187 lines
7.8 KiB
Text
187 lines
7.8 KiB
Text
[gd_scene load_steps=12 format=4 uid="uid://bgrwqfa7lr66a"]
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[ext_resource type="PackedScene" uid="uid://ba6afuig8bqrg" path="res://levels/LevelBase.tscn" id="1_yg0vd"]
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[ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="2_ptgl0"]
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[ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="3_qimc8"]
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[ext_resource type="Texture2D" uid="uid://bu3jvq8ho4rpf" path="res://textures/Level 01.png" id="4_3uw4k"]
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[ext_resource type="PackedScene" uid="uid://d0q0sfati8wk0" path="res://objects/ResizableBlock.tscn" id="5_vd2rm"]
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[ext_resource type="PackedScene" uid="uid://c168bkledwyya" path="res://objects/Laser.tscn" id="6_bio6g"]
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[ext_resource type="PackedScene" uid="uid://c6g2f7tm7iasr" path="res://objects/PressurePlate.tscn" id="7_lkgxo"]
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[ext_resource type="PackedScene" uid="uid://d0gpnqknarkg7" path="res://objects/Goal.tscn" id="8_38762"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_a4gjk"]
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texture = ExtResource("2_ptgl0")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0 = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:0/0 = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:0/0 = 0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:0/0 = 0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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5:0/0 = 0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:0/0 = 0
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6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:0/0 = 0
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7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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8:0/next_alternative_id = 4
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8:0/0 = 0
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8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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8:0/1 = 1
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8:0/1/flip_v = true
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8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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8:0/2 = 2
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8:0/2/transpose = true
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8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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8:0/3 = 3
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8:0/3/flip_h = true
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8:0/3/transpose = true
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8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:0/0 = 0
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10:0/0 = 0
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11:0/0 = 0
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0:1/0 = 0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:1/0 = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:1/0 = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:1/0 = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:1/0 = 0
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5:1/0 = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:1/0 = 0
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6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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7:1/0 = 0
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7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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8:1/0 = 0
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8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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9:1/0 = 0
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10:1/0 = 0
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11:1/0 = 0
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0:2/0 = 0
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0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:2/0 = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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2:2/0 = 0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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3:2/0 = 0
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3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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4:2/0 = 0
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4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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5:2/0 = 0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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6:2/0 = 0
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7:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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0:3/0 = 0
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1:3/0 = 0
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2:3/0 = 0
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3:3/0 = 0
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4:3/0 = 0
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5:3/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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10:3/0 = 0
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11:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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3:4/0 = 0
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4:4/0 = 0
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5:4/0 = 0
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6:4/0 = 0
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7:4/0 = 0
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8:4/0 = 0
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9:4/0 = 0
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10:4/0 = 0
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11:4/0 = 0
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0:5/0 = 0
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1:5/0 = 0
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2:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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5:5/0 = 0
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6:5/0 = 0
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7:5/0 = 0
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8:5/0 = 0
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9:5/0 = 0
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10:5/0 = 0
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11:5/0 = 0
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[sub_resource type="TileSet" id="TileSet_n3khe"]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_a4gjk")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_mvq46"]
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shader = ExtResource("3_qimc8")
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shader_parameter/scroll_speed = 0.02
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[node name="LevelBase" instance=ExtResource("1_yg0vd")]
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[node name="Player" parent="." index="0"]
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position = Vector2(-254, 99)
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input_pickable = true
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[node name="Walls" parent="." index="3"]
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collision_mask = 22
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[node name="Ceiling" parent="Walls" index="0"]
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position = Vector2(57, -171)
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[node name="LeftWall" parent="Walls" index="1"]
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position = Vector2(-320, 26)
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[node name="RightWall" parent="Walls" index="2"]
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position = Vector2(338, 15)
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[node name="Layer1" type="TileMapLayer" parent="." index="4"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAABAAAAAAD7/wQAAAAFAAIAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAD7/wMAAAAAAAAAAAD8/wMAAAABAAAAAAD9/wMAAAABAAAAAAD+/wMAAAABAAAAAAD//wIAAAAAAAEAAAD//wEAAAAAAAAAAAAAAAEAAAAEAAIAAAABAAEAAAACAAAAAAABAAIAAAACAAEAAAABAAMAAAACAAEAAAD//wMAAAAFAAIAAAAAAAIAAAABAAEAAAAAAAMAAAABAAEAAAD3/wAAAAAIAAEAAGD4/wAAAAAIAAEAAGD5/wAAAAAIAAEAAGD6/wAAAAAIAAEAAGD7/wAAAAAIAAAAAVD3//3/AAAIAAEAAFD4//3/AAAIAAEAAFD5//3/AAAIAAEAAFD6//3/AAAIAAEAAFD7//3/AAAIAAEAAFD8//3/AAAIAAEAAFD9//3/AAAIAAEAAFD+//3/AAACAAAAAAAAAP//AAABAAIAAAD/////AAAAAAIAAAD///7/AAAHAAAAAAAAAP7/AAACAAAAAAABAP//AAAIAAAAAVD+//7/AAAAAAIAAAAFAAEAAAAIAAAAAAAFAAIAAAAIAAAAAQA=")
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tile_set = SubResource("TileSet_n3khe")
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[node name="TextureRect2" type="TextureRect" parent="." index="5"]
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z_index = -100
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material = SubResource("ShaderMaterial_mvq46")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -320.0
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offset_top = -158.0
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offset_right = -320.0
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offset_bottom = -158.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("4_3uw4k")
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stretch_mode = 1
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[node name="AnimatableBody2D" parent="." index="6" instance=ExtResource("5_vd2rm")]
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position = Vector2(-65, 64)
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[node name="AnimatableBody2D2" parent="." index="7" instance=ExtResource("5_vd2rm")]
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position = Vector2(-250, -32)
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scale = Vector2(0.5, 0.5)
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[node name="AnimatableBody2D4" parent="." index="8" instance=ExtResource("5_vd2rm")]
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position = Vector2(112, 48)
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scale = Vector2(0.5, 0.5)
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[node name="AnimatableBody2D3" parent="." index="9" instance=ExtResource("5_vd2rm")]
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position = Vector2(0, -96)
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[node name="Laser" parent="." index="10" instance=ExtResource("6_bio6g")]
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position = Vector2(15, 15)
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[node name="PressurePlate" parent="." index="11" instance=ExtResource("7_lkgxo")]
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position = Vector2(-272, -32)
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rotation = 1.57987
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[node name="Goal" parent="." index="12" instance=ExtResource("8_38762")]
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position = Vector2(-272, -112)
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