LybOutlines/shaders/lib/materials/specificMaterials/terrain/redstoneTorch.glsl

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2024-06-25 14:45:54 +02:00
noSmoothLighting = true; noDirectionalShading = true;
lmCoordM.x = min(lmCoordM.x * 0.9, 0.77);
if (color.r > 0.65) {
emission = (3.5 - 2.25 * color.g) * 0.97;
color.rgb *= color.rgb;
} else if (color.r > color.g * 2.0) {
materialMask = OSIEBCA * 5.0; // Redstone Fresnel
float factor = pow2(color.r);
smoothnessG = 0.4;
highlightMult = factor + 0.4;
smoothnessD = factor * 0.7 + 0.3;
}