using System; /* Derived from SDL2# - C# Wrapper for SDL2 * * Copyright (c) 2013-2016 Ethan Lee. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Ethan "flibitijibibo" Lee * */ namespace SDL2 { public static class SDLImage { /* Similar to the headers, this is the version we're expecting to be * running with. You will likely want to check this somewhere in your * program! */ public const int SDL_IMAGE_MAJOR_VERSION = 2; public const int SDL_IMAGE_MINOR_VERSION = 0; public const int SDL_IMAGE_PATCHLEVEL = 2; public enum InitFlags : int32 { JPG = 0x00000001, PNG = 0x00000002, TIF = 0x00000004, WEBP = 0x00000008 } public static void SDL_IMAGE_VERSION(out SDL.Version X) { X.major = SDL_IMAGE_MAJOR_VERSION; X.minor = SDL_IMAGE_MINOR_VERSION; X.patch = SDL_IMAGE_PATCHLEVEL; } [LinkName("IMG_Linked_Version")] public static extern SDL.Version Linked_Version(); [LinkName("IMG_Init")] public static extern int Init(InitFlags flags); [LinkName("IMG_Quit")] public static extern void Quit(); [LinkName("IMG_Load")] public static extern SDL.Surface* Load(char8* file); [LinkName("IMG_Load_RW")] public static extern SDL.Surface* Load_RW( SDL.RWOps* src, int32 freesrc ); [LinkName("IMG_LoadTyped_RW")] public static extern SDL.Surface* LoadTyped_RW( SDL.RWOps* src, int32 freesrc, char8* type ); [LinkName("IMG_LoadTexture")] public static extern SDL.Texture* LoadTexture( SDL.Renderer* renderer, char8* file ); [LinkName("IMG_LoadTexture_RW")] public static extern SDL.Texture* LoadTexture_RW( SDL.Renderer* renderer, SDL.RWOps* src, int32 freesrc ); [LinkName("IMG_LoadTextureTyped_RW")] public static extern SDL.Texture* LoadTextureTyped_RW( SDL.Renderer* renderer, SDL.RWOps* src, int32 freesrc, char8* type ); [LinkName("IMG_ReadXPMFromArray")] public static extern SDL.Surface* ReadXPMFromArray(char8** xpm); [LinkName("IMG_SavePNG")] public static extern int32 SavePNG(SDL.Surface* surface, char8* file); [LinkName("IMG_SavePNG_RW")] public static extern int SavePNG_RW( SDL.Surface* surface, SDL.RWOps* dst, int32 freedst ); [LinkName("IMG_SaveJPG")] public static extern int32 SaveJPG(SDL.Surface* surface, char8* file, int32 quality); [LinkName("IMG_SaveJPG_RW")] public static extern int SaveJPG_RW( SDL.Surface* surface, SDL.RWOps* dst, int32 freedst, int32 quality ); } }