extends CharacterBody2D


func _physics_process(delta: float) -> void:
	move_and_slide()
	if(get_slide_collision_count() > 0):
		for i in get_slide_collision_count():
			var box = get_slide_collision(i).get_collider() as Node2D
			if box.scale.x == 2:
				var timer = Timer.new()
				self.add_child(timer)
				timer.connect("timeout", queue_free)
				timer.set_wait_time(1)
				timer.start()