LybOutlines/shaders/lib/antialiasing/jitter.glsl
2024-06-25 14:45:54 +02:00

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724 B
GLSL

// Jitter offset from Chocapic13
vec2 jitterOffsets[8] = vec2[8](
vec2( 0.125,-0.375),
vec2(-0.125, 0.375),
vec2( 0.625, 0.125),
vec2( 0.375,-0.625),
vec2(-0.625, 0.625),
vec2(-0.875,-0.125),
vec2( 0.375,-0.875),
vec2( 0.875, 0.875)
);
vec2 TAAJitter(vec2 coord, float w) {
vec2 offset = jitterOffsets[int(framemod8)] * (w / vec2(viewWidth, viewHeight));
#if TAA_MODE == 1 && !defined DH_TERRAIN && !defined DH_WATER
offset *= 0.125;
#endif
return coord + offset;
}