3 lines
No EOL
143 B
GLSL
3 lines
No EOL
143 B
GLSL
smoothnessG = pow2(pow2(color.g));
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smoothnessD = smoothnessG;
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smoothnessG = max(smoothnessG, 0.3 * color.g * float(color.g > color.b * 1.5)); |