LybOutlines/shaders/lib/materials/specificMaterials/terrain/cobblestone.glsl
2024-06-25 14:45:54 +02:00

3 lines
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143 B
GLSL

smoothnessG = pow2(pow2(color.g));
smoothnessD = smoothnessG;
smoothnessG = max(smoothnessG, 0.3 * color.g * float(color.g > color.b * 1.5));