GMTK-2024/gmtk_2024/shaders/scrolling.gdshader
2024-08-17 15:16:34 +02:00

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shader_type canvas_item;
uniform float scroll_speed;
void fragment(){
vec2 shifteduv = UV;
shifteduv .y -= TIME * scroll_speed;
vec4 color = texture(TEXTURE, shifteduv);
COLOR = color;
}