#include "BFSound.h" using namespace Beefy; ////////////////////////////////////////////////////////////////////////// BF_EXPORT int32 BF_CALLTYPE BFSoundManager_LoadSound(BFSoundManager* manager, const char* fileName) { return manager->LoadSound(fileName); } BF_EXPORT BFSoundInstance* BF_CALLTYPE BFSoundManager_GetSoundInstance(BFSoundManager* manager, int32 sfxId) { return manager->GetSoundInstance(sfxId); } ////////////////////////////////////////////////////////////////////////// BF_EXPORT void BF_CALLTYPE BFSoundInstance_Release(BFSoundInstance* instance) { instance->Release(); } BF_EXPORT void BF_CALLTYPE BFSoundInstance_SetBaseVolume(BFSoundInstance* instance, float theBaseVolume) { instance->SetBaseVolume(theBaseVolume); } BF_EXPORT void BF_CALLTYPE BFSoundInstance_SetBasePan(BFSoundInstance* instance, int theBasePan) { instance->SetBasePan(theBasePan); } BF_EXPORT void BF_CALLTYPE BFSoundInstance_SetVolume(BFSoundInstance* instance, float theVolume) { instance->SetVolume(theVolume); } BF_EXPORT void BF_CALLTYPE BFSoundInstance_SetPan(BFSoundInstance* instance, int thePosition) { instance->SetPan(thePosition); } BF_EXPORT void BF_CALLTYPE BFSoundInstance_AdjustPitch(BFSoundInstance* instance, float theNumSteps) { instance->AdjustPitch(theNumSteps); } BF_EXPORT bool BF_CALLTYPE BFSoundInstance_Play(BFSoundInstance* instance, bool looping, bool autoRelease) { return instance->Play(looping, autoRelease); } BF_EXPORT void BF_CALLTYPE BFSoundInstance_Stop(BFSoundInstance* instance) { instance->Stop(); } BF_EXPORT bool BF_CALLTYPE BFSoundInstance_IsPlaying(BFSoundInstance* instance) { return instance->IsPlaying(); } BF_EXPORT bool BF_CALLTYPE BFSoundInstance_IsReleased(BFSoundInstance* instance) { return instance->IsReleased(); } BF_EXPORT float BF_CALLTYPE BFSoundInstance_GetVolume(BFSoundInstance* instance) { return (float)instance->GetVolume(); }