#include "BfObjects.h" USING_NS_BF; Beefy::String bf::System::Object::GetTypeName() { String* strObj = BFRTCALLBACKS.String_Alloc(); Type* type = _GetType(); BFRTCALLBACKS.Type_GetFullName(type, strObj); Beefy::String str(strObj->ToStringView()); BFRTCALLBACKS.Object_Delete(strObj); return str; } Beefy::String bf::System::Type::GetFullName() { String* strObj = BFRTCALLBACKS.String_Alloc(); BFRTCALLBACKS.Type_GetFullName(this, strObj); Beefy::String str(strObj->ToStringView()); BFRTCALLBACKS.Object_Delete(strObj); return str; }