#include "BfObjects.h" USING_NS_BF; Beefy::String bf::System::Object::GetTypeName() { String* strObj = gBfRtCallbacks.String_Alloc(); Type* type = GetType(); gBfRtCallbacks.Type_GetFullName(type, strObj); Beefy::String str = strObj->CStr(); gBfRtCallbacks.Object_Delete(strObj); return str; } Beefy::String bf::System::Type::GetFullName() { String* strObj = gBfRtCallbacks.String_Alloc(); gBfRtCallbacks.Type_GetFullName(this, strObj); Beefy::String str = strObj->CStr(); gBfRtCallbacks.Object_Delete(strObj); return str; }