LybOutlines/shaders/lib/materials/specificMaterials/planks/warpedPlanks.glsl
2024-06-25 14:45:54 +02:00

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GLSL

smoothnessG = pow2(color.g) * 0.7;
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.77;
#endif