LybOutlines/shaders/lib/materials/specificMaterials/planks/cherryPlanks.glsl
2024-06-25 14:45:54 +02:00

6 lines
No EOL
127 B
GLSL

smoothnessG = pow2(pow2(color.g)) * 0.7;
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.66;
#endif