extends Node @export var next : PackedScene @export var completed = preload("res://objects/LevelComplete.tscn") @onready var animation = $AnimationPlayer @onready var level_select_scene = preload("res://menu/level_menu/level_select.tscn") func _process(delta: float) -> void: animation.play("portal") func _on_body_entered(body: Node2D) -> void: if next == level_select_scene: get_tree().change_scene_to_packed(completed) else: get_tree().change_scene_to_packed(next)