LybOutlines/shaders/lib/materials/specificMaterials/planks/acaciaPlanks.glsl
2024-06-25 14:45:54 +02:00

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127 B
GLSL

smoothnessG = pow2(pow2(color.r)) * 0.65;
smoothnessD = smoothnessG;
#ifdef COATED_TEXTURES
noiseFactor = 0.5;
#endif