extends CharacterBody2D @export var speed = 50 @export var gravity = 50 @export var jump = 700 var max_jumps = 2; var jumpcount = 2; var input_direction = 0 func get_input(): var left = Input.is_action_pressed("player_left") var right = Input.is_action_pressed("player_right") if left and right: input_direction = input_direction elif left: input_direction = -1 elif right: input_direction = 1 else : input_direction = 0 velocity.x = input_direction * speed if Input.is_action_just_pressed("player_jump") and jumpcount > 0: velocity.y = -1 *jump jumpcount = jumpcount-1 elif Input.is_action_pressed("player_jump"): velocity.y += -1 * 20 func _physics_process(delta): if is_on_floor(): jumpcount = max_jumps get_input() velocity.y += gravity move_and_slide()