extends Node @export var player : CharacterBody2D; var current_selected = "none"; @export var scale_duration: float = 0.5 var target_scale: Vector2 = Vector2(1, 1) func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("click"): if current_selected == "scale_up": scale_up() elif current_selected == "scale_down": scale_down() elif current_selected == "mirror": mirror(); func select_up(): current_selected = "scale_up" func select_down(): current_selected = "scale_down" func select_mirror(): current_selected = "mirror" func scale_up(): var pPos = player.position pPos.x += 1280/2 pPos.y += 720/2 if player.scale.x < 2 and get_viewport().get_mouse_position().distance_to(pPos) < 12: target_scale = Vector2(2.0, 2.0) start_scaling() func scale_down(): var pPos = player.position pPos.x += 1280/2 pPos.y += 720/2 if player.scale.x > 1 and get_viewport().get_mouse_position().distance_to(pPos) < 12: target_scale = Vector2(1, 1) start_scaling() func start_scaling(): var tween = create_tween() tween.tween_property(player, "scale", target_scale, scale_duration) func mirror(): pass #Hir mirror einbauen einbauen