extends Node @export var player : CharacterBody2D; var current_selected = "none"; func _process(delta: float) -> void: if Input.is_action_just_pressed("click"): if current_selected == "scale_up": scale_up() elif current_selected == "scale_down": scale_down() elif current_selected == "mirror": mirror(); func select_up(): current_selected = "scale_up" func select_down(): current_selected = "scale_down" func select_mirror(): current_selected = "mirror" func scale_up(): pass #Hir hochscalieren einbauen func scale_down(): pass #Hir runterscalieren einbauen func mirror(): pass #Hir mirror einbauen einbauen