14 lines
325 B
Text
14 lines
325 B
Text
|
materialMask = OSIEBCA; // Intense Fresnel
|
||
|
|
||
|
float factor = pow2(sqrt2(GetLuminance(color.rgb)));
|
||
|
float factor2 = pow2(factor);
|
||
|
float factor4 = pow2(factor2);
|
||
|
|
||
|
smoothnessG = factor - factor4 * 0.4;
|
||
|
highlightMult = 3.0 * factor4;
|
||
|
|
||
|
smoothnessD = factor4 * 0.75;
|
||
|
|
||
|
#ifdef COATED_TEXTURES
|
||
|
noiseFactor = 0.5;
|
||
|
#endif
|