extends StaticBody2D @export var scale_up_target: Vector2 = Vector2(3.0, 3.0) @export var scale_down_target: Vector2 = Vector2(0.5, 0.5) @export var scale_duration: float = 0.5 func scale_up(): var tween = create_tween() tween.tween_property(self, "scale", scale_up_target, scale_duration) # TODO: scale the player func scale_down(): var tween = create_tween() tween.tween_property(self, "scale", scale_down_target, scale_duration) # TODO: scale the player func _on_input_event(viewport, event, shape_idx): print("works") if event is InputEventMouseButton and event.pressed: if Input.is_action_just_pressed("click"): scale_up() elif Input.is_action_just_pressed("clickR"): scale_down()