LybOutlines/shaders/lib/materials/specificMaterials/terrain/rawIronBlock.glsl

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2024-06-25 14:45:54 +02:00
materialMask = OSIEBCA; // Intense Fresnel
smoothnessG = pow2(pow2(color.r)) * 0.7;
smoothnessD = smoothnessG * 0.6;