extends Node

@export var next : PackedScene
@export var img : Sprite2D
@export var img2 : Sprite2D


func _process(delta: float) -> void:
	img.rotate(2 * delta)
	img2.rotate(1 * delta)
	


func _on_body_entered(body: Node2D) -> void:
	get_tree().change_scene_to_packed(next)