrix MatrixIdentity();
|
public static extern Matrix MatrixIdentity();
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixAdd")]
|
[CLink]
|
||||||
public static extern Matrix MatrixAdd(Matrix left, Matrix right);
|
public static extern Matrix MatrixAdd(Matrix left, Matrix right);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixSubtract")]
|
[CLink]
|
||||||
public static extern Matrix MatrixSubtract(Matrix left, Matrix right);
|
public static extern Matrix MatrixSubtract(Matrix left, Matrix right);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixMultiply")]
|
[CLink]
|
||||||
public static extern Matrix MatrixMultiply(Matrix left, Matrix right);
|
public static extern Matrix MatrixMultiply(Matrix left, Matrix right);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixTranslate")]
|
[CLink]
|
||||||
public static extern Matrix MatrixTranslate(float x, float y, float z);
|
public static extern Matrix MatrixTranslate(float x, float y, float z);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotate")]
|
[CLink]
|
||||||
public static extern Matrix MatrixRotate(Vector3 axis, float angle);
|
public static extern Matrix MatrixRotate(Vector3 axis, float angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateX")]
|
[CLink]
|
||||||
public static extern Matrix MatrixRotateX(float angle);
|
public static extern Matrix MatrixRotateX(float angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateY")]
|
[CLink]
|
||||||
public static extern Matrix MatrixRotateY(float angle);
|
public static extern Matrix MatrixRotateY(float angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateZ")]
|
[CLink]
|
||||||
public static extern Matrix MatrixRotateZ(float angle);
|
public static extern Matrix MatrixRotateZ(float angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateXYZ")]
|
[CLink]
|
||||||
public static extern Matrix MatrixRotateXYZ(Vector3 angle);
|
public static extern Matrix MatrixRotateXYZ(Vector3 angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixRotateZYX")]
|
[CLink]
|
||||||
public static extern Matrix MatrixRotateZYX(Vector3 angle);
|
public static extern Matrix MatrixRotateZYX(Vector3 angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixScale")]
|
[CLink]
|
||||||
public static extern Matrix MatrixScale(float x, float y, float z);
|
public static extern Matrix MatrixScale(float x, float y, float z);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixFrustum")]
|
[CLink]
|
||||||
public static extern Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far);
|
public static extern Matrix MatrixFrustum(double left, double right, double bottom, double top, double near, double far);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixPerspective")]
|
[CLink]
|
||||||
public static extern Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
|
public static extern Matrix MatrixPerspective(double fovy, double aspect, double near, double far);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixOrtho")]
|
[CLink]
|
||||||
public static extern Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far);
|
public static extern Matrix MatrixOrtho(double left, double right, double bottom, double top, double near, double far);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixLookAt")]
|
[CLink]
|
||||||
public static extern Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
|
public static extern Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("MatrixToFloatV")]
|
[CLink]
|
||||||
public static extern float16 MatrixToFloatV(Matrix mat);
|
public static extern float16 MatrixToFloatV(Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionAdd")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionAdd(Quaternion q1, Quaternion q2);
|
public static extern Quaternion QuaternionAdd(Quaternion q1, Quaternion q2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionAddValue")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionAddValue(Quaternion q, float add);
|
public static extern Quaternion QuaternionAddValue(Quaternion q, float add);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionSubtract")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2);
|
public static extern Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionSubtractValue")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionSubtractValue(Quaternion q, float sub);
|
public static extern Quaternion QuaternionSubtractValue(Quaternion q, float sub);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionIdentity")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionIdentity();
|
public static extern Quaternion QuaternionIdentity();
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionLength")]
|
[CLink]
|
||||||
public static extern float QuaternionLength(Quaternion q);
|
public static extern float QuaternionLength(Quaternion q);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionNormalize")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionNormalize(Quaternion q);
|
public static extern Quaternion QuaternionNormalize(Quaternion q);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionInvert")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionInvert(Quaternion q);
|
public static extern Quaternion QuaternionInvert(Quaternion q);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionMultiply")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2);
|
public static extern Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionScale")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionScale(Quaternion q, float mul);
|
public static extern Quaternion QuaternionScale(Quaternion q, float mul);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionDivide")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionDivide(Quaternion q1, Quaternion q2);
|
public static extern Quaternion QuaternionDivide(Quaternion q1, Quaternion q2);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionLerp")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount);
|
public static extern Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionNlerp")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount);
|
public static extern Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionSlerp")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount);
|
public static extern Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionFromVector3ToVector3")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to);
|
public static extern Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionFromMatrix")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionFromMatrix(Matrix mat);
|
public static extern Quaternion QuaternionFromMatrix(Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionToMatrix")]
|
[CLink]
|
||||||
public static extern Matrix QuaternionToMatrix(Quaternion q);
|
public static extern Matrix QuaternionToMatrix(Quaternion q);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionFromAxisAngle")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle);
|
public static extern Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionToAxisAngle")]
|
[CLink]
|
||||||
public static extern void QuaternionToAxisAngle(Quaternion q, Vector3 * outAxis, float * outAngle);
|
public static extern void QuaternionToAxisAngle(Quaternion q, Vector3 * outAxis, float * outAngle);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionFromEuler")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionFromEuler(float pitch, float yaw, float roll);
|
public static extern Quaternion QuaternionFromEuler(float pitch, float yaw, float roll);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionToEuler")]
|
[CLink]
|
||||||
public static extern Vector3 QuaternionToEuler(Quaternion q);
|
public static extern Vector3 QuaternionToEuler(Quaternion q);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionTransform")]
|
[CLink]
|
||||||
public static extern Quaternion QuaternionTransform(Quaternion q, Matrix mat);
|
public static extern Quaternion QuaternionTransform(Quaternion q, Matrix mat);
|
||||||
|
|
||||||
///
|
///
|
||||||
[Import("raylib.dll"), CallingConvention(.Cdecl), LinkName("QuaternionEquals")]
|
[CLink]
|
||||||
public static extern int32 QuaternionEquals(Quaternion p, Quaternion q);
|
public static extern int QuaternionEquals(Quaternion p, Quaternion q);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,23 +6,23 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Rectangle
|
public struct Rectangle
|
||||||
{
|
{
|
||||||
/// Rectangle top-left corner position x
|
/// Rectangle top-left corner position x
|
||||||
public float x;
|
public float x;
|
||||||
|
|
||||||
/// Rectangle top-left corner position y
|
/// Rectangle top-left corner position y
|
||||||
public float y;
|
public float y;
|
||||||
|
|
||||||
/// Rectangle width
|
/// Rectangle width
|
||||||
public float width;
|
public float width;
|
||||||
|
|
||||||
/// Rectangle height
|
/// Rectangle height
|
||||||
public float height;
|
public float height;
|
||||||
|
|
||||||
public this(float x, float y, float width, float height)
|
public this(float x, float y, float width, float height)
|
||||||
{
|
{
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
this.width = width;
|
this.width = width;
|
||||||
this.height = height;
|
this.height = height;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,19 +8,19 @@ typealias RenderTexture2D = RenderTexture;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct RenderTexture
|
public struct RenderTexture
|
||||||
{
|
{
|
||||||
/// OpenGL framebuffer object id
|
/// OpenGL framebuffer object id
|
||||||
public int32 id;
|
public uint32 id;
|
||||||
|
|
||||||
/// Color buffer attachment texture
|
/// Color buffer attachment texture
|
||||||
public Texture texture;
|
public Texture texture;
|
||||||
|
|
||||||
/// Depth buffer attachment texture
|
/// Depth buffer attachment texture
|
||||||
public Texture depth;
|
public Texture depth;
|
||||||
|
|
||||||
public this(int32 id, Texture texture, Texture depth)
|
public this(uint32 id, Texture texture, Texture depth)
|
||||||
{
|
{
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.texture = texture;
|
this.texture = texture;
|
||||||
this.depth = depth;
|
this.depth = depth;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -6,15 +6,15 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Shader
|
public struct Shader
|
||||||
{
|
{
|
||||||
/// Shader program id
|
/// Shader program id
|
||||||
public int32 id;
|
public uint32 id;
|
||||||
|
|
||||||
/// Shader locations array (RL_MAX_SHADER_LOCATIONS)
|
/// Shader locations array (RL_MAX_SHADER_LOCATIONS)
|
||||||
public int32 * locs;
|
public int * locs;
|
||||||
|
|
||||||
public this(int32 id, int32 * locs)
|
public this(uint32 id, int * locs)
|
||||||
{
|
{
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.locs = locs;
|
this.locs = locs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,12 +6,12 @@ namespace RaylibBeef;
|
||||||
/// Shader attribute data types
|
/// Shader attribute data types
|
||||||
public enum ShaderAttributeDataType : c_int
|
public enum ShaderAttributeDataType : c_int
|
||||||
{
|
{
|
||||||
/// Shader attribute type: float
|
/// Shader attribute type: float
|
||||||
SHADER_ATTRIB_FLOAT = 0,
|
SHADER_ATTRIB_FLOAT = 0,
|
||||||
/// Shader attribute type: vec2 (2 float)
|
/// Shader attribute type: vec2 (2 float)
|
||||||
SHADER_ATTRIB_VEC2 = 1,
|
SHADER_ATTRIB_VEC2 = 1,
|
||||||
/// Shader attribute type: vec3 (3 float)
|
/// Shader attribute type: vec3 (3 float)
|
||||||
SHADER_ATTRIB_VEC3 = 2,
|
SHADER_ATTRIB_VEC3 = 2,
|
||||||
/// Shader attribute type: vec4 (4 float)
|
/// Shader attribute type: vec4 (4 float)
|
||||||
SHADER_ATTRIB_VEC4 = 3,
|
SHADER_ATTRIB_VEC4 = 3,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,56 +6,56 @@ namespace RaylibBeef;
|
||||||
/// Shader location index
|
/// Shader location index
|
||||||
public enum ShaderLocationIndex : c_int
|
public enum ShaderLocationIndex : c_int
|
||||||
{
|
{
|
||||||
/// Shader location: vertex attribute: position
|
/// Shader location: vertex attribute: position
|
||||||
SHADER_LOC_VERTEX_POSITION = 0,
|
SHADER_LOC_VERTEX_POSITION = 0,
|
||||||
/// Shader location: vertex attribute: texcoord01
|
/// Shader location: vertex attribute: texcoord01
|
||||||
SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
||||||
/// Shader location: vertex attribute: texcoord02
|
/// Shader location: vertex attribute: texcoord02
|
||||||
SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
||||||
/// Shader location: vertex attribute: normal
|
/// Shader location: vertex attribute: normal
|
||||||
SHADER_LOC_VERTEX_NORMAL = 3,
|
SHADER_LOC_VERTEX_NORMAL = 3,
|
||||||
/// Shader location: vertex attribute: tangent
|
/// Shader location: vertex attribute: tangent
|
||||||
SHADER_LOC_VERTEX_TANGENT = 4,
|
SHADER_LOC_VERTEX_TANGENT = 4,
|
||||||
/// Shader location: vertex attribute: color
|
/// Shader location: vertex attribute: color
|
||||||
SHADER_LOC_VERTEX_COLOR = 5,
|
SHADER_LOC_VERTEX_COLOR = 5,
|
||||||
/// Shader location: matrix uniform: model-view-projection
|
/// Shader location: matrix uniform: model-view-projection
|
||||||
SHADER_LOC_MATRIX_MVP = 6,
|
SHADER_LOC_MATRIX_MVP = 6,
|
||||||
/// Shader location: matrix uniform: view (camera transform)
|
/// Shader location: matrix uniform: view (camera transform)
|
||||||
SHADER_LOC_MATRIX_VIEW = 7,
|
SHADER_LOC_MATRIX_VIEW = 7,
|
||||||
/// Shader location: matrix uniform: projection
|
/// Shader location: matrix uniform: projection
|
||||||
SHADER_LOC_MATRIX_PROJECTION = 8,
|
SHADER_LOC_MATRIX_PROJECTION = 8,
|
||||||
/// Shader location: matrix uniform: model (transform)
|
/// Shader location: matrix uniform: model (transform)
|
||||||
SHADER_LOC_MATRIX_MODEL = 9,
|
SHADER_LOC_MATRIX_MODEL = 9,
|
||||||
/// Shader location: matrix uniform: normal
|
/// Shader location: matrix uniform: normal
|
||||||
SHADER_LOC_MATRIX_NORMAL = 10,
|
SHADER_LOC_MATRIX_NORMAL = 10,
|
||||||
/// Shader location: vector uniform: view
|
/// Shader location: vector uniform: view
|
||||||
SHADER_LOC_VECTOR_VIEW = 11,
|
SHADER_LOC_VECTOR_VIEW = 11,
|
||||||
/// Shader location: vector uniform: diffuse color
|
/// Shader location: vector uniform: diffuse color
|
||||||
SHADER_LOC_COLOR_DIFFUSE = 12,
|
SHADER_LOC_COLOR_DIFFUSE = 12,
|
||||||
/// Shader location: vector uniform: specular color
|
/// Shader location: vector uniform: specular color
|
||||||
SHADER_LOC_COLOR_SPECULAR = 13,
|
SHADER_LOC_COLOR_SPECULAR = 13,
|
||||||
/// Shader location: vector uniform: ambient color
|
/// Shader location: vector uniform: ambient color
|
||||||
SHADER_LOC_COLOR_AMBIENT = 14,
|
SHADER_LOC_COLOR_AMBIENT = 14,
|
||||||
/// Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
|
/// Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
|
||||||
SHADER_LOC_MAP_ALBEDO = 15,
|
SHADER_LOC_MAP_ALBEDO = 15,
|
||||||
/// Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
|
/// Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
|
||||||
SHADER_LOC_MAP_METALNESS = 16,
|
SHADER_LOC_MAP_METALNESS = 16,
|
||||||
/// Shader location: sampler2d texture: normal
|
/// Shader location: sampler2d texture: normal
|
||||||
SHADER_LOC_MAP_NORMAL = 17,
|
SHADER_LOC_MAP_NORMAL = 17,
|
||||||
/// Shader location: sampler2d texture: roughness
|
/// Shader location: sampler2d texture: roughness
|
||||||
SHADER_LOC_MAP_ROUGHNESS = 18,
|
SHADER_LOC_MAP_ROUGHNESS = 18,
|
||||||
/// Shader location: sampler2d texture: occlusion
|
/// Shader location: sampler2d texture: occlusion
|
||||||
SHADER_LOC_MAP_OCCLUSION = 19,
|
SHADER_LOC_MAP_OCCLUSION = 19,
|
||||||
/// Shader location: sampler2d texture: emission
|
/// Shader location: sampler2d texture: emission
|
||||||
SHADER_LOC_MAP_EMISSION = 20,
|
SHADER_LOC_MAP_EMISSION = 20,
|
||||||
/// Shader location: sampler2d texture: height
|
/// Shader location: sampler2d texture: height
|
||||||
SHADER_LOC_MAP_HEIGHT = 21,
|
SHADER_LOC_MAP_HEIGHT = 21,
|
||||||
/// Shader location: samplerCube texture: cubemap
|
/// Shader location: samplerCube texture: cubemap
|
||||||
SHADER_LOC_MAP_CUBEMAP = 22,
|
SHADER_LOC_MAP_CUBEMAP = 22,
|
||||||
/// Shader location: samplerCube texture: irradiance
|
/// Shader location: samplerCube texture: irradiance
|
||||||
SHADER_LOC_MAP_IRRADIANCE = 23,
|
SHADER_LOC_MAP_IRRADIANCE = 23,
|
||||||
/// Shader location: samplerCube texture: prefilter
|
/// Shader location: samplerCube texture: prefilter
|
||||||
SHADER_LOC_MAP_PREFILTER = 24,
|
SHADER_LOC_MAP_PREFILTER = 24,
|
||||||
/// Shader location: sampler2d texture: brdf
|
/// Shader location: sampler2d texture: brdf
|
||||||
SHADER_LOC_MAP_BRDF = 25,
|
SHADER_LOC_MAP_BRDF = 25,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,22 +6,22 @@ namespace RaylibBeef;
|
||||||
/// Shader uniform data type
|
/// Shader uniform data type
|
||||||
public enum ShaderUniformDataType : c_int
|
public enum ShaderUniformDataType : c_int
|
||||||
{
|
{
|
||||||
/// Shader uniform type: float
|
/// Shader uniform type: float
|
||||||
SHADER_UNIFORM_FLOAT = 0,
|
SHADER_UNIFORM_FLOAT = 0,
|
||||||
/// Shader uniform type: vec2 (2 float)
|
/// Shader uniform type: vec2 (2 float)
|
||||||
SHADER_UNIFORM_VEC2 = 1,
|
SHADER_UNIFORM_VEC2 = 1,
|
||||||
/// Shader uniform type: vec3 (3 float)
|
/// Shader uniform type: vec3 (3 float)
|
||||||
SHADER_UNIFORM_VEC3 = 2,
|
SHADER_UNIFORM_VEC3 = 2,
|
||||||
/// Shader uniform type: vec4 (4 float)
|
/// Shader uniform type: vec4 (4 float)
|
||||||
SHADER_UNIFORM_VEC4 = 3,
|
SHADER_UNIFORM_VEC4 = 3,
|
||||||
/// Shader uniform type: int
|
/// Shader uniform type: int
|
||||||
SHADER_UNIFORM_INT = 4,
|
SHADER_UNIFORM_INT = 4,
|
||||||
/// Shader uniform type: ivec2 (2 int)
|
/// Shader uniform type: ivec2 (2 int)
|
||||||
SHADER_UNIFORM_IVEC2 = 5,
|
SHADER_UNIFORM_IVEC2 = 5,
|
||||||
/// Shader uniform type: ivec3 (3 int)
|
/// Shader uniform type: ivec3 (3 int)
|
||||||
SHADER_UNIFORM_IVEC3 = 6,
|
SHADER_UNIFORM_IVEC3 = 6,
|
||||||
/// Shader uniform type: ivec4 (4 int)
|
/// Shader uniform type: ivec4 (4 int)
|
||||||
SHADER_UNIFORM_IVEC4 = 7,
|
SHADER_UNIFORM_IVEC4 = 7,
|
||||||
/// Shader uniform type: sampler2d
|
/// Shader uniform type: sampler2d
|
||||||
SHADER_UNIFORM_SAMPLER2D = 8,
|
SHADER_UNIFORM_SAMPLER2D = 8,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,15 +6,15 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Sound
|
public struct Sound
|
||||||
{
|
{
|
||||||
/// Audio stream
|
/// Audio stream
|
||||||
public AudioStream stream;
|
public AudioStream stream;
|
||||||
|
|
||||||
/// Total number of frames (considering channels)
|
/// Total number of frames (considering channels)
|
||||||
public int32 frameCount;
|
public uint32 frameCount;
|
||||||
|
|
||||||
public this(AudioStream stream, int32 frameCount)
|
public this(AudioStream stream, uint32 frameCount)
|
||||||
{
|
{
|
||||||
this.stream = stream;
|
this.stream = stream;
|
||||||
this.frameCount = frameCount;
|
this.frameCount = frameCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,27 +9,27 @@ typealias TextureCubemap = Texture;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Texture
|
public struct Texture
|
||||||
{
|
{
|
||||||
/// OpenGL texture id
|
/// OpenGL texture id
|
||||||
public int32 id;
|
public uint32 id;
|
||||||
|
|
||||||
/// Texture base width
|
/// Texture base width
|
||||||
public int32 width;
|
public int width;
|
||||||
|
|
||||||
/// Texture base height
|
/// Texture base height
|
||||||
public int32 height;
|
public int height;
|
||||||
|
|
||||||
/// Mipmap levels, 1 by default
|
/// Mipmap levels, 1 by default
|
||||||
public int32 mipmaps;
|
public int mipmaps;
|
||||||
|
|
||||||
/// Data format (PixelFormat type)
|
/// Data format (PixelFormat type)
|
||||||
public int32 format;
|
public int format;
|
||||||
|
|
||||||
public this(int32 id, int32 width, int32 height, int32 mipmaps, int32 format)
|
public this(uint32 id, int width, int height, int mipmaps, int format)
|
||||||
{
|
{
|
||||||
this.id = id;
|
this.id = id;
|
||||||
this.width = width;
|
this.width = width;
|
||||||
this.height = height;
|
this.height = height;
|
||||||
this.mipmaps = mipmaps;
|
this.mipmaps = mipmaps;
|
||||||
this.format = format;
|
this.format = format;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,16 +6,16 @@ namespace RaylibBeef;
|
||||||
/// Texture parameters: filter mode
|
/// Texture parameters: filter mode
|
||||||
public enum TextureFilter : c_int
|
public enum TextureFilter : c_int
|
||||||
{
|
{
|
||||||
/// No filter, just pixel approximation
|
/// No filter, just pixel approximation
|
||||||
TEXTURE_FILTER_POINT = 0,
|
TEXTURE_FILTER_POINT = 0,
|
||||||
/// Linear filtering
|
/// Linear filtering
|
||||||
TEXTURE_FILTER_BILINEAR = 1,
|
TEXTURE_FILTER_BILINEAR = 1,
|
||||||
/// Trilinear filtering (linear with mipmaps)
|
/// Trilinear filtering (linear with mipmaps)
|
||||||
TEXTURE_FILTER_TRILINEAR = 2,
|
TEXTURE_FILTER_TRILINEAR = 2,
|
||||||
/// Anisotropic filtering 4x
|
/// Anisotropic filtering 4x
|
||||||
TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
||||||
/// Anisotropic filtering 8x
|
/// Anisotropic filtering 8x
|
||||||
TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
||||||
/// Anisotropic filtering 16x
|
/// Anisotropic filtering 16x
|
||||||
TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,12 +6,12 @@ namespace RaylibBeef;
|
||||||
/// Texture parameters: wrap mode
|
/// Texture parameters: wrap mode
|
||||||
public enum TextureWrap : c_int
|
public enum TextureWrap : c_int
|
||||||
{
|
{
|
||||||
/// Repeats texture in tiled mode
|
/// Repeats texture in tiled mode
|
||||||
TEXTURE_WRAP_REPEAT = 0,
|
TEXTURE_WRAP_REPEAT = 0,
|
||||||
/// Clamps texture to edge pixel in tiled mode
|
/// Clamps texture to edge pixel in tiled mode
|
||||||
TEXTURE_WRAP_CLAMP = 1,
|
TEXTURE_WRAP_CLAMP = 1,
|
||||||
/// Mirrors and repeats the texture in tiled mode
|
/// Mirrors and repeats the texture in tiled mode
|
||||||
TEXTURE_WRAP_MIRROR_REPEAT = 2,
|
TEXTURE_WRAP_MIRROR_REPEAT = 2,
|
||||||
/// Mirrors and clamps to border the texture in tiled mode
|
/// Mirrors and clamps to border the texture in tiled mode
|
||||||
TEXTURE_WRAP_MIRROR_CLAMP = 3,
|
TEXTURE_WRAP_MIRROR_CLAMP = 3,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,20 +6,20 @@ namespace RaylibBeef;
|
||||||
/// Trace log level
|
/// Trace log level
|
||||||
public enum TraceLogLevel : c_int
|
public enum TraceLogLevel : c_int
|
||||||
{
|
{
|
||||||
/// Display all logs
|
/// Display all logs
|
||||||
LOG_ALL = 0,
|
LOG_ALL = 0,
|
||||||
/// Trace logging, intended for internal use only
|
/// Trace logging, intended for internal use only
|
||||||
LOG_TRACE = 1,
|
LOG_TRACE = 1,
|
||||||
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
||||||
LOG_DEBUG = 2,
|
LOG_DEBUG = 2,
|
||||||
/// Info logging, used for program execution info
|
/// Info logging, used for program execution info
|
||||||
LOG_INFO = 3,
|
LOG_INFO = 3,
|
||||||
/// Warning logging, used on recoverable failures
|
/// Warning logging, used on recoverable failures
|
||||||
LOG_WARNING = 4,
|
LOG_WARNING = 4,
|
||||||
/// Error logging, used on unrecoverable failures
|
/// Error logging, used on unrecoverable failures
|
||||||
LOG_ERROR = 5,
|
LOG_ERROR = 5,
|
||||||
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||||
LOG_FATAL = 6,
|
LOG_FATAL = 6,
|
||||||
/// Disable logging
|
/// Disable logging
|
||||||
LOG_NONE = 7,
|
LOG_NONE = 7,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Transform
|
public struct Transform
|
||||||
{
|
{
|
||||||
/// Translation
|
/// Translation
|
||||||
public Vector3 translation;
|
public Vector3 translation;
|
||||||
|
|
||||||
/// Rotation
|
/// Rotation
|
||||||
public Quaternion rotation;
|
public Quaternion rotation;
|
||||||
|
|
||||||
/// Scale
|
/// Scale
|
||||||
public Vector3 scale;
|
public Vector3 scale;
|
||||||
|
|
||||||
public this(Vector3 translation, Quaternion rotation, Vector3 scale)
|
public this(Vector3 translation, Quaternion rotation, Vector3 scale)
|
||||||
{
|
{
|
||||||
this.translation = translation;
|
this.translation = translation;
|
||||||
this.rotation = rotation;
|
this.rotation = rotation;
|
||||||
this.scale = scale;
|
this.scale = scale;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,15 +6,15 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Vector2
|
public struct Vector2
|
||||||
{
|
{
|
||||||
///
|
///
|
||||||
public float x;
|
public float x;
|
||||||
|
|
||||||
///
|
///
|
||||||
public float y;
|
public float y;
|
||||||
|
|
||||||
public this(float x, float y)
|
public this(float x, float y)
|
||||||
{
|
{
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,19 +6,19 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Vector3
|
public struct Vector3
|
||||||
{
|
{
|
||||||
///
|
///
|
||||||
public float x;
|
public float x;
|
||||||
|
|
||||||
///
|
///
|
||||||
public float y;
|
public float y;
|
||||||
|
|
||||||
///
|
///
|
||||||
public float z;
|
public float z;
|
||||||
|
|
||||||
public this(float x, float y, float z)
|
public this(float x, float y, float z)
|
||||||
{
|
{
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
this.z = z;
|
this.z = z;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,23 +8,23 @@ typealias Quaternion = Vector4;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Vector4
|
public struct Vector4
|
||||||
{
|
{
|
||||||
///
|
///
|
||||||
public float x;
|
public float x;
|
||||||
|
|
||||||
///
|
///
|
||||||
public float y;
|
public float y;
|
||||||
|
|
||||||
///
|
///
|
||||||
public float z;
|
public float z;
|
||||||
|
|
||||||
///
|
///
|
||||||
public float w;
|
public float w;
|
||||||
|
|
||||||
public this(float x, float y, float z, float w)
|
public this(float x, float y, float z, float w)
|
||||||
{
|
{
|
||||||
this.x = x;
|
this.x = x;
|
||||||
this.y = y;
|
this.y = y;
|
||||||
this.z = z;
|
this.z = z;
|
||||||
this.w = w;
|
this.w = w;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,47 +6,47 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct VrDeviceInfo
|
public struct VrDeviceInfo
|
||||||
{
|
{
|
||||||
/// Horizontal resolution in pixels
|
/// Horizontal resolution in pixels
|
||||||
public int32 hResolution;
|
public int hResolution;
|
||||||
|
|
||||||
/// Vertical resolution in pixels
|
/// Vertical resolution in pixels
|
||||||
public int32 vResolution;
|
public int vResolution;
|
||||||
|
|
||||||
/// Horizontal size in meters
|
/// Horizontal size in meters
|
||||||
public float hScreenSize;
|
public float hScreenSize;
|
||||||
|
|
||||||
/// Vertical size in meters
|
/// Vertical size in meters
|
||||||
public float vScreenSize;
|
public float vScreenSize;
|
||||||
|
|
||||||
/// Screen center in meters
|
/// Screen center in meters
|
||||||
public float vScreenCenter;
|
public float vScreenCenter;
|
||||||
|
|
||||||
/// Distance between eye and display in meters
|
/// Distance between eye and display in meters
|
||||||
public float eyeToScreenDistance;
|
public float eyeToScreenDistance;
|
||||||
|
|
||||||
/// Lens separation distance in meters
|
/// Lens separation distance in meters
|
||||||
public float lensSeparationDistance;
|
public float lensSeparationDistance;
|
||||||
|
|
||||||
/// IPD (distance between pupils) in meters
|
/// IPD (distance between pupils) in meters
|
||||||
public float interpupillaryDistance;
|
public float interpupillaryDistance;
|
||||||
|
|
||||||
/// Lens distortion constant parameters
|
/// Lens distortion constant parameters
|
||||||
public float[4] lensDistortionValues;
|
public float[4] lensDistortionValues;
|
||||||
|
|
||||||
/// Chromatic aberration correction parameters
|
/// Chromatic aberration correction parameters
|
||||||
public float[4] chromaAbCorrection;
|
public float[4] chromaAbCorrection;
|
||||||
|
|
||||||
public this(int32 hResolution, int32 vResolution, float hScreenSize, float vScreenSize, float vScreenCenter, float eyeToScreenDistance, float lensSeparationDistance, float interpupillaryDistance, float[4] lensDistortionValues, float[4] chromaAbCorrection)
|
public this(int hResolution, int vResolution, float hScreenSize, float vScreenSize, float vScreenCenter, float eyeToScreenDistance, float lensSeparationDistance, float interpupillaryDistance, float[4] lensDistortionValues, float[4] chromaAbCorrection)
|
||||||
{
|
{
|
||||||
this.hResolution = hResolution;
|
this.hResolution = hResolution;
|
||||||
this.vResolution = vResolution;
|
this.vResolution = vResolution;
|
||||||
this.hScreenSize = hScreenSize;
|
this.hScreenSize = hScreenSize;
|
||||||
this.vScreenSize = vScreenSize;
|
this.vScreenSize = vScreenSize;
|
||||||
this.vScreenCenter = vScreenCenter;
|
this.vScreenCenter = vScreenCenter;
|
||||||
this.eyeToScreenDistance = eyeToScreenDistance;
|
this.eyeToScreenDistance = eyeToScreenDistance;
|
||||||
this.lensSeparationDistance = lensSeparationDistance;
|
this.lensSeparationDistance = lensSeparationDistance;
|
||||||
this.interpupillaryDistance = interpupillaryDistance;
|
this.interpupillaryDistance = interpupillaryDistance;
|
||||||
this.lensDistortionValues = lensDistortionValues;
|
this.lensDistortionValues = lensDistortionValues;
|
||||||
this.chromaAbCorrection = chromaAbCorrection;
|
this.chromaAbCorrection = chromaAbCorrection;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,39 +6,39 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct VrStereoConfig
|
public struct VrStereoConfig
|
||||||
{
|
{
|
||||||
/// VR projection matrices (per eye)
|
/// VR projection matrices (per eye)
|
||||||
public Matrix[2] projection;
|
public Matrix[2] projection;
|
||||||
|
|
||||||
/// VR view offset matrices (per eye)
|
/// VR view offset matrices (per eye)
|
||||||
public Matrix[2] viewOffset;
|
public Matrix[2] viewOffset;
|
||||||
|
|
||||||
/// VR left lens center
|
/// VR left lens center
|
||||||
public float[2] leftLensCenter;
|
public float[2] leftLensCenter;
|
||||||
|
|
||||||
/// VR right lens center
|
/// VR right lens center
|
||||||
public float[2] rightLensCenter;
|
public float[2] rightLensCenter;
|
||||||
|
|
||||||
/// VR left screen center
|
/// VR left screen center
|
||||||
public float[2] leftScreenCenter;
|
public float[2] leftScreenCenter;
|
||||||
|
|
||||||
/// VR right screen center
|
/// VR right screen center
|
||||||
public float[2] rightScreenCenter;
|
public float[2] rightScreenCenter;
|
||||||
|
|
||||||
/// VR distortion scale
|
/// VR distortion scale
|
||||||
public float[2] scale;
|
public float[2] scale;
|
||||||
|
|
||||||
/// VR distortion scale in
|
/// VR distortion scale in
|
||||||
public float[2] scaleIn;
|
public float[2] scaleIn;
|
||||||
|
|
||||||
public this(Matrix[2] projection, Matrix[2] viewOffset, float[2] leftLensCenter, float[2] rightLensCenter, float[2] leftScreenCenter, float[2] rightScreenCenter, float[2] scale, float[2] scaleIn)
|
public this(Matrix[2] projection, Matrix[2] viewOffset, float[2] leftLensCenter, float[2] rightLensCenter, float[2] leftScreenCenter, float[2] rightScreenCenter, float[2] scale, float[2] scaleIn)
|
||||||
{
|
{
|
||||||
this.projection = projection;
|
this.projection = projection;
|
||||||
this.viewOffset = viewOffset;
|
this.viewOffset = viewOffset;
|
||||||
this.leftLensCenter = leftLensCenter;
|
this.leftLensCenter = leftLensCenter;
|
||||||
this.rightLensCenter = rightLensCenter;
|
this.rightLensCenter = rightLensCenter;
|
||||||
this.leftScreenCenter = leftScreenCenter;
|
this.leftScreenCenter = leftScreenCenter;
|
||||||
this.rightScreenCenter = rightScreenCenter;
|
this.rightScreenCenter = rightScreenCenter;
|
||||||
this.scale = scale;
|
this.scale = scale;
|
||||||
this.scaleIn = scaleIn;
|
this.scaleIn = scaleIn;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,27 +6,27 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct Wave
|
public struct Wave
|
||||||
{
|
{
|
||||||
/// Total number of frames (considering channels)
|
/// Total number of frames (considering channels)
|
||||||
public int32 frameCount;
|
public uint32 frameCount;
|
||||||
|
|
||||||
/// Frequency (samples per second)
|
/// Frequency (samples per second)
|
||||||
public int32 sampleRate;
|
public uint32 sampleRate;
|
||||||
|
|
||||||
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
/// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
||||||
public int32 sampleSize;
|
public uint32 sampleSize;
|
||||||
|
|
||||||
/// Number of channels (1-mono, 2-stereo, ...)
|
/// Number of channels (1-mono, 2-stereo, ...)
|
||||||
public int32 channels;
|
public uint32 channels;
|
||||||
|
|
||||||
/// Buffer data pointer
|
/// Buffer data pointer
|
||||||
public void * data;
|
public void * data;
|
||||||
|
|
||||||
public this(int32 frameCount, int32 sampleRate, int32 sampleSize, int32 channels, void * data)
|
public this(uint32 frameCount, uint32 sampleRate, uint32 sampleSize, uint32 channels, void * data)
|
||||||
{
|
{
|
||||||
this.frameCount = frameCount;
|
this.frameCount = frameCount;
|
||||||
this.sampleRate = sampleRate;
|
this.sampleRate = sampleRate;
|
||||||
this.sampleSize = sampleSize;
|
this.sampleSize = sampleSize;
|
||||||
this.channels = channels;
|
this.channels = channels;
|
||||||
this.data = data;
|
this.data = data;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,11 +6,11 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct float16
|
public struct float16
|
||||||
{
|
{
|
||||||
///
|
///
|
||||||
public float[16] v;
|
public float[16] v;
|
||||||
|
|
||||||
public this(float[16] v)
|
public this(float[16] v)
|
||||||
{
|
{
|
||||||
this.v = v;
|
this.v = v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,11 +6,11 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct float3
|
public struct float3
|
||||||
{
|
{
|
||||||
///
|
///
|
||||||
public float[3] v;
|
public float[3] v;
|
||||||
|
|
||||||
public this(float[3] v)
|
public this(float[3] v)
|
||||||
{
|
{
|
||||||
this.v = v;
|
this.v = v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,20 +6,20 @@ namespace RaylibBeef;
|
||||||
/// Color blending modes (pre-defined)
|
/// Color blending modes (pre-defined)
|
||||||
public enum rlBlendMode : c_int
|
public enum rlBlendMode : c_int
|
||||||
{
|
{
|
||||||
/// Blend textures considering alpha (default)
|
/// Blend textures considering alpha (default)
|
||||||
RL_BLEND_ALPHA = 0,
|
RL_BLEND_ALPHA = 0,
|
||||||
/// Blend textures adding colors
|
/// Blend textures adding colors
|
||||||
RL_BLEND_ADDITIVE = 1,
|
RL_BLEND_ADDITIVE = 1,
|
||||||
/// Blend textures multiplying colors
|
/// Blend textures multiplying colors
|
||||||
RL_BLEND_MULTIPLIED = 2,
|
RL_BLEND_MULTIPLIED = 2,
|
||||||
/// Blend textures adding colors (alternative)
|
/// Blend textures adding colors (alternative)
|
||||||
RL_BLEND_ADD_COLORS = 3,
|
RL_BLEND_ADD_COLORS = 3,
|
||||||
/// Blend textures subtracting colors (alternative)
|
/// Blend textures subtracting colors (alternative)
|
||||||
RL_BLEND_SUBTRACT_COLORS = 4,
|
RL_BLEND_SUBTRACT_COLORS = 4,
|
||||||
/// Blend premultiplied textures considering alpha
|
/// Blend premultiplied textures considering alpha
|
||||||
RL_BLEND_ALPHA_PREMULTIPLY = 5,
|
RL_BLEND_ALPHA_PREMULTIPLY = 5,
|
||||||
/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
/// Blend textures using custom src/dst factors (use rlSetBlendFactors())
|
||||||
RL_BLEND_CUSTOM = 6,
|
RL_BLEND_CUSTOM = 6,
|
||||||
/// Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
|
/// Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate())
|
||||||
RL_BLEND_CUSTOM_SEPARATE = 7,
|
RL_BLEND_CUSTOM_SEPARATE = 7,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,8 +6,8 @@ namespace RaylibBeef;
|
||||||
/// Face culling mode
|
/// Face culling mode
|
||||||
public enum rlCullMode : c_int
|
public enum rlCullMode : c_int
|
||||||
{
|
{
|
||||||
///
|
///
|
||||||
RL_CULL_FACE_FRONT = 0,
|
RL_CULL_FACE_FRONT = 0,
|
||||||
///
|
///
|
||||||
RL_CULL_FACE_BACK = 1,
|
RL_CULL_FACE_BACK = 1,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,23 +6,23 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct rlDrawCall
|
public struct rlDrawCall
|
||||||
{
|
{
|
||||||
/// Drawing mode: LINES, TRIANGLES, QUADS
|
/// Drawing mode: LINES, TRIANGLES, QUADS
|
||||||
public int32 mode;
|
public int mode;
|
||||||
|
|
||||||
/// Number of vertex of the draw
|
/// Number of vertex of the draw
|
||||||
public int32 vertexCount;
|
public int vertexCount;
|
||||||
|
|
||||||
/// Number of vertex required for index alignment (LINES, TRIANGLES)
|
/// Number of vertex required for index alignment (LINES, TRIANGLES)
|
||||||
public int32 vertexAlignment;
|
public int vertexAlignment;
|
||||||
|
|
||||||
/// Texture id to be used on the draw -> Use to create new draw call if changes
|
/// Texture id to be used on the draw -> Use to create new draw call if changes
|
||||||
public int32 textureId;
|
public uint32 textureId;
|
||||||
|
|
||||||
public this(int32 mode, int32 vertexCount, int32 vertexAlignment, int32 textureId)
|
public this(int mode, int vertexCount, int vertexAlignment, uint32 textureId)
|
||||||
{
|
{
|
||||||
this.mode = mode;
|
this.mode = mode;
|
||||||
this.vertexCount = vertexCount;
|
this.vertexCount = vertexCount;
|
||||||
this.vertexAlignment = vertexAlignment;
|
this.vertexAlignment = vertexAlignment;
|
||||||
this.textureId = textureId;
|
this.textureId = textureId;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,20 +6,20 @@ namespace RaylibBeef;
|
||||||
/// Framebuffer texture attachment type
|
/// Framebuffer texture attachment type
|
||||||
public enum rlFramebufferAttachTextureType : c_int
|
public enum rlFramebufferAttachTextureType : c_int
|
||||||
{
|
{
|
||||||
/// Framebuffer texture attachment type: cubemap, +X side
|
/// Framebuffer texture attachment type: cubemap, +X side
|
||||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0,
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0,
|
||||||
/// Framebuffer texture attachment type: cubemap, -X side
|
/// Framebuffer texture attachment type: cubemap, -X side
|
||||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1,
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1,
|
||||||
/// Framebuffer texture attachment type: cubemap, +Y side
|
/// Framebuffer texture attachment type: cubemap, +Y side
|
||||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2,
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2,
|
||||||
/// Framebuffer texture attachment type: cubemap, -Y side
|
/// Framebuffer texture attachment type: cubemap, -Y side
|
||||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3,
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3,
|
||||||
/// Framebuffer texture attachment type: cubemap, +Z side
|
/// Framebuffer texture attachment type: cubemap, +Z side
|
||||||
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4,
|
RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4,
|
||||||
/// Framebuffer texture attachment type: cubemap, -Z side
|
/// Framebuffer texture attachment type: cubemap, -Z side
|
||||||
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5,
|
RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5,
|
||||||
/// Framebuffer texture attachment type: texture2d
|
/// Framebuffer texture attachment type: texture2d
|
||||||
RL_ATTACHMENT_TEXTURE2D = 100,
|
RL_ATTACHMENT_TEXTURE2D = 100,
|
||||||
/// Framebuffer texture attachment type: renderbuffer
|
/// Framebuffer texture attachment type: renderbuffer
|
||||||
RL_ATTACHMENT_RENDERBUFFER = 200,
|
RL_ATTACHMENT_RENDERBUFFER = 200,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,24 +6,24 @@ namespace RaylibBeef;
|
||||||
/// Framebuffer attachment type
|
/// Framebuffer attachment type
|
||||||
public enum rlFramebufferAttachType : c_int
|
public enum rlFramebufferAttachType : c_int
|
||||||
{
|
{
|
||||||
/// Framebuffer attachment type: color 0
|
/// Framebuffer attachment type: color 0
|
||||||
RL_ATTACHMENT_COLOR_CHANNEL0 = 0,
|
RL_ATTACHMENT_COLOR_CHANNEL0 = 0,
|
||||||
/// Framebuffer attachment type: color 1
|
/// Framebuffer attachment type: color 1
|
||||||
RL_ATTACHMENT_COLOR_CHANNEL1 = 1,
|
RL_ATTACHMENT_COLOR_CHANNEL1 = 1,
|
||||||
/// Framebuffer attachment type: color 2
|
/// Framebuffer attachment type: color 2
|
||||||
RL_ATTACHMENT_COLOR_CHANNEL2 = 2,
|
RL_ATTACHMENT_COLOR_CHANNEL2 = 2,
|
||||||
/// Framebuffer attachment type: color 3
|
/// Framebuffer attachment type: color 3
|
||||||
RL_ATTACHMENT_COLOR_CHANNEL3 = 3,
|
RL_ATTACHMENT_COLOR_CHANNEL3 = 3,
|
||||||
/// Framebuffer attachment type: color 4
|
/// Framebuffer attachment type: color 4
|
||||||
RL_ATTACHMENT_COLOR_CHANNEL4 = 4,
|
RL_ATTACHMENT_COLOR_CHANNEL4 = 4,
|
||||||
/// Framebuffer attachment type: color 5
|
/// Framebuffer attachment type: color 5
|
||||||
RL_ATTACHMENT_COLOR_CHANNEL5 = 5,
|
RL_ATTACHMENT_COLOR_CHANNEL5 = 5,
|
||||||
/// Framebuffer attachment type: color 6
|
/// Framebuffer attachment type: color 6
|
||||||
RL_ATTACHMENT_COLOR_CHANNEL6 = 6,
|
RL_ATTACHMENT_COLOR_CHANNEL6 = 6,
|
||||||
/// Framebuffer attachment type: color 7
|
/// Framebuffer attachment type: color 7
|
||||||
RL_ATTACHMENT_COLOR_CHANNEL7 = 7,
|
RL_ATTACHMENT_COLOR_CHANNEL7 = 7,
|
||||||
/// Framebuffer attachment type: depth
|
/// Framebuffer attachment type: depth
|
||||||
RL_ATTACHMENT_DEPTH = 100,
|
RL_ATTACHMENT_DEPTH = 100,
|
||||||
/// Framebuffer attachment type: stencil
|
/// Framebuffer attachment type: stencil
|
||||||
RL_ATTACHMENT_STENCIL = 200,
|
RL_ATTACHMENT_STENCIL = 200,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,14 +6,14 @@ namespace RaylibBeef;
|
||||||
/// OpenGL version
|
/// OpenGL version
|
||||||
public enum rlGlVersion : c_int
|
public enum rlGlVersion : c_int
|
||||||
{
|
{
|
||||||
/// OpenGL 1.1
|
/// OpenGL 1.1
|
||||||
RL_OPENGL_11 = 1,
|
RL_OPENGL_11 = 1,
|
||||||
/// OpenGL 2.1 (GLSL 120)
|
/// OpenGL 2.1 (GLSL 120)
|
||||||
RL_OPENGL_21 = 2,
|
RL_OPENGL_21 = 2,
|
||||||
/// OpenGL 3.3 (GLSL 330)
|
/// OpenGL 3.3 (GLSL 330)
|
||||||
RL_OPENGL_33 = 3,
|
RL_OPENGL_33 = 3,
|
||||||
/// OpenGL 4.3 (using GLSL 330)
|
/// OpenGL 4.3 (using GLSL 330)
|
||||||
RL_OPENGL_43 = 4,
|
RL_OPENGL_43 = 4,
|
||||||
/// OpenGL ES 2.0 (GLSL 100)
|
/// OpenGL ES 2.0 (GLSL 100)
|
||||||
RL_OPENGL_ES_20 = 5,
|
RL_OPENGL_ES_20 = 5,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,46 +6,46 @@ namespace RaylibBeef;
|
||||||
/// Texture pixel formats
|
/// Texture pixel formats
|
||||||
public enum rlPixelFormat : c_int
|
public enum rlPixelFormat : c_int
|
||||||
{
|
{
|
||||||
/// 8 bit per pixel (no alpha)
|
/// 8 bit per pixel (no alpha)
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1,
|
||||||
/// 8*2 bpp (2 channels)
|
/// 8*2 bpp (2 channels)
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA = 2,
|
||||||
/// 16 bpp
|
/// 16 bpp
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5 = 3,
|
||||||
/// 24 bpp
|
/// 24 bpp
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8 = 4,
|
||||||
/// 16 bpp (1 bit alpha)
|
/// 16 bpp (1 bit alpha)
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1 = 5,
|
||||||
/// 16 bpp (4 bit alpha)
|
/// 16 bpp (4 bit alpha)
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4 = 6,
|
||||||
/// 32 bpp
|
/// 32 bpp
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8 = 7,
|
||||||
/// 32 bpp (1 channel - float)
|
/// 32 bpp (1 channel - float)
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
RL_PIXELFORMAT_UNCOMPRESSED_R32 = 8,
|
||||||
/// 32*3 bpp (3 channels - float)
|
/// 32*3 bpp (3 channels - float)
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32 = 9,
|
||||||
/// 32*4 bpp (4 channels - float)
|
/// 32*4 bpp (4 channels - float)
|
||||||
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32 = 10,
|
||||||
/// 4 bpp (no alpha)
|
/// 4 bpp (no alpha)
|
||||||
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
RL_PIXELFORMAT_COMPRESSED_DXT1_RGB = 11,
|
||||||
/// 4 bpp (1 bit alpha)
|
/// 4 bpp (1 bit alpha)
|
||||||
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA = 12,
|
||||||
/// 8 bpp
|
/// 8 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA = 13,
|
||||||
/// 8 bpp
|
/// 8 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA = 14,
|
||||||
/// 4 bpp
|
/// 4 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
RL_PIXELFORMAT_COMPRESSED_ETC1_RGB = 15,
|
||||||
/// 4 bpp
|
/// 4 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
RL_PIXELFORMAT_COMPRESSED_ETC2_RGB = 16,
|
||||||
/// 8 bpp
|
/// 8 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA = 17,
|
||||||
/// 4 bpp
|
/// 4 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
RL_PIXELFORMAT_COMPRESSED_PVRT_RGB = 18,
|
||||||
/// 4 bpp
|
/// 4 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA = 19,
|
||||||
/// 8 bpp
|
/// 8 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA = 20,
|
||||||
/// 2 bpp
|
/// 2 bpp
|
||||||
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA = 21,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,31 +6,31 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct rlRenderBatch
|
public struct rlRenderBatch
|
||||||
{
|
{
|
||||||
/// Number of vertex buffers (multi-buffering support)
|
/// Number of vertex buffers (multi-buffering support)
|
||||||
public int32 bufferCount;
|
public int bufferCount;
|
||||||
|
|
||||||
/// Current buffer tracking in case of multi-buffering
|
/// Current buffer tracking in case of multi-buffering
|
||||||
public int32 currentBuffer;
|
public int currentBuffer;
|
||||||
|
|
||||||
/// Dynamic buffer(s) for vertex data
|
/// Dynamic buffer(s) for vertex data
|
||||||
public rlVertexBuffer * vertexBuffer;
|
public rlVertexBuffer * vertexBuffer;
|
||||||
|
|
||||||
/// Draw calls array, depends on textureId
|
/// Draw calls array, depends on textureId
|
||||||
public rlDrawCall * draws;
|
public rlDrawCall * draws;
|
||||||
|
|
||||||
/// Draw calls counter
|
/// Draw calls counter
|
||||||
public int32 drawCounter;
|
public int drawCounter;
|
||||||
|
|
||||||
/// Current depth value for next draw
|
/// Current depth value for next draw
|
||||||
public float currentDepth;
|
public float currentDepth;
|
||||||
|
|
||||||
public this(int32 bufferCount, int32 currentBuffer, rlVertexBuffer * vertexBuffer, rlDrawCall * draws, int32 drawCounter, float currentDepth)
|
public this(int bufferCount, int currentBuffer, rlVertexBuffer * vertexBuffer, rlDrawCall * draws, int drawCounter, float currentDepth)
|
||||||
{
|
{
|
||||||
this.bufferCount = bufferCount;
|
this.bufferCount = bufferCount;
|
||||||
this.currentBuffer = currentBuffer;
|
this.currentBuffer = currentBuffer;
|
||||||
this.vertexBuffer = vertexBuffer;
|
this.vertexBuffer = vertexBuffer;
|
||||||
this.draws = draws;
|
this.draws = draws;
|
||||||
this.drawCounter = drawCounter;
|
this.drawCounter = drawCounter;
|
||||||
this.currentDepth = currentDepth;
|
this.currentDepth = currentDepth;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,12 +6,12 @@ namespace RaylibBeef;
|
||||||
/// Shader attribute data types
|
/// Shader attribute data types
|
||||||
public enum rlShaderAttributeDataType : c_int
|
public enum rlShaderAttributeDataType : c_int
|
||||||
{
|
{
|
||||||
/// Shader attribute type: float
|
/// Shader attribute type: float
|
||||||
RL_SHADER_ATTRIB_FLOAT = 0,
|
RL_SHADER_ATTRIB_FLOAT = 0,
|
||||||
/// Shader attribute type: vec2 (2 float)
|
/// Shader attribute type: vec2 (2 float)
|
||||||
RL_SHADER_ATTRIB_VEC2 = 1,
|
RL_SHADER_ATTRIB_VEC2 = 1,
|
||||||
/// Shader attribute type: vec3 (3 float)
|
/// Shader attribute type: vec3 (3 float)
|
||||||
RL_SHADER_ATTRIB_VEC3 = 2,
|
RL_SHADER_ATTRIB_VEC3 = 2,
|
||||||
/// Shader attribute type: vec4 (4 float)
|
/// Shader attribute type: vec4 (4 float)
|
||||||
RL_SHADER_ATTRIB_VEC4 = 3,
|
RL_SHADER_ATTRIB_VEC4 = 3,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,56 +6,56 @@ namespace RaylibBeef;
|
||||||
/// Shader location point type
|
/// Shader location point type
|
||||||
public enum rlShaderLocationIndex : c_int
|
public enum rlShaderLocationIndex : c_int
|
||||||
{
|
{
|
||||||
/// Shader location: vertex attribute: position
|
/// Shader location: vertex attribute: position
|
||||||
RL_SHADER_LOC_VERTEX_POSITION = 0,
|
RL_SHADER_LOC_VERTEX_POSITION = 0,
|
||||||
/// Shader location: vertex attribute: texcoord01
|
/// Shader location: vertex attribute: texcoord01
|
||||||
RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
RL_SHADER_LOC_VERTEX_TEXCOORD01 = 1,
|
||||||
/// Shader location: vertex attribute: texcoord02
|
/// Shader location: vertex attribute: texcoord02
|
||||||
RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
RL_SHADER_LOC_VERTEX_TEXCOORD02 = 2,
|
||||||
/// Shader location: vertex attribute: normal
|
/// Shader location: vertex attribute: normal
|
||||||
RL_SHADER_LOC_VERTEX_NORMAL = 3,
|
RL_SHADER_LOC_VERTEX_NORMAL = 3,
|
||||||
/// Shader location: vertex attribute: tangent
|
/// Shader location: vertex attribute: tangent
|
||||||
RL_SHADER_LOC_VERTEX_TANGENT = 4,
|
RL_SHADER_LOC_VERTEX_TANGENT = 4,
|
||||||
/// Shader location: vertex attribute: color
|
/// Shader location: vertex attribute: color
|
||||||
RL_SHADER_LOC_VERTEX_COLOR = 5,
|
RL_SHADER_LOC_VERTEX_COLOR = 5,
|
||||||
/// Shader location: matrix uniform: model-view-projection
|
/// Shader location: matrix uniform: model-view-projection
|
||||||
RL_SHADER_LOC_MATRIX_MVP = 6,
|
RL_SHADER_LOC_MATRIX_MVP = 6,
|
||||||
/// Shader location: matrix uniform: view (camera transform)
|
/// Shader location: matrix uniform: view (camera transform)
|
||||||
RL_SHADER_LOC_MATRIX_VIEW = 7,
|
RL_SHADER_LOC_MATRIX_VIEW = 7,
|
||||||
/// Shader location: matrix uniform: projection
|
/// Shader location: matrix uniform: projection
|
||||||
RL_SHADER_LOC_MATRIX_PROJECTION = 8,
|
RL_SHADER_LOC_MATRIX_PROJECTION = 8,
|
||||||
/// Shader location: matrix uniform: model (transform)
|
/// Shader location: matrix uniform: model (transform)
|
||||||
RL_SHADER_LOC_MATRIX_MODEL = 9,
|
RL_SHADER_LOC_MATRIX_MODEL = 9,
|
||||||
/// Shader location: matrix uniform: normal
|
/// Shader location: matrix uniform: normal
|
||||||
RL_SHADER_LOC_MATRIX_NORMAL = 10,
|
RL_SHADER_LOC_MATRIX_NORMAL = 10,
|
||||||
/// Shader location: vector uniform: view
|
/// Shader location: vector uniform: view
|
||||||
RL_SHADER_LOC_VECTOR_VIEW = 11,
|
RL_SHADER_LOC_VECTOR_VIEW = 11,
|
||||||
/// Shader location: vector uniform: diffuse color
|
/// Shader location: vector uniform: diffuse color
|
||||||
RL_SHADER_LOC_COLOR_DIFFUSE = 12,
|
RL_SHADER_LOC_COLOR_DIFFUSE = 12,
|
||||||
/// Shader location: vector uniform: specular color
|
/// Shader location: vector uniform: specular color
|
||||||
RL_SHADER_LOC_COLOR_SPECULAR = 13,
|
RL_SHADER_LOC_COLOR_SPECULAR = 13,
|
||||||
/// Shader location: vector uniform: ambient color
|
/// Shader location: vector uniform: ambient color
|
||||||
RL_SHADER_LOC_COLOR_AMBIENT = 14,
|
RL_SHADER_LOC_COLOR_AMBIENT = 14,
|
||||||
/// Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
|
/// Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE)
|
||||||
RL_SHADER_LOC_MAP_ALBEDO = 15,
|
RL_SHADER_LOC_MAP_ALBEDO = 15,
|
||||||
/// Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
|
/// Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR)
|
||||||
RL_SHADER_LOC_MAP_METALNESS = 16,
|
RL_SHADER_LOC_MAP_METALNESS = 16,
|
||||||
/// Shader location: sampler2d texture: normal
|
/// Shader location: sampler2d texture: normal
|
||||||
RL_SHADER_LOC_MAP_NORMAL = 17,
|
RL_SHADER_LOC_MAP_NORMAL = 17,
|
||||||
/// Shader location: sampler2d texture: roughness
|
/// Shader location: sampler2d texture: roughness
|
||||||
RL_SHADER_LOC_MAP_ROUGHNESS = 18,
|
RL_SHADER_LOC_MAP_ROUGHNESS = 18,
|
||||||
/// Shader location: sampler2d texture: occlusion
|
/// Shader location: sampler2d texture: occlusion
|
||||||
RL_SHADER_LOC_MAP_OCCLUSION = 19,
|
RL_SHADER_LOC_MAP_OCCLUSION = 19,
|
||||||
/// Shader location: sampler2d texture: emission
|
/// Shader location: sampler2d texture: emission
|
||||||
RL_SHADER_LOC_MAP_EMISSION = 20,
|
RL_SHADER_LOC_MAP_EMISSION = 20,
|
||||||
/// Shader location: sampler2d texture: height
|
/// Shader location: sampler2d texture: height
|
||||||
RL_SHADER_LOC_MAP_HEIGHT = 21,
|
RL_SHADER_LOC_MAP_HEIGHT = 21,
|
||||||
/// Shader location: samplerCube texture: cubemap
|
/// Shader location: samplerCube texture: cubemap
|
||||||
RL_SHADER_LOC_MAP_CUBEMAP = 22,
|
RL_SHADER_LOC_MAP_CUBEMAP = 22,
|
||||||
/// Shader location: samplerCube texture: irradiance
|
/// Shader location: samplerCube texture: irradiance
|
||||||
RL_SHADER_LOC_MAP_IRRADIANCE = 23,
|
RL_SHADER_LOC_MAP_IRRADIANCE = 23,
|
||||||
/// Shader location: samplerCube texture: prefilter
|
/// Shader location: samplerCube texture: prefilter
|
||||||
RL_SHADER_LOC_MAP_PREFILTER = 24,
|
RL_SHADER_LOC_MAP_PREFILTER = 24,
|
||||||
/// Shader location: sampler2d texture: brdf
|
/// Shader location: sampler2d texture: brdf
|
||||||
RL_SHADER_LOC_MAP_BRDF = 25,
|
RL_SHADER_LOC_MAP_BRDF = 25,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,22 +6,22 @@ namespace RaylibBeef;
|
||||||
/// Shader uniform data type
|
/// Shader uniform data type
|
||||||
public enum rlShaderUniformDataType : c_int
|
public enum rlShaderUniformDataType : c_int
|
||||||
{
|
{
|
||||||
/// Shader uniform type: float
|
/// Shader uniform type: float
|
||||||
RL_SHADER_UNIFORM_FLOAT = 0,
|
RL_SHADER_UNIFORM_FLOAT = 0,
|
||||||
/// Shader uniform type: vec2 (2 float)
|
/// Shader uniform type: vec2 (2 float)
|
||||||
RL_SHADER_UNIFORM_VEC2 = 1,
|
RL_SHADER_UNIFORM_VEC2 = 1,
|
||||||
/// Shader uniform type: vec3 (3 float)
|
/// Shader uniform type: vec3 (3 float)
|
||||||
RL_SHADER_UNIFORM_VEC3 = 2,
|
RL_SHADER_UNIFORM_VEC3 = 2,
|
||||||
/// Shader uniform type: vec4 (4 float)
|
/// Shader uniform type: vec4 (4 float)
|
||||||
RL_SHADER_UNIFORM_VEC4 = 3,
|
RL_SHADER_UNIFORM_VEC4 = 3,
|
||||||
/// Shader uniform type: int
|
/// Shader uniform type: int
|
||||||
RL_SHADER_UNIFORM_INT = 4,
|
RL_SHADER_UNIFORM_INT = 4,
|
||||||
/// Shader uniform type: ivec2 (2 int)
|
/// Shader uniform type: ivec2 (2 int)
|
||||||
RL_SHADER_UNIFORM_IVEC2 = 5,
|
RL_SHADER_UNIFORM_IVEC2 = 5,
|
||||||
/// Shader uniform type: ivec3 (3 int)
|
/// Shader uniform type: ivec3 (3 int)
|
||||||
RL_SHADER_UNIFORM_IVEC3 = 6,
|
RL_SHADER_UNIFORM_IVEC3 = 6,
|
||||||
/// Shader uniform type: ivec4 (4 int)
|
/// Shader uniform type: ivec4 (4 int)
|
||||||
RL_SHADER_UNIFORM_IVEC4 = 7,
|
RL_SHADER_UNIFORM_IVEC4 = 7,
|
||||||
/// Shader uniform type: sampler2d
|
/// Shader uniform type: sampler2d
|
||||||
RL_SHADER_UNIFORM_SAMPLER2D = 8,
|
RL_SHADER_UNIFORM_SAMPLER2D = 8,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,16 +6,16 @@ namespace RaylibBeef;
|
||||||
/// Texture parameters: filter mode
|
/// Texture parameters: filter mode
|
||||||
public enum rlTextureFilter : c_int
|
public enum rlTextureFilter : c_int
|
||||||
{
|
{
|
||||||
/// No filter, just pixel approximation
|
/// No filter, just pixel approximation
|
||||||
RL_TEXTURE_FILTER_POINT = 0,
|
RL_TEXTURE_FILTER_POINT = 0,
|
||||||
/// Linear filtering
|
/// Linear filtering
|
||||||
RL_TEXTURE_FILTER_BILINEAR = 1,
|
RL_TEXTURE_FILTER_BILINEAR = 1,
|
||||||
/// Trilinear filtering (linear with mipmaps)
|
/// Trilinear filtering (linear with mipmaps)
|
||||||
RL_TEXTURE_FILTER_TRILINEAR = 2,
|
RL_TEXTURE_FILTER_TRILINEAR = 2,
|
||||||
/// Anisotropic filtering 4x
|
/// Anisotropic filtering 4x
|
||||||
RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
RL_TEXTURE_FILTER_ANISOTROPIC_4X = 3,
|
||||||
/// Anisotropic filtering 8x
|
/// Anisotropic filtering 8x
|
||||||
RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
RL_TEXTURE_FILTER_ANISOTROPIC_8X = 4,
|
||||||
/// Anisotropic filtering 16x
|
/// Anisotropic filtering 16x
|
||||||
RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
RL_TEXTURE_FILTER_ANISOTROPIC_16X = 5,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,20 +6,20 @@ namespace RaylibBeef;
|
||||||
/// Trace log level
|
/// Trace log level
|
||||||
public enum rlTraceLogLevel : c_int
|
public enum rlTraceLogLevel : c_int
|
||||||
{
|
{
|
||||||
/// Display all logs
|
/// Display all logs
|
||||||
RL_LOG_ALL = 0,
|
RL_LOG_ALL = 0,
|
||||||
/// Trace logging, intended for internal use only
|
/// Trace logging, intended for internal use only
|
||||||
RL_LOG_TRACE = 1,
|
RL_LOG_TRACE = 1,
|
||||||
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
/// Debug logging, used for internal debugging, it should be disabled on release builds
|
||||||
RL_LOG_DEBUG = 2,
|
RL_LOG_DEBUG = 2,
|
||||||
/// Info logging, used for program execution info
|
/// Info logging, used for program execution info
|
||||||
RL_LOG_INFO = 3,
|
RL_LOG_INFO = 3,
|
||||||
/// Warning logging, used on recoverable failures
|
/// Warning logging, used on recoverable failures
|
||||||
RL_LOG_WARNING = 4,
|
RL_LOG_WARNING = 4,
|
||||||
/// Error logging, used on unrecoverable failures
|
/// Error logging, used on unrecoverable failures
|
||||||
RL_LOG_ERROR = 5,
|
RL_LOG_ERROR = 5,
|
||||||
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
/// Fatal logging, used to abort program: exit(EXIT_FAILURE)
|
||||||
RL_LOG_FATAL = 6,
|
RL_LOG_FATAL = 6,
|
||||||
/// Disable logging
|
/// Disable logging
|
||||||
RL_LOG_NONE = 7,
|
RL_LOG_NONE = 7,
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,35 +6,35 @@ namespace RaylibBeef;
|
||||||
[CRepr]
|
[CRepr]
|
||||||
public struct rlVertexBuffer
|
public struct rlVertexBuffer
|
||||||
{
|
{
|
||||||
/// Number of elements in the buffer (QUADS)
|
/// Number of elements in the buffer (QUADS)
|
||||||
public int32 elementCount;
|
public int elementCount;
|
||||||
|
|
||||||
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
/// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
||||||
public float * vertices;
|
public float * vertices;
|
||||||
|
|
||||||
/// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
/// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
||||||
public float * texcoords;
|
public float * texcoords;
|
||||||
|
|
||||||
/// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
/// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
||||||
public char8 * colors;
|
public char8 * colors;
|
||||||
|
|
||||||
/// Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
/// Vertex indices (in case vertex data comes indexed) (6 indices per quad)
|
||||||
public int32 * indices;
|
public void* indices;
|
||||||
|
|
||||||
/// OpenGL Vertex Array Object id
|
/// OpenGL Vertex Array Object id
|
||||||
public int32 vaoId;
|
public void* vaoId;
|
||||||
|
|
||||||
/// OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
/// OpenGL Vertex Buffer Objects id (4 types of vertex data)
|
||||||
public int32[4] vboId;
|
public int[4] vboId;
|
||||||
|
|
||||||
public this(int32 elementCount, float * vertices, float * texcoords, char8 * colors, int32 * indices, int32 vaoId, int32[4] vboId)
|
public this(int elementCount, float * vertices, float * texcoords, char8 * colors, void* indices, void* vaoId, int[4] vboId)
|
||||||
{
|
{
|
||||||
this.elementCount = elementCount;
|
this.elementCount = elementCount;
|
||||||
this.vertices = vertices;
|
this.vertices = vertices;
|
||||||
this.texcoords = texcoords;
|
this.texcoords = texcoords;
|
||||||
this.colors = colors;
|
this.colors = colors;
|
||||||
this.indices = indices;
|
this.indices = indices;
|
||||||
this.vaoId = vaoId;
|
this.vaoId = vaoId;
|
||||||
this.vboId = vboId;
|
this.vboId = vboId;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue