#pragma once #include "BFApp.h" #include "BFWindow.h" NS_BF_BEGIN; class HeadlessApp : public BFApp { public: virtual void Init() override; virtual void Run() override; virtual void PhysSetCursor() override { } virtual void GetDesktopResolution(int& width, int& height) override { } virtual void GetWorkspaceRect(int& x, int& y, int& width, int& height) override {} virtual BFWindow* CreateNewWindow(BFWindow* parent, const StringImpl& title, int x, int y, int width, int height, int windowFlags) override { return NULL; } virtual DrawLayer* CreateDrawLayer(BFWindow* window) override { return NULL; } virtual void* GetClipboardData(const StringImpl& format, int* size) override { return NULL; } virtual void ReleaseClipboardData(void* ptr) override { } virtual void SetClipboardData(const StringImpl& format, const void* ptr, int size, bool resetClipboard) override { } virtual BFSysBitmap* LoadSysBitmap(const wchar_t* fileName) override { return NULL; } }; NS_BF_END;