#include #include #include "BfObjects.h" namespace bf { namespace System { class Math { public: BFRT_EXPORT static float Acos(float d); BFRT_EXPORT static double Acos(double d); BFRT_EXPORT static float Asin(float d); BFRT_EXPORT static double Asin(double d); BFRT_EXPORT static float Atan(float d); BFRT_EXPORT static double Atan(double d); BFRT_EXPORT static float Atan2(float y, float x); BFRT_EXPORT static double Atan2(double y, double x); BFRT_EXPORT static float Ceiling(float a); BFRT_EXPORT static double Ceiling(double a); BFRT_EXPORT static float Cos(float d); BFRT_EXPORT static double Cos(double d); BFRT_EXPORT static float Cosh(float d); BFRT_EXPORT static double Cosh(double d); BFRT_EXPORT static float Floor(float d); BFRT_EXPORT static double Floor(double d); BFRT_EXPORT static float Sin(float a); BFRT_EXPORT static double Sin(double a); BFRT_EXPORT static float Tan(float a); BFRT_EXPORT static double Tan(double a); BFRT_EXPORT static float Sinh(float value); BFRT_EXPORT static double Sinh(double value); BFRT_EXPORT static float Tanh(float value); BFRT_EXPORT static double Tanh(double value); BFRT_EXPORT static float Round(float a); BFRT_EXPORT static double Round(double a); BFRT_EXPORT static float Sqrt(float f); BFRT_EXPORT static double Sqrt(double d); BFRT_EXPORT static float Cbrt(float f); BFRT_EXPORT static double Cbrt(double d); BFRT_EXPORT static float Log(float d); BFRT_EXPORT static double Log(double d); BFRT_EXPORT static float Log10(float d); BFRT_EXPORT static double Log10(double d); BFRT_EXPORT static float Exp(float d); BFRT_EXPORT static double Exp(double d); BFRT_EXPORT static float Pow(float x, float y); BFRT_EXPORT static double Pow(double x, double y); BFRT_EXPORT static float Abs(float value); BFRT_EXPORT static double Abs(double value); }; } } using namespace bf::System; float Math::Acos(float d) { return acosf(d); } double Math::Acos(double d) { return acos(d); } float Math::Asin(float d) { return asinf(d); } double Math::Asin(double d) { return asin(d); } float Math::Atan(float d) { return atanf(d); } double Math::Atan(double d) { return atan(d); } float Math::Atan2(float y, float x) { return atan2f(y, x); } double Math::Atan2(double y,double x) { return atan2(y, x); } float Math::Ceiling(float a) { return ceilf(a); } double Math::Ceiling(double a) { return ceil(a); } float Math::Cos(float d) { return cosf(d); } double Math::Cos(double d) { return cos(d); } float Math::Cosh(float d) { return coshf(d); } double Math::Cosh(double d) { return cosh(d); } float Math::Floor(float d) { return floorf(d); } double Math::Floor(double d) { return floor(d); } float Math::Sin(float a) { return sinf(a); } double Math::Sin(double a) { return sin(a); } float Math::Tan(float a) { return tanf(a); } double Math::Tan(double a) { return tan(a); } float Math::Sinh(float value) { return sinhf(value); } double Math::Sinh(double value) { return sinh(value); } float Math::Tanh(float value) { return tanhf(value); } double Math::Tanh(double value) { return tanh(value); } float Math::Round(float a) { return roundf(a); } double Math::Round(double a) { return round(a); } float Math::Sqrt(float f) { return sqrtf(f); } double Math::Sqrt(double d) { return sqrt(d); } float Math::Cbrt(float f) { return cbrtf(f); } double Math::Cbrt(double d) { return cbrt(d); } float Math::Log(float d) { return logf(d); } double Math::Log(double d) { return log(d); } float Math::Log10(float d) { return log10f(d); } double Math::Log10(double d) { return log10(d); } float Math::Exp(float d) { return expf(d); } double Math::Exp(double d) { return exp(d); } float Math::Pow(float x, float y) { return powf(x, y); } double Math::Pow(double x, double y) { return pow(x, y); } float Math::Abs(float value) { return (float)fabs(value); } double Math::Abs(double value) { return fabs(value); }