LybOutlines/shaders/lib/materials/specificMaterials/others/trident.glsl
2024-06-25 14:45:54 +02:00

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115 B
GLSL

smoothnessG = color.g;
smoothnessD = color.g;
emission = min(max0(dot(color.rgb, color.rgb) - 1.0) * 6.0, 1.0);