LybOutlines/shaders/lib/materials/specificMaterials/terrain/endStone.glsl
2024-06-25 14:45:54 +02:00

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158 B
GLSL

float factor = pow2(pow2(color.r));
smoothnessG = factor * 0.65;
smoothnessD = smoothnessG * 0.6;
#ifdef COATED_TEXTURES
noiseFactor = 0.66;
#endif