[gd_scene load_steps=13 format=4 uid="uid://ba6afuig8bqrg"] [ext_resource type="PackedScene" uid="uid://snxpqx0ony7s" path="res://objects/Player.tscn" id="1_prjlb"] [ext_resource type="PackedScene" uid="uid://dii1q3f5dj72y" path="res://objects/CRT.tscn" id="2_mxtem"] [ext_resource type="Shader" path="res://shaders/scrolling.gdshader" id="3_lcf1n"] [ext_resource type="Texture2D" uid="uid://bu3jvq8ho4rpf" path="res://textures/Level 01.png" id="4_p3e10"] [ext_resource type="Texture2D" uid="uid://c3m4os8kteaix" path="res://textures/level01-spritesheet.png" id="5_wr4v5"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_4uh45"] size = Vector2(1281, 85.5) [sub_resource type="RectangleShape2D" id="RectangleShape2D_nnio8"] size = Vector2(63.75, 738.5) [sub_resource type="RectangleShape2D" id="RectangleShape2D_h7316"] size = Vector2(100, 753) [sub_resource type="ShaderMaterial" id="ShaderMaterial_g6g3g"] shader = ExtResource("3_lcf1n") shader_parameter/scroll_speed = 0.02 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rosol"] texture = ExtResource("5_wr4v5") texture_region_size = Vector2i(32, 32) 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:0/next_alternative_id = 4 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:0/1 = 1 8:0/1/flip_v = true 8:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:0/2 = 2 8:0/2/transpose = true 8:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:0/3 = 3 8:0/3/flip_h = true 8:0/3/transpose = true 8:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:0/0 = 0 10:0/0 = 0 11:0/0 = 0 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:1/0 = 0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:1/0 = 0 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 9:1/0 = 0 10:1/0 = 0 11:1/0 = 0 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16) 6:2/0 = 0 7:2/0 = 0 10:2/0 = 0 11:2/0 = 0 0:3/0 = 0 1:3/0 = 0 2:3/0 = 0 3:3/0 = 0 4:3/0 = 0 5:3/0 = 0 6:3/0 = 0 7:3/0 = 0 10:3/0 = 0 11:3/0 = 0 0:4/0 = 0 1:4/0 = 0 2:4/0 = 0 3:4/0 = 0 4:4/0 = 0 5:4/0 = 0 6:4/0 = 0 7:4/0 = 0 8:4/0 = 0 9:4/0 = 0 10:4/0 = 0 11:4/0 = 0 0:5/0 = 0 1:5/0 = 0 2:5/0 = 0 3:5/0 = 0 4:5/0 = 0 5:5/0 = 0 6:5/0 = 0 7:5/0 = 0 8:5/0 = 0 9:5/0 = 0 10:5/0 = 0 11:5/0 = 0 [sub_resource type="TileSet" id="TileSet_8ddyx"] tile_size = Vector2i(32, 32) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_rosol") [sub_resource type="RectangleShape2D" id="RectangleShape2D_1vofj"] size = Vector2(1289, 70.5) [node name="LevelBase" type="Node"] [node name="Player" parent="." instance=ExtResource("1_prjlb")] [node name="CanvasLayer" parent="." instance=ExtResource("2_mxtem")] visible = false [node name="Camera2D" type="Camera2D" parent="."] [node name="Walls" type="StaticBody2D" parent="."] collision_mask = 6 [node name="Ceiling" type="CollisionShape2D" parent="Walls"] position = Vector2(3, -206) shape = SubResource("RectangleShape2D_4uh45") [node name="LeftWall" type="CollisionShape2D" parent="Walls"] position = Vector2(-357, 42) shape = SubResource("RectangleShape2D_nnio8") [node name="RightWall" type="CollisionShape2D" parent="Walls"] position = Vector2(367, 16) shape = SubResource("RectangleShape2D_h7316") [node name="TextureRect" type="TextureRect" parent="."] z_index = -100 material = SubResource("ShaderMaterial_g6g3g") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -320.0 offset_top = -158.0 offset_right = -320.0 offset_bottom = -158.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("4_p3e10") stretch_mode = 1 [node name="Layer0" type="TileMapLayer" parent="."] use_parent_material = true tile_map_data = PackedByteArray("AAD2//v/AAADAAAAAAD2//z/AAACAAEAAAD2//3/AAACAAEAAAD2//7/AAACAAEAAAD2////AAACAAEAAAD2/wAAAAACAAEAAAD2/wEAAAACAAEAAAD2/wIAAAACAAEAAAD2/wMAAAACAAEAAAD2/wQAAAADAAIAAAAJAPv/AAAFAAAAAAAJAPz/AAAAAAEAAAAJAP3/AAAAAAEAAAAJAP7/AAAAAAEAAAAJAP//AAAAAAEAAAAJAAAAAAAAAAEAAAAJAAEAAAAAAAEAAAAJAAIAAAAAAAEAAAAJAAMAAAAAAAEAAAAJAAQAAAAFAAIAAAD3//v/AAABAAIAAAD4//v/AAABAAIAAAD5//v/AAABAAIAAAD6//v/AAABAAIAAAD7//v/AAABAAIAAAD8//v/AAABAAIAAAD9//v/AAABAAIAAAD+//v/AAABAAIAAAD///v/AAABAAIAAAAAAPv/AAABAAIAAAABAPv/AAABAAIAAAACAPv/AAABAAIAAAADAPv/AAABAAIAAAAEAPv/AAABAAIAAAAFAPv/AAABAAIAAAAGAPv/AAABAAIAAAAHAPv/AAABAAIAAAAIAPv/AAABAAIAAAD3/wQAAAABAAAAAAD4/wQAAAABAAAAAAD5/wQAAAABAAAAAAD6/wQAAAAFAAIAAAD7/wQAAAABAAEAAAD8/wQAAAABAAEAAAD9/wQAAAABAAEAAAD+/wQAAAABAAEAAAD//wQAAAABAAEAAAAAAAQAAAABAAEAAAABAAQAAAADAAIAAAACAAQAAAABAAAAAAADAAQAAAABAAAAAAAEAAQAAAABAAAAAAAFAAQAAAABAAAAAAAGAAQAAAABAAAAAAAHAAQAAAABAAAAAAAIAAQAAAABAAAAAAA=") tile_set = SubResource("TileSet_8ddyx") [node name="Ground" type="CharacterBody2D" parent="."] collision_layer = 2 collision_mask = 4 [node name="Ground" type="CollisionShape2D" parent="Ground"] position = Vector2(10, 375) shape = SubResource("RectangleShape2D_1vofj")