LybOutlines/shaders/lib/materials/specificMaterials/terrain/lapisBlock.glsl
2024-06-25 14:45:54 +02:00

6 lines
No EOL
120 B
GLSL

smoothnessG = pow2(color.b) * 0.8;
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.5;
#endif