LybOutlines/shaders/lib/materials/specificMaterials/planks/sprucePlanks.glsl
2024-06-25 14:45:54 +02:00

7 lines
No EOL
161 B
GLSL

smoothnessG = pow2(pow2(color.g)) * 8.0;
smoothnessG = min1(smoothnessG);
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.66;
#endif