; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Infiltration.exe" run/main_scene="res://menu/main_menu/MainMenu.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") config/icon="res://temp_assets/icon.svg" [display] window/size/viewport_width=1280 window/size/viewport_height=720 window/size/mode=2 window/stretch/mode="viewport" window/stretch/scale=2.0 mouse_cursor/custom_image="res://textures/cursor_normal.png" [input] player_right={ "deadzone": 0.5, "events": 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0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } r={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } up={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } down={ "deadzone": 0.5, "events": 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[Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [layer_names] 2d_physics/layer_1="Ground" 2d_physics/layer_2="Enemies" 2d_physics/layer_3="Player" 2d_physics/layer_4="Goal" 2d_physics/layer_5="Pushable" [rendering] textures/canvas_textures/default_texture_filter=0 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" environment/defaults/default_clear_color=Color(0.785573, 0.700355, 0.83902, 1) 2d/snap/snap_2d_transforms_to_pixel=true