#include "CatmullRom.h" USING_NS_BF; Point2D Beefy::CatmullRomEvaluate(Point2D &p0, Point2D &p1, Point2D &p2, Point2D &p3, float tension, float t) { float t2 = t * t; float t3 = t2 * t; /* * Formula: s(-ttt + 2tt - t)P1 + s(-ttt + tt)P2 + (2ttt - 3tt + 1)P2 + s(ttt - 2tt + t)P3 + (-2ttt + 3tt)P3 + s(ttt - tt)P4 */ float s = (1 - tension) / 2; float b1 = s * ((-t3 + (2 * t2)) - t); // s(-t3 + 2 t2 - t)P1 float b2 = s * (-t3 + t2) + (2 * t3 - 3 * t2 + 1); // s(-t3 + t2)P2 + (2 t3 - 3 t2 + 1)P2 float b3 = s * (t3 - 2 * t2 + t) + (-2 * t3 + 3 * t2); // s(t3 - 2 t2 + t)P3 + (-2 t3 + 3 t2)P3 float b4 = s * (t3 - t2); // s(t3 - t2)P4 float x = (p0.mX*b1 + p1.mX*b2 + p2.mX*b3 + p3.mX*b4); float y = (p0.mY*b1 + p1.mY*b2 + p2.mY*b3 + p3.mY*b4); return Point2D(x,y); }