LybOutlines/shaders/lib/materials/specificMaterials/terrain/netherrack.glsl
2024-06-25 14:45:54 +02:00

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184 B
GLSL

#if MC_VERSION >= 11300
smoothnessG = pow2(color.r) * 1.5;
smoothnessG = min1(smoothnessG);
#else
smoothnessG = color.r * 0.4 + 0.2;
#endif
smoothnessD = smoothnessG;