LybOutlines/shaders/lib/materials/specificMaterials/terrain/oakWood.glsl
2024-06-25 14:45:54 +02:00

3 lines
No EOL
102 B
GLSL

smoothnessG = pow2(pow2(color.g)) * 2.5;
smoothnessG = min1(smoothnessG);
smoothnessD = smoothnessG;