8 lines
No EOL
282 B
GLSL
8 lines
No EOL
282 B
GLSL
smoothnessG = pow2(color.g) * 1.5;
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smoothnessG = min1(smoothnessG);
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smoothnessD = smoothnessG;
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#if COLORED_LIGHTING == 0
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/* Tweak to make caves with Glow Lichen look better lit and closer to vanilla Minecraft. */
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lmCoordM = pow(lmCoordM + 0.0001, vec2(0.65));
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#endif |