LybOutlines/shaders/lib/materials/specificMaterials/terrain/deepslate.glsl
2024-06-25 14:45:54 +02:00

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GLSL

smoothnessG = pow2(color.g) * 1.5;
smoothnessG = min1(smoothnessG);
smoothnessD = smoothnessG;
#if COLORED_LIGHTING == 0
/* Tweak to make caves with Glow Lichen look better lit and closer to vanilla Minecraft. */
lmCoordM = pow(lmCoordM + 0.0001, vec2(0.65));
#endif