#pragma once #include "Common.h" NS_BF_BEGIN; class RenderState; class RenderDevice; class RenderWindow; class DrawLayer; class RenderCmd { public: RenderCmd* mNext; RenderState* mRenderState; bool mIsPoolHead; int mCmdIdx; public: RenderCmd() { mNext = NULL; mRenderState = NULL; mIsPoolHead = false; mCmdIdx = -1; } void SetRenderState(); virtual void CommandQueued(DrawLayer* drawLayer) {} virtual void Render(RenderDevice* renderDevice, RenderWindow* renderWindow) = 0; virtual void Free(); }; NS_BF_END;