7 lines
No EOL
158 B
GLSL
7 lines
No EOL
158 B
GLSL
float factor = pow2(pow2(color.r));
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smoothnessG = factor * 0.65;
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smoothnessD = smoothnessG * 0.6;
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#ifdef COATED_TEXTURES
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noiseFactor = 0.66;
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#endif |