#include "ModelInstance.h" USING_NS_BF; ModelInstance::ModelInstance(ModelDef* modelDef) { mNext = NULL; mModelDef = modelDef; mJointTranslations.Resize(mModelDef->mJoints.size()); mMeshesVisible.Insert(0, mModelDef->mMeshes.size(), true); } void Beefy::ModelInstance::SetJointPosition(int jointIdx, const ModelJointTranslation& jointTranslation) { mJointTranslations[jointIdx] = jointTranslation; } /// BF_EXPORT void BF_CALLTYPE ModelInstance_SetJointTranslation(ModelInstance* modelInstance, int jointIdx, const ModelJointTranslation& jointTranslation) { modelInstance->SetJointPosition(jointIdx, jointTranslation); } BF_EXPORT void BF_CALLTYPE ModelInstance_SetMeshVisibility(ModelInstance* modelInstance, int meshIdx, int visible) { modelInstance->mMeshesVisible[meshIdx] = visible != 0; }