GMTK-2024/gmtk_2024/scripts/pause_menu_control.gd
2024-08-20 16:02:39 +02:00

127 lines
3.3 KiB
GDScript

extends Control
var display_text = """
PAUSING OPERATION ...
---------------------------------------
"""
signal continue_game
signal restart_game
signal back_to_main_menu
var current_text = ""
var char_index = 0
var typing_speed = 0.05
var fast_typing_speed = 0.0001
var last_click_time = 0.0
var double_click_time = 0.3
var is_typing = true
var current_button_index = 0
var buttons = []
var current_scene = null
var pause_menu_node = null
func _ready():
current_scene = get_tree().current_scene
pause_menu_node = get_parent()
for hbox in $VBoxContainer/Buttons.get_children():
hbox.visible = false
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
_initialize_menu()
_start_typing()
func _initialize_menu():
buttons = $VBoxContainer/Buttons.get_children()
_update_button_visibility()
func _update_button_visibility():
for i in range(len(buttons)):
var hbox_container = buttons[i]
var label_node = hbox_container.get_child(0)
if label_node != null:
label_node.visible = (i == current_button_index)
func _unhandled_input(event: InputEvent) -> void:
if is_typing:
if event is InputEventKey and event.is_pressed():
if get_time_since_last_click() <= double_click_time:
_show_full_text()
else:
typing_speed = fast_typing_speed
elif event is InputEventKey and not event.is_pressed():
typing_speed = 0.05
#else:
#if event.is_action_pressed("pause"):
#toggle_pause_menu()
if event.is_action_pressed("ui_down"):
navigate_menu(1)
elif event.is_action_pressed("ui_up"):
navigate_menu(-1)
if event.is_action_pressed("ui_accept"):
buttons[current_button_index].get_child(1).emit_signal("pressed")
func _process(_delta: float) -> void:
if not is_typing and Input.is_action_pressed("ui_accept"):
typing_speed = fast_typing_speed
func _start_typing() -> void:
current_text = ""
char_index = 0
is_typing = true
_update_text()
func _update_text() -> void:
if char_index < display_text.length():
current_text += display_text[char_index]
$VBoxContainer/VBoxContainer2/Label.text = current_text
char_index += 1
await get_tree().create_timer(typing_speed).timeout
_update_text()
else:
is_typing = false
_show_menu_options()
func _show_menu_options() -> void:
for hbox in $VBoxContainer/Buttons.get_children():
hbox.visible = true
grab_focus()
func _show_full_text() -> void:
current_text = display_text
$VBoxContainer/VBoxContainer2/Label.text = current_text
char_index = display_text.length()
is_typing = false
_show_menu_options()
func get_time_since_last_click() -> float:
var current_time = Time.get_ticks_msec() / 1000.0
var time_since_last_click = current_time - last_click_time
last_click_time = current_time
return time_since_last_click
func toggle_pause_menu():
if pause_menu_node.visible:
_on_continue_button_pressed()
else:
pause_menu_node.visible = true
get_tree().paused = true
grab_focus()
func _on_continue_button_pressed():
pause_menu_node.visible = false
get_tree().paused = false
func _on_restart_button_pressed():
emit_signal("restart_game")
func _on_back_to_main_menu_button_pressed():
emit_signal("back_to_main_menu")
func navigate_menu(direction: int) -> void:
current_button_index = (current_button_index + direction + buttons.size()) % buttons.size()
_update_button_visibility()